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  1. #221
    Sea Torques
    Join Date
    Nov 2007
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    694
    BG Level
    5
    FFXI Server
    Asura

    PS2 Limitations.

    Or something along the line. Basically it does that when the chatlog gets spammed too much, e.g., "Equipment Changed/Cannot Change" too fast, and it creates a bug where it clears the chatlog every time you view log. I had it happen once, but I haven't seen it again yet.

    Not sure if Silence actually fixes the issue or just hides the number of Equipment Changed things while still keeping them in memory.

  2. #222
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

    Join Date
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    Shiroe Blackrose
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    Diabolos
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    Carbuncle

    Quote Originally Posted by Suteru View Post
    PS2 Limitations.

    Or something along the line. Basically it does that when the chatlog gets spammed too much, e.g., "Equipment Changed/Cannot Change" too fast, and it creates a bug where it clears the chatlog every time you view log. I had it happen once, but I haven't seen it again yet.

    Not sure if Silence actually fixes the issue or just hides the number of Equipment Changed things while still keeping them in memory.
    No, it only stems the inevitable. Although I notice it a lot more when I'm two boxing.

  3. #223
    /lick
    Join Date
    Sep 2005
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    FFXIV Character
    Srs Bsns
    FFXIV Server
    Excalibur
    FFXI Server
    Asura

    Two-boxing in and of itself constantly corrupts my chatlog, so I can't say I'd notice it being any worse with SpellCast.

  4. #224
    You wouldn't download a car
    Join Date
    May 2006
    Posts
    242
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    I get that quite alot and i've never used SpellCast. I always figured it was something to do with Windower?

  5. #225
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    902
    BG Level
    5
    FFXIV Character
    Raiya Li'aurellia
    FFXIV Server
    Moogle
    FFXI Server
    Asura
    WoW Realm
    Kilrogg

    Yeah i get that too whenever im 2boxing for a bit my chatlog is corrupted after a bit and can sometimes crash my clients when its been goin on for too long :/

  6. #226
    Bagel
    Join Date
    Feb 2006
    Posts
    1,304
    BG Level
    6

    Someone told me it was an older windower error at one point (can't for the life of me remember who though) - I upgraded, it stopped happening, but it's happened to me again just the once recently - annoys the shit outta me when it does as I have chat log adhd and am always scrolling up and down mine!

  7. #227
    MaachaQ
    Guest

    I can't seem to create an account on the windower forums to ask this... keeps telling me I can't leave the bot check blank, even though I fill in all the information...

    I recently started using spellcast and it has been working mostly fine, except for on Red Mage when I cast a Teleport. While zoning after casting any teleport spell an error message will pop up saying that POL Viewer has an error and has to close. The game will actually keep running if I ignore the message (pull it over to my 2nd monitor usually), but I really want to fix this problem. If I turn off the plugin before teleporting this does not happen, and it does not happen if I cast a teleport on any other job. I figure it has something to do with my XML file for RDM, but I don't know how to fix it and neither does my computer-programmer husband ^^;

    We run windows XP on this computer (Vaio Laptop) with the latest version of spellcast and windower. Not enough room to post my full XML here I think, but here's the rules section where the problem most likely is (my XML is pieced together from several sample files, I don't know much XML myself):

    Spoiler: show
    Code:
    <rules>
    		<if advanced='"$SleepTimers"="1"'>
    			<if Spell="Sleep II">
    				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    				<action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    				<action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    			</if>
    			<elseif Spell="Sleep|Sleepga">
    				<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    				<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    			</elseif>
    		</if>
    
    			<action type="equip" when="resting" set="Resting" />
    			<action type="equip" when="idle" set="Standard" />
                <xi:include href="include.xml" xpointer="/includes/include[@name='ObiRules']/*" />
                <xi:include href="include.xml" xpointer="/includes/include[@name='CancelRules']/*" />
    			<if status="Engaged">
    				<action type="equip" when="aftercast" set="engaged" />
    			</if>
    			<if notStatus="Engaged">
    				<action type="equip" when="aftercast" set="StaffStandard" />
    			</if>
    			<if Skill="Heali*">
    				<if spell="Cur*">
    					<action type="equip" when="precast" set="Cure" />
    				</if>
    				<else>
    					<action type="equip" when="precast" set="FastCast" />
    				</else>
    			</if>
    			<if Skill="Enfeeb*">
    				<if spell="Paralyze">
    					<action type="equip" when="precast" set="MND-Enfeeble-Potency" />
    				</if>
    				<elseif spell="Slow|Silence">
    					<if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya">
    						<action type="equip" when="precast" set="MND-Enfeeble-Acc" />
    					</if>
    					<else>
    						<action type="equip" when="precast" set="MND-Enfeeble-Potency" />
    					</else>
    				</elseif>
    				<else>
    					<action type="equip" when="precast" set="Enfeeble-FullSkill" />
    				</else>
    			</if>
    			<if Skill="Enhan*">
    				<if spell="Stoneskin*">
    					<action type="equip" when="precast" set="Stoneskin" />
    				</if>
    				<elseif spell="Phalanx*">
    					<action type="equip" when="precast" set="Enhancing" />
    				</elseif>
    				<elseif spell="Tele*">
    					<action type="equip" when="precast" set="FastCast" />
    					<action type="equip" when="midcast" set="Standard" />
    				</elseif>
    				<else>
    					<action type="equip" when="precast" set="FastCast" />
    				</else>
    			</if>
    			<if Skill="Elemen*">
    				<if spell="Stone*|Water*|Aero*|Fire*|Bliz*|Thunder*">
    					<if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya">
    						<action type="equip" when="precast" set="Nuke-Acc" />
    					</if>
    					<else>
    						<action type="equip" when="precast" set="Nuke-Potency" />
    					</else>
    				</if>
    				<else>
    					<action type="equip" when="precast" set="Nuke-Acc" />
    				</else>
    			</if>
    			<if Skill="Dark*">
    				<action type="equip" when="precast" set="Dark" />
    			</if>
    			<if Skill="Ninjut*">
    				<action type="equip" when="precast" set="FastCast" />
    			</if>
    			<if spell="Refresh|Haste|Blink">
    				<action type="equip" when="precast" set="FastCast" />
    			</if>
    			<if Advanced='"Melee" != "1"'>
    				<action type="equip" when="precast">
    					<main>$%spellelementStaff</main>
    					<sub>$%SpellElementGrip</sub>
    				</action>
    			</if>
    			<if Advanced='"Melee" == "1"'>
    				<if advanced='"LockTP" == "1"'>
    					<action type="Disable" slot="main|sub|range" />
    				</if>
    				<if advanced='"LockTP" != "1"'>
    					<acrion type="Enable" slot="main|sub|range" />
    				</if>
    			</if>
    			<if area="*Remnants|Nyzul*">
    				<action type="equip" when="precast|midcast|aftercast|idle|resting|engaged">
    					<lring lock="t">Balrahn's Ring</lring>
    				</action>
    			</if>
    			<if spell="Convert">
    				<action type="castdelay" delay="0.5" />
    				<action type="equip" when="precast" set="Convert" />
    				<action type="aftercastdelay" delay="6" />
    			</if>
    		</rules>

  8. #228
    CoP Dynamis
    Join Date
    Jul 2008
    Posts
    293
    BG Level
    4
    FFXI Server
    Ramuh

    It's most likely an issue with SpellCast itself Maacha. I don't see anything in your rules that would cause yours to do anything like that.... my suggestion is to contact Aikar to report it as a bug and see what he says.

  9. #229
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Well, you do have one obvious problem in your XML, which probably isn't related, but best to fix anyway:

    Code:
    <acrion type="Enable" slot="main|sub|range" />
    Needs to be "action".

    Have you upgraded to Spellcast 2.30? I notice you're still using the old-style equip actions. Upgrading may fix your problem anyway, but I'm 99% sure that it's because you have an aftercast gear-swap that happens after you finish your teleport. You're zoning when that happens, and trying to swap gear while zoning is not a good thing.

  10. #230
    Ridill
    Join Date
    Dec 2006
    Posts
    9,727
    BG Level
    8
    FFXI Server
    Asura

    Spellcast would be awesome if it didn't erase your chatlog. For a RDM, chatlog is pretty important :/

  11. #231
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    It doesn't "erase" my chatlog, I'm not even sure what you're saying that it does. You just can't scroll up any more? Or you're having so many "Equipment changed." spams that it erases it?

  12. #232
    CoP Dynamis
    Join Date
    Jul 2008
    Posts
    293
    BG Level
    4
    FFXI Server
    Ramuh

    You can use Silence, or I think there's a function in spellcast to make it to where it doesn't show equipment changed... w/ pld I like to know my stuff changed though... so I've never fooled around w/ it

  13. #233
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by MaachaQ View Post
    I recently started using spellcast and it has been working mostly fine, except for on Red Mage when I cast a Teleport. While zoning after casting any teleport spell an error message will pop up saying that POL Viewer has an error and has to close.
    I get this as well. Are you by chance using my XMl as a base for yours? (Esvedium's Red Mage XML)

    I don't see anything in my XML that would cause it either, and I don't really teleport anywhere on any other job... I tele'd myself and a friend and POL died, I couldn't even keep going if I ignored the error. I came back on, someone at Holla asked for a Dem for 5k (who am I to say no to that, even if it crashes me!), POL crash on Dem, and also going back to Holla to join up with my friend again.

    I can warp, retrace, have someone else tele me, and no issues. I'll have to look into my XML a little deeper tonight and try to figure this out.

  14. #234
    Clever and witty, all together the ladies love the Nekura
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    I have that issue as well, and I'm using my own XML written from scratch. I think it might have to do with Spellcast trying to tell the game to swap gear while you're mid-zoning.

  15. #235
    Insert witty title here
    Join Date
    Jun 2007
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    1,191
    BG Level
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    Phoenix

    Quote Originally Posted by nekura View Post
    I have that issue as well, and I'm using my own XML written from scratch. I think it might have to do with Spellcast trying to tell the game to swap gear while you're mid-zoning.
    I thought it might be that, but it doesn't affect my warping myself or retracing myself...

  16. #236
    New Spam Forum
    Join Date
    Aug 2006
    Posts
    154
    BG Level
    3

    I had the problem with teleporting as well. It seems to be caused by switching gear after the spell finishes.

    So, add a rule that checks if you are casting teleports. If you are, don't do an aftercast equip swap back to your idle set.

    Like:
    Code:
    <if notspell="Teleport*">
        <equip when="aftercast" set="idle" />
    </if>

  17. #237
    MaachaQ
    Guest

    Quote Originally Posted by Raylinn View Post
    I had the problem with teleporting as well. It seems to be caused by switching gear after the spell finishes.

    So, add a rule that checks if you are casting teleports. If you are, don't do an aftercast equip swap back to your idle set.

    Like:
    Code:
    <if notspell="Teleport*">
        <equip when="aftercast" set="idle" />
    </if>
    I added this code, and upgraded my code to 2.30 using the utility on the website, SpellCast 2.x -> 2.30 Format Upgrader, and I think the problem is now fixed. I had thought it might be trying to change gear while zoning, but nothing I'd tried before had stopped it. Thank you very much ^^

  18. #238
    Clever and witty, all together the ladies love the Nekura
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    Quote Originally Posted by Esvedium View Post
    I thought it might be that, but it doesn't affect my warping myself or retracing myself...
    Well, RDM does have more Fast Cast than BLM. ;b But overall it seems to be a weird timing issue that doesn't occur in every situation for me. For example, going from Whitegate > Mea crag via Teleport-Mea, I won't crash. However, after finishing the ENM at Boneyard Gully, going to back to the Mea crystal from there, I'll always crash. In the first situation, Spellcast swaps my gear back to my Standard gear before the Teleport actually zones me, in the second situation when I log back in I'm standing in my Enhancing Magic gear. Time to get off of my lazy ass and exempt Teleport spells from gear swaps!

  19. #239
    Insert witty title here
    Join Date
    Jun 2007
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    Phoenix

    Quote Originally Posted by nekura View Post
    Well, RDM does have more Fast Cast than BLM. ;b But overall it seems to be a weird timing issue that doesn't occur in every situation for me. For example, going from Whitegate > Mea crag via Teleport-Mea, I won't crash. However, after finishing the ENM at Boneyard Gully, going to back to the Mea crystal from there, I'll always crash. In the first situation, Spellcast swaps my gear back to my Standard gear before the Teleport actually zones me, in the second situation when I log back in I'm standing in my Enhancing Magic gear. Time to get off of my lazy ass and exempt Teleport spells from gear swaps!
    Hmmm maybe starting rules section with:
    <if spell="Teleport*">
    <return />
    </if>

    If I get a chance I'll test that out, but I'm sure someone will beat me to it! XD

  20. #240
    Clever and witty, all together the ladies love the Nekura
    Join Date
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    Quote Originally Posted by Esvedium View Post
    Hmmm maybe starting rules section with:
    <if spell="Teleport*">
    <return />
    </if>

    If I get a chance I'll test that out, but I'm sure someone will beat me to it! XD
    Yeah, it's easy to do I'm just terribly lazy.

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