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  1. #2521
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    And when you change Ocelot/Dusk feet to Serpentes it doesn't work? Maybe you didn't save/reload SC when you did it? If that is the case and you want to add it to the gear set without having to reload spellcast, I can add a variable for you.

  2. #2522
    Sea Torques
    Join Date
    Mar 2007
    Posts
    723
    BG Level
    5
    FFXI Server
    Sylph

    It doesn't change when I activate the Blizzard 5, it acknowledges that I've pushed a button that should change the variables, and I get the echo message, but I still TP in Serpentes. On that spellcast I posted, I got fed up so put Ocelot/Dusk in where Serp should go under TP-Refresh.

    But yeah, not swapping and idk why :< And I've saved/reloaded/disabled and re-enabled it many times. I also can't get StatusTimer nor Recast to work with Windower either (done the whole hook.dll thing ,redownloaded it, Win7 Bit64 just sucks I guess)

  3. #2523
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Try hitting Fire/Thunder V after changing the variable. I know I had this issue when testing it, but I thought I fixed the issue before making the public version.

  4. #2524
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    I know this probably has been discussed before, but I have a hard time finding a phrase to search. So I am going to ask again. How do you deal with two augment items of the same name? I have two dark rings, one with high physical damage - and one with both physical damage - and magic damage -. So naturally, when switching to my MDT set I would like the one with magic damage - to swap in, but for some reason, the high physical damage - one has the priority in my inventory, so it is swapped in when I only want 1 of the 2 darks rings to be equiped. Is there a way to counter this?

    Thank you.

  5. #2525
    BG Content
    Join Date
    Jul 2007
    Posts
    22,350
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I think the first ring that you swapped into your inventory is the first one that gets equipped. Move them both to your satchel, and then move the MDT one back to your inventory first.

  6. #2526
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    Ok, going to try that. Thank you.

  7. #2527
    Sea Torques
    Join Date
    Aug 2007
    Posts
    725
    BG Level
    5
    FFXI Server
    Ramuh

    Can't do that, only workaround I can think of is moving the pdt ring in satchel if you know you're going to use your mdt set.

  8. #2528
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    It actually worked for some reason. I put them both to sachel, and moved the mdt one to the inventory first and it is now swapped in first. I tried that method last night when I moved only the pdt one into the sachel and that didn't work. So I guess you have to move both to sachel for the system to refresh on which one was in the inventory first.

    PS: I think the order in which one is swapped in first is shown in the inventory when you click on the ring slot. Which ever is on top is the one that is going to be swapped in. It doesn't matter what order they are in the main inventory screen.

  9. #2529
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I'm pretty sure there's a hidden ID tbh. The other issue you want to consider is that hitting your PDT macro twice is likely to make you equip the MDT ring.

  10. #2530
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    Yes, but luckily the PDT macro uses both Dark rings since the MDT dark ring also has the same amount of physical damage -. So that's not a problem fortunately until I get a defending ring....

  11. #2531
    Banned.

    Join Date
    Jan 2010
    Posts
    1,205
    BG Level
    6

    Could someone please tell me how I can make a spellcast script to auto-swap in my af nin boots(Not +1, NQ) when it's nighttime in my idle gear over my current idle boots?

    Thanks in advance ^-^

  12. #2532
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Code:
    Add this to the variables section:
    <var name="IdleFeet">Danzo Sune-ate</var>
    
    
    And add this to the rules:
    <if Mode="OR" TimeGT="17.00" TimeLT="7.00">
                            <action type="Var" cmd="set IdleFeet Ninja Kyahan" />
                    </if>
                    <else>
                            <action type="Var" cmd="set IdleFeet Danzo Sune-ate" />
                    </else>
    And in your idle set put <feet>$IdleFeet</feet>

  13. #2533
    Banned.

    Join Date
    Jan 2010
    Posts
    1,205
    BG Level
    6

    Doesn't work ;_;

  14. #2534
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Is there another rule interfering with it?

  15. #2535
    Banned.

    Join Date
    Jan 2010
    Posts
    1,205
    BG Level
    6

    Code:
    	<rules> 
    	
    		<if Mode="OR" TimeGT="18.00" TimeLT="6.00">
                            <action type="Var" cmd="set IdleFeet Ninja Kyahan" />
                    </if>
                    <else>
                            <action type="Var" cmd="set IdleFeet Ballerines" />
                    </else>
    		<if mode="or" status="engaged" tpgt="20"> 
    			<disable slot="main|sub|range" /> 
    			</if> 
    
    			<else> 
    				<enable slot="main|sub|range" /> 
    				</else>
    
    
    		<if type="WeaponSkill" NotTPLT="100"> 			
    			<if TargetDistanceGT = "5">
    				<cancelspell />
    				<return />
    				</if>
    				
    			
    			<if spell="Blade: Jin|Evisceration">
    				<equip when="precast" set="Jin" />
    				</if>
    			</if>
    			
    			<if spell="Aeolian Edge|Blade: Yu">
    			<equip when="Precast" set="Elemental" />
    			</if>
    			
    	<if spell="Utsusemi: Ichi">
    <equip when="precast" set="Evasion" />
    <midcastdelay delay="2.7"/>
    <equip when="midcast" set="Fast Cast" />
    </if>
    		<if spell="Utsusemi: Ni">
    		<equip when="midcast" set="Fast Cast" />
    		</if>
    	
    		<elseif spell="Futae">
    			<equip when="precast">
    				<hands>Iga Tekko +2</hands>
    				</equip>
    			</elseif>
    
    	<if spell="Jubaku*|Hojo*|Kurayami*|Dokumori*|Aisha*|Yurin*">
    			<action type="equip" set="Elemental" />
    		</if>
    		
    		
    		<if spell="Sleep|Drain|Aspir|Absorb-*|Katon: *|Hyoton: *|Huton: *|Doton: *|Raiton: *|Suiton: *">
    			<action type="equip" when="precast" set="Elemental" />
    			</if>
    		
    			
    
    		<elseif spell="autoset">
    			<equip when="idle" set="Idle" />
    			<equip when="engaged" set="Engaged" />
    			</elseif>
    
    
    		<equip when="aftercast" set="%Status" />
    		</rules>
    	</spellcast>
    Code:
    <variables>
    	<var name="IdleFeet">Ballerines</var>
    		</variables>
    	<group default="yes" name="Standard">
    			<set name="Idle">
    				<ammo>Qirmiz Tathlum</ammo>
    				<head>Empress Hairpin</head>
    				<neck>Torero Torque</neck>
    				<lear>Suppanomimi</lear>
    				<rear>Brutal Earring</rear>
    				<body>Mirke Wardecors</body>
    				<hands>Iga Tekko +2</hands>
    				<lring>Keen Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back>Boxer's Mantle</back>
    				<waist>Scouter's Rope</waist>
    			   <legs>Ocelot Trousers</legs>
    				<feet>$IdleFeet</feet> 
    			        </set>

  16. #2536
    Banned.

    Join Date
    Jan 2010
    Posts
    1,205
    BG Level
    6

    Oh it randomly worked now, yay ty!..Idk why it sometimes works and sometimes doesn't o_O

  17. #2537
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,003
    BG Level
    6
    FFXI Server
    Ragnarok

    If you are just standing around while it is daytime and it ticks over to night, spellcast will do nothing. You need autoexec to do that. Spellcast checks your xml every time you perform an action (engaging, casting, readying WS, JA etc.)

  18. #2538
    Melee Summoner
    Join Date
    Aug 2010
    Posts
    49
    BG Level
    1
    FFXI Server
    Phoenix

    Did a search for a RNG XML but was unable to come up with anything...

    Is anyone able to supply me with one?

    I would really appreciate someone's help.

  19. #2539
    jponry
    Join Date
    Jul 2006
    Posts
    1,391
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Byrthnoth View Post
    Summoner spellcast please! I'm finally getting around to making macros for these jobs I've leveled and the gear I've gotten.
    Revising mine now, I'll post again when I'm finished. (If people are interested)

  20. #2540
    Melee Summoner
    Join Date
    Aug 2010
    Posts
    49
    BG Level
    1
    FFXI Server
    Phoenix

    I haven't played summoner in awhile, but I used this spellcast quite a bit. It will obviously need some tweaks, but perhaps there's something here that you can lift to put in your newer one!

    http://pastebin.com/0DbXhZZW

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