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  1. #2341
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I thought his post was implying that he has a tautology <if> statement and the <else> rule still activated.

  2. #2342
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Yugl View Post
    I thought his post was implying that he has a tautology <if> statement and the <else> rule still activated.
    I wasn't clear on which <if> was the tautology in his example. As long as it isn't the <if> to which the <else> is directly associated, it wont affect it, regardless of whether earlier <if> statements are tautologies.

    It seemed that he was questioning whether an <if> statement that was a tautology would (or should) nullify the following, albeit unrelated, <else>s. That was how I interpreted the question, anyway.

    Edit: Looking back, Merciless essentially answered the question already. Wording on the wiki could be a little more precise.

  3. #2343
    Banned.

    Join Date
    Aug 2010
    Posts
    1,775
    BG Level
    6

    Would the following work, or will I have to do it based on zone checks instead?

    Code:
    <if buffActive="atma">
        do stuff...
    </if>

  4. #2344
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,003
    BG Level
    6
    FFXI Server
    Ragnarok

    i've always seen it as buffactive="Visitant"

  5. #2345
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I imagine that works, but if not, you could try using the specific ID (However you find that).

  6. #2346
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by GoggleHead View Post
    Would the following work, or will I have to do it based on zone checks instead?

    Code:
    <if buffActive="atma">
        do stuff...
    </if>
    You can't check for a specific atma up(They're all the same buff ID, like you can't tell 2x march or 1x march), but as a general "Am I in Abyssea?" buffactive="Visitant*" is a good one.

  7. #2347
    Banned.

    Join Date
    Aug 2010
    Posts
    1,775
    BG Level
    6

    Close enough I suppose.

  8. #2348
    Sea Torques
    Join Date
    Jul 2009
    Posts
    608
    BG Level
    5

    My Orison Pantaloons +2 stopped equipping in my WHM spell cast for no reason. I have not changed my spellcast at all in the last month for my White Mage. Did this recent update break it?

  9. #2349
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    BLU XML Update

    For those waiting on the BLU XML, there are some old ones I posted that will tide you over. I still need to test the XML (I just finished making the sets of gear, in order to test). Meanwhile, there are two issues to take care of:

    1. With this BLU XML upgrade, I made a few changes to the include XML and deleted rules that aren't really universal (Resting I might bring back though in a later version). The MAJOR CHANGE though is to elemental staff variables. Instead of one set of variables, there are now four sets.
    Spoiler: show

    Set 1: TrialStaffFastCast
    Set 2: TrialStaffDMG
    Set 3: TrialStaffMagicACC
    Set 4: Elemental Staffs

    What this does is let you mix it up a bit and helps those classes (Such as BLU and COR) that do not have access to magian staffs. Note that if you download this include, you will need to update non-BLU XMLs using the old include. It's simple though, just go to <Include name="StuffYouWantToCopy">, copy the name of the include, and paste over the name of the old include.

    Example:
    Code:
        <!-- Trial of the Magian Staffs for damage -->
        <include name="TrialStaffDMG">
            <var name="Staff-Fire">Vulcan's Staff</var>
            <var name="Staff-Ice">Aquilo's Staff</var>
            <var name="Staff-Wind">Auster's Staff</var>
            <var name="Staff-Earth">Terra's Staff</var>
            <var name="Staff-Thunder">Indra's Staff +2</var>
            <var name="Staff-Water">Neptune's Staff</var>
            <var name="Staff-Light">Light Staff</var>
            <var name="Staff-Dark">Pluto's Staff</var>
        </include>
    Old:
    Code:
            <xi:include href="include.xml" xpointer="//include[@name='EleStaffConst']/*" />
    New:
    Code:
            <xi:include href="include.xml" xpointer="//include[@name='TrialStaffDMG']/*" />


    2. Within the next spoiler is the sets for this upcoming XML. I would recommend that you start working on them now. If you use Spell Cast Builder to make your sets, be sure to add gear in the order listed. The reason is because I tried to optimize it such that you would never have gear change conflicts (Specifically those with 2x Dark Rings).

    Spoiler: show
    Code:
        <group name="Abyssea-R">
    	<set name="Idle" baseset="PDT">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="PDT" baseset="TP-Haste">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="MDT" baseset="TP-Haste">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Fast Cast">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="TP-Refresh">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="BlankSet" />
    	<set name="TP-Haste">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="TP-Evasion" baseset="TP-Haste">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Full Evasion" baseset="TP-Evasion">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Chant du Cygne">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Sanguine Blade">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Savage Blade">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Expiation">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Vorpal Blade">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="WS Base">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Blue Magic Skill">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Physical-STR">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Physical-DEX-CA" baseset="Physical-STR">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Physical-AGI-N" baseset="Physical-STR">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Physical-AGI-CA" baseset="Physical-AGI-N">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Physical-STR:DEX-N" baseset="Physical-STR">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Physical-STR:DEX-CA" baseset="Physical-STR:DEX-N">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Physical-STR:VIT-N" baseset="Physical-STR">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Physical-STR:VIT-CA" baseset="Physical-STR:VIT-N">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Head Butt-MagicACC" baseset="TP-Haste">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Head Butt-Haste" baseset="TP-Haste">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Magical-INT">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Magical-MND">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Magical-CHR">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Thermal Pulse-N" baseset="Magical-INT">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Thermal Pulse-BA" baseset="Thermal Pulse-N">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Charged Whiskers-N" baseset="Magical-INT">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Charged Whiskers-BA" baseset="Charged Whiskers-N">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Everyone's Grudge-N" baseset="Magical-INT">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Everyone's Grudge-BA" baseset="Everyone's Grudge-N">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Cure-Potency">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Cure-EnmityPlus" baseset="Cure-Potency">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Cure-EnmityMinus" baseset="Cure-Potency">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Magic Accuracy">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Spell Interruption">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Breath" baseset="TP-Haste">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
    	<set name="Resting">
    		<main></main>
    		<ammo></ammo>
    		<feet></feet>
    		<legs></legs>
    		<waist></waist>
    		<back></back>
    		<rring></rring>
    		<hands></hands>
    		<body></body>
    		<head></head>
    		<neck></neck>
    		<lear></lear>
    		<sub></sub>
    		<lring></lring>
    		<rear></rear>
    	</set>
        </group>
        <group name="Abyssea-NM" inherit="Abyssea-R"/>
        <group name="Outside-R" inherit="Abyssea-R" default="yes"/>
        <group name="Outside-NM" inherit="Outside-R"/>


    Last few notes before you go editing:
    1. Pay attention to baseset="name" since that will save you a ton of time. For example, if you're using Dark Rings or Umbra Cape for PDT, it's redundant to type that out in the Idle set.

    2. TP-Refresh you only place gear that changes from a non-Refresh TP set up. For example, if my only change is to replace Loki's Kaftan with Mavi Mintan+2, I just type in the Mintan+2 and leave the rest alone.

    3. Leave the Blankset blank (Courtesy of Radec).

    4. For BLU skill, only place gear that has the skill. Slots that do not have BLU Magic Skill will be taken care of by the Magical-INT set or TP-Haste (Depends on the spell you cast).

    5. Abyssea/Outside is self-explanatory. The variable after them denotes "Regular" versus "NM" mobs. Pay attention to "inherit" since that means you only need to type in changes to sets that are different from the other group. In other words, if my Abyssea-R is the same as Abyssea-NM, I do not need to type in changes to Abyssea-NM.

    6. Only type in spell interruption gear for the Spell Interruption set. The rest is covered by magic accuracy.

    7. You'll notice that some sets have "Name-N/CA/BA" and that some of these are doubles. As you might have guessed, these distinguish between Normal cast, Chain Affinity casts, and Burst Affinity casts. You do not need to retype the entire set for CA and BA sets. You only type in what changes from your normal casting.

    PM or post questions that arise.

    Edit: TP-Haste is TP-Sets that you want to use WITHOUT refresh.

    Include XML: http://pastebin.com/xktTBjc9

  10. #2350
    Cerberus
    Join Date
    Jul 2008
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    476
    BG Level
    4
    FFXIV Character
    John Blaze
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    Diabolos
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    Asura

    Anyone have a good WAR xml?

  11. #2351
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
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    Question, is anyone having issues with precast delay at all?

    I have all equipment swaps set to precast but on my dnc it's obviously not getting off in time. I can tell because maybe only 9 times out of ten I can see me getting my reverse flourish bonus from my charis bangles +1. It's definitely equipping them, and ever so often it activates appropriately.

    I started then timing things carefully and my jigs aren't getting effected by gear all the time either (code is set to precast, can't really tell with sneak/invis but can tell with choco jig). This makes me wonder if other things aren't going off either in other instant casts.

    Any thoughts? Is there a way to put a code in to extend the delay a few milliseconds more or w/e?

  12. #2352
    An exploitable mess of a card game
    Join Date
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    <castdelay delay="SECONDS" />

  13. #2353
    Cerberus
    Join Date
    Jun 2007
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    Ninita Nita
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    Excalibur
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    Gnomeregan

    Quote Originally Posted by Clerix View Post
    My Orison Pantaloons +2 stopped equipping in my WHM spell cast for no reason. I have not changed my spellcast at all in the last month for my White Mage. Did this recent update break it?
    They did change something.. They shortened the name.. Make sure it says Orsn. Pantaln. +2. Mine works fine on my alt. So i'm going to assume that's what your problem is

  14. #2354
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
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    Quote Originally Posted by Yugl View Post
    <castdelay delay="SECONDS" />
    ty ty

  15. #2355
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Diabolos

    Anyone getting Evryone. Grudge to work with %Spell when using a baseset? The spell picks up sets within Evryone. Grudge, but does not pick up the baseset.

  16. #2356
    Salvage Bans
    Join Date
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    Leviathan

    Putting in a cast delay is going to fuck you up, especially on stuff like violent flourish. You don't need a cast delay for JAs, the swaps and JA are sent to the server in the same packet, just like with a normal macro. You sure your xml isn't doing something bad?

  17. #2357
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
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    Quote Originally Posted by Mercilessturtle View Post
    Putting in a cast delay is going to fuck you up, especially on stuff like violent flourish. You don't need a cast delay for JAs, the swaps and JA are sent to the server in the same packet, just like with a normal macro. You sure your xml isn't doing something bad?
    what do you mean by "doing something bad?" I am not code-savvy

    This is what I have inputted related to the two JAs I know for a fact aren't working all the time (all ja's basically follow the same format, but I can't tell if say my hands are getting on in time for steps, whereas reverse flourish and choco jig are obvious).


    Code:
    		<set name="Reverse Florish" BaseSet="Idle">
    					<hands>Charis Bangles +1</hands>
    			</set>
    
    			<set name="Jig" BaseSet="Idle">
    					<feet>Dancer's Shoes</feet>
    					<legs>Etoile Tights</legs>
    			</set>
    
    		 <if spell="Reverse Florish">
    			<action type="Equip" when="PreCast" set="Reverse Florish" />
    		</if>
    
    		<if spell="*Jig">
    			<action type="Equip" when="PreCast" set="Jig" />
    		</if>
    There's nothing fancy about them so not sure how they are "bad" D:

  18. #2358
    An exploitable mess of a card game
    Join Date
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    He means stun type spells will have a delay on them. If you exclude them from the castdelay, there is no problem.

  19. #2359
    RIDE ARMOR
    Join Date
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    Caitsith

    I just use <castdelay delay=".1"/> for all my instant JAs and it works fine. Can hardly notice the delay and the gear sets equip properly

  20. #2360
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
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    k

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