/ma "Cure III" <stpc>
Even if I try typing //cure it swaps my gear as if its still casting the spell but it doesn't.
/ma "Cure III" <stpc>
Even if I try typing //cure it swaps my gear as if its still casting the spell but it doesn't.
Have you updated to 2.43 and downloaded the latest resources? The code automatically targets you if you attempt to cast on the mob, but the spell isn't one you can cast on the mob (Stoneskin). It also changes to you if there is no target selected. Other than that, all I can recommend is removing codes (Go by the <!--- Lines --->) to determine which piece is messing it up and posting that piece here.
<var cmd="setcalc CastTime (%CastTime * $MPMultiplier)" />
Holy balls when was this added? Back in the day I had a horrendous time making shit that would work properly with minstrel's ring and all the cure cast- on my whm.
Perhaps a bit late to the party, but this is how I do Convert on RDM.
It won't put me back into pdt after the c4 since it's /raw. Not ideal, but simple, and will use dseal automatically if /whm.Code:<if spell="Convert"> <if subjob="WHM" advanced='("$ChangeDSeal" = "0")'> <equip when="precast|midcast|aftercast" set="Convert" /> <var cmd="set ChangeDSeal 1" /> <command>wait 1.8;%Spell %SpellTargetRaw;</command> <command>Divine Seal;wait 600; sc var set ChangeDSeal 0</command> <command when="aftercast">input /raw /ma "Cure IV" <me></command> <cancelspell /> <return /> </if> <else> <equip when="precast|midcast|aftercast" set="Convert" /> <command when="aftercast">input /raw /ma "Cure IV" <me></command> </else> </if>
Test and see if that works, but for some reason, it did not work for the RDM spellcast I made. Using command worked it seems though.
Worked.Code:<command>sc var setcalc BuffTimer3 (($%Spell_Duration * 3) * 1.3) - 35</command>
Did not work.Code:<var cmd="setcalc BuffTimer3 $%Spell_Duration * 1.5 * 1.3 - 35" />
ok updating my resources worked
Anyone wanna share a BRD xml with me TY!
Works great for me but I haven't really played brd recently; might need to add a couple of things for the new +song pieces and a scherzo rule if you have cothurnes +2. All really simple to do if you look at it though.
http://pastebin.com/AaUNsvaB
What do you mean by initialized in <vars>?
I've looked around for help on this, and I'm pretty sure I'm doing it right, but it isn't working!
I've got this:
Now, provided $Hands=1 (i.e. initial state or if I toggle it off then on):Code:<variables> <var name="Hands">1</var> </variables> <rules> <if advanced='$Hands == 1'> <action type="equip"> <hands lock="true">Assassin's Armlets</hands> </action> </if> ... </rules>
when I engage, or cast a spell, or anything my hands should stay as Assassin's Armlets. However, if I engage, or cast a spell, my hands change as if the above command wasn't even there.
The statement's right at the start of my rules... what'm I doing wrong?
P.S. I've also tried with a
contained within the equip line. No difference.Code:when="precast|midcast|aftercast|engaged|idle"
Thanks <3
Try advanced='"$Hands=="1"'
If that doesn't work, you need to post the entire script so we can see. If it's version 2.3+ you need to use
<equip when="all">
<hands lock="true">Assassin's Armlets</hands>
</equip>
Two questions:
1. Does anyone have a nice BST xml? Mines 66 and I wanted to get started leveling it to 90.
2. I asked earlier if anyone knew a way to engage on thf so that after your first hit in full TH gear, he would switch hands/feet out for better TP gear. Something automated, but a Macro isn't out the question. Would setting a delay in my automatic gear rule work?
2. You *could* try something like
<command when="engaged">sc set TH; wait 20; sc set Melee</command>
Hi everyone, I just came back from a long break so I didnt update spellcast.
I'm still using v.2.22 and I wanted to know if anyone could help me to get my Ninja boots working. I got Danzo for day but would like to have Ninja kyahan for night. Is there a simple way to handle this ?
Thank you for your answers.
anywhere you want movement+ use <feet>$IdleFeet</feet>Code:<variables> <var name="IdleFeet">Danzo Sune-Ate</var> </variables> <rules> <if Mode="OR" TimeGT="17.00" TimeLT="7.00"> <action type="Var" cmd="set IdleFeet Ninja Kyahan +1" /> </if> <else> <action type="Var" cmd="set IdleFeet Danzo Sune-Ate" /> </else> </rules>
If it doesn't work you need to upgrade your spellcast, people aren't going to install an old version just to test stuff for you.
I have a question, though it may be incredibly stupid and obvious.
I have a SC for smn and though it works pretty well, I've been trying to add things here and there. The one thing I seem to be having a problem with right now is trying to get the Desert Boots to stay equipped through the duration of Sandstorm. this is the first code I tried.
<if BuffActive= "Sandstorm">
<action type="equip" when="precast|aftercast">
<feet>Desert Boots</feet>
</if>
It equipped the boots for the cast but after it was done, it swapped me back to idle boots. My fiance and I have been trying a bunch of different codes and none of them seem to work right. This is another one we tried.
<if spell = "Sandstorm">
<var cmd="set $ssactive true" />
<equip when="precast|aftercast">
<feet>Desert Boots</feet>
</equip>
</if>
<if advanced='"$ssactive" = "true"'>
<equip when="precast|aftercast">
<feet>Desert Boots</feet>
</equip>
</if>
<if NotBuffActive="Sandstorm">
<var cmd="set $ssactive false" /
</if>
This one seemed to work, but it wouldn't equip my idle boots back when the effect wore off, and if I did anything else during that duration, it wouldn't re-equip the desert boots.
I'm an amateur at SC atm, but I am willing to learn. If anyone has any idea how I might make this work, I would greatly appreciate it.
P.S. I'm sorry about the lack of spoiler tags ;_; I have no idea how to do those lol
I have this as the last of my rules:Works fine for me.Code:<if advanced='("%Spell"=="Sandstorm")||("%WeatherElement"=="Earth")'> <equip when="AfterCast"> <feet>Desert Boots</feet> </equip> </if>