Looking for a good Pup xml halp prz ::
Looking for a good Pup xml halp prz ::
Updated the link; the mnk was adapted from my nin script and I'd been chopping some stuff from the nin but I just put it back in since it works and doesnt really affect playing mnk at all.
I have some questions about spellcast, I can't seem to get some things to work right.
I have night time items, such as koga tekko/kyahan +1 and vampire earring. I don't understand how to make this autoexec line put on my night time stuff on, I believe the group names might be different?
Also, a way to get my danzo feet/ninja feet to go on idle set depending on times.
here is xml first, then autoexec line.
http://pastebin.com/dYza1wx6
http://pastebin.com/krCH5JmB
Any help is greatly appreciated!
The rule I use is
Then, just put <feet>$Idleboots</feet> in your idle set and <hands>$TPhands</hands> in your. Second rule is overkill, you could delete it and use <else> instead, but I like it for the safety net. If you have a lot of pieces that you swap based on time, it may be more efficient to make a catch-all variable (let's say $time), switch all your sets in rules from idle to idle-$time, make seperate idle-day and idle-night sets, etc.Code:<if mode="OR" timeLT="6.00" timeGT="22.00"> <var cmd="set TPhands Koga Tekko" /> <var cmd="set Idleboots Ninja Kyahan" /> </if> <if mode="AND" timeGT="6.00" timeLT="22.00"> <var cmd="set TPhands Dusk Gloves" /> <var cmd="set Idleboots Danzo Sune-ate" /> </if>
Fix for the BLU XML.
The <if> statement around the returnrules is what's new. This is to ensure gear changes even when silenced.Code:<rules> <xi:include href="include.xml" xpointer="//include[@name='SpellCancel']/*" /> <if notSpell="Comet|*V|Reprisal|Cure VI|Retrace"> <xi:include href="include.xml" xpointer="//include[@name='ReturnRules']/*" /> </if> <xi:include href="include.xml" xpointer="//include[@name='ElementalObiRule']/*" /> <xi:include href="include.xml" xpointer="//include[@name='SetDistanceVariable']/*" />
Looking for a easy to use Blu.xml new to spellcast other than blm type files, any help would be greatly appreciated. Ty for any help you can provide.
Managed to lose all my old xmls during my break from the game and was wondering if anyone could post or PM me links to DNC/RDM/SAM/WAR and I suppose BRD/SMN files. Also thanks to Yugl for that well timed BLU xml post.
Looking for a up to date PLD Xml if anyone could help me out?
Thanks in advance.
I am new to spellcast and I have a couple of questions, would it be best just to download someone's template and edit it? Also do I need an XML file for each job? And if I have multiple xml files I would need one xml file to declare the others?
I found a tutorial but it is really lengthly and more for if you are going to write everything yourself. Any help would be appreciated. I would mainly need XML files for WHM, RDM, BRD, SMN, DNC, and BLM.
You can do a single file for all your jobs, but not only is it not recommended because your file will get large and unmaintainable, SC looks for and automatically loads the appropriate file for your job every time you jobchange (WHM/??? looks for whm.xml). You can try downloading existing files, but I would be surprised if anything posted on the Windower website functions.
BLM or BRD would probably be the easiest jobs you've listed if you're writing from scratch.
Dnc and pup xmls available?
Looking for a rdm xml. The more complex the better. Trying to learn all the cool tricks. Thanks
Anyone know how to specify which item of the same name I want SC to macro in? Like I got 4 Dark Rings and I'm trying to get the -pdt ones to come out, but I keep getting some other ones.
You can't.
Anyone have a current WAR.xml they don't mind sharing?
Anyone got a complex NIN.xml? Looking for Inside/Outside sets mainly. Thanks in advance![]()
RDM: http://pastebin.com/DDS1qtCq
Include XML: http://pastebin.com/ZqG2Fgvp
Thanks for those. New with this stuff but I assuming you just have to put the include.xml in the same folder as the rdm.xml?
Yeah, put the include in the same folder as the other XMLs.