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  1. #2181
    Hydra
    Join Date
    Aug 2010
    Posts
    110
    BG Level
    3
    FFXI Server
    Valefor
    WoW Realm
    Draka

    How can I make unkai kote stay on if sekkanoki is active?

  2. #2182
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by etelosbo View Post
    How can I make unkai kote stay on if sekkanoki is active?
    This is my WS section:
    Spoiler: show
    Code:
        <elseif type="WeaponSkill">
            <if spell="Tachi: Fudo|Tachi: Gekko|Tachi: Yukikaze|Tachi: Kasha|Tachi: Rana|Tachi: Koki|Penta Thrust">
                <if spell="Tachi: Fudo" buffactive="Berserk">
                    <equip when="precast" set="Tachi: Fudo_zerk" />
                </if>
                <else>
                    <equip when="precast" set="%spell" />
                </else>
            </if>
            <else>
                <equip when="precast" set="WSgear" />
            </else>
            <if buffactive="Sekkanoki">
                <equip when="precast">
                    <hands>Unkai Kote +2</hands>
                </equip>
            </if>
        </elseif>

  3. #2183
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Do <hands lock="true">Unkai Kote +2</hands> in case WS gear conflicts with it.

  4. #2184
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Yugl View Post
    Do <hands lock="true">Unkai Kote +2</hands> in case WS gear conflicts with it.
    If you place it below the WS gear swap (as I have it), the lock isn't necessary.

  5. #2185
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Does not work for my friend's XML.

    Code:
        <!-- Enhancement Durations VAR -->
        <include name="Duration">
            <var name="Haste_Duration">180</var>
            <var name="Phalanx_Duration">180</var>
            <var name="Refresh_Duration">150</var>
            <var name="Refresh II_Duration">150</var>
            <var name="Regen_Duration">75</var>
            <var name="Regen II_Duration">60</var>
            <var name="Regen III_Duration">60</var>
            <var name="Blink_Duration">300</var>
            <var name="Stoneskin_Duration">300</var>
            <var name="Shock Spikes_Duration">180</var>
            <var name="Blaze Spikes_Duration">180</var>
            <var name="Thunderstorm_Duration">180</var>
            <var name="Sandstorm_Duration">180</var>
            <var name="Firestorm_Duration">180</var>
    		<var name="Rainstorm_Duration">180</var>
    		<var name="Windstorm_Duration">180</var>
    		<var name="Aurorastorm_Duration">180</var>
    		<var name="Hailstorm_Duration">180</var>
    		<var name="Voidstorm_Duration">180</var>
    		<var name="Gain-VIT_Duration">300</var>
    		<var name="Gain-CHR_Duration">300</var>
    		<var name="Gain-MND_Duration">300</var>
    		<var name="Gain-DEX_Duration">300</var>
    		<var name="Gain-INT_Duration">300</var>
    		<var name="Gain-STR_Duration">300</var>
    		<var name="Enthunder_Duration">180</var>
    		<var name="Enaero_Duration">180</var>
    		<var name="Enfire_Duration">180</var>
    		<var name="Enwater_Duration">180</var>
    		<var name="Enstone_Duration">180</var>
    		<var name="Enblizzard_Duration">180</var>
    		<var name="Ice Spikes_Duration">180</var>
    		<var name="Adloquium_Duration">180</var>
    		<var name="Animus Minuo_Duration">180</var>
    		<var name="Animus Augeo_Duration">180</var>
        </include>
    	<!-- Enhanced Duration VAR -->
    	<include name="DurationToggle">
    		<var name="SelfDuration">0</var>
    		<var name="OtherDuration">0</var>
    		<var name="BuffTimer">0</var>
    		<var name="BuffTimer2">0</var>
    		<var name="BuffTimer3">0</var>
    	</include>
    Code:
    <!-- Composure Buff: Self -->
            <if advanced='"SelfDuration"=="0"' notStatus="Resting">
                <if BuffActive="Composure" SpellTargetType="SELF" Spell="Haste|Phalanx|Refresh II|Refresh|Stoneskin|Blink|Regen II|Hailstorm">
                    <command>sc var setcalc BuffTimer (($%Spell_Duration * 3) * 1.3) - 5</command>
                    <command>sc var setcalc BuffTimer2 (($%Spell_Duration * 3) * 1.3) - 15</command>
                    <command>sc var setcalc BuffTimer3 (($%Spell_Duration * 3) * 1.3) - 35</command>
                    <command when="aftercast">wait $BuffTimer3;input /echo [$buffid:%spell] &lt;me&gt; Wearing off in 35s</command>
                    <command when="aftercast">wait $BuffTimer2;input /echo [$buffid:%spell] &lt;me&gt; Wearing off in 15s</command>
                    <command when="aftercast">wait $BuffTimer;input /echo [$buffid:%spell] &lt;me&gt; Wearing off in 5s</command>
                </if>
            </if>

  6. #2186
    Smells like Onions
    Join Date
    May 2011
    Posts
    3
    BG Level
    0
    FFXI Server
    Quetzalcoatl

    Nyosan

    I have this as the last of my rules:
    Code:

    <if advanced='("%Spell"=="Sandstorm")||("%WeatherEleme nt"=="Earth")'>
    <equip when="AfterCast">
    <feet>Desert Boots</feet>
    </equip>
    </if>

    Works fine for me.
    I tried this and it works fine, except it won't re-equip my idle boots when the effect wears off. Is there a way this can be done?

  7. #2187
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    SC request:

    For skill up purposes: If engaged I'd like to full time defender and use Aggressor whenever possible.

    Thanks!

  8. #2188
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Yugl View Post
    Does not work for my friend's XML.

    Code:
        <!-- Enhancement Durations VAR -->
        <include name="Duration">
            <var name="Haste_Duration">180</var>
            <var name="Phalanx_Duration">180</var>
            <var name="Refresh_Duration">150</var>
            <var name="Refresh II_Duration">150</var>
            <var name="Regen_Duration">75</var>
            <var name="Regen II_Duration">60</var>
            <var name="Regen III_Duration">60</var>
            <var name="Blink_Duration">300</var>
            <var name="Stoneskin_Duration">300</var>
            <var name="Shock Spikes_Duration">180</var>
            <var name="Blaze Spikes_Duration">180</var>
            <var name="Thunderstorm_Duration">180</var>
            <var name="Sandstorm_Duration">180</var>
            <var name="Firestorm_Duration">180</var>
    		<var name="Rainstorm_Duration">180</var>
    		<var name="Windstorm_Duration">180</var>
    		<var name="Aurorastorm_Duration">180</var>
    		<var name="Hailstorm_Duration">180</var>
    		<var name="Voidstorm_Duration">180</var>
    		<var name="Gain-VIT_Duration">300</var>
    		<var name="Gain-CHR_Duration">300</var>
    		<var name="Gain-MND_Duration">300</var>
    		<var name="Gain-DEX_Duration">300</var>
    		<var name="Gain-INT_Duration">300</var>
    		<var name="Gain-STR_Duration">300</var>
    		<var name="Enthunder_Duration">180</var>
    		<var name="Enaero_Duration">180</var>
    		<var name="Enfire_Duration">180</var>
    		<var name="Enwater_Duration">180</var>
    		<var name="Enstone_Duration">180</var>
    		<var name="Enblizzard_Duration">180</var>
    		<var name="Ice Spikes_Duration">180</var>
    		<var name="Adloquium_Duration">180</var>
    		<var name="Animus Minuo_Duration">180</var>
    		<var name="Animus Augeo_Duration">180</var>
        </include>
    	<!-- Enhanced Duration VAR -->
    	<include name="DurationToggle">
    		<var name="SelfDuration">0</var>
    		<var name="OtherDuration">0</var>
    		<var name="BuffTimer">0</var>
    		<var name="BuffTimer2">0</var>
    		<var name="BuffTimer3">0</var>
    	</include>
    Code:
    <!-- Composure Buff: Self -->
            <if advanced='"SelfDuration"=="0"' notStatus="Resting">
                <if BuffActive="Composure" SpellTargetType="SELF" Spell="Haste|Phalanx|Refresh II|Refresh|Stoneskin|Blink|Regen II|Hailstorm">
                    <command>sc var setcalc BuffTimer (($%Spell_Duration * 3) * 1.3) - 5</command>
                    <command>sc var setcalc BuffTimer2 (($%Spell_Duration * 3) * 1.3) - 15</command>
                    <command>sc var setcalc BuffTimer3 (($%Spell_Duration * 3) * 1.3) - 35</command>
                    <command when="aftercast">wait $BuffTimer3;input /echo [$buffid:%spell] &lt;me&gt; Wearing off in 35s</command>
                    <command when="aftercast">wait $BuffTimer2;input /echo [$buffid:%spell] &lt;me&gt; Wearing off in 15s</command>
                    <command when="aftercast">wait $BuffTimer;input /echo [$buffid:%spell] &lt;me&gt; Wearing off in 5s</command>
                </if>
            </if>
    Missing a $

  9. #2189
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,003
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Setsuai View Post
    I tried this and it works fine, except it won't re-equip my idle boots when the effect wears off. Is there a way this can be done?
    Spellcast alone won't swap when the buff wears, it parses the xml every time you take an action and follows the rules. So if sandstorm wears and you cure someone after it wears then it will equip your regular feet.

    To swap as soon as the buff wears you need to use autoexec and a line like this in your autoexec.xml

    Code:
    <register id="44441" silent="true" event="losebuff_Sandstorm"><command>input /equip feet "Your feet here";</command></register>

  10. #2190
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Where?

  11. #2191
    Smells like Onions
    Join Date
    May 2011
    Posts
    3
    BG Level
    0
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Pendulum View Post
    Spellcast alone won't swap when the buff wears, it parses the xml every time you take an action and follows the rules. So if sandstorm wears and you cure someone after it wears then it will equip your regular feet.

    To swap as soon as the buff wears you need to use autoexec and a line like this in your autoexec.xml

    Code:
    <register id="44441" silent="true" event="losebuff_Sandstorm"><command>input /equip feet "Your feet here";</command></register>
    Ahh, I see. I guess it doesn't hurt to ask all the same.

    Thank you guys for all your help! It's much appreciated ^_^

  12. #2192
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Yugl View Post
    Where?
    <if advanced='"SelfDuration"=="0"' notStatus="Resting">

  13. #2193
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ah, for some reason I kept thinking I didn't need $ for advanced. Good find!

  14. #2194
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Is there a way to write a rule to equip gear depending on what food I have active, or would I have to do that with a variable?

  15. #2195
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Since many of the windower scripts were created prior to 2.3, I was wondering if anyone would be interested in writing a public script. Basically, equipments and everything would be left blank for users to DL and fill in with their gear (If you've looked on the windower forum, someone made an Alpha version of spellcast).

    How would this work on a forum? I think at the core of spellcasts are the sets. Without the sets, the rules typically deteriorate to niches and some even cease to exist. The first procedure would be to get people to define sets they want in the spellcast. The second step is to define "niches." Think of these as stuff like equipping elemental obis or even SAM meditate hands. Once these objectives are laid out, making the spellcast becomes simple. That said, should we make a new thread for that and save this one for bugs and new ideas?

    Quote Originally Posted by TacoTaru View Post
    Is there a way to write a rule to equip gear depending on what food I have active, or would I have to do that with a variable?
    I think you'll need a variable.

  16. #2196
    Melee Summoner
    Join Date
    Mar 2010
    Posts
    25
    BG Level
    1
    FFXI Server
    Caitsith

    THF SA/TA not working on engage

    I'm having trouble getting my Sneak Attack and Trick Attack gear to equip on engage. I'd like to have the option to charge SA or TA on a pull or before engaging, but every time I engage it always puts me to TP gear.

    pastebin.com/rjEBXJVY

    Also, is there any way to test xmls w/o actually being in the game?

  17. #2197
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Ikonic View Post
    I'm having trouble getting my Sneak Attack and Trick Attack gear to equip on engage. I'd like to have the option to charge SA or TA on a pull or before engaging, but every time I engage it always puts me to TP gear.

    pastebin.com/rjEBXJVY

    Also, is there any way to test xmls w/o actually being in the game?
    No, no way to test right now.

    You commented out "<!--equip when="engaged" set="Standard" /-->" to force your sneak/trick code, yeah? None of what you have there should work because your status is Idle before you engage. Your status doesn't change to Engaged until after you engage. Just get rid of the entire "<if status="engaged">" container and it should work.

  18. #2198
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by Ikonic View Post
    I'm having trouble getting my Sneak Attack and Trick Attack gear to equip on engage. I'd like to have the option to charge SA or TA on a pull or before engaging, but every time I engage it always puts me to TP gear.

    pastebin.com/rjEBXJVY

    Also, is there any way to test xmls w/o actually being in the game?
    Spoiler: show

    Create a variable called tpset in your spellcast.
    add this to an autoexec file...

    Code:
    <register silent="true" event="gainbuff_Sneak_Attack">
    sc set SA;
    sc var set tpset SA
    </register>
    
    
    <register silent="true" event="gainbuff_Trick_Attack">
    sc set TA;
    sc var set tpset TA
    </register>
    
    <register silent="true" event="losebuff_Sneak_Attack">
    sc set Standard;
    sc var set tpset Standard
    </register>
    
    <register silent="true" event="losebuff_Trick_Attack">
    sc set Standard;
    sc var set tpset Standard
    </register>
    in your spellcast change this part

    Code:
          <if status="engaged">
                                    <if advanced = '"$THFmode" == "1"'>
                                            <equip when="engaged" set="Standard|PDT|Evasion" />
                                    </if>
                                    <else>
                                            <if buffactive="Sneak Attack">
                                                    <equip when="engaged|precast|midcast|aftercast" set="Standard|WS|SA" />
                                            </if>
                                            <elseif buffactive="Trick Attack">
                                                    <equip when="engaged|precast|midcast|aftercast" set="Standard|WS|TA" />
                                            </elseif>
                                            <else>
                                                    <equip when="engaged" set="Standard" />
                                            </else>
                                    </else>
                                   
                                    <!-- If we need our TH4 only need to equip thief's knife to trigger this -->
                                    <if mode="OR" equipMain="Thief's Knife" equipSub="Thief's Knife">
                                            <equip when="idle|engaged|precast|midcast|aftercast">
                                                    <hands lock="yes">Assassin's Armlets</hands>
                                                    <feet lock="yes">Raider's Poulaines +2</feet>
                                            </equip>
                                    </if>
                            </if>
            </if>
                   
            <if status="engaged">
                            <if advanced = '"$THFmode" == "1"'>
                                    <equip when="engaged|aftercast" set="Standard|PDT|Evasion" />
                            </if>
                            <else>
                                    <equip when="engaged|aftercast" set="Standard" />
                            </else>
            </if>
            <else>
                            <if advanced = '"$THFmode" == "1"'>
                                    <equip when="engaged|aftercast" set="Standard|PDT|Evasion|Running" />
                            </if>
                            <else>
                                    <equip when="aftercast" set="Idle" />
                            </else>
            </else>
    actually just remove that altogether... you have 2 <if status="engaged"> parts and that makes no sense. That is actually most likely why it's always equipping the same set anyway. You have one <if status="engaged"> part telling it to equip one thing.. the directly after it another which will trigger as well that makes it equip something else.. do something like this instead

    Code:
    <if status="engaged">
                            <if advanced = '"$THFmode" == "1"'>
                                    <equip when="engaged|aftercast" set="$tpset|PDT|Evasion" />
                            </if>
                            <else>
                                    <equip when="engaged|aftercast" set="$tpset" />
                            </else>
            </if>
            <else>
                            <if advanced = '"$THFmode" == "1"'>
                                    <equip when="engaged|aftercast" set="$tpset|PDT|Evasion|Running" />
                            </if>
                            <else>
                                    <equip when="aftercast" set="Idle" />
                            </else>
            </else>
    You'll notice i just changed the Standard to $tpset. I am assuming in all of this that you never stack SATA.. Try it out.. If it doesn't work i can fix it.. If you need to stack sata (i don't think most thieves really do anymore) i can try to add that in somehow as well but this should work.

    Also one more quick thing. If you're always equipping the same SA set.. There's no reason to not have it as something like this and the same with TA
    <set name="SA" baseset="Standard|wS">


    After all is said and done if this doesn't work. Let me know i'll try to figure something out at some point. But it should work for what you're wanting done.


    Spoilered the top stuff.. because now that i think about it you could just remove the engaged part from your 2nd if statement. Since you really dont need it.. so instead of
    Code:
    <if status="engaged">
                                    <if advanced = '"$THFmode" == "1"'>
                                            <equip when="engaged" set="Standard|PDT|Evasion" />
                                    </if>
                                    <else>
                                            <if buffactive="Sneak Attack">
                                                    <equip when="engaged|precast|midcast|aftercast" set="Standard|WS|SA" />
                                            </if>
                                            <elseif buffactive="Trick Attack">
                                                    <equip when="engaged|precast|midcast|aftercast" set="Standard|WS|TA" />
                                            </elseif>
                                            <else>
                                                    <equip when="engaged" set="Standard" />
                                            </else>
                                    </else>
                                   
                                    <!-- If we need our TH4 only need to equip thief's knife to trigger this -->
                                    <if mode="OR" equipMain="Thief's Knife" equipSub="Thief's Knife">
                                            <equip when="idle|engaged|precast|midcast|aftercast">
                                                    <hands lock="yes">Assassin's Armlets</hands>
                                                    <feet lock="yes">Raider's Poulaines +2</feet>
                                            </equip>
                                    </if>
                            </if>
            </if>
                   
            <if status="engaged">
                            <if advanced = '"$THFmode" == "1"'>
                                    <equip when="engaged|aftercast" set="Standard|PDT|Evasion" />
                            </if>
                            <else>
                                    <equip when="engaged|aftercast" set="Standard" />
                            </else>
            </if>
            <else>
                            <if advanced = '"$THFmode" == "1"'>
                                    <equip when="engaged|aftercast" set="Standard|PDT|Evasion|Running" />
                            </if>
                            <else>
                                    <equip when="aftercast" set="Idle" />
                            </else>
            </else>
    do this instead.. Having 2 <if status="engaged"> statements is unneccessary. So i combined the 2 into 1.
    Code:
    <if status="engaged">
                                    <if advanced = '"$THFmode" == "1"'>
                                            <equip when="engaged|aftercast" set="Standard|PDT|Evasion" />
                                    </if>
                                    <else>
                                            <if buffactive="Sneak Attack">
                                                    <equip when="engaged|precast|midcast|aftercast" set="Standard|WS|SA" />
                                            </if>
                                            <elseif buffactive="Trick Attack">
                                                    <equip when="engaged|precast|midcast|aftercast" set="Standard|WS|TA" />
                                            </elseif>
                                            <else>
                                                    <equip when="engaged|aftercast" set="Standard" />
                                            </else>
                                    </else>
                                   
                                    <!-- If we need our TH4 only need to equip thief's knife to trigger this -->
                                    <if mode="OR" equipMain="Thief's Knife" equipSub="Thief's Knife">
                                            <equip when="idle|engaged|precast|midcast|aftercast">
                                                    <hands lock="yes">Assassin's Armlets</hands>
                                                    <feet lock="yes">Raider's Poulaines +2</feet>
                                            </equip>
                                    </if>
            </if>
            <else>
                            <if advanced = '"$THFmode" == "1"'>
                                    <equip when="aftercast" set="Standard|PDT|Evasion|Running" />
                            </if>
                            <else>
                                    <equip when="aftercast" set="Idle" />
                            </else>
            </else>
    Edit: I don't really check this thread much. If this doesn't work PM me.

  19. #2199
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Can anyone share a decent mage xml that has basic stuff setup like:

    -proper usage of max mp gear in conjunction with current mp
    -weapon lock when not using a staff and TP above x%
    -day/weather variables
    -midcast swap for spell int down/etc.
    -cancels on utsu: ni -> ichi, sneak, etc.

    Just started playing again and looking for something to work off of. The few that I checked on windower.net were pretty useless.

  20. #2200
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    What kind of mage do you need? Or if you want I can post those individual (Except INT down and Max MP gear since I'm not sure what you mean).

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