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  1. #2361
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    I mean post the whole thing to be sure you don't have something else over-writting your earlier swaps without realizing it. If your stuff isn't swapping, something is broken. You should only need cast delay for something with a client side check, like /ra.

  2. #2362
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by Mercilessturtle View Post
    I mean post the whole thing to be sure you don't have something else over-writting your earlier swaps without realizing it. If your stuff isn't swapping, something is broken. You should only need cast delay for something with a client side check, like /ra.
    things are swapping just not fast enough, I assume that it might be lag maybe on my end or something. Here is the whole code if you want it:
    Spoiler: show
    Code:
    <spellcast>
     
    		<config Debug="false" HideErrors="false"  NormalSet="Idle" ShowGearSwaps="False" 
    		DefaultAftercast="Idle" EngagedSet="Engaged" />
    							<!-- Gear Sets -->
    <sets>	
    		<group name="Dnc Evasion" >
    			<set name="Idle">
    					<head>Optical Hat</head>
    					<neck>Agasaya's Collar</neck>
    					<lear>Brutal Earring</lear>
    					<rear>Suppanomimi</rear>
    					<body>Scorpion Harness +1</body>
    					<hands>Charis Bangles +1</hands>
    					<lring>Flame Ring</lring>
    					<rring>Rajas Ring</rring>
    					<back>Amemet Mantle +1</back>
    					<waist>Swift Belt</waist>
    					<legs>Charis Tights +1</legs>
    					<feet>Ballerines</feet>
    			</set>
    			
    			<set name="Engaged" BaseSet="Idle">
    					<hands>Dusk Gloves</hands>
    			</set>
    			
    			<set name="WS" BaseSet="Idle">	
    					<head>Issen Hachimaki</head>
    					<neck>Agasaya's Collar</neck>
    					<lear>Brutal Earring</lear>
    					<rear>Suppanomimi</rear>
    					<body>Etoile Casaque</body>
    					<hands>Charis Bangles +1</hands>
    					<lring>Flame Ring</lring>
    					<rring>Rajas Ring</rring>
    					<back>Amemet Mantle +1</back>
    					<waist>Sentry Belt</waist>
    					<legs>Tumbler Trunks</legs>
    					<feet>Lithe Boots</feet>
    			</set>
    			
    			<set name="Steps" BaseSet="Idle">
    					<hands>Dancer's Bangles</hands>
    
    			</set>
    			
    			<set name="Waltz" BaseSet="Idle">
    					<body>Dancer's Casaque</body>
    			</set>
    			
    			<set name="Samba" BaseSet="Idle">
    					<head>Dancer's Tiara</head>
    			</set>
    			
    			<set name="Jig" BaseSet="Idle">
    					<feet>Dancer's Shoes</feet>
    					<legs>Etoile Tights</legs>
    			</set>
    			
    			<set name="Reverse Florish" BaseSet="Idle">
    					<hands>Charis Bangles +1</hands>
    			</set>
    		</group>
    		
    		<group name="Dnc DD" default="yes" inherit="Dnc Evasion">
    			<set name="Idle" BaseSet="Idle" BaseGroup="Dnc Evasion">
    					<head>Charis Tiara +1</head>
    					<body>Rapparee Harness</body>
    					<legs>Charis Tights +1</legs>
    			
    			</set>
    			<set name="Engaged" BaseSet="Idle">
    					<hands>Dusk Gloves</hands>
    			</set>
    
    		</group>
    		
    </sets>
    
    <rules>
    						<!-- Job Abilities -->
    		<if spell="*step">
    			<action type="Equip" when="PreCast" set="Steps" />
    		</if>
    		
    		<if spell="Reverse Florish">
    			<action type="Equip" when="PreCast" set="Reverse Florish" />
    		</if>
    		
    		<if spell="*Samba">
    			<action type="Equip" when="PreCast" set="Samba" />
    		</if>
    		<if spell="*Waltz">
    			<action type="Equip" when="PreCast" set="Waltz" />
    		</if>
    		<if spell="*Jig">
    			<action type="Equip" when="PreCast" set="Jig" />
    		</if>
    
    						<!-- Battle Status' -->		
       		<if Spell="Evisceration|Dancing Edge">
    			<action type="equip" when="PreCast" set="WS" />
    		</if>
    
    		<if status="Engaged">
    			<action type="equip" when="aftercast" set="Engaged" /> 
    		</if>
    		<if status="Idle">
    			<action type="equip" when="aftercast" set="Idle" />
    		</if>
    
    
    
    
    
    
    
    </rules>
    
    					
    </spellcast>

  3. #2363
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    Spell flourish correctly. Not sure why I didn't notice that the first time.

  4. #2364
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    oh oops retyped that because I put the delay in already so had to show you what I did before, the jigs are still correct though and aren't always taking effect.

  5. #2365
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    Your Waltzes (aside from tier 1s) probably aren't working with that rule. Change it to <if spell="Curing Waltz*|Divine Waltz*">, or <if spell="*Waltz*"> (I've been told the second one will work, but I had bad results with "*Ballad*" on BRD before, so I'm not sure).

  6. #2366
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    Yeah, *waltz* works fine. There is no "lag problem" that can cause your gear swaps to behave as you describe. Generally when people have this problem is is something else messing up their swaps, and they just aren't correlating the actual problem with noticing it, and decide it is "happening randomly". Then they hear about the myth of the gearswap breaking lag, and decide that is their issue too. If there is an actual issue that causes this, it would be something like a spellcast bug, not lag.

  7. #2367
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    Quote Originally Posted by Mercilessturtle View Post
    Yeah, *waltz* works fine. There is no "lag problem" that can cause your gear swaps to behave as you describe. Generally when people have this problem is is something else messing up their swaps, and they just aren't correlating the actual problem with noticing it, and decide it is "happening randomly". Then they hear about the myth of the gearswap breaking lag, and decide that is their issue too. If there is an actual issue that causes this, it would be something like a spellcast bug, not lag.
    It's posted, if there is a way to do it w/out adding a castdelay, go ahead.

    For me, I needed to add a 0.3 delay if I was in an alliance/lag area to make sure it'd go off in time - sometimes if you have the item already equipped, but a swap just changed it, spellcast will think it's still equipped and not swap. For example: WS in bangles > aftercast to tp hands > reverseF right away, SC would think bangles were still on and give a lowtp return. Fixed with a longer pause after first WS, but I've always needed a 0.3 to be very safe about the swap taking place all the time.

  8. #2368
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    It is posted, and works as posted (with the exceptions of the above errors of course), that's what I am saying. It doesn't randomly fail to swap, it works fine. The example you gave is not at all random, and is very unlikely to apply to jigs. It is in fact what I was talking about, later gear swaps interfering with your "expected" gear swaps, in your case the aftercast swap from your ws. I am not suggesting spellcast can never fuck shit up, in fact spellcast is pretty much fucked up as a rule. Just saying don't jump into pinning "random" problems on superstition, spellcast isn't witchcraft. Look at things carefully and find out what the actual problem is, and then just fix that.

  9. #2369
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    holy defensive batman. There is no "rumor" I am basing this on. I only started using spellcast about three weeks ago and I just got those bangles about a week ago, and rarely get to go dnc to anything. Two days ago though I went to dynamis xarc on it, when I did I saw the equipment changing appropriately (I don't have anything typed in macros outside of the actual ja and /macro set 1 if needed), but noticed my flourishes were still giving me the same return, however twice that night I saw myself getting the bonus. So yesterday I checked choco jig both with and without spellcast loaded (twice for each in upper jeuno) and the time wasn't getting extended. I just assumed lag because there seems nothing wrong with the code. (I promise flourish was spell correctly the change was me typing it up here/adding&moving delay code) .

    And honestly, I really couldn't care if it's lag or the tornadoes in mississippi that are causing it to go off, it doesn't change the fact it isn't. There's nothing to flip out over it. if delay will fix it then who cares why it's happening?


    [edit]

    Quote Originally Posted by TheDirtyHobo View Post
    Your Waltzes (aside from tier 1s) probably aren't working with that rule. Change it to <if spell="Curing Waltz*|Divine Waltz*">, or <if spell="*Waltz*"> (I've been told the second one will work, but I had bad results with "*Ballad*" on BRD before, so I'm not sure).
    Thanks lol. Still learning this shit and totally didn't think about that one.

  10. #2370
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    Holy defensive indeed, what are you talking about? I am simply pointing out that a random problem means something is wrong, and we should try to fix it rather than just mess with cast delay and hope it happens less frequently. If you aren't having a random problem, but are having a problem like the one Radec describes, then yes cast delay is one way to fix it. But since you said it happens for jigs, that problem doesn't fit. Did you just try one jig? Are you sure you had your jig duration gear out at the time? If it is just reverse flourish with a problem, then it is likely the aftercast conflict.

  11. #2371
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    you flipped out about spreading rumors when I honestly don't read any of this to know or really care it was a rumor in the first place.

    No, I tried chocobo jig twice with spellcast loaded and twice without. With spellcast I see both the legs and feet change and back to idle but no time extension. I unload it then equip the two legs and it gets extended to the full 3 minutes. I haven't known the problem long enough (nor care enough tbh if delay fixes it) to see if that's 100%.

    I didn't bother testing spectral jig, (not even sure how I'd do that since they duration is random) as those 4 times were enough to show me something had to be fixed.

    I'm honestly fine with just putting a .2 or something delay in it.

  12. #2372
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    Not so much "fipped out" as "tried to help". All I am saying is that what you are describing is not what people recommend cast delay for, it is a sign that something is actually wrong. If you are sitting there idle, use your jig macro, and don't hit any other macros right after, your gear swaps should work fine. If they don't there is a real problem, and I don't know if a cast delay will do anything about it.

  13. #2373
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    fwiw just did windurst and delay seemed to fix it.

  14. #2374
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    Its absolutely random and a problem with ffxi. I tested this long ago. You must have a small delay between changing equip and any action that you want used with that equip. This is why I idle in cure clogs

    Iirc .... .1 is enough to help but you need either .2 or .3 for stuff to work 100% of the time.

  15. #2375
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    Quote Originally Posted by Nitrous24 View Post
    They did change something.. They shortened the name.. Make sure it says Orsn. Pantaln. +2. Mine works fine on my alt. So i'm going to assume that's what your problem is
    I've tried Orsn.Pantaln.+2, Orsn. Pantaln. +2, Orison Pantaloons +2, etc. None of them work :\

    And yes, I did reload SC after each time I changed it.

  16. #2376
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    Quote Originally Posted by Clerix View Post
    I've tried Orsn.Pantaln.+2, Orsn. Pantaln. +2, Orison Pantaloons +2, etc. None of them work :\

    And yes, I did reload SC after each time I changed it.
    Can't help you without looking at the file. SC works with the full name or the abbreviated name, and has for a long time. Add ShowGearSwaps="true" to your <config /> and see what *is* getting used.

  17. #2377
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  18. #2378
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    Line 313, "else" with no opening "if". Also, "Cur*" matches "Cursna".

  19. #2379
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    edit: double post.

  20. #2380
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    That part of the SC worked before the update (I'm assuming; after hitting cursna and other macros the equip is right)

    typing //sc set Cure does not equip the legs.

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