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  1. #2161
    RIDE ARMOR
    Join Date
    Dec 2009
    Posts
    21
    BG Level
    1
    FFXI Server
    Leviathan

    /ma "Cure III" <stpc>

    Even if I try typing //cure it swaps my gear as if its still casting the spell but it doesn't.

  2. #2162
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Have you updated to 2.43 and downloaded the latest resources? The code automatically targets you if you attempt to cast on the mob, but the spell isn't one you can cast on the mob (Stoneskin). It also changes to you if there is no target selected. Other than that, all I can recommend is removing codes (Go by the <!--- Lines --->) to determine which piece is messing it up and posting that piece here.

  3. #2163
    Failed Sex Ed
    Join Date
    Aug 2007
    Posts
    2,391
    BG Level
    7

    <var cmd="setcalc CastTime (%CastTime * $MPMultiplier)" />

    Holy balls when was this added? Back in the day I had a horrendous time making shit that would work properly with minstrel's ring and all the cure cast- on my whm.

  4. #2164
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Perhaps a bit late to the party, but this is how I do Convert on RDM.
    Code:
             <if spell="Convert">
                <if subjob="WHM" advanced='("$ChangeDSeal" = "0")'>
                    <equip when="precast|midcast|aftercast" set="Convert" />
                    <var cmd="set ChangeDSeal 1" />
                    <command>wait 1.8;%Spell %SpellTargetRaw;</command>
                    <command>Divine Seal;wait 600; sc var set ChangeDSeal 0</command>
                    <command when="aftercast">input /raw /ma "Cure IV" &lt;me&gt;</command>
                    <cancelspell />
                    <return />
                </if>
                    <else>
                        <equip when="precast|midcast|aftercast" set="Convert" />
                        <command when="aftercast">input /raw /ma "Cure IV" &lt;me&gt;</command>
                    </else>
            </if>
    It won't put me back into pdt after the c4 since it's /raw. Not ideal, but simple, and will use dseal automatically if /whm.

  5. #2165
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by shaddix View Post
    <var cmd="setcalc CastTime (%CastTime * $MPMultiplier)" />

    Holy balls when was this added? Back in the day I had a horrendous time making shit that would work properly with minstrel's ring and all the cure cast- on my whm.
    Test and see if that works, but for some reason, it did not work for the RDM spellcast I made. Using command worked it seems though.

    Code:
    <command>sc var setcalc BuffTimer3 (($%Spell_Duration * 3) * 1.3) - 35</command>
    Worked.

    Code:
    <var cmd="setcalc BuffTimer3 $%Spell_Duration * 1.5 * 1.3 - 35" />
    Did not work.

  6. #2166
    RIDE ARMOR
    Join Date
    Dec 2009
    Posts
    21
    BG Level
    1
    FFXI Server
    Leviathan

    ok updating my resources worked

  7. #2167
    Hydra
    Join Date
    Feb 2010
    Posts
    142
    BG Level
    3
    FFXI Server
    Carbuncle

    Anyone wanna share a BRD xml with me TY!

  8. #2168
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,003
    BG Level
    6
    FFXI Server
    Ragnarok

    Works great for me but I haven't really played brd recently; might need to add a couple of things for the new +song pieces and a scherzo rule if you have cothurnes +2. All really simple to do if you look at it though.

    http://pastebin.com/AaUNsvaB

  9. #2169
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Yugl View Post
    Test and see if that works, but for some reason, it did not work for the RDM spellcast I made. Using command worked it seems though.

    Code:
    <command>sc var setcalc BuffTimer3 (($%Spell_Duration * 3) * 1.3) - 35</command>
    Worked.

    Code:
    <var cmd="setcalc BuffTimer3 $%Spell_Duration * 1.5 * 1.3 - 35" />
    Did not work.
    I know the second piece of code does work since I use it all the time. However, there is a bug in SpellCast where the variable has to be initialized inside <vars> before it can be used. I guess it only happens with the second example.

  10. #2170
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    What do you mean by initialized in <vars>?

  11. #2171
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    43
    BG Level
    1
    FFXI Server
    Ragnarok

    Locking Gear

    I've looked around for help on this, and I'm pretty sure I'm doing it right, but it isn't working!

    I've got this:

    Code:
    <variables>
    	<var name="Hands">1</var>
    </variables>
    
    <rules>
    
    <if advanced='$Hands == 1'>
    	<action type="equip">
    		<hands lock="true">Assassin's Armlets</hands>
    	</action>
    </if>
    
    ...
    
    </rules>
    Now, provided $Hands=1 (i.e. initial state or if I toggle it off then on):
    when I engage, or cast a spell, or anything my hands should stay as Assassin's Armlets. However, if I engage, or cast a spell, my hands change as if the above command wasn't even there.

    The statement's right at the start of my rules... what'm I doing wrong?





    P.S. I've also tried with a

    Code:
    when="precast|midcast|aftercast|engaged|idle"
    contained within the equip line. No difference.

    Thanks <3

  12. #2172
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Try advanced='"$Hands=="1"'

    If that doesn't work, you need to post the entire script so we can see. If it's version 2.3+ you need to use

    <equip when="all">
    <hands lock="true">Assassin's Armlets</hands>
    </equip>

  13. #2173
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    43
    BG Level
    1
    FFXI Server
    Ragnarok

    Quote Originally Posted by Yugl View Post
    Try advanced='"$Hands=="1"'

    If that doesn't work, you need to post the entire script so we can see. If it's version 2.3+ you need to use

    <equip when="all">
    <hands lock="true">Assassin's Armlets</hands>
    </equip>
    werkz!

    thanks <3

  14. #2174
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    Two questions:

    1. Does anyone have a nice BST xml? Mines 66 and I wanted to get started leveling it to 90.
    2. I asked earlier if anyone knew a way to engage on thf so that after your first hit in full TH gear, he would switch hands/feet out for better TP gear. Something automated, but a Macro isn't out the question. Would setting a delay in my automatic gear rule work?

  15. #2175
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    2. You *could* try something like

    <command when="engaged">sc set TH; wait 20; sc set Melee</command>

  16. #2176
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Yugl View Post
    2. You *could* try something like

    <command when="engaged">sc set TH; wait 20; sc set Melee</command>
    Oooh I like this. I'd put it in some rule with a variable for TH or not, though, for doing trials, farming trash mobs, etc.

    <if advanced='"$TH"=="1"'>
    <command when="engaged">wait .5; sc set TH; wait 10; sc set $engaged</command>
    </if>

  17. #2177
    CoP Dynamis
    Join Date
    Dec 2006
    Posts
    293
    BG Level
    4
    FFXIV Character
    Casca Wolftamer
    FFXIV Server
    Hyperion

    Hi everyone, I just came back from a long break so I didnt update spellcast.

    I'm still using v.2.22 and I wanted to know if anyone could help me to get my Ninja boots working. I got Danzo for day but would like to have Ninja kyahan for night. Is there a simple way to handle this ?

    Thank you for your answers.

  18. #2178
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,003
    BG Level
    6
    FFXI Server
    Ragnarok

    Code:
    <variables>
      <var name="IdleFeet">Danzo Sune-Ate</var>
    </variables>
    
    <rules>
    <if Mode="OR" TimeGT="17.00" TimeLT="7.00">
      <action type="Var" cmd="set IdleFeet Ninja Kyahan +1" /> 
    </if>
    
    <else>
      <action type="Var" cmd="set IdleFeet Danzo Sune-Ate" /> 
    </else>
    </rules>
    anywhere you want movement+ use <feet>$IdleFeet</feet>

    If it doesn't work you need to upgrade your spellcast, people aren't going to install an old version just to test stuff for you.

  19. #2179
    Smells like Onions
    Join Date
    May 2011
    Posts
    3
    BG Level
    0
    FFXI Server
    Quetzalcoatl

    I have a question, though it may be incredibly stupid and obvious.

    I have a SC for smn and though it works pretty well, I've been trying to add things here and there. The one thing I seem to be having a problem with right now is trying to get the Desert Boots to stay equipped through the duration of Sandstorm. this is the first code I tried.

    <if BuffActive= "Sandstorm">
    <action type="equip" when="precast|aftercast">
    <feet>Desert Boots</feet>
    </if>

    It equipped the boots for the cast but after it was done, it swapped me back to idle boots. My fiance and I have been trying a bunch of different codes and none of them seem to work right. This is another one we tried.

    <if spell = "Sandstorm">
    <var cmd="set $ssactive true" />
    <equip when="precast|aftercast">
    <feet>Desert Boots</feet>
    </equip>
    </if>
    <if advanced='"$ssactive" = "true"'>
    <equip when="precast|aftercast">
    <feet>Desert Boots</feet>
    </equip>
    </if>
    <if NotBuffActive="Sandstorm">
    <var cmd="set $ssactive false" /
    </if>
    This one seemed to work, but it wouldn't equip my idle boots back when the effect wore off, and if I did anything else during that duration, it wouldn't re-equip the desert boots.
    I'm an amateur at SC atm, but I am willing to learn. If anyone has any idea how I might make this work, I would greatly appreciate it.

    P.S. I'm sorry about the lack of spoiler tags ;_; I have no idea how to do those lol

  20. #2180
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    I have this as the last of my rules:
    Code:
            <if advanced='("%Spell"=="Sandstorm")||("%WeatherElement"=="Earth")'>
                <equip when="AfterCast">
                    <feet>Desert Boots</feet>
                </equip>
            </if>
    Works fine for me.

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