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  1. #2381
    Sea Torques
    Join Date
    Jul 2009
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    679
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    Leviathan

    Quote Originally Posted by Clerix View Post
    That part of the SC worked before the update (I'm assuming; after hitting cursna and other macros the equip is right)

    typing //sc set Cure does not equip the legs.
    SpellCast is telling me that it is sending the command to equip the legs when I turn on ShowGearSwaps.

  2. #2382
    Sea Torques
    Join Date
    Jul 2009
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    608
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    5

    Ah, there it fires. I guess something changed with spellcast recently, I've never had an issue with it before. Thanks.

  3. #2383
    Cerberus
    Join Date
    May 2009
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    423
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    4
    FFXI Server
    Siren

    Anyone have a Bst xml to copy and work off of? Tried looking on windower's user submitted xml but there is nothing available.

  4. #2384
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Currently my whole WHM Spellcast looks like this:
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config />
        <variables>
        </variables>
        <sets>
            <group name="Main" default="yes">
                <set name="Idle">
    		<lring>Dark Ring</lring>
    		<sub>Bugard Strap +1</sub>
    		<ammo>Incantor Stone</ammo>
    		<head>Wivre Hairpin</head>
    		<body>Orison Bliaud +2</body>
    		<hands>Serpentes Cuffs</hands>
    		<legs>Stearc Subligar</legs>
    		<feet>Herald's Gaiters</feet>
    		<neck>Twilight Torque</neck>
    		<waist>Emphatikos Rope</waist>
    		<lear>Moonshade Earring</lear>
    		<rear>Loquac. Earring</rear>
    		<rring>Dark Ring</rring>
    		<back>Umbra Cape</back>
                </set>
            </group>
        </sets>
        <rules>
            <equip when="Idle|aftercast" set="Idle" />
    </rules>
    </spellcast>
    What I really want to do though is use a precast set with cure clogs and Aceso's Choker, and then a regular cure set. I already have the regular cure set in .txt form:
    input /equip main "Surya's Staff +2"
    input /equip sub "Bugard Strap +1"
    input /equip ammo "Incantor Stone"
    input /equip head "orison cap +2"
    input /equip neck "fylgja torque +1"
    input /equip ear1 "roundel earring"
    input /equip ear2 "Loquacious earring"
    input /equip body "orison bliaud +2"
    input /equip hands "augur's gloves"
    input /equip ring1 "karka Ring"
    input /equip ring2 "tamas Ring"
    input /equip back "Orison Cape"
    input /equip waist "Swift Belt"
    input /equip legs "Orison pantaloons +2"
    input /equip feet "Zenith pumps"

    So I imagine it's simple enough to create another set=Cure. But I'm baffled from there as to if I need to create another set=precast and then a rule? Thanks in advance, I tried looking at advanced whm spellcasts, but that was operation overload.

  5. #2385
    Sea Torques
    Join Date
    Jul 2009
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    679
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    Leviathan

    Quote Originally Posted by cdgreg View Post
    Currently my whole WHM Spellcast looks like this:
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config />
        <variables>
        </variables>
        <sets>
            <group name="Main" default="yes">
                <set name="Idle">
    		<lring>Dark Ring</lring>
    		<sub>Bugard Strap +1</sub>
    		<ammo>Incantor Stone</ammo>
    		<head>Wivre Hairpin</head>
    		<body>Orison Bliaud +2</body>
    		<hands>Serpentes Cuffs</hands>
    		<legs>Stearc Subligar</legs>
    		<feet>Herald's Gaiters</feet>
    		<neck>Twilight Torque</neck>
    		<waist>Emphatikos Rope</waist>
    		<lear>Moonshade Earring</lear>
    		<rear>Loquac. Earring</rear>
    		<rring>Dark Ring</rring>
    		<back>Umbra Cape</back>
                </set>
            </group>
        </sets>
        <rules>
            <equip when="Idle|aftercast" set="Idle" />
    </rules>
    </spellcast>
    What I really want to do though is use a precast set with cure clogs and Aceso's Choker, and then a regular cure set. I already have the regular cure set in .txt form:
    input /equip main "Surya's Staff +2"
    input /equip sub "Bugard Strap +1"
    input /equip ammo "Incantor Stone"
    input /equip head "orison cap +2"
    input /equip neck "fylgja torque +1"
    input /equip ear1 "roundel earring"
    input /equip ear2 "Loquacious earring"
    input /equip body "orison bliaud +2"
    input /equip hands "augur's gloves"
    input /equip ring1 "karka Ring"
    input /equip ring2 "tamas Ring"
    input /equip back "Orison Cape"
    input /equip waist "Swift Belt"
    input /equip legs "Orison pantaloons +2"
    input /equip feet "Zenith pumps"

    So I imagine it's simple enough to create another set=Cure. But I'm baffled from there as to if I need to create another set=precast and then a rule? Thanks in advance, I tried looking at advanced whm spellcasts, but that was operation overload.
    Code:
    <set name="CurePrecast">
    <feet>Cure Clogs</feet>
    </set>
    
    <set name="CurePotency">
    <!-- Your Gear -->
    </set>
    
    <!-- snip -->
    
    <equip when="precast" set="CurePrecast" />
    <equip when="midcast" set="CurePotency" />

  6. #2386
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    BLU XML Complete

    Since some of you may not read the spellcast thread:

    BLU XML v1.1: http://pastebin.com/3V40Fzpf

    Include XML (Needed): http://pastebin.com/dM1jJaG3

    Autoexec (See Notes, section 'Rules and Tricks' for necessity): http://pastebin.com/82YzppcG

    Credit: Radec for fixes and support; Nightfyre for set ideas and sleep timers

    How to install:
    Code:
    Plugins > Spellcast > blu.xml
    
    Plugins > Spellcast > include.xml
    
    Plugins > Autoexec > AutoExec.xml
    NOTES: I might move these to a word document, but I didn't know how to bold stuff using Notepad++, so I just posted + spoilered here

    Spoiler: show
    Variables:
    ** Elemental Staff Variables
    ** Elemental Obi Variables
    ** IdleLegs: Switch between movement and refresh legs (Manually change)
    ** Idle: Variable for your idle gear
    ** CA: Variable for changing between Chain Affinity and Non-Chain Affinity Casting (Do not touch)
    ** BA: Same as CA but for Burst Affinity
    ** HB: Variable for changing between Head butt with haste and head butt with magic accuracy
    ** LockMain: Variable for allowing main/sub to change (0 to disable changes; 1 to enable; Manually Change)
    ** Resist: Toggle to change between using Regular-mob sets and NM-mob sets
    ** RefreshTP: Toggle meleeing in refresh and meleeing without refresh (0 to disable refresh; 1 to enable refresh)
    ** Cure: Variable for changing between Potency, EnmityMinus, and EnmityPlus cure sets
    ** Breath: Toggle for locking in Breath sets (Stops gear changes for cures; 0 to disable; 1 to enable; Manually change)
    ** SleepOrder: Keeps track of which mob you slept first, second, and so forth (Do not touch)
    ** SleepTimer: Enables sleep timers (0 to disable; 1 to enable; Manually change)
    ** BuffTimer: Enables buff timers (0 to disable; 1 to enable; Manually change)
    ** Core: Variable for the base set you wish to use (This enables you to wear PDT or MDT on top of your TP or TP-Evasion set)
    ** TP: Variable for your TP gear

    Groups:
    ** Abyssea-R: Gear you wish to use in Abyssea against (R)egular mobs
    ** Abyssea-NM: Gear you wish to use in Abyssea against (NM) mobs
    ** Outside-R: Abyssea-R, but for outside Abyssea
    ** Outside-NM: See Outside-R, but for NMs

    Pay attention to the inherit="name"; for example, Outside-R is BASED ON YOUR ABYSSEA-R SET.
    That means you only need to write changes from the Abyssea-R sets. To this that, just type:
    <set name="SetYouWantToChangeHere">
    <slot>GearToChange</slot>
    </set>

    Example: If I want to change TP-Haste to use Anguinous Belt outside abyssea
    <set name="TP-Haste">
    <waist>Anguinous Belt</waist>
    </set>


    Sets:
    ** Idle: Idle set; based on PDT, so you do not need to retype items such as Dark Rings or Twilight Torque
    ** PDT: Just type DT/PDT gear here, other slots handled by your current Core variable
    ** MDT: Just type DT/MDT gear here, other slots handled by your current Core variable
    ** Fast Cast: Fast Cast set for blue magic
    ** TP-Refresh: Only type changes from your Non-Refresh TP set; no need to retype the entire set
    ** TP-Haste: Non-Refresh TP set (Place ALL gear here)
    ** TP-Evasion: Evasion set for TPing, type in changes from TP-Haste
    ** Full Evasion: Full Evasion set (Not that the rules only equip this during idle; you'll need to manually change $Core/$TP if you wish to use this for TPing)
    ** WS Sets: Self explanatory
    ** Blue Magic Skill: Just type BLU Skill gear here, nothing more
    ** General sets: See 'Explanation of Magic sets'
    ** Head Butt MagicACC/Haste: Magic Accuracy and Haste sets for Head Butt; type changes from your TP-Haste set
    ** Charged Whisker/Evryone. Grudge/Thermal Pulse: Sets for each with and without BA active
    ** Cure Potency/EnmityMinus/EnmityPlus: Self-Explanatory
    ** Magic Accuracy: Just type magic accuracy gear here; Magical-INT will cover other slots
    ** Spell Interruption: Type whatever you wish to use for Spell Interruption (Place all gear here)
    ** Breath: Self-explanatory
    ** Convert: Self-explanatory
    ** Resting: Self-explantory


    Explanation of Magic sets:
    The "formula" for spell sets is TypeOfSpell-MainSTAT:SecondSTAT-AffinityVariable

    TypeOfSpell: Physical or Magical
    MainSTAT: For Physical spells, this is the WSC%; for Magical Spells, it's the primary mod
    SecondSTAT: For Physical spells, this is the second WSC%; for Magical spells, it's the secondary mod (Currently no sets listed like this for magical)
    AffinityVariable: 'N' means neutral, 'CA' means when Chain Affinity is active, 'BA' means when Burst Affinity is active

    Example: Physical-STR:VIT-CA
    Physical spell that has STR and VIT for WSC% when Chain Affinity is active. Some examples of this are Quadratic and Delta Thrust.
    NOTE: For 'CA' and 'BA' sets, you only type changes from 'N' sets; do not waste your time retyping stuff you do not need to

    Triggers:
    I added triggers for changing some of your variables; here is the "Cheat sheet."

    Blizzard V: Changes between TPing in Refresh and Without Refresh
    Comet: Changes between regular-mob sets and NM-mob sets
    Cure V: Changes cure set to EnmityMinus
    Reprisal: Changes cure set to EnmityPlus
    Cure VI: Changes cure set to Potency
    Fire V: When engaged, changes Core+TP to TP set (With or without Refresh); When idle, changes to idle set
    Aero V: When engaged, changes to TP-Evasion (With or Without Refresh); when Idle, changes to Full Evasion
    Water V: When engaged, changes to $Core+MDT; when idle, changes to Idle+MDT
    Stone V: When engaged, changes to $Core+PDT; when idle, changes to Idle+PDT
    Breath: Casting any breath spell while Breath toggle="1" will change your Idle set to Breath (And locks cure sets from occurring)
    Saboteur: Changes between Magic ACC and Haste for head butt
    Thunder: Basically an "action" spell that changes your current set to $Idle when idle and $TP when meleeing
    Retrace: See 'Notes on Include XML'

    Rules and Tricks you might want to know:
    ** THERE ARE NO RULES FOR STAFF CHANGES! The line <main>$Staff-%SpellElement</main> is there to allow staff changes when LockMain="0"
    ** Core allows you to set a base for what you want to place your PDT/MDT set on; since it's uncertain whether you want
    to use TP-Evasion, TP-Haste, or TP-Haste+TP-Refresh, I made the variable $Core
    ** Since TP and Idle are split, so you can TP with one set and Idle with another without hitting any buttons
    ** When you cast Utsusemi: Ichi, you change sets from Fast Cast > Spell Interruption > Haste; you can edit which set
    to use within the rules section (For example, you might prefer Full Evasion rather than Spell Interruption)
    ** Most of the include section came from Techno on Windower; using his include, Utsusemi: Ichi does not cancel shadows if you have 3 still
    ** There are various castdelays throughout to avoid gear change issues, set them to whatever value suits you best
    ** There is a "Double check" Idle; I use that because I noticed that after quick spell kills, Dark Ring would sometimes not equip
    ** When not sub NIN, Utsusemi triggers Occultation (Kyte's Idea)
    ** Using convert changes your TP or Idle set to the convert gear (And blocks cure set changes); cure until ready to change sets then hit a non-Blizzard/Thunder V trigger
    ** The first "Wearing off" message on sleeps is 5s before a half resist would wear off
    ** Powder boots locked until you manually change them
    ** INTERESTING FACT: It seems when SE initially added BLU magical buffs/cures, they were an unknown element, but recently, they've started to assign elements, so Magic Fruit="Unknown" element, but Plen Embrace is Light
    ** RUles do not proc when less than LV50 (I always hated that when syncing)
    ** Autoexec is used for CA/BA sets because if you use two JAs in quick succession, the first JA's variable will not change
    ** If you cannot use autoexec, make sure you have a 2s delay between using JA or if it's just Efflux/CA, use Efflux before CA

    Notes on Include XML:
    ** Within the "ReturnRules" section is a way to cancel WSs if your distance is greater than X
    ** X is 6 by default, if you wish to change that for bigger mobs, just cast Retrace on the mob to change X to current distance

  7. #2387
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Cymmina View Post
    Code:
    <set name="CurePrecast">
    <feet>Cure Clogs</feet>
    </set>
    
    <set name="CurePotency">
    <!-- Your Gear -->
    </set>
    
    <!-- snip -->
    
    <equip when="precast" set="CurePrecast" />
    <equip when="midcast" set="CurePotency" />
    Will this pre/mid for any spell I cast on whm? I'd prefer it only to be cure and curaga spells.

  8. #2388
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
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    Leviathan

    Quote Originally Posted by cdgreg View Post
    Will this pre/mid for any spell I cast on whm? I'd prefer it only to be cure and curaga spells.
    Code:
    <set name="CurePrecast">
    <feet>Cure Clogs</feet>
    </set>
    
    <set name="CurePotency">
    <!-- Your Gear -->
    </set>
    
    <!-- snip -->
    
    <if spell="Cure*|Curaga*">
    <equip when="precast" set="CurePrecast" />
    <equip when="midcast" set="CurePotency" />
    </if>
    I didn't think I needed to spell it all out.

  9. #2389
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Cymmina View Post
    Code:
    <set name="CurePrecast">
    <feet>Cure Clogs</feet>
    </set>
    
    <set name="CurePotency">
    <!-- Your Gear -->
    </set>
    
    <!-- snip -->
    
    <if spell="Cure*|Curaga*">
    <equip when="precast" set="CurePrecast" />
    <equip when="midcast" set="CurePotency" />
    </if>
    I didn't think I needed to spell it all out.
    Ya, I know nothing about spellcast, so I appreciate you dumbing it down for me! I won't need anything special in my in-game macro right? Pretty much just /ma cure <t>?

  10. #2390
    Melee Summoner
    Join Date
    Aug 2010
    Posts
    49
    BG Level
    1
    FFXI Server
    Phoenix

    for whatever reason, my SA and TA aren't working gearswap wise for my THF xml. Sometimes it switches out, sometimes it doesn't. It seems to switch out for me when i'm disengaged, use SA, then engage, but not during battle.

    Can someone see if something is going on with my xml for me? I would really really appreciate it. I've been copy pasting a variety of xml's together to make one and have solved other minor problems, but can't seem to get around this one...

    Thank you ; ;

    pastebin.com/qZhr7qeF

  11. #2391
    Radsourceful

    Join Date
    Jul 2007
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    Bismarck

    When="Engaged" is the very instant you attack, not all times when you are engaged.

    Something like
    HTML Code:
    <if mode="or" spell="Sneak Attack" buffactive="Sneak Attack">
    	<equip when="engaged" set="SA"/> <!-- when you pull weapon w/ SA up, it'll equip SA gear-->
    	<if status="engaged">
    		<equip when="aftercast" set="SA"/> <!-- If fighting, SA gear will be equipped after any action while SA is up (or if SA is being used) -->
    	</if>
    </if>
    This doesn't handle right after you use the SA charge very well though, but that requires either you to hit a macro right after every SA/TA'd hit or autoexec.

  12. #2392
    Melee Summoner
    Join Date
    Aug 2010
    Posts
    49
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    1
    FFXI Server
    Phoenix

    I'll try fooling around with this then.

    Thank you for your time and suggestion!

  13. #2393
    Cerberus
    Join Date
    Oct 2008
    Posts
    436
    BG Level
    4

    Trying to make a thf xml for a friend. We got it working but the main thing we looking for but dont know how to do is handle th gear. We want th gear equipped on engage, then once th is applied switch to tp gear. how would you handle this?

  14. #2394
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Since there is no "action" once TH is applied, you cannot make a rule around that. It used to be the case that you could just do a workaround like Engage > Wait Xs > Change gear, but now that you level up TH you cannot do that.

  15. #2395
    Salvage Bans
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    Leviathan

    Quote Originally Posted by Yugl View Post
    but now that you level up TH you cannot do that.
    Why not?

  16. #2396
    Aja
    Aja is offline
    Relic Weapons
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    Asura

    Quote Originally Posted by Skie View Post
    Trying to make a thf xml for a friend. We got it working but the main thing we looking for but dont know how to do is handle th gear. We want th gear equipped on engage, then once th is applied switch to tp gear. how would you handle this?
    I just have my TH gear equip for /range. Anything I want TH on I just make sure to throw my boomerang at it first, then engage like normal.

  17. #2397
    Relic Shield
    Join Date
    Oct 2006
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    Odin

    Quote Originally Posted by Mercilessturtle View Post
    Why not?
    I'm curious as well. I thought the 1st hit puts your on the level of your equipment, then any procs automatically climb from the starting point of TH?

  18. #2398
    Melee Summoner
    Join Date
    Aug 2010
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    BG Level
    1
    FFXI Server
    Phoenix

    My thf .xml that I posted above has good TH lock rules that have worked for me!

    It toggles the lock on and off using a /ma "cure VI" <me> macro I believe

    pastebin.com/qZhr7qeF

  19. #2399
    Cerberus
    Join Date
    Oct 2008
    Posts
    436
    BG Level
    4

    trying to do the ra trick but having issues with it. The delay is what i was going for. Like engage and equip th gear, after 15 sec swich to tp gear. Anyone knwo rule for that?

    Here is the ra rule that not working

    Code:
    <if Spell="Ranged Attack">
    	<action type="equip" set="TP " when="Precast" />
            <action type="equip" set="Tp_Haste" when="Aftercast" />
    </action>
    </if>

  20. #2400
    Radsourceful

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    Bismarck

    It's <if spell="ranged">

    Also don't need the </action>, the />'s at the end of the line close the action tags.

    Side note, probably mean

    <action type="equip" set="TH" when="Precast" />

    but entirely depends on your own set naming.

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