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  1. #2461
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Easier to just make a separate group (Abyssea/Outside) since you're likely to be working with differences in multiple sets.

    <group name="Outside" inherit="Abyssea">
    <set name="TP">
    <slot>OnlyPlaceChangesInGearFromAbyssea</slot>
    </set>
    </group>

  2. #2462
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    I handle in/out of abyssea, day/night, buffs, and other rules like that with variables, personally. I don't know if it's optimal, but it works for me, and I'm used to it.

    <if buffactive="march">
    <var cmd="set body Iga Ningi +2" />
    </if>
    <else>
    <var cmd="set blah Ninja Chainmail" />
    </else>

    Then set variables for those, and set the items for the slot as <body>$blah</body>

    If this is a dumb way to do it, or wrong, or slow, let me know. For now, though, it works for me, so unless someone can make an argument against it, I'll keep using it like that.

  3. #2463
    New Spam Forum
    Join Date
    Dec 2007
    Posts
    186
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    I use a separate group called Visitant in my equip sets, and have Autoexec change the group when I getbuff Visitant. And handle day/night with autoexec changing variables as well.

  4. #2464
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    The Default.xml file. Can that be used for anything other than to autoloadXML?
    I have NIN BLM RDM MNK xmls however other jobs i dont. Can I have a default xml that say BLU WAR BRD ETC would auto load that might have certain rules that ALL may jobs could benifit from?

  5. #2465
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by nikia View Post
    The Default.xml file. Can that be used for anything other than to autoloadXML?
    I have NIN BLM RDM MNK xmls however other jobs i dont. Can I have a default xml that say BLU WAR BRD ETC would auto load that might have certain rules that ALL may jobs could benifit from?
    Default.xml is a fallback file only. If you want to keep all "common" stuff in one file, you will need to use includes.

  6. #2466
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Quote Originally Posted by Cymmina View Post
    Default.xml is a fallback file only. If you want to keep all "common" stuff in one file, you will need to use includes.
    Only common thing really is:

    <!-- Short pause for Fastcast gear -->
    <if CommandPrefix="/magic|/ninjutsu|/song|/range">
    <castdelay delay="0.75" />
    </if>

    Would love to have ALL jobs use that short pause. Can this be done without a include file? Never have used includes so yeah....

    EDIT: It seems default.xml isnt used anymore, just found out. default.xml is now just your name. So i think that will work for me. will test more later.

  7. #2467
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    So my buffactive=rampart rules was not being recognized in my xml for pld. I checked my resource file for status and rampart does not have a entry. Is there any updated resources with this or how can I go about adding it? Should I not be searching for "Rampart"?

    Edit: currently using "Magic Shield" and it's working.

  8. #2468
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    59
    BG Level
    2
    FFXI Server
    Odin

    Quote Originally Posted by Gustave View Post
    So my buffactive=rampart rules was not being recognized in my xml for pld. I checked my resource file for status and rampart does not have a entry. Is there any updated resources with this or how can I go about adding it? Should I not be searching for "Rampart"?

    Edit: currently using "Magic Shield" and it's working.
    Edit: Whoops, misread your edit note.

  9. #2469
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by nikia View Post
    Only common thing really is:

    <!-- Short pause for Fastcast gear -->
    <if CommandPrefix="/magic|/ninjutsu|/song|/range">
    <castdelay delay="0.75" />
    </if>

    Would love to have ALL jobs use that short pause. Can this be done without a include file? Never have used includes so yeah....
    http://pastebin.com/cmvbm7KK

    Save that as include.xml with all your other XMLs

    Add this to that include XML
    Code:
    <!-- Short pause for Fastcast gear -->
    <include name="AddDelay">
        <if CommandPrefix="/magic|/ninjutsu|/song|/range">
            <castdelay delay="0.75" />
        </if>
    </include>
    Place this line within rules of your XML from now on:

    Code:
    <xi:include href="include.xml" xpointer="//include[@name='AddDelay']/*" />

  10. #2470
    Banned.

    Join Date
    Jan 2010
    Posts
    1,205
    BG Level
    6

    Code:
    	<if spell="Utsusemi: Ichi">
    <equip when="precast" set="Evasion" />
    <midcastdelay delay="2.3" />
    <equip when="midcast" set="haste" />
    </if>
    Will this equip my evasion gear for the first 2.3 seconds of the utsusemi cast, then equip my haste gear 2.3 seconds later, making me cast utsu: ichi in evas gear, but end the cast in haste gear and still benefit from the 25% haste for recasts?

  11. #2471
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Yes.

  12. #2472
    Banned.

    Join Date
    Jan 2010
    Posts
    1,205
    BG Level
    6

    Thanks ^_^ I only ask because I couldn't figure out how to do it earlier when the servers actually worked, and can't log in and test yet.

  13. #2473
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    PetHPP is not functioning for DRG. Who do I ask to fix that?

  14. #2474
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Quote Originally Posted by Yugl View Post
    http://pastebin.com/cmvbm7KK

    Save that as include.xml with all your other XMLs

    Add this to that include XML
    Code:
    <!-- Short pause for Fastcast gear -->
    <include name="AddDelay">
        <if CommandPrefix="/magic|/ninjutsu|/song|/range">
            <castdelay delay="0.75" />
        </if>
    </include>
    Place this line within rules of your XML from now on:

    Code:
    <xi:include href="include.xml" xpointer="//include[@name='AddDelay']/*" />
    Decided to read through your include.xml(which is very nice by the way) and decided to review common rules and variables in mine, found about 8 things i could move to an include file. Which i did and have been having a small geek out since. Love to learn new things and be introduced to new ways of doing things. Thank you a lot I am very grateful.

  15. #2475
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    DRG XML Complete

    DRG XML:http://pastebin.com/WCC1rZUv

    Include XML (Needed): http://pastebin.com/dM1jJaG3

    Notes:
    Spoiler: show

    Variables
    IdleLegs: Change the leg piece you wish to use for idle
    Idle: Change set to use for Idle
    LockMain: Locks your main
    Resist: Determines whether to use set for regular mobs or for NMs
    Core: Changes the set you wish to stack your PDT or MDT on top of
    TP: The set you wish to use for TP
    Sub: Automatically change group based on sub
    Area: Automatically change group based on Abyssea/Outside
    WSVAR: Changes the type of WS set us you wish to use (Currently only for Drakesbane: ACC, CRIT, and ATT)
    HBMidcastDelay: Automatically calculates the wait delay for healing breath

    Sets (Those that need explanation)
    Drakesbane: Accuracy set, Critical hit (DEX/Crit rate gear) set, and Attack/STR set
    Healing Breath Trigger: Stack your HP gear here to allow Healing Breath to trigger at a higher HP value
    Wyvern HP: ONLY place wyvern HP gear here
    Haste: Use for Utsusemi recast
    Spirit Link: Only place gear that enhances Spirit Link
    Restoring Breath: Place restoring AND healing breath equipment here (Based on Wyvern HP gear, so no need to duplicate those)
    Twilight: Twilight (Reraise) set; currently without rules, but may think of a use in the future

    Groups
    Abyssea/Outside-Regular Mob/NM-Sub

    Triggers
    Comet: Set variable to Regular monster or NM
    Blizzard V: Changes WSVAR to ACC, CRIT, or ATT (Rotate through)
    Fire V: TP-Haste/Idle
    Aero V: TP-ACC/Idle
    Stone V: PDT
    Water V: MDT
    Thunder V: Changes your gear to the current TP or Idle variable
    Retrace: Allows you to change to distance variable based on your current distance from the target (Use for large targets that you can hit beyond 6')

    Rules (Unique ones)

    Auto-calculate wait time on Healing Breath triggers (Techno's SC)
    Changes spirit jump to jump when no wyvern is present
    If spirit link occurs when pet is less than 100% HP, add wyvern HP gear
    Cancel dismiss if wyvern is less than 100% HP
    Cancel Sekkanoki if activated at less than 100% TP
    Cancel meditate if your TP is greater than 290% TP
    Cancel convert if your MP is greater than 100

  16. #2476
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Code:
                <!-- Will Auto Activate Berserk/Warcry -->
                <if notbuffactive="Berserk" SubJob="WAR" Spell="Blade: Hi" advanced='"$ChangeBerserk"="0"'>
                    <var cmd="set ChangeBerserk 1" />
                    <command>wait 3;%Spell %SpellTargetRaw;</command>
                    <command>Berserk;wait 1;Warcry;wait 300; sc var set ChangeBerserk 0</command>
                    <cancelspell />
                    <return />
                </if>
    Is there a better way to write this??? Sometimes the warcry part doesnt fire.

    Code:
                <!-- Handling of WeaponSkill -->
                <if Spell="Blade: Hi">
                    <if notbuffactive="Flash|Amnesia">
                        <if buffactive="Visitant">
                            <castdelay delay="1" />
                            <equip when="precast" set="BladeHiAby" />
                            <addtochat color="121">------------------------------------------------------------ ABYSSEA BLADE: HI SET !</addtochat>
                        </if>
                        <else>
                            <castdelay delay="1" />
                            <equip when="precast" set="BladeHi" />
                            <addtochat color="121">------------------------------------------------------------ OUTSIDE ABYSSEA BLADE: HI SET !</addtochat>
                        </else>
                    </if>
                    <else>
                        <addtochat color="121">------------------------------------------------------------ Weapon Skill Canceled while Amnesia/Flash is in effect !</addtochat>
                        <addtochat color="121">------------------------------------------------------------ Weapon Skill Canceled while Amnesia/Flash is in effect !</addtochat>
                        <cancelspell />
                    </else>
                </if>
    This is the WS code, they are suppose to work in conjunction with each other.

    Any tips would be wonderful, thank you.

  17. #2477
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Change it to wait 1.2 after berserk, JA delay is minimum 1sec, such that 90%+ of the time a 1sec delay won't do it.

  18. #2478
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,732
    BG Level
    8
    FFXI Server
    Carbuncle

    Anyone have a good ranger xml D:

  19. #2479
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Quote Originally Posted by Radec View Post
    Change it to wait 1.2 after berserk, JA delay is minimum 1sec, such that 90%+ of the time a 1sec delay won't do it.
    Thank you, I changed it yet to test it though.
    Does the code itself look well written or would a different way work better?

  20. #2480
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by nikia View Post
    Thank you, I changed it yet to test it though.
    Does the code itself look well written or would a different way work better?
    Looks fairly solid, except
    Code:
    <castdelay delay="1" />
    I doubt you need a full second's pause here, though. Try it with lower, maybe 0.3-0.5.

    Rather than using notbuffactive, It's a minor speed optimization to use buffactive, and reverse the order.

    Code:
    If buffactive="flash|amnesia"
     cancelspell
    else
     if abyssea
      aby-hi
     else
      hi
     end
    end
    Basically rather than having to check all your buffs for flash or amnesia, it only has to check until it finds one of them.

    *NOTE* This may not be the case depending on the base spellcast coding, but it seems likely, as it's a easy and cheap optimization. In either case, you're looking at tiny fractions of a second.

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