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  1. #2441
    Can't dazzle with brilliance, Baffling with bullshit.
    Join Date
    Jan 2010
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    235
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    4
    FFXIV Character
    Taube Teirn
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Technically, you just have to define the path to the include.xml but easier to put them in the same folder.

    DNC.xml
    (for some reason the indentations get messed up...)

    WAR.xml
    (indentations broken again...)

    include.xml

    Also feel free to point out any stupid I've made or obviousness I've forgotten.

  2. #2442
    Cerberus
    Join Date
    Nov 2005
    Posts
    419
    BG Level
    4
    FFXIV Character
    Sirenia Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Velen

    Don't you have to rename the Include xml to you character's name?

  3. #2443
    Insert witty title here
    Join Date
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    1,191
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    Phoenix

    Not unless you specify it in your job.xml. The way most that I've seen are setup is just include.xml.

  4. #2444
    Can't dazzle with brilliance, Baffling with bullshit.
    Join Date
    Jan 2010
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    235
    BG Level
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    FFXIV Character
    Taube Teirn
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by Esvedium View Post
    Not unless you specify it in your job.xml. The way most that I've seen are setup is just include.xml.
    As long as you don't name your include.xml something that spellcast itself would look for when swapping jobs, it doesn't matter what you name it as you define the name of the .xml to be included in the xi:include within your jobs .xml.

    This is a feature of xml, not spellcast.

  5. #2445
    Insert witty title here
    Join Date
    Jun 2007
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    1,191
    BG Level
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    Phoenix

    Quote Originally Posted by Taube View Post
    As long as you don't name your include.xml something that spellcast itself would look for when swapping jobs, it doesn't matter what you name it as you define the name of the .xml to be included in the xi:include within your jobs .xml.

    This is a feature of xml, not spellcast.
    That is a much more accurate explanation. Thanks. I have my include just called include.xml, but I have worked on some xmls for LS mates and have includes for them as charactername_include.xml, since the includes for them are different than mine, and it's easier for me to keep them all straight like that.

  6. #2446
    Cerberus
    Join Date
    Nov 2005
    Posts
    419
    BG Level
    4
    FFXIV Character
    Sirenia Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Velen

    Well I tried the WHM one someone posted and it works well, going to try the RDM and DNC ones too. Anyone happen to have BRD, BLM, and/or SMN? Thanks a bunch<3

  7. #2447
    Old Merits
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    Mar 2008
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    Ragnarok

    BRD in my sig, here's my BLM.

    It's just an updated version of Aikar's but I've been meaning to rewrite the whole thing myself. It definitely isnt the best BLM script but it does work, it has some stuff that really annoys me like casting sneak/invis with $windstaff.

    Edit: derp link http://pastebin.com/iPYDjG41

  8. #2448
    BG Content
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    Lakshmi
    Blog Entries
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    DNC: http://pastebin.com/qbvtTx5K
    BLM: http://pastebin.com/inCFvhSh
    BRD: http://pastebin.com/F4EpTKa7

    My BLM started out as Aikar's as well, but I eviscerated it at some point and eliminated all the shit that pissed me off. I honestly haven't played the job enough to notice if more obscure parts of the script are working.

    The Bard script is my mule's, and has a part for Pianissimo handling that you're going to have to remove if you want it to work for you. I just left it in there because it lets me Pia spells to my main while dualboxing without alt tabbing and some people might want it.

    If you're trying to look at these scripts and learn Spellcast, I'd recommend reading the Dancer one first. It's a lot of gear sets, then some very simple rules. The Bard one is second simplest, and the BLM one uses some of the more complicated Spellcast features.

  9. #2449
    Cerberus
    Join Date
    Nov 2005
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    419
    BG Level
    4
    FFXIV Character
    Sirenia Severus
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    Hyperion
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    Siren
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    Velen

    Oh wow thanks a bunch guys! I think I'll just keep a look out for a SMN one and I'll be set.

  10. #2450
    The Spooniest of Bards
    Join Date
    Nov 2009
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    1,676
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    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
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    Shiva

    Quote Originally Posted by Sirenia View Post
    Oh wow thanks a bunch guys! I think I'll just keep a look out for a SMN one and I'll be set.
    http://pastebin.com/37H7YveD

    My SMN one, you'll need a "/console sc set idle" macro, or type "//sc set idle" a second or two after casting an avatar to update the idle set, though. I'm sure there's an easier way of doing it, probably a double check idle like Yugl threw in his BLU xml, but it's just habit for me to hit my idle macro at this point.

  11. #2451
    Fake Numbers
    Join Date
    Apr 2010
    Posts
    87
    BG Level
    2
    FFXI Server
    Asura

    New to spellcast, how would i go about making a ws/tp rule for Abyssea/outside.

  12. #2452
    RIDE ARMOR
    Join Date
    Aug 2010
    Posts
    14
    BG Level
    1
    FFXI Server
    Shiva

    Kinda confused on Spellcast I just modified, copied from someone and changed whole bunch. In the end, when I tried to use it for first time, It said something around incorrect end tag @ Line 340. Thanks~

    http://pastebin.com/VZa14XHA

  13. #2453

    Sweaty Dick Punching Enthusiast

    Join Date
    Apr 2010
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    922
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    5
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    Fenrir

    How would I code it so that spellcast equips Roller's Ring in my TP/Idle Set when I have an XI roll active on me?

  14. #2454
    Old Merits
    Join Date
    Mar 2008
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    1,003
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    Ragnarok

    Quote Originally Posted by Zyaan View Post
    Kinda confused on Spellcast I just modified, copied from someone and changed whole bunch. In the end, when I tried to use it for first time, It said something around incorrect end tag @ Line 340. Thanks~

    http://pastebin.com/VZa14XHA
    Missing an </elseif> tag. Change the very bottom 3 lines to this:

    Code:
       </elseif>
      </elseif>
     </rules>
    </spellcast>

  15. #2455
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
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    Diabolos

    Quote Originally Posted by Zyaan View Post
    Kinda confused on Spellcast I just modified, copied from someone and changed whole bunch. In the end, when I tried to use it for first time, It said something around incorrect end tag @ Line 340. Thanks~

    http://pastebin.com/VZa14XHA
    Spoiler: show

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequiredVersion="2.3"
            Debug="True"
            ShowGearSwaps="False"
            />
        <sets>
            <group default="yes" name="Basic">
                <set name="Engaged">
                    <head>Iga Zukin +2</head>
                    <neck>Agasaya's Collar</neck>
                    <lear>Suppanomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ninja Chainmail</body>
                    <hands>$NRH-$NDD</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Byakko's haidate</legs>
                    <feet>Iga Kyahan +2</feet>
                    <ammo> Bomb core</ammo>
                </set>
                <set name="MaB">
                    <head>Ninja Hatsuburi</head>
                    <lear>Moldavite Earring</lear>
                    <neck>Artemis' Medal</neck>
                    <rear>Hecate's earring</rear>
                    <body>Kirin's Osode</body>
                    <hands>Iga Tekko +2</hands>
                    <lring>Spiral Ring</lring>
                    <rring>Diamond Ring</rring>
                    <waist>Twilight Belt</waist>
                    <legs />
                    <feet />
                </set>
                <set name="NINSKILL">
                    <head>Ninja Hatsuburi</head>
                    <lear>Moldavite Earring</lear>
                    <neck>Noetic torque</neck>
                    <rear>Hecate's earring</rear>
                    <body>Kirin's Osode</body>
                    <hands>Iga Tekko +2</hands>
                    <lring>Spiral Ring</lring>
                    <rring />
                    <waist>Twilight Belt</waist>
                    <legs />
                    <feet />
                </set>
                <!-- Start of Condition Specific Sets-->
                <set name="Fastcast">
                    <neck>Magoraga Beads</neck>
                    <rear>Loquacious Earring</rear>
                    <body />
                    <feet>Iga Kyahan +2</feet>
                </set>
                <set name="Haste">
                    <head>Iga Zukin +2</head>
                    <legs>Iga Hakama +2</legs>
                    <hands>$NRH-$NDD</hands>
                    <feet>Iga Kyahan +2</feet>
                    <waist>Twilight Belt</waist>
                    <neck />
                </set>
                <set name="Eva" baseset="Engaged" />
                <set name="Enmity">
                    <head>Arhat's Jinpachi +1</head>
                    <neck />
                    <body>Arhat's Gi +1</body>
                    <waist>Goading belt</waist>
                    <back>Cavaros Mantle</back>
                    <feet />
                </set>
                <set name="PDT" baseset="Engaged">
                    <rring>Dark Ring</rring>
                    <head>Arhat's Jinpachi +1</head>
                    <neck>Twilight Torque</neck>
                    <hands />
                    <body>Arhat's Gi +1</body>
                    <waist>Warwolf Belt</waist>
                    <back>Shadow mantle</back>
                    <feet />
                    <lring>Dark Ring</lring>
                </set>
                <set name="MDT" baseset="Engaged">
                    <lring>Dark Ring</lring>
                    <lear>Merman's Earring</lear>
                    <head>Genbu's Kabuto</head>
                    <neck>Twilight Torque</neck>
                    <hands />
                    <body>Kirin's Osode</body>
                    <legs>Byakko's Haidate</legs>
                    <waist>Resolute belt</waist>
                    <feet>Suzaku's Sune-Ate</feet>
                    <rear>Merman's Earring</rear>
                    <rring>Dark Ring</rring>
                </set>
                <!-- Start of Specific Weaponskill Sets-->
                <set name="SlugShot" baseset="Engaged">
                    <head>Maat's cap</head>
                    <neck>Peacock Charm</neck>
                    <lring>Rajas Ring</lring>
                    <rring>Behemoth Ring +1</rring>
                    <body>Kirin's Osode</body>
                    <hands>Seiryu Kote</hands>
                    <legs />
                    <feet>Lithe boots</feet>
                </set>
                <set name="WS" baseset="Engaged">
                    <head>Maat's cap</head>
                    <neck />
                    <lear>Centaurus Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Iga Ningi +2</body>
                    <hands />
                    <lring>Rajas Ring</lring>
                    <rring />
                    <back>Atheling Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Byakko's haidate</legs>
                    <feet>Lithe boots</feet>
                </set>
                <set name="Evisceration" baseset="WS">
                    <neck>Light Gorget</neck>
                    <waist>Light Belt</waist>
                    <rring>Jupiter's ring</rring>
                </set>
                <set name="Blade: Hi" baseset="WS">
                    <neck>Soil Gorget</neck>
                    <hands>Iga Kote +2</hands>
                    <feet>Lithe boots</feet>
                    <legs>Byakko's Haidate</legs>
                    <lring>Epona's ring</lring>
                    <rring>Breeze ring</rring>
                    <waist>Anguinus belt</waist>
                    <lear>Brutal earring</lear>
                    <rear>Centaurus Earring</rear>
                    <body>Iga Ningi +2</body>
                    <back>Atheling Mantle</back>
                </set>
                <set name="Blade: Jin" baseset="WS">
                    <hands>Iga Kote +2</hands>
                    <waist>Thunder Belt</waist>
                    <rring>Jupiter's ring</rring>
                </set>
                <set name="Blade: Ku" baseset="WS" />
                <set name="Blade: Ten" baseset="WS">
                    <neck>Kubira Beads</neck>
                    <body>Kirin's Osode</body>
                    <hands>Heafoc mitts</hands>
                    <rring>Spiral ring </rring>
                    <legs>Shura haidate</legs>
                </set>
                <set name="Blade: Yu" baseset="WS">
                    <neck>Artemis' Medal</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's earring</rear>
                    <legs>Byakko's Haidate</legs>
                </set>
                <!-- Start of Idle Gear-->
                <set name="Idle" baseset="Engaged">
                    <head>Usukane somen</head>
                    <rring>Dark Ring</rring>
                    <neck>Orochi nodowa</neck>
                    <body>War Shinobi Gi</body>
                    <back>Shadow mantle</back>
                    <hands>Iga Tekko +2</hands>
                    <feet>$NRF-$NDD</feet>
                    <lring>Dark Ring</lring>
                    <waist>Resolute belt</waist>
                </set>
                <set name="Waltz">
                    <rring>Spiral Ring</rring>
                    <lring>Soil Ring</lring>
                    <back>Shadow mantle</back>
                    <head>Genbu's Kabuto</head>
                    <body>Kirin's Osode</body>
                    <waist>Warwolf Belt</waist>
                    <feet>Rutter Sabatons</feet>
                </set>
                <set name="Resting" baseset="Idle" />
            </group>
            <group name="Visitant" inherit="Basic">
                <set name="Engaged">
                    <head>Iga Zukin +2</head>
                    <neck>Iga Erimaki</neck>
                    <lear>Suppanomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ninja Chainmail</body>
                    <hands>$NRH-$NDD</hands>
                    <lring>Rajas ring</lring>
                    <rring>Epona's ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Iga Hakama +2</legs>
                    <feet>Iga Kyahan +2</feet>
                </set>
                <set name="Blade: Hi" baseset="WS">
                    <neck>Soil Gorget</neck>
                    <hands>Iga tekko +2</hands>
                    <feet>Lithe boots</feet>
                    <legs>Ambusher's hose</legs>
                    <back>Cavaros mantle</back>
                    <waist>Soil's waist</waist>
                    <rear>Suppanomimi</rear>
                    <rring>Epona's ring</rring>
                    <lring>Breeze ring</lring>
                    <body>Loki's Kaftan</body>
                </set>
                <set name="Blade: Jin" baseset="WS">
                    <back>Iga Dochugappa</back>
                    <waist>Thunder Belt</waist>
                </set>
                <set name="Evisceration" baseset="Blade: Jin">
                    <neck>Light Gorget</neck>
                    <waist>Light Belt</waist>
                </set>
                <set name="WS" baseset="Engaged">
                    <head>Maat's cap</head>
                    <neck />
                    <lear>Centaurus Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Iga Ningi +2</body>
                    <hands />
                    <lring>Rajas Ring</lring>
                    <rring />
                    <back>Atheling Mantle</back>
                    <waist>Warwolf Belt</waist>
                    <legs />
                    <feet>Iga Kyahan +2</feet>
                </set>
            </group>
            <group name="Visitant-SB" inherit="Basic">
                <set name="Engaged">
                    <head>Iga Zukin +2</head>
                    <neck>Iga Erimaki</neck>
                    <lear>Suppanomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Ninja Chainmail</body>
                    <hands>$NRH-$NDD</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Iga Hakama +2</legs>
                    <feet>Iga Kyahan +2</feet>
                </set>
            </group>
            <group name="Eva" inherit="Basic">
                <set name="Idle" baseset="Engaged">
                    <feet>$NRF-$NDD</feet>
                </set>
                <set name="Resting" baseset="Idle" />
                <set name="Engaged">
                    <head>Usukane Somen</head>
                    <neck>Iga erimaki</neck>
                    <lear>Velocity earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Usukane Haramaki</body>
                    <hands>Iga tekko +2</hands>
                    <lring>Alert ring</lring>
                    <rring>Heed Ring</rring>
                    <back>Shadow mantle</back>
                    <waist>	Twilight belt</waist>
                    <legs>Ocelot trousers</legs>
                    <feet>Ballerines</feet>
                </set>
                <set name="Resting" />
            </group>
            <group name="Visitant-Eva1" inherit="Visitant">
                <set name="Engaged">
                    <neck>Iga erimaki</neck>
                    <body>Usukane Haramaki</body>
                    <hands>Iga Tekko +2</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Heed Ring</rring>
                    <feet>Ballerines</feet>
                </set>
            </group>
        </sets>
        <variables>
            <!-- Gear for Day, Night, Dusk for Head Feet Leg situations handled with AutoExec Updating the Variable -->
            <var name="NDD" />
            <!-- Hands N D K Declarations -->
            <var name="NRH-Night">Koga Tekko</var>
            <var name="NRH-Dusk">Ocelot gloves</var>
            <var name="NRH-Day">Ocelot gloves</var>
            <!-- Feet N D K Declarations -->
            <var name="NRF-Night"> Danzo Sune-Ate</var>
            <var name="NRF-Dusk">Danzo Sune-Ate</var>
            <var name="NRF-Day">Danzo Sune-Ate</var>
        </variables>
        <rules>
            <!-- Control For Autoset -->
            <equip when="%status|aftercast" set="%status" />
            <if BuffActive="Migawari|March" NotGroup="Visitant-Eva1">
                <equip when="Aftercast|%status">
                    <body lock="true">Iga Ningi +2</body>
                </equip>
            </if>
            <!-- Control For JA's -->
            <if type="JobAbility">
                <equip when="aftercast" set="%status" />
                <if Spell="Provoke|Warcry">
                    <equip when="precast" set="Enmity" />
                </if>
                <elseif Spell="Yonin|Innin|Souleater|Last Resort|Berserk|Mijin Gakure|Futae|Defender">
                    <return />
                </elseif>
            </if>
            <elseif Type="Waltz" notSpell="Healing Waltz">
                <equip when="precast" set="Waltz" />
            </elseif>
            <!-- Control For WS -->
            <elseif type="WeaponSkill">
                <if spell="Blade: Hi|Blade: Jin|Blade: Ten|Blade: Ku|Blade: Yu|Slug Shot|Evisceration">
                    <equip when="Precast" set="%Spell" />
                </if>
                <elseif spell="Blade: Yu|Blade: Ei|Blade: Teki|Blade: To|Aeolian Edge|Cyclone|Sanguine Blade">
                    <equip when="precast" set="MaB" />
                </elseif>
                <!-- Control for Ninjutsu -->
                <elseif type="Ninjutsu">
                    <equip when="precast" set="FastCast" />
                    <if Spell="Suiton*|Katon*|Raiton*|Doton*|Hyoton*|Huton*|Kurayami*|Hojo*|Yurin*|Jubaku*|Myoshu*">
                        <equip when="midcast" set="NINSKILL" />
                    </if>
                    <elseif spell="Utsusemi*">
                        <equip when="midcast" set="haste" />
                    </elseif>
                </elseif>
                <elseif Type="BlackMagic">
                    <if spell="Stun|Sleep|Drain|Aspir|Absorb-*|Poison">
                        <defaulttarget Target="&lt;t&gt;" />
                        <equip when="Precast" set="FastCast" />
                        <equip when="midcast" set="Enmity" />
                    </if>
                </elseif>
            </elseif>
        </rules>
    </spellcast>


    Fixed.

    Quote Originally Posted by Zzsark View Post
    How would I code it so that spellcast equips Roller's Ring in my TP/Idle Set when I have an XI roll active on me?
    Spellcast can't recognize the difference between XI and other number rolls last I checked.

  16. #2456
    RIDE ARMOR
    Join Date
    Aug 2010
    Posts
    14
    BG Level
    1
    FFXI Server
    Shiva

    Thanks guys

  17. #2457
    BG Content
    Join Date
    Jul 2007
    Posts
    22,350
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Autoexec could possibly recognize an 11 and use a dummy spell to trigger a Roller's Ring swap? I don't know how it would swap it off though.

  18. #2458
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I doubt it since the issue is that the buff ID itself is not distinguishable between tiers much like with marches.

  19. #2459
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    nm, i had a " within the <>

  20. #2460
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by Dtroyy View Post
    New to spellcast, how would i go about making a ws/tp rule for Abyssea/outside.
    Something like this i believe
    Code:
    <!-- TP Stuff -->
    
      <if spell="autoset">
         <if buffactive="Visitant">
               <equip when="engaged" set="AbysseaTPSet"/>
         </if>
         <else>
               <equip when="engaged" set="NonAbysseaTPSet"/>
         </else>
      </if>
    
    <!-- WS Stuff -->
      <if spell="ws">
         <if buffactive="Visitant">
              <equip when="precast" set="AbysseaWSSet"/>
              <equip when="aftercast" set="AbysseaTPSet"/>
         </if>
         <else>
              <equip when="precast" set="NonAbysseaWSSet"/>
              <equip when="aftercast" set="NonAbysseaTPSet"/>
         </else>
       </if>

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