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  1. #2241
    Sea Torques
    Join Date
    Mar 2007
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    Sylph

    Quote Originally Posted by Slore View Post
    anyone have a rdm xml laying around they would love to hook someone up with? Tried a few and just cant get them to work
    Also here's my rather basic RDM one that works fine for me. Doesn't have variables for Composure or a Convert set, just mainly handling of equip/spells etc. The TP lot may be a little skewed, but I never TP on RDM soooooo it works fine as a magery type dealy. Works fine with 2.44

    http://pastebin.com/D7BzR58R

  2. #2242
    Sea Torques
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    Jul 2009
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    Leviathan

    Quote Originally Posted by Aemora View Post
    Didn't work, missed out a bracket on the end (or had one too many at the start!)

    Anyway, Writing in bits and bobs for JAs and shit. Reading over the last few pages, and my own prior (limited) knowledge, I managed to make my own little code that works perfects for Goetia Hands to equip before Enmity Douse, however when I tried to lock Goetia Sabots for Mana Wall, it equips before the JA, unequips after it, then stays on because the buff is active and refuses to let the other sets to work (so by locking my feet, other sets won't equip, idk why :/)

    Here's my spaghetti code and poor attempt at some JAs for BLM. Again, if anyone has a working SCH one (cuz that's WAY heavier in the JA department) would love you long time!

    Code:
    		<if Spell="Enmity Douse">
    			<action type="equip" when="precast">
    				<hands>Goetia Gloves +2</hands>
    			</action>
    		</if>
    		<if Spell="Mana Wall">
    			<action type="equip" when="precast">
    				<feet lock="true">Goetia Sabots +1</feet>
    			</action>
    		</if>
    		<if BuffActive="Mana Wall">
    			<action type="equip" when="precast|midcast|aftercast">
    				<feet lock="true">Goetia Sabots +1</feet>
    			</action>
    		</if>
    Your buff isn't active when you activate Mana Wall, so your Mana Wall buff rules never parse.

  3. #2243
    Radsourceful

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    Bismarck

    Code:
    <if mode="or" spell="Mana Wall" buffactive="Mana Wall">
    <equip when="all"><feet lock="true">Goetia Sabots +1</feet></equip>
    </if>

  4. #2244
    Sea Torques
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    Sylph

    and I can resolve this by...?

    Edit: derp thanks. Phone posting sucks. Will check if it works tomorrow, though i've no doubt in your ninjalike sc skills! Ty again (still looking for that Sch set!)

  5. #2245
    Old Merits
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    Mar 2008
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    Ragnarok

    Quote Originally Posted by Aemora View Post
    then stays on because the buff is active and refuses to let the other sets to work (so by locking my feet, other sets won't equip, idk why :/)
    sabots are locked fulltime because they need to be in order to get the enhanced mana wall. (unless I missed this being disproven)

  6. #2246
    Sea Torques
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    Mar 2007
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    Sylph

    Quote Originally Posted by Pendulum View Post
    sabots are locked fulltime because they need to be in order to get the enhanced mana wall. (unless I missed this being disproven)
    Oya, I know that, it's just that the way I wrote it up made it so that none of the other gear sets would equip, at all, not just the feet. And the same is happening with Radec's solution (though feet are on all the time now). Whenever I nuke, I remain in idle gear with the Sabots locked. Anyway to change this so that I switch to the correct set, but the feet remain locked through-out all sets?

  7. #2247
    Old Merits
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    Ragnarok

    This is what I have which looks the same as what Radec posted:
    Code:
    		<!--Manawall with Goetia Sabots +2-->
    		<if mode="OR" buffactive="Mana wall" Spell="Mana Wall">
    		<equip when="Precast|Midcast|Aftercast|Autoset"><Feet lock="true">Goetia Sabots +2</Feet></equip>
    		</if>
    That looks like Aikar's BLM so if it just doesn't work you can just copy mine since it is the same and does work: http://pastebin.com/sA6wkqjQ

  8. #2248
    Cerberus
    Join Date
    Feb 2009
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    462
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    4
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    Bahamut

    help me understand "BaseSet"

    I have a scenario for the experts here, i'm new to this and still learning so bare with me.

    I'm attempting to do blu AoE burning in abyssea. By default I have an Idle set defined, mainly my TP melee set:
    Code:
    <equip when="Idle|aftercast" set="Standard" />
    a Charged Whisker set named "CW" and its rule:
    Code:
    <if Spell="Charged whisker">
    <equip when="precast|midcast" set="CW" />
    </if>
    The Charged Whisker set has this:
    Code:
    <set name="CW" BaseSet="PDT">
    I haven't tested this as I'm at work, but given all this, does the Idle set rule override the baseSet to change to the PDT set after Charged Whiskers is completed?

    TY

  9. #2249
    Radsourceful

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    Bismarck

    You have them all equipping at different times. Going to give some example sets here:

    HTML Code:
    <set name="PDT">
    	<body>A</body>
    	<hands>B</hands>
    </set>
    <set name="CW" baseset="PDT">
    	<head>C</head>
    	<hands>D</hands>
    </set>
    <set name="Standard">
    	<body>E</body>
    	<legs>F</legs>
    </set>
    Precast: CW set, which takes values from PDT set unless otherwise specified
    A, C, D are equipped - B is overwritten by the D in CW.
    Midcast: Same thing
    Aftercast: Idle set is equipped
    E, F are equipped
    Idle: (When you disengage, get up from resting, etc)
    E, F are equipped

    Are you trying to revert to a PDT build right after CW fires?

    For that, you'd want something like:

    HTML Code:
    <equip when="Idle|aftercast" set="Standard" />
    
    --make sure CW rule comes later, the lowest swap takes priority unless there is a lock on the gear--
    
    <if Spell="Charged whisker">
    	<equip when="precast|midcast" set="CW" />
    	<equip when="aftercast" set="PDT" />
    </if>
    In this case, aftercast you'd be equipping A, B instead of E, F

  10. #2250
    Cerberus
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    Feb 2009
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    Bahamut

    Quote Originally Posted by Radec View Post
    Are you trying to revert to a PDT build right after CW fires?

    For that, you'd want something like:

    HTML Code:
    <equip when="Idle|aftercast" set="Standard" />
    
    --make sure CW rule comes later, the lowest swap takes priority unless there is a lock on the gear--
    
    <if Spell="Charged whisker">
    	<equip when="precast|midcast" set="CW" />
    	<equip when="aftercast" set="PDT" />
    </if>
    In this case, aftercast you'd be equipping A, B instead of E, F
    YES! PDT to equip right after,
    This is perfect, thank you for explaining it in such a easy way.

    I was afraid that the rule ....
    <equip when="Idle|aftercast" set="Standard" />

    .. would supersede everything else. Thanks for the clarity, i hope now my taru won't die so freakin' quick if I can't finish them off with CW.

    Thank you

  11. #2251
    Yoshi P
    Join Date
    Jun 2007
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    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Did some XML surgery to put together a COR XML for a friend and he's getting an error neither of us have ever seen. About half of it works, but /ra, engaging, WS, and Quickdraw all prompt this error.

    "Spellcast: Poor practice on XML some <rule> or <if> or <elseif> difined without any criteria."

    Here's the XML: http://pastebin.com/fqMnb4rX

    Getting annoying since I can't figure out what's broken and SC appears to be mocking me.

  12. #2252
    Radsourceful

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    Bismarck

    L262, should be <!--End--> not <!--End>

  13. #2253
    Yoshi P
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    FFXIV Character
    Fitz Everleigh
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    Excalibur

    Hmmm, changed it and he's still getting the same error. Any other ideas?

  14. #2254
    Radsourceful

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    Bismarck

    Nothing immediately apparent, I'll get on cor tonight and try it.

  15. #2255
    Aja
    Aja is offline
    Relic Weapons
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    Asura

    <if buffactive="haste">
    <if buffactive="March"> <!--Sadly can only check for 1, but if you have 1 march you *should* get a 2nd, if not complain to your brd, not me-->
    not-DW gear
    </if>
    </if>
    <else>
    DW Gear
    </else>

    If I wanted to add this to my NIN.xml, where exactly would it go? Would I need to do something with my autosets as well?

  16. #2256
    An exploitable mess of a card game
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Add it to the rules.
    <if status="engaged">
    <if buffactive="Haste">
    <if buffactive="March">
    <equip when="engaged|aftercast" set="NonDW set" />
    </if>
    </if>
    <else>
    <equip when="engaged|aftercast" set="DWSet" />
    </else>
    </if>

  17. #2257
    Aja
    Aja is offline
    Relic Weapons
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    Asura

    Quote Originally Posted by Yugl View Post
    Add it to the rules.
    <if status="engaged">
    <if buffactive="Haste">
    <if buffactive="March">
    <equip when="engaged|aftercast" set="NonDW set" />
    </if>
    </if>
    <else>
    <equip when="engaged|aftercast" set="DWSet" />
    </else>
    </if>
    Awesome, tyty!

  18. #2258
    RIDE ARMOR
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    Valefor

    Thanks for the rdm sc! Now i just need to track down a decent nin xml and i'll be golden. I tried to create mine but coundt get af2 hands to switch at night on ws added some code butchered it bad gave up :/

    If anyone has a nin xml floating around lemmie know.

  19. #2259
    Yoshi P
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    Fitz Everleigh
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    Excalibur

    My wife's XML; credit to Thorny.

    http://pastebin.com/BnHDeNhR

  20. #2260
    RIDE ARMOR
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    Valefor

    does this nin have a include.xml? i loaded it up checked some gear just to make sure it works and couldnt get it to swap anything. :/

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