THF XML
("//cure5 <me>" will toggle TH Hands locked on/off. "//cure6 <me>" will toggle evasion gear lock while TPing on/off.)
Spoiler: showCode:<?xml version="1.0" ?> <spellcast> <config RequireVersion="2.22" Debug="false" /> <variables> <var name="Hands">1</var> <var name="Utsu">Ichi</var> <var name="SA">0</var> <var name="TA">0</var> <var name="eva">0</var> <!--Assassin's Armlets--> </variables> <sets> <group name="Standard" default="yes"> <set name="Idle"> <head>Hecatomb Cap</head> <neck>Love Torque</neck> <lear>Brutal Earring</lear> <rear>Suppanomimi</rear> <body>Hecatomb Harness</body> <hands>Assassin's Armlets</hands> <rring>Heed Ring</rring> <lring>Rajas Ring</lring> <back>Atheling Mantle</back> <waist>Velocious Belt</waist> <legs>Aurore Brais</legs> <feet>Skadi's Jambeaux</feet> </set> <set name="engaged" BaseSet="idle"> <head>Walahra Turban</head> <body>Rapparee Harness</body> <hands>Homam Manopolas</hands> <feet>Homam Gambieras</feet> </set> <set name="eva" BaseSet="idle"> </set> <set name="Haste Gear" BaseSet="idle"> <head>Walahra Turban</head> <rear>Loquacious Earring</rear> <body>Rapparee Harness</body> <hands>Homam Manopolas</hands> <rring>Blitz Ring</rring> <lring>Rajas Ring</lring> <waist>Velocious Belt</waist> <legs>Aurore Brais</legs> <feet>Homam Gambieras</feet> </set> <set name="WS"> <head>Optical Hat</head> <neck>Love Torque</neck> <lear>Brutal Earring</lear> <rear>Suppanomimi</rear> <body>Hecatomb Harness</body> <hands>Hecatomb Mittens</hands> <rring>Heed Ring</rring> <lring>Rajas Ring</lring> <back>Atheling mantle</back> <waist>Potent Belt</waist> <legs>Aurore Brais</legs> <feet>Homam Gambieras</feet> </set> <set name="Str" Baseset="WS"> <head>Hecatomb Cap</head> <rear>Bushinomimi</rear> <body>Hecatomb Harness</body> <neck>Chivalrous Chain</neck> <rring>Flame Ring</rring> <legs>Enkidu's Subligar</legs> <waist>Warwolf Belt</waist> <lear>Bushinomimi</lear> <feet>Hecatomb Leggings</feet> </set> <set name="SA"> <head>Hecatomb Cap</head> <neck>Love Torque</neck> <lear>Hollow Earring</lear> <rear>Brutal Earring</rear> <body>Dragon Harness</body> <hands>Hecatomb Mittens</hands> <rring>Thunder Ring</rring> <lring>Rajas Ring</lring> <back>Forager's Mantle</back> <waist>Warwolf Belt</waist> <legs>Dragon Subligar</legs> <feet>Aurore Gaiters</feet> </set> <set name="TA"> <head>Aurore Beret</head> <neck>Hope Torque</neck> <!-- <lear>Altdorf's earring</lear> <rear>Wilhelm's earring</rear> --> <lear>Drone Earring</lear> <rear>Drone Earring</rear> <body>Dragon Harness</body> <hands>Aurore Gloves</hands> <rring>Breeze Ring</rring> <lring>Rajas Ring</lring> <back>Assassin's Cape</back> <waist>Scouter's Rope</waist> <legs>Rogue's Culottes</legs> <feet>Bounding Boots</feet> </set> <set name="Ranged" Baseset="Idle"> <head>Optical Hat</head> <neck>Peacock Charm</neck> <body>Aurore Doublet</body> <hands>Aurore Gloves</hands> <lring>Behemoth Ring +1</lring> <rring>Behemoth Ring +1</rring> <back>Jaeger Mantle</back> <waist>Precise Belt</waist> <lear>Hollow Earring</lear> <rear>Vision Earring</rear> <legs>Aurore Brais</legs> <feet>Homam Gambieras</feet> </set> <set name="Stroke" Baseset="Str"> <neck>Justice Torque</neck> </set> <set name="Dance"> <neck>Breeze Gorget</neck> </set> <set name="Bite me"> <neck>Breeze Gorget</neck> <legs>Enkidu's Subligar</legs> </set> <set name="Evi"> <neck>Light Gorget</neck> </set> <set name="Stabby"> <neck>Light Gorget</neck> <legs>Enkidu's subligar</legs> </set> <set name="Steal"> <legs>Assassin's Culottes</legs> <feet>Rogue's Poulaines</feet> </set> <set name="Flee"> <feet>Rogue's Poulaines</feet> </set> <set name="Mug"> <head>Assassin's bonnet</head> </set> </group> <group name="Evasion" inherit="Standard"> <set name="idle"> <head>Optical Hat</head> <neck>Evasion Torque</neck> <lear>Evasion Earring</lear> <rear>Suppanomimi</rear> <body>Aurore Doublet</body> <hands>Assassin's Armlets</hands> <lring>Rajas Ring</lring> <rring>Heed Ring</rring> <back>Boxer's Mantle</back> <waist>Scouter's Rope</waist> <legs>Aurore Brais</legs> <feet>Skadi's Jambeaux</feet> </set> <set name="engaged" Baseset="idle"> <hands>Homam Manopolas</hands> <feet>Aurore Gaiters</feet> </set> </group> </sets> <rules> <if advanced='"$Hands"=="1"'> <!--<if mode="or" Area="*Remnants|Nyzul*|Dynamis *|Hazhalm*" Target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Lambton Worm|Guivre|King Arthro|Serket|Dark Ixion">--> <equip when="all"> <hands lock="true">Assassin's Armlets</hands> </equip> <!--</if>--> </if> <action type="equip" when="Idle" set="Idle" /> <if BuffActive="Sneak Attack"> <action type="equip" when="Engaged" set="SA" /> </if> <elseif BuffActive="Trick Attack"> <action type="equip" when="Engaged" set="TA" /> </elseif> <else> <action type="equip" when="Engaged" set="engaged" /> </else> <if spell="ranged"> <action type="precastdelay" delay="0" /> <action type="equip" when="precast" set="Ranged" /> <action type="aftercastdelay" delay="2.5" /> </if> <if Status="Engaged"> <action type="equip" when="AfterCast" set="engaged" /> </if> <else> <action type="equip" when="AfterCast" set="Idle" /> </else> <if Spell="Flee"> <action type="equip" set="Flee" when="precast" /> </if> <if Spell="Steal"> <action type="equip" set="Steal" when="precast" /> </if> <if Spell="Mug"> <action type="equip" set="Mug" when="precast" /> </if> <if Type="WeaponSkill"> <if NotTPLT="100"> <if Spell="Dancing Edge|Evisceration"> <if BuffActive="Sneak Attack"> <action type="equip" when="precast" set="SA" /> <!--<action type="Command">input /echo Sneak Attack WS Gear!;</action>--> </if> <elseif BuffActive="Trick Attack"> <action type="equip" when="precast" set="TA" /> <!--<action type="Command">input /echo Trick Attack WS Gear!;</action>--> </elseif> <else> <action type="equip" when="precast" set="WS" /> <!--<action type="Command">input /echo Multi-Hit WS Gear!;</action>--> </else> <if Spell="Dancing Edge"> <action type="castdelay" delay=".2" /> <action type="Equip" when="Precast|midcast" set="Dance" /> <action type="Equip" when="Aftercast" set="engaged" /> </if> <elseif Spell="Evisceration"> <action type="castdelay" delay=".2" /> <action type="Equip" when="Precast|midcast" set="Evi" /> <action type="Equip" when="Aftercast" set="engaged" /> </elseif> </if> <elseif Spell="Shark Bite|Mandalic Stab|Mercy Stroke|Viper Bite"> <if BuffActive="Sneak Attack"> <action type="equip" when="precast" set="SA" /> <!--<action type="Command">input /echo Sneak Attack WS Gear!;</action>--> </if> <elseif BuffActive="Trick Attack"> <action type="equip" when="precast" set="TA" /> <!--<action type="Command">input /echo Trick Attack WS Gear!;</action>--> </elseif> <else> <action type="equip" when="precast" set="Str" /> <!--<action type="Command">input /echo Single-Hit WS Gear!;</action>--> </else> <if Spell="Shark Bite"> <action type="castdelay" delay=".2" /> <action type="Equip" when="Precast|midcast" set="Bite me" /> <action type="Equip" when="Aftercast" set="engaged" /> </if> <elseif Spell="Mandalic Stab"> <action type="castdelay" delay=".2" /> <action type="Equip" when="Precast|midcast" set="Stabby" /> <action type="Equip" when="Aftercast" set="engaged" /> </elseif> <elseif Spell="Mercy Stroke"> <action type="castdelay" delay=".2" /> <action type="Equip" when="Precast|midcast" set="Stroke" /> <action type="Equip" when="Aftercast" set="engaged" /> </elseif> </elseif> </if> </if> <if Spell="Sneak" BuffActive="Sneak" SpellTargetType="Self"> <action type="command" when="midcast">cancel 71</action> <action type="midcastdelay" delay="1.8" /> </if> <if spell="Utsusemi:*"> <action type="equip" when="precast" set="Haste Gear" /> <action type="equip" when="midcast" set="Haste Gear" /> <if spell="*Ichi"> <if advanced='"$Utsu"=="Ni"'> <action type="var" cmd="set Utsu Ichi" /> <if buffactive="Copy Image*" notbuffactive="Silence|Mute|Omerta|Obliviscence|Sleep|Copy Image (3)|Copy Image (4)"> <if BuffActive="Haste"> <if BuffActive="March"> <action type="midcastdelay" delay="2.5" /> </if> <else> <action type="midcastdelay" delay="2.8" /> </else> </if> <else> <action type="midcastdelay" delay="3.4" /> </else> <action type="Command" when="midcast">cancel 66</action> <action type="Command" when="midcast">cancel 446</action> </if> </if> </if> <else> <action type="var" cmd="set Utsu Ni" /> <action type="equip" when="precast" set="Haste Gear" /> <action type="midcastdelay" delay="0.8" /> </else> </if> <if spell="Monomi: Ichi"> <action type="midcastdelay" delay="2.5" /> <action type="Command" when="midcast">cancel 71</action> </if> <elseif Spell="Stoneskin" BuffActive="Stoneskin"> <action type="command" when="midcast">cancel 37</action> <action type="midcastdelay" delay="4.8" /> </elseif> <elseif Spell="Blink" BuffActive="Blink"> <action type="command" when="midcast">cancel 36</action> <action type="midcastdelay" delay="4.5" /> </elseif> <if spell="Cure V"> <action type="cancelspell"/> <if advanced='"$Hands"=="1"'> <action type="Command">input /echo TH Hands Off!;sc var set Hands 0</action> </if> <else> <action type="Command">input /echo TH Hands On!;sc var set Hands 1;input /equip hands "Assassin's Armlets"</action> </else> </if> <if spell="Cure VI"> <action type="cancelspell"/> <if advanced='"$eva"=="1"'> <action type="Command">input /echo Evasion Gear Off!; sc var set eva 0; sc group Standard</action> </if> <else> <action type="Command">input /echo Evasion Gear On!; sc var set eva 1; sc group Evasion</action> </else> <if Status="Engaged"> <action type="Command">sc set engaged</action> </if> <else> <action type="Command">sc set idle</action> </else> </if> </rules> </spellcast>
XI Wiki



