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  1. #2221
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Spoiler: show
    Code:
    	<include name="VarUgga">
    		<var name="UggPendant">1</var>
    		<var name="ArtMedal">1</var>
    	</include>
    	<include name="UggaArtemis">
    		<if skill="ElementalMagic" notspell="Burn*|Drown*|Choke*|Rasp*|Shock*|Frost*">
    			<if MPPAfterCastLT="50" Advanced='"$UggPendant"=="1"'>
    				<if advanced='"$ArtMedal"="1" AND "%MOONPCT &gt; 80"'>
    					<equip when="precast|midcast">
    						<neck lock="yes">Artemis' Medal</neck>
    					</equip>
    					<addtochat color="121">Artemis' Medal grants MORE Magic Attack Bonus, U Pendant inactive</addtochat>
    				</if>
    					<else>
    						<equip when="precast|midcast">
    							<neck lock="yes">Uggalepih Pendant</neck>
    						</equip>
    						<addtochat color="121">Uggalepih Pendant active</addtochat>
    					</else>
    			</if>
    				<elseif advanced='"$ArtMedal"=="1" AND "%MOONPCT &gt; 30"'>
    					<equip when="precast|midcast">
    						<neck lock="yes">Artemis' Medal</neck>
    					</equip>
    					<addtochat color="121">Moon Phase: %Moon (%MOONPCT%)</addtochat>
    					<addtochat color="121">Artemis' Medal: Active</addtochat>
    				</elseif>
    				<elseif advanced='"%MOONPCT &lt; 31"'>
    					<equip when="precast|midcast">
    						<neck>Feud Pendant</neck>
    					</equip>
    					<addtochat color="121">Moon Phase: %Moon (%MOONPCT%)</addtochat>
    					<addtochat color="121">Artemis' Medal: Inactive - Feud Pendant Equipped</addtochat>
    				</elseif>
    		</if>
    	</include>

  2. #2222
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <include name="VarUggArtVar">
        <var name="UggPendant">1</var>
        <var name="ArtMedal">1</var>
    </include>
    <include name="UggaArtRule">
        <if skill="ElementalMagic" notspell="Burn*|Drown*|Choke*|Rasp*|Shock*|Frost*">
            <if MPPAfterCastLT="50" Advanced='"$UggPendant"=="1"'>
                <if advanced='"$ArtMedal"="1" AND "%MOONPCT &gt; 80"'>
                    <equip when="precast|midcast">
                        <neck lock="yes">Artemis' Medal</neck>
                    </equip>
                </if>
                <else>
                    <equip when="precast|midcast">
                        <neck lock="yes">Uggalepih Pendant</neck>
                    </equip>
                </else>
            </if>
            <elseif notMPPAfterCastLT="50" advanced='"$ArtMedal"=="1" AND "%MOONPCT &gt; 30"'>
                <equip when="precast|midcast">
                    <neck lock="yes">Artemis' Medal</neck>
                </equip>
            </elseif>
            <elseif notMPPAfterCastLT="50" advanced='"%MOONPCT &lt; 31"'>
                <equip when="precast|midcast">
                    <neck>Feud Pendant</neck>
                </equip>
            </elseif>
        </if>
    </include>
    See if that works. Note the change in the include name to make them easier to distinguish.

  3. #2223
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,021
    BG Level
    6
    FFXI Server
    Sylph

    request for an up to date drk xml. Mine is incredibly out of date. I've attempted to use the updater so I can use the latest spellcast but it just won't work no matter how many times i try to fix it.

    Specifically for: gsword sets (caladbolg) and apoc. Sets for with/without am/with se/without se/AM with SE. i've looked everywhere and just can't find anything.

  4. #2224
    Melee Summoner
    Join Date
    Mar 2011
    Posts
    28
    BG Level
    1
    FFXI Server
    Ragnarok

    Trying to make a conditional statement for using Orison Bliaud +2, trying to do this:
    Code:
    <if BuffActive="Afflatus Solace">
        bleh
    </if>
    <else>
        blah
    </else>
    But there is no Afflatus Solace in the buff list in spellcast documentation. Is there any way to check the buff by ID to get this working right?

  5. #2225
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    I know this is the spellcast thread, but was curious, how hard would it be to code something into kparser, or other parsing program that tracks the following things for an alliance:

    Proc
    Proc type (blue,red,grellow....this might be hard as theres no text based differentiation it seems like for the dynamis stagers)
    day
    time
    mob name and or type
    drops (if any)

  6. #2226
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    Easiest way to get spellcast to do nothing when casting spells like warp/warp2/tele-xxx (spells that zone me)? Getting annoyed with the random crashing.

  7. #2227
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Code:
    <if spell="Warp*|Retrace|Teleport*|Recall">
         <return />
    </if>

  8. #2228
    Sea Torques
    Join Date
    Mar 2007
    Posts
    723
    BG Level
    5
    FFXI Server
    Sylph

    Going through all my Spellcast Macros and redoing (NOT Looking forward for when I hit SCH and SMN [anyone got any new ones I can copy/tweak?!?!?]), my BLM one keeps coming up with this error whenever a spell goes off:

    SpellCast: ERROR - Outdated XML. (regex) or (buffactive) must be updated

    idk wut this means :< Looked through my file, here's the only bit where I can see a (regex).

    Code:
    <!-- Handle AFv2 Pants, but do not equip pants if we already have Weather x2 and day bonuses from obi alone as obi alone hits the 35% damage cap. -->
    			<if Advanced='(!((regex)%Weather=^.* x2$(/regex) AND "%WeatherElement" = "%SpellElement" AND "$%SpellElementObi" = "1") OR !("%WeatherElement" = "%spellElement")) AND ("%SpellElement" = "%DayElement" AND "$BLMAF2Pants" = "1") AND ("%skill"="ElementalMagic")'>
    				<action type="equip" when="midcast">
    					<legs lock="yes">Sorcerer's Tonban</legs>
    					<back lock="yes">Twilight Cape</back>
    				</action>
    			</if>

  9. #2229
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Aemora View Post
    Going through all my Spellcast Macros and redoing (NOT Looking forward for when I hit SCH and SMN [anyone got any new ones I can copy/tweak?!?!?]), my BLM one keeps coming up with this error whenever a spell goes off:

    SpellCast: ERROR - Outdated XML. (regex) or (buffactive) must be updated

    idk wut this means :< Looked through my file, here's the only bit where I can see a (regex).

    Code:
    <!-- Handle AFv2 Pants, but do not equip pants if we already have Weather x2 and day bonuses from obi alone as obi alone hits the 35% damage cap. -->
    			<if Advanced='(!((regex)%Weather=^.* x2$(/regex) AND "%WeatherElement" = "%SpellElement" AND "$%SpellElementObi" = "1") OR !("%WeatherElement" = "%spellElement")) AND ("%SpellElement" = "%DayElement" AND "$BLMAF2Pants" = "1") AND ("%skill"="ElementalMagic")'>
    				<action type="equip" when="midcast">
    					<legs lock="yes">Sorcerer's Tonban</legs>
    					<back lock="yes">Twilight Cape</back>
    				</action>
    			</if>

    Replace
    (regex)%Weather=^.* x2$(/regex)
    with
    ((bool)regex("%Weather","^.* x2$")

  10. #2230
    Sea Torques
    Join Date
    Mar 2007
    Posts
    723
    BG Level
    5
    FFXI Server
    Sylph

    Thank youuuuuuuu~

  11. #2231
    Konda
    Guest

    Extremely new to this so apologies for noob question...

    trying to get snapshot equipment sorted for COR, and I'm unsure as to how to get Racc/stp/Ratk set to swap back in after the snapshot equipment has been used to start the shot...
    I believe it would start like this:

    Code:
    <if Spell="Ranged">
    <equip when="Precast"  Set="Snapshot" />
    But unsure how to swap back CORRacc set back in, with a midcast command or with a wait?

    also, is there a post/webpage outlining simple commands? I'm more or less managing to get things working by looking at other people's code, but some of it is wtfcomplicated lol

  12. #2232
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    I wasn't aware that there was a spell called "Ranged". If you have a generic aftercast, it should work no matter what. If it helps any, this equips my Lamiabane while pulling on mage jobs:

    Code:
    		<if CommandPrefix="/range">
    			<castdelay delay=".5" />
    			<equip set="Ranged" />
    			
    			<if PartyCountGT="2">
    				<command>input /p Pulling → &lt;t&gt;</command>
    			</if>
    		</if>
    The castdelay may not be required if you already have ranged gear equiped, but it is necessary if you have just an ammo and no range.

  13. #2233
    Konda
    Guest

    I got the spell=ranged from a COR script i saw when searched this thread and just assumed it worked, like I said, I'm totally noob at this.... I'll try how you've done it, and linking it to my ranged command instead of spell=ranged.... I could do it with windower macros, but it kinda defeats the point of using spellcast if i do that, lol.

    for clarity, what I'm trying to achieve:
    hitting ranged attack macro does the following:

    -equips gearset i've called "Snapshot"
    -starts the ranged attack
    -waits... .5second, or enough time for the ranged animation to start
    -equips the gearset I've called CORRacc

  14. #2234
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Ranged is definitely a spell.

    <if spell="ranged">
    <equip when="precast" set="Snapshot"/>
    <equip when="midcast" set="CORRacc"/>
    </if>

    That should do it.

    If you're lagging a ton, might need to add

    <castdelay delay="<Time before spell starts firing in seconds>" />

    to make sure snapshot gear is on in time.

  15. #2235
    Konda
    Guest

    awesome, thanks a ton.

    I knew you could do something to do with midcast, but I didnt know what the terminology was for it.

    thanks again

  16. #2236
    New Merits
    Join Date
    Oct 2006
    Posts
    211
    BG Level
    4

    Is there a way to check if Relic Aftermath (Amanomurakumo stp+7 to be precise) buff is Active? (I guess I'm just asking what the active buff would be recognized as). Trying to have it swap me into a Zelus build when aftermath is up, 24% 5-hit when down

  17. #2237
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    <if buffactive="Aftermath">
    ...
    </if>

    Empy use Aftermath Lv.1, 2 3 as the buff name. Kaiten once, and use the exact text in the top right of your screen

  18. #2238
    New Merits
    Join Date
    Oct 2006
    Posts
    211
    BG Level
    4

    Awesome, thanks!

  19. #2239
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    22
    BG Level
    1
    FFXI Server
    Valefor

    anyone have a rdm xml laying around they would love to hook someone up with? Tried a few and just cant get them to work

  20. #2240
    Sea Torques
    Join Date
    Mar 2007
    Posts
    723
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by Radec View Post
    Replace
    (regex)%Weather=^.* x2$(/regex)
    with
    ((bool)regex("%Weather","^.* x2$")
    Didn't work, missed out a bracket on the end (or had one too many at the start!)

    Anyway, Writing in bits and bobs for JAs and shit. Reading over the last few pages, and my own prior (limited) knowledge, I managed to make my own little code that works perfects for Goetia Hands to equip before Enmity Douse, however when I tried to lock Goetia Sabots for Mana Wall, it equips before the JA, unequips after it, then stays on because the buff is active and refuses to let the other sets to work (so by locking my feet, other sets won't equip, idk why :/)

    Here's my spaghetti code and poor attempt at some JAs for BLM. Again, if anyone has a working SCH one (cuz that's WAY heavier in the JA department) would love you long time!

    Code:
    		<if Spell="Enmity Douse">
    			<action type="equip" when="precast">
    				<hands>Goetia Gloves +2</hands>
    			</action>
    		</if>
    		<if Spell="Mana Wall">
    			<action type="equip" when="precast">
    				<feet lock="true">Goetia Sabots +1</feet>
    			</action>
    		</if>
    		<if BuffActive="Mana Wall">
    			<action type="equip" when="precast|midcast|aftercast">
    				<feet lock="true">Goetia Sabots +1</feet>
    			</action>
    		</if>

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