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  1. #2281
    New Merits
    Join Date
    Jan 2009
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    204
    BG Level
    4
    FFXI Server
    Ragnarok

    Thanks works perfect.

  2. #2282
    Elvaan Death Machine
    Join Date
    Apr 2008
    Posts
    2,281
    BG Level
    7
    FFXIV Character
    Pharaun Methelys
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Quote Originally Posted by Slore View Post
    for some odd reason my mage xml's work fine but i cant for the life of me get a melee one to even change gear i have tried and tried, i reloaded 2.43 think that could be a issue?
    I was having a similar problem with mine earlier, and somehow my resources.xml got all messed up and was causing the problem. I would try deleting it and then forcing a resources update.

  3. #2283
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    22
    BG Level
    1
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    Valefor

    ok stupid question time but i forgot, how do you manually change your sets while spellcast is active, like changing to dmg down set by command?

  4. #2284
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    /sc set NAMEHERE

  5. #2285
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    22
    BG Level
    1
    FFXI Server
    Valefor

    damnit all to hell! lol i thought it as close but i was putting //sc set "name"

  6. #2286
    Sword of the House of Weave
    Join Date
    Jun 2010
    Posts
    542
    BG Level
    5
    FFXIV Character
    Phoenyx Pendragon
    FFXIV Server
    Ultima
    FFXI Server
    Siren

    Quote Originally Posted by Slore View Post
    damnit all to hell! lol i thought it as close but i was putting //sc set "name"
    Either way will work if you type it, although you might need to drop the quotation marks.

  7. #2287
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    22
    BG Level
    1
    FFXI Server
    Valefor

    yeah works now as yug can tell ya from my xml's i seem to love " " and $

  8. #2288
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    I'm using
    <if TPGT="10">
    <action type="equip" when="PreCast|MidCast|AfterCast|Resting">
    <main lock="t" />
    <sub lock="t" />
    <range lock="t" />
    </action>
    </if>
    to prevent switching to staves when I have tp. How can I make it so this lock doesn't apply when certain weapons are equipped (IE: said staves)?

  9. #2289
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You can't do it for an entire category (Staffs or Axes or w/e), but you can specify particular equipment by name.

    <if notEquipMain="*Staff"> will prevent the rule from running when you have equipment with the name "Staff" in it like "Thunder Staff."

  10. #2290
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
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    8
    WoW Realm
    Arthas

    Quote Originally Posted by Yugl View Post
    You can't do it for an entire category (Staffs or Axes or w/e), but you can specify particular equipment by name.

    <if notEquipMain="*Staff"> will prevent the rule from running when you have equipment with the name "Staff" in it like "Thunder Staff."
    That works perfect, thanks.

  11. #2291
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Anyone have a good DNC XML they're willing to share?
    *Edit*
    Also a SAM? My usual source for XMLs did not have like I thought he would.

  12. #2292
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    43
    BG Level
    1
    FFXI Server
    Ragnarok

    @TacoTaru:

    Here's my (minimalist - not properly geared yet) DNC XML. Just stick in your own gear where you want.

    It's not done me wrong yet - the only quirky bits are:

    • when you use a Step, if Presto's timer is up it pops Presto first
    • if you're casting Utsu: Ichi after casting Utsu: Ni it auto-cancels your :Ni shadows just before :Ichi casts (standard fare, I know - just change the timings to suit your Haste gear)
    • cancels Sneak status when using Spectral Jig
    • make a macro for '/ma "Cure V" <me>' - this switches between evasion and haste sets if you want to TP in evasion gear


    The "Pretty" gear set is what I equip before enabling BlinkMeNot (can give you the script for this if you want, but it's straightforward and just an indulgence on my part =P)

    Spoiler: show
    Code:
    <?xml version="1.0" ?> 
         <spellcast>
          <config RequireVersion="2.22" 
          Debug="false" /> 
     
        <variables>
    		<var name="Utsu">Ichi</var>
    		<var name="Prestoready">1</var>
    		<var name="eva">0</var>
        </variables>
     
      <sets>
     
        <group name="Standard" default="yes">
    	
          <set name="Idle">
            <head>Walahra Turban</head> 
            <neck>Love Torque</neck> 
    		<lear>Brutal Earring</lear>
    		<rear>Suppanomimi</rear>
            <body>Rapparee Harness</body> 
            <hands>Dancer's Bangles</hands> 
            <lring>Rajas Ring</lring>
            <rring>Heed Ring</rring>
            <back>Forager's Mantle</back> 
            <waist>Velocious Belt</waist> 
            <legs>Aurore Brais</legs> 
            <feet>Dancer's Toe Shoes</feet> 
          </set>
    	  
    	  <set name="Pretty" BaseSet="idle">
    		<head>Dancer's Tiara</head>
    		<body>Dancer's Casaque</body>
    	  </set>
     
          <set name="Engaged" BaseSet="idle">
            <hands>Dusk Gloves</hands>
    		<feet>Aurore Gaiters</feet>
          </set>
    	  
    	  <set name="eva" BaseSet="idle">
    		<waist>Scouter's Rope</waist>
    		<back>Boxer's Mantle</back>
    		<neck>Evasion Torque</neck>
    		<lear>Evasion Earring</lear>
    		<head>Optical Hat</head>
    	  </set>
    
          <set name="Haste Gear" BaseSet="idle">
            <head>Walahra Turban</head> 
            <rear>Loquacious Earring</rear> 
            <body>Rapparee Harness</body> 
            <hands>Dusk Gloves</hands> 
            <lring>Rajas Ring</lring>
            <rring>Blitz Ring</rring>
            <waist>Velocious Belt</waist> 
            <legs>Aurore Brais</legs> 
            <feet>Aurore Gaiters</feet> 
          </set>
    
          <set name="WS">
            <head>Optical Hat</head> 
            <neck>Love Torque</neck> 
    		<lear>Brutal Earring</lear>
    		<rear>Suppanomimi</rear>
            <body>Aurore Doublet</body> 
            <hands>Aurore Gloves</hands> 
            <lring>Rajas Ring</lring> 
    		<rring>Thunder Ring</rring> 
            <back>Atheling mantle</back> 
            <waist>Potent Belt</waist> 
            <legs>Aurore Brais</legs> 
            <feet>Aurore Gaiters</feet> 
          </set>
     
          <set name="Ranged" Baseset="Idle">
            <head>Optical Hat</head> 
            <neck>Peacock Charm</neck> 
            <body>Mirke Wardecors</body> 
            <hands>Enkidu's Mittens</hands>
            <lring>Behemoth Ring +1</lring>  
            <rring>Behemoth Ring +1</rring>
            <back>Jaeger Mantle</back> 
            <waist>Precise Belt</waist> 
            <lear>Hollow Earring</lear>
            <rear>Vision Earring</rear>
            <feet>Homam Gambieras</feet> 
          </set>
          
          <set name="Stroke" Baseset="Str">
            <neck>Justice Torque</neck>
          </set>
     
          <set name="Dance">
            <neck>Breeze Gorget</neck> 
          </set>
     
          <set name="Bite me">
            <neck>Breeze Gorget</neck>
            <legs>Enkidu's Subligar</legs>
            </set>
     
          <set name="Evi">
            <neck>Light Gorget</neck> 
            </set> 
    
        </group>
    
    	<group name="Evasion" inherit="Standard">
    	
          <set name="Idle">
            <head>Optical Hat</head> 
            <neck>Evasion Torque</neck> 
    		<lear>Evasion Earring</lear>
    		<rear>Suppanomimi</rear>
            <body>Aurore Doublet</body> 
            <hands>Dancer's Bangles</hands> 
            <lring>Rajas Ring</lring>
            <rring>Heed Ring</rring>
            <back>Boxer's Mantle</back> 
            <waist>Scouter's Rope</waist> 
            <legs>Aurore Brais</legs> 
            <feet>Aurore Gaiters</feet> 
          </set>
    	  
    	  <set name="Engaged" Baseset="Idle">
    		<hands>Dusk Gloves</hands>
    	  </set>
    	
        </group>
    	
    	
        </sets>
      
     
        <rules>
    		 
    		<if spell="Spectral Jig">
    			<!--<action type="precastdelay" delay="0.3" /> -->
    			<action type="Command" when="precast">cancel 71</action> 
    		</if>
    		
    		<action type="equip" when="Engaged" set="Engaged" />
    		<action type="equip" when="Idle" set="Idle" />
    		<if Status="Engaged">
    			<action type="equip" when="AfterCast" set="Engaged" /> 
    		</if>
    		<else>
    			<action type="equip" when="AfterCast" set="Idle" /> 
    		</else>
     
    		<if spell="ranged"> 
    			<action type="precastdelay" delay="0" /> 
    			<action type="equip" when="precast" set="Ranged" /> 
    			<action type="aftercastdelay" delay="2.5" /> 
    		</if> 
     
    		<if Spell="Evisceration">
    			<action type="castdelay" delay=".2" /> 
    			<action type="Equip" when="Precast|midcast" set="Evi" /> 
    		</if> 
     
    		<if spell="*Waltz">
    			<action type="aftercastdelay" delay="1" />
    			<equip when="precast|midcast">
    				<body>Dancer's Casaque</body>
    			</equip>
    		</if>
    		
    		<if spell="*Samba">
    			<action type="aftercastdelay" delay="1" />
    			<equip when="precast|midcast">
    				<head>Dancer's Tiara</head>
    			</equip>
    		</if>
    		
    		<if spell="*Jig">
    			<action type="aftercastdelay" delay="1" />
    			<equip when="precast|midcast">
    				<feet>Dancer's Shoes</feet>
    			</equip>
    		</if>
    		
    		<if spell="Quickstep|*Step">
    			<if NotBuffActive="Presto" advanced='"$Prestoready"=="1"'>
    				<action type="precastdelay" delay="1.2" />
    				<action type="Command" when="precast">exec DNC/presto.txt</action>
    			</if>
    			<action type="aftercastdelay" delay="1" />
    			<equip when="precast|midcast">
    				<hands>Dancer's Bangles</hands>
    			</equip>
    		</if>
    		
    		<if spell="Presto">
    			<action type="cancelspell"/>
    			<action type="Command" when="precast">exec DNC/presto.txt</action>
    		</if>
     
     		<if spell="Utsusemi:*">
    			<action type="equip" when="precast" set="Haste Gear" />
    			<action type="equip" when="midcast" set="Haste Gear" />
    			<if spell="*Ichi">
    				<if advanced='"$Utsu"=="Ni"'>
    					<action type="var" cmd="set Utsu Ichi" />
    					<if BuffActive="Haste">
    						<if BuffActive="March">
    							<action type="midcastdelay" delay="2.5" />
    						</if>
    						<else>
    							<action type="midcastdelay" delay="2.8" />
    						</else>
    					</if>
    					<else>
    						<action type="midcastdelay" delay="3.4" />
    					</else>
    					<action type="Command" when="midcast">cancel 66</action>
    				</if>
    			</if>
    			<else>
    				<action type="var" cmd="set Utsu Ni" />
    				<action type="equip" when="precast" set="Haste Gear" />
    				<action type="midcastdelay" delay="0.8" />      
    			</else>
    		</if>
     
    		<if spell="Cure V">
    			<action type="cancelspell"/>	
    				<if advanced='"$eva"=="1"'>
    					<action type="Command">input /echo Evasion Gear Off!; sc var set eva 0; sc group Standard</action>
    				</if>
    				<else>
    					<action type="Command">input /echo Evasion Gear On!; sc var set eva 1; sc group Evasion</action>
    				</else>
    				<if Status="Engaged">
    					<action type="Command">sc set Engaged</action>
    				</if>
    				<else>
    					<action type="Command">sc set Idle</action>
    				</else>
    		</if>
     
     
        </rules>
     
    </spellcast>


    Dnc/presto.txt reads:

    Spoiler: show
    Code:
    sc var set Prestoready 0;
    
    input /raw /jobability Presto <me>;
    
    wait 30;
    
    sc var set Prestoready 1;




    I haven't played SAM since 75 cap was lifted, but here's my old XML - basics should still work.

    Its only quirks:
    • Casting Cure V returns what weapon is equipped and what SpellCast group you're using (probably obsolete since no-one uses Polearms any more)
    • If casting Third Eye with Seigan not up, forces Seigan cast before Third Eye (use '/raw /ja "Third Eye" <me>' to circumvent this



    Spoiler: show
    Code:
    <?xml version="1.0" ?> 
         <spellcast>
          <config RequireVersion="2.22" 
          Debug="false" /> 
     
        <variables>
    		<var name="TE">0</var>
        </variables>
     
      <sets>
     
        <group name="GKT" default="yes">
    	
          <set name="Idle">
            <head>Ace's Helm</head> 
            <neck>Chivalrous Chain</neck> 
            <lear>Bushinomimi</lear> 
            <rear>Brutal Earring</rear> 
            <body>Haubergeon +1</body> 
            <hands>Usukane Gote</hands> 
            <lring>Sniper's Ring</lring>
            <rring>Rajas Ring</rring>
            <back>Forager's Mantle</back> 
            <waist>Velocious Belt</waist> 
            <legs>Byakko's Haidate</legs> 
            <feet>Usukane Sune-Ate</feet> 
          </set>
     
          <set name="fight" BaseSet="idle">
            <hands>Dusk Gloves</hands>
          </set>
    
          <set name="GWS">
            <head>Gnadbhod's Helm</head> 
            <neck>Snow Gorget</neck> 
            <hands>Alkyoneus's Brc.</hands> 
            <lring>Flame Ring</lring>
            <back>Smilod. Mantle +1</back> 
            <waist>Warwolf Belt</waist> 
            <legs>Usukane Hizayoroi</legs> 
            <feet>Rutter Sabatons</feet> 
          </set>
    	  
    	  <set name="KWS" Baseset="GWS">
            <neck>Chivalrous Chain</neck> 
          </set>
     
          <set name="Meditate">
            <head>Myochin Kabuto</head>
    		<hands>Saotome Kote</hands>
          </set>
    	  
        </group>
    	
        <group name="PA">
    	
          <set name="Idle">
            <head>Ace's Helm</head> 
            <neck>Love Torque</neck> 
            <lear>Minuet Earring</lear> 
            <rear>Brutal Earring</rear> 
            <body>Haubergeon +1</body> 
            <hands>Usukane Gote</hands> 
            <lring>Sniper's Ring</lring>
            <rring>Rajas Ring</rring>
            <back>Forager's Mantle</back> 
            <waist>Velocious Belt</waist> 
            <legs>Byakko's Haidate</legs> 
            <feet>Usukane Sune-Ate</feet> 
          </set>
     
          <set name="fight" BaseSet="idle">
            <hands>Dusk Gloves</hands>
          </set>
    
          <set name="PWS">
            <hands>Bandomusha Kote</hands> 
            <waist>Potent Belt</waist> 
          </set>
     
          <set name="Meditate">
            <head>Myochin Kabuto</head>
    		<hands>Saotome Kote</hands>
          </set>
    	  
        </group>
     
        </sets>
      
     
        <rules>
    	
          <if advanced='"%EquipMain" == "Tomoe"'>
    		<if advanced='"%Group" != "PA"'>
    			<action type="command">sc group PA</action>
    		</if>
          </if>
    	  <else>
    		<if advanced='"%Group" != "GKT"'>
    			<action type="command">sc group GKT</action>
    		</if>
    	  </else>
    	
            <action type="equip" when="Idle" set="Idle" />
    		<action type="equip" when="Engaged" set="fight" />
    		
    		<if spell="Cure V">
    		  <action type="cancelspell"/>	
    			<action type="Command">input /echo %EquipMain   %Group</action>
            </if> 
     
          <if spell="Third Eye">
    		<if advanced='"$TE" == 2'>
    				<action type="Command">sc var set TE 0;input /raw /ja "Third Eye" Syqo</action>
    		</if>
    		<else>
    			<if BuffActive="Seigan">
    				<action type="precastdelay" delay="0" /> 
    				<action type="Command">sc var set TE 0</action>
    			</if>
    			<else>
    				<action type="cancelspell"/>
    				<action type="command">Seigan; wait 1.2; input /raw /ja "Third Eye" Syqo</action>
    				<if advanced='"$TE" == 0'>
    					<action type="Command">sc var set TE 1</action>
    				</if>
    				<elseif advanced='"$TE" == 1'>
    					<action type="Command">sc var set TE 2</action>
    				</elseif>
    			</else>
    		</else>
          </if>
    
    			
          <if spell="Meditate"> 
            <action type="precastdelay" delay="0.5" /> 
            <action type="equip" when="precast" set="Meditate" /> 
            <action type="aftercastdelay" delay="0.5" /> 
          </if>
    
          <if Status="Engaged">
            <action type="equip" when="AfterCast" set="fight" /> 
          </if>
          <else>
            <action type="equip" when="AfterCast" set="Idle" /> 
          </else> 
    
    	<if Type="WeaponSkill">
    	  <if NotTPLT="100">
    	  		<if Spell="Penta Thrust">
    				<action type="equip" when="precast" set="PWS" />
    			</if>
    			<elseif Spell="Tachi: Kasha">
    				<action type="equip" when="precast" set="KWS" />
    			</elseif>
    			<else>
    				<action type="equip" when="precast" set="GWS" />
    			</else>
    	  </if>
    	</if>
     
     
        </rules>
     
    </spellcast>


    Hope these help!

  13. #2293
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    Not too long ago, someone asked for a fully functional Scholar XML, but their request hasn't been filled yet. I'm here to beg for such as well, as the XML on the Windower site appears to be total garbage.

    My SCH is level 56, soon to be 90, and I already have AF, Relic, and Empyrean armor waiting for me, along with everything I use on my BLM that's transferable. I hope I can acquire an XML that will swap everything appropriately and under the right conditions (e.g., Savant's Bonnet +1 is equipped when an appropriate Stratagem is active and an associated spell is being cast). I've found bits and pieces of SCH XMLs throughout the SpellCast thread's history, but nothing that appears to be complete and/or so comprehensive.

    Thanks in advance, whoever can help.

  14. #2294
    Melee Summoner
    Join Date
    Jul 2010
    Posts
    44
    BG Level
    1
    FFXI Server
    Fenrir

    I've noticed that for some quick casting spells (barelement/flash/holy) that spellcast doesn't switch into the appropriate midcast gearset (doesn't happen all the time) quickly enough to gain the full benefit of the intended gearswap.

    I've 'fixed' it by precast|midcasting in the set, however I've had to remove precasting in fastcast.

    I'm assuming my problem is lag-orientated, but I've started wondering if there was something I could do with castdelay to ensure that I precast in fastcast, and midcast in the appropriate set.

    Wow, upon reading that, even I'm slightly confused.... maybe an example.

    Spoiler: show


    Situation 1:

    Code:
    <equip when="precast" set="Fastcast" />
    
    <if spell="Bar*">
    	<equip when="midcast" set="Barspell"/>
    </if>
    Precasts appropriately, doesn't equip the entire barspell set in time for its full effect...

    Situation 2:

    Code:
    <if notspell="Bar*|Holy|Flash">
    <equip when="precast" set="Fastcast" />
    </if>
    
    <if spell="Bar*">
    	<equip when="precast|midcast" set="Barspell"/>
    </if>
    Equips the full barspell set, but I've had to remove my precasting in fastcast across those spells.


  15. #2295
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    I don't even bother swapping into fastcast gear for barspells and other really fast stuff. It's a .5 second casting time spell. Yugl had this rule in his rdm xml, and I use it now so I don't cast barspells in fastcast gear instead of potency gear, etc. You don't need to shave off 15) casting time on a .5sec casting time spell, really.

    Code:
            <if CastTimeGT="2" notBuffActive="Chainspell" notSpell="Impact">
                <equip when="precast" set="Fast Cast" />
            </if>
    Quote Originally Posted by TacoTaru View Post
    Anyone have a good DNC XML they're willing to share?
    *Edit*
    Also a SAM? My usual source for XMLs did not have like I thought he would.
    DNC xml. Automatically uses a lower tier waltz if you don't have enough TP for a high-tier one, won't use steps if you don't have tp, auto uses presto if it's available. include.xml is below the dnc.xml

    I have set Meteor as a dummy spell to cycle through tp/hybrid/evasion sets. Hitting a meteor macro, it'll change the $engaged variable, and if you're engaged, it'll put you in whatever set you just changed to. It also changes spell cancels for utsu to precast when in abyssea due to AoA.

    Spoiler: show
    dnc.xml
    Code:
    <?xml version="1.0"?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config
    		Debug="false"
    		HideErrors="true"
    		ShowGearSwaps="false"
    	/>
    	<variables clear="true">
    		<var name="Ut">Ichi</var>
    		<var name="Engaged">engaged</var>
    		<var name="ChangePresto">0</var>
    		<var name="when">midcast</var>
    	</variables>
    	<sets>
    		<group default="yes" name="DNC">
    			<set name="engaged">
    				<head>Charis Tiara +2</head>
    				<neck>Charis Necklace</neck>
    				<lear>Suppanomimi</lear>
    				<rear>Brutal Earring</rear>
    				<body>Rapparee Harness</body>
    				<hands>Charis Bangles +1</hands>
    				<lring>Keen Ring</lring>
    				<rring>Rajas Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Twilight Belt</waist>
    				<legs>Charis Tights +2</legs>
    				<feet>Ballerines</feet>
    			</set>
    			<set name="1Hybrid" baseset="engaged">
    				<lring>Heed Ring</lring>
    				<rring>Alert Ring</rring>
    				<back>Boxer's Mantle</back>
    			</set>
    			<set name="2Hybrid" baseset="1Hybrid">
    				<lear>Altdorf's Earring</lear>
    				<rear>Wilhelm's Earring</rear>
    				<hands>Etoile Bangles</hands>
    			</set>
    			<set name="Evasion" baseset="engaged">
    				<head>Optical Hat</head>
    				<body>Scp. Harness +1</body>
    			</set>
    			<set name="Idle" baseset="Evasion">
    				<head>Charis Tiara +2</head>
    				<neck>Orochi Nodowa</neck>
    				<body>Dst. Harness +1</body>
    				<lring>Jelly Ring</lring>
    				<rring>Patronus Ring</rring>
    				<legs>Dst. Subligar +1</legs>
    				<feet>Tandava Crackows</feet>
    			</set>
    			<set name="PDT">
    				<head>Optical Hat</head>
    				<neck>Twilight Torque</neck>
    				<body>Dst. Harness +1</body>
    				<lring>Jelly Ring</lring>
    				<rring>Patronus Ring</rring>
    				<back>Boxer Mantle</back>
    				<legs>Dst. Subligar +1</legs>
    			</set>
    			<set name="MDT">
    				<neck>Twilight Torque</neck>
    				<lear>Merman's Earring</lear>
    				<rear>Merman's Earring</rear>
    				<lring>Merman's Ring</lring>
    				<rring>Merman's Ring</rring>
    			</set>
    			<set name="DE" baseset="engaged">
    				<neck>Peacock Charm</neck>
    				<lear>Merman's Earring</lear>
    				<body>Mirke Wardecors</body>
    				<hands>Charis Bangles +1</hands>
    				<lring>Jupiter's Ring</lring>
    				<waist>Anguinus Belt</waist>
    				<legs>Tumbler Trunks</legs>
    				<feet>Lithe Boots</feet>
    			</set>
    			<set name="SB" baseset="DE">
    				<neck>Spike Necklace</neck>
    				<waist>Warwolf Belt</waist>
    			</set>
    			<set name="EV" baseset="DE">
    				<neck>Shadow Gorget</neck>
    				<back>Cavaros Mantle</back>
    			</set>
    			<set name="PK" baseset="SB" />
    			<set name="AE">
    				<lear>Moldavite Earring</lear>
    			</set>
    			<set name="FastCast">
    				<lear>Loquac. Earring</lear>
    			</set>
    			<set name="UtsuNi" baseset="FastCast">
    				<head>Charis Tiara +2</head>
    				<body>Rapparee Harness</body>
    				<waist>Twilight Belt</waist>
    				<legs>Charis Tights +2</legs>
    				<feet>Ballerines</feet>
    			</set>
    			<set name="UtsuIchi" baseset="UtsuNi">
    				<lring>Heed Ring</lring>
    				<rring>Alert Ring</rring>
    				<back>Boxer's Mantle</back>
    			</set>
    			<set name="Waltz">
    				<head>Etoile Tiara</head>
    				<body>Dancer's Casaque</body>
    				<legs>Etoile Tights</legs>
    			</set>
    			<set name="Samba">
    				<head>Dancer's Tiara</head>
    			</set>
    			<set name="Jig">
    				<legs>Etoile Tights</legs>
    				<feet>Dancer's Shoes</feet>
    			</set>
    			<set name="Step" baseset="engaged">
    				<body>Etoile Casaque</body>
    				<hands>Dancer's Bangles</hands>
    				<rring>Adler Ring</rring>
    				<waist>Anguinus Belt</waist>
    				<feet>Denali Gamashes</feet>
    			</set>
    			<set name="VF" baseset="Step">
    				<lring>Insect Ring</lring>
    			</set>
    			<set name="Reverse">
    				<hands>Charis Bangles +1</hands>
    			</set>
    			<set name="Enmity">
    				<back>Cavaros Mantle</back>
    				<waist>Warwolf Belt</waist>
    			</set>
    			<set name="Town" baseset="Idle">
    				<neck>Charis Necklace</neck>
    				<back>Atheling Mantle</back>
    			</set>
    		</group>
    	</sets>
    	<rules>
    		<xi:include href="include.xml" xpointer="//include[@name='Meteor']/*" />
    		<xi:include href="include.xml" xpointer="//include[@name='SpellCancel']/*" />
    		<xi:include href="include.xml" xpointer="//include[@name='CancelWhen']/*" />
    		<equip when="engaged" set="$engaged" />
    		<equip when="idle" set="Idle" />
    		<if status="engaged">
    			<equip when="aftercast" set="$engaged" />
    		</if>
    			<elseif area="*Bastok*|*Windurst*|*Jeuno*|Ru' Lude*|Aht Ur*|Norg|Rabao|Kazham|Selbina|Mhaura" notarea="*Dynamis*">
    				<equip when="aftercast" set="Town" />
    			</elseif>
    			<elseif area="*San d'Oria|Chateau*" notarea="*Dynamis*">
    				<equip when="aftercast" set="Town">
    					<body lock="yes">Kingdom Aketon</body>
    				</equip>
    			</elseif>
    				<else>
    					<equip when="aftercast" set="Idle" />
    				</else>
    		<if notstatus = "Resting|Dead|Zoning" notbuffactive="Terror|Charm|Stun|Petrification">
    			<if skill="Ability">
    				<if commandprefix="/weaponskill" nottplt="100" notbuffactive="Amnesia">
    					<if spell="Dancing Edge">
    						<equip when="precast" set="DE" />
    					</if>
    						<elseif spell="Shark Bite">
    							<equip when="precast" set="SB" />
    						</elseif>
    						<elseif spell="Evisceration">
    							<equip when="precast" set="EV" />
    						</elseif>
    						<elseif spell="Pyrric Kleos">
    							<equip when="precast" set="PK" />
    						</elseif>
    						<elseif spell="Aeolian Edge">
    							<equip when="precast" set="AE" />
    						</elseif>
    							<else>
    								<equip when="precast" set="SB" />
    							</else>
    				</if>
    				<elseif spell="*Waltz*">
    					<if spell="Curing Waltz V">
    						<if mainjoblvllt="87">
    							<action type="changespell" spell="Curing Waltz IV" />
    						</if>
    						<elseif tplt="80" notbuffactive="Trance">
    							<action type="changespell" spell="Curing Waltz IV" />
    						</elseif>
    					</if>
    						<elseif spell="Curing Waltz IV">
    							<if mainjoblvllt="70">
    								<action type="changespell" spell="Curing Waltz III" />
    							</if>
    							<elseif tplt="65" notbuffactive="Trance">
    								<action type="changespell" spell="Curing Waltz III" />
    							</elseif>
    						</elseif>
    						<elseif spell="Curing Waltz III">
    							<if mainjoblvllt="50">
    								<action type="changespell" spell="Curing Waltz II" />
    							</if>
    							<elseif tplt="50" notbuffactive="Trance">
    								<action type="changespell" spell="Curing Waltz II" />
    							</elseif>
    						</elseif>
    						<elseif spell="Curing Waltz II">
    							<if mainjoblvllt="30">
    								<action type="changespell" spell="Curing Waltz" />
    							</if>
    							<elseif tplt="35" notbuffactive="Trance">
    								<action type="changespell" spell="Curing Waltz" />
    							</elseif>
    						</elseif>
    						<elseif spell="Curing Waltz">
    							<if mainjoblvllt="15">
    								<cancelspell />
    							</if>
    							<elseif tplt="20" notbuffactive="Trance">
    								<addtochat>~ ~ ~ ~ ~ Not enough TP to Cure! ~ ~ ~ ~ ~</addtochat>
    								<cancelspell />
    							</elseif>
    						</elseif>
    						<elseif spell="Divine Waltz II">
    							<if mainjoblvllt="78">
    								<action type="changespell" spell="Divine Waltz" />
    							</if>
    							<elseif tplt="80" notbuffactive="Trance">
    								<action type="changespell" spell="Divine Waltz" />
    							</elseif>
    						</elseif>
    						<elseif spell="Divine Waltz">
    							<if mainjoblvllt="25">
    								<cancelspell />
    							</if>
    							<elseif tplt="30" notbuffactive="Trance">
    								<addtochat>~ ~ ~ ~ ~ Not enough TP to Curaga! ~ ~ ~ ~ ~</addtochat>
    								<cancelspell />
    							</elseif>
    						</elseif>
    						<elseif spell="Healing Waltz">
    							<if mainjoblvllt="35">
    								<cancelspell />
    							</if>
    							<elseif tplt="20" notbuffactive="Trance">
    								<addtochat>~ ~ ~ ~ ~ Not enough TP to Erase! ~ ~ ~ ~ ~</addtochat>
    								<cancelspell />
    							</elseif>
    						</elseif>
    					<equip when="precast" set="Waltz" />
    				</elseif>
    				<elseif spell="*Samba">
    					<equip when="precast" set="Samba" />
    				</elseif>
    				<elseif spell="*Jig">
    					<equip when="precast" set="Jig" />
    				</elseif>
    				<elseif spell="*Step">
    					<if tplt="10" notbuffactive="Trance">
    						<addtochat>~ ~ ~ ~ ~ Not enough TP for Steps!! ~ ~ ~ ~ ~</addtochat>
    						<cancelspell />
    					</if>
    						<elseif mainjoblvlgt="76" advanced='"$ChangePresto" = "0"'>
    							<var cmd="set ChangePresto 1" />
    							<action type="command">wait 1.4;%Spell %SpellTargetRaw;</action>
    							<action type="command">Presto;wait 30; sc var set ChangePresto 0</action>
    							<cancelspell />
    							<return />
    						</elseif>
    					<equip when="precast" set="Step" />
    				</elseif>
    				<elseif spell="*Flourish">
    					<if spell="Animated Flourish">
    						<equip when="precast" set="Enmity" />
    					</if>
    						<elseif spell="Violent Flourish">
    							<equip when="precast" set="VF" />
    						</elseif>
    						<elseif spell="Reverse Flourish">
    							<equip when="precast" set="Reverse" />
    						</elseif>
    				</elseif>
    			</if>
    		</if>
    			<else>
    				<addtochat>~ ~ ~ ~ ~ Spellcast XML Disabled - Check Status! ~ ~ ~ ~ ~</addtochat>
    				<cancelspell />
    				<return />
    			</else>
    	</rules>
    </spellcast>
    include.xml
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <includes>
    	<!-- Spell Cancel Rules -->
    	<include name="SpellCancel">
    		<if Spell="Sneak" BuffActive="Sneak" TargetType="SELF">
    			<midcastdelay delay="1" />
    			<command when="$when">cancel 71</command>
    		</if>
    			<elseif spell="Spectral Jig" BuffActive="Sneak">
    				<command when="precast">cancel 71</command>
    			</elseif>
    			<elseif Spell="Monomi*" BuffActive="Sneak">
    				<midcastdelay delay="2.5" />
    				<command when="$when">cancel 71</command>
    			</elseif>
    			<!-- Utsusemi: Ichi cancel rules -->
    			<elseif spell="Utsusemi: Ichi" buffactive="Copy Image*" notbuffactive="Silence|Mute|Omerta|Obliviscence">
    				<if notbuffactive="Copy Image (3)|Copy Image (4)">
    					<midcastdelay delay="2.5" />
    					<cmd when="$when">cancel 66</cmd>
    					<cmd when="$when">cancel 446</cmd>
    				</if>
    					<else>
    						<cancelspell />
    					</else>
    			</elseif>
    			<elseif Spell="Stoneskin" BuffActive="Stoneskin">
    				<midcastdelay delay="2.8" />
    				<command when="$when">cancel 37</command>
    			</elseif>
    			<elseif Spell="Blink" BuffActive="Blink">
    				<midcastdelay delay="5.2" />
    				<command when="$when">cancel 36</command>
    			</elseif>
    	</include>
    	<!-- When to Cancel Rules -->
    	<include name="CancelWhen">
    		<if area="Abyssea*">
    			<if advanced='"$when" = "midcast"'>
    				<var cmd="set when precast" />
    			</if>
    		</if>
    			<else>
    				<if advanced='"$when" = "precast"'>
    					<var cmd="set when midcast" />
    				</if>
    			</else>
    	</include>
    	<!-- Meteor rules for tp/hybrid/eva sets -->
    	<include name="Meteor">
    		<if spell="Meteor">
    			<if advanced='"$engaged" = "engaged"'>
    				<var cmd="set engaged 1Hybrid" />
    			</if>
    				<elseif advanced='"$engaged" = "1Hybrid"'>
    					<var cmd="set engaged 2Hybrid" />
    				</elseif>
    				<elseif advanced='"$engaged" = "2Hybrid"'>
    					<var cmd="set engaged Evasion" />
    				</elseif>
    				<elseif advanced='"$engaged" = "Evasion"'>
    					<var cmd="set engaged engaged" />
    				</elseif>
    			<if status="engaged">
    				<command>wait .3;sc set $engaged; input /echo ~~~Engaged set is now $engaged~~~</command>
    			</if>
    				<else>
    					<command>sc set idle</command>
    				</else>
    			<cancelspell />
    			<return />
    		</if>
    	</include>
    </includes>

  16. #2296
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Anyone have a good THF spellcast, the ones I found on pastbin/windower forums are all pretty terrible.

  17. #2297
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    43
    BG Level
    1
    FFXI Server
    Ragnarok

    Quote Originally Posted by Haborym View Post
    Anyone have a good THF spellcast, the ones I found on pastbin/windower forums are all pretty terrible.
    I'm on my phone atm but I'll hook you up with mine when I get home. Simple but got TH Hands rule fixed and SA / TA rules working perfectly.

  18. #2298
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    @ Fast cast debate:
    Strom asked me to check whether my Fast Cast was working and I found I too was lagging a bit. In addition to the 2s rule I put up, I added a 0.02 cast delay to give the game enough time to equip the fast cast set (Without this delay, I don't get the fast cast to proc). Updated fast cast rule for those who have a minor lag:

    Code:
            <if CastTimeGT="2" MLvlGT="59" notBuffActive="Chainspell" notSpell="Impact">
    			<castdelay delay="0.02" />
                <equip when="precast" set="Fast Cast" />
            </if>
    Quote Originally Posted by Kohan View Post
    Not too long ago, someone asked for a fully functional Scholar XML, but their request hasn't been filled yet. I'm here to beg for such as well, as the XML on the Windower site appears to be total garbage.

    My SCH is level 56, soon to be 90, and I already have AF, Relic, and Empyrean armor waiting for me, along with everything I use on my BLM that's transferable. I hope I can acquire an XML that will swap everything appropriately and under the right conditions (e.g., Savant's Bonnet +1 is equipped when an appropriate Stratagem is active and an associated spell is being cast). I've found bits and pieces of SCH XMLs throughout the SpellCast thread's history, but nothing that appears to be complete and/or so comprehensive.

    Thanks in advance, whoever can help.
    SCH XML: http://pastebin.com/tyLMmGd2

    Include XML: http://pastebin.com/MGdn6SAz

    You NEED both for the SCH XML to work. I brushed up the rules (Found I needed to order them better to avoid contradicting actions) and changed the huge list of SCH JAs to type="Scholar" (I just learned about that while reviewing the rules).

    Edit: FIXEDv2!

  19. #2299
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,021
    BG Level
    6
    FFXI Server
    Sylph

    bump again for a working drk xml that can support apoc and caladbolg. the one i'm using is for version 2.22, i would kill for one that can be used with the latest version (been using it for years and whenever I try to use the updater it just won't work period after I update it).

  20. #2300
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Give me the code and let me see what's up.

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