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  1. #2541
    Relic Weapons
    Join Date
    Oct 2007
    Posts
    253
    BG Level
    4
    FFXI Server
    Bahamut

    Fix my spellcast please

    I realize it's an old XML, and it wasn't written by me (I am not good with computer).

    The problem, is that elemental staves are not changing in and out appropriately. I tested it thoroughly today. Seems I have been casting with a Terra Staff stuck in my main for the last 2 years. Possible problems: Is it changing in and out too quickly? Like I said, I tested it this afternoon and I am *positive* the elemental staves are not changing properly, or too quickly for them to take effect.

    Thanks so much in advance!

    Edit: Ignore the smiley near the top!

    Spoiler: show

    <?xml version="1.0" ?>
    <spellcast xmlnsi="http://www.w3.org/2001/XInclude">
    <config
    RestingSet="Resting"
    NormalSet="Standard"
    Debug="false"
    ShowSpellInfo="false"
    />

    <!--rule names are Element="", Skill="", Type="",ValidTarget="" MPCostGT/LT="", RecastGT/LT="", CastTimeGT/LT="", -->
    <sets>
    <group default="yes" name="Standard">
    <set name="Standard">
    <main>Terra's Staff</main>
    <head>Goetia petasos +1</head>
    <sub>Bugard Strap +1</sub>
    <ammo>Witch Stone</ammo>
    <neck>Orochi nodowa</neck>
    <lear>Moldavite Earring</lear>
    <rear>Loquac. Earring</rear>
    <body>Morrigan's robe</body>
    <hands>Serpentes cuffs</hands>
    <lring>Shadow Ring</lring>
    <rring>Tamas Ring</rring>
    <back>Shadow Mantle</back>
    <waist>Witch Sash</waist>
    <legs>Goet. chausses +2</legs>
    <feet>Serpentes sabots </feet>
    </set>
    <set name="Resting" BaseSet="Standard">
    <main>Pluto's Staff</main>
    <body>Morrigan's Robe</body>
    <lear>Star Earring</lear>
    <waist>Heirarch's Belt</waist>
    <feet>Goliard clogs</feet>
    <neck>Grandiose chain</neck>
    <back>Altruistic cape</back>
    </set>
    <set name="FastCast" BaseSet="Standard">
    <waist>Swift Belt</waist>
    <rring>Tamas Ring</rring>
    <rear>Loquac. Earring</rear>
    <feet>Rostrum Pumps</feet>
    </set>
    <set name="Enfeebling" BaseSet="Standard">
    <neck>Enfeebling Torque</neck>
    <back>Altruistic cape</back>
    <rring>Tamas Ring</rring>
    <legs>Goet. chausses +2</legs>
    <lring>Omega ring</lring>
    </set>
    <set name="Enfeebling-INT" BaseSet="Enfeebling" />
    <set name="Enfeebling-MND" BaseSet="Enfeebling" />
    <set name="Elemental" BaseSet="Standard">
    <body>Morrigan's Robe</body>
    <hands>Eradico Mitts</hands>
    <ammo>Witchstone</ammo>
    <legs>Goet. chausses +2</legs>
    <feet>Goliard clogs</feet>
    <neck>Artemis' medal</neck>
    <lring>Omega ring</lring>
    <rring>Tamas Ring</rring>
    <rear>Hecate's Earring</rear>
    <lear>Moldavite Earring</lear>
    <back>Searing cape</back>
    </set>
    <set name="Enhancing" BaseSet="Standard">
    <neck>Stone gorget</neck>
    <rear>Loquac. Earring</rear>
    </set>
    <set name="Dark" BaseSet="Standard" />
    <set name="Healing" BaseSet="Standard" />
    <set name="Divine" BaseSet="Enfeebling-MND" />
    <set name="FireStaff">
    <main>Vulcan's Staff</main>
    </set>
    <set name="IceStaff">
    <main>Aquilo's Staff</main>
    </set>
    <set name="WindStaff">
    <main>Auster's Staff</main>
    </set>
    <set name="EarthStaff">
    <main>Terra's Staff</main>
    </set>
    <set name="ThunderStaff">
    <main>Jupiter's Staff</main>
    </set>
    <set name="WaterStaff">
    <main>Neptune's Staff</main>
    </set>
    <set name="LightStaff">
    <main>Apollo's Staff</main>
    <hands>Serpentes cuffs</hands>
    <feet>Serpentes sabots</feet>
    </set>
    <set name="DarkStaff">
    <main>Pluto's Staff</main>
    </set>
    </group>
    </sets>
    <rules>
    <if EquipMain="Almace">
    <disable slot="main" />
    </if>
    <if Skill="EnfeeblingMagic">
    <if type="BlackMagic">
    <equip when="precast" set="Enfeebling-INT" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if type="WhiteMagic">
    <equip when="precast" set="Enfeebling-MND" />
    <equip when="aftercast" set="Standard" />
    </if>
    </if>
    <if Skill="ElementalMagic">
    <if CastTimeGT="2">
    <equip when="precast" set="FastCast" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if type="BlackMagic">
    <equip when="midcast" set="Elemental" />
    <equip when="aftercast" set="Standard" />
    </if>
    </if>
    <if Skill="DarkMagic">
    <equip when="midcast" set="Dark" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Element="Light">
    <equip when="precast" set="LightStaff" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Skill="DivineMagic">
    <equip when="midcast" set="Divine" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Element="Fire">
    <equip when="precast" set="FireStaff" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Element="Ice">
    <equip when="precast" set="IceStaff" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Element="Wind">
    <equip when="precast" set="WindStaff" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Element="Earth">
    <equip when="precast" set="EarthStaff" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Element="Thunder">
    <equip when="precast" set="ThunderStaff" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Element="Water">
    <equip when="precast" set="WaterStaff" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Element="Light">
    <equip when="precast" set="LightStaff" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Element="Dark">
    <equip when="precast" set="DarkStaff" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Skill="EnhancingMagic">
    <if CastTimeGT="2">
    <equip when="precast" set="FastCast" />
    <equip when="aftercast" set="Standard" />
    </if>
    <equip when="midcast" set="Enhancing" />
    <equip when="midcast" set="WaterStaff" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Spell="Cur*">
    <equip when="precast" set="LightStaff" />
    <equip when="aftercast" set="Standard" />
    </if>
    <if Spell="Utsusemi*">
    <equip when="precast" set="FastCast" />
    <equip when="aftercast" set="Standard" />
    <if BuffActive="Saboteur">
    <equip when="ALL"><hands lock="t">Estq. ganthrt. +2</hands></equip>
    </if>
    </if>
    </rules>
    </spellcast>

  2. #2542
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Holyshit at that code. You need a serious upgrade, but for the moment, the problem is that you're doing Precast=Staff and Midcast=Elemental. Since Elemental is based on Standard and standard has Terra Staff, you've been equipping the Elemental staff then changing to Terra's staff midcast.

  3. #2543
    My #1
    Join Date
    Nov 2009
    Posts
    95
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    Trying to add a rule to my notarea=abyssea section to have SC use a different VS set when impetus is up, while keeping the buffactive=attack buffs rule.

    current ws rules:

    Code:
    <if Spell="Victory Smite">  
    	<action type="castdelay" delay=".2" />  
    	<if notArea="Abyssea-*">  
    		<if buffactive="Berserk|Minuet*|Chaos Roll">
    			<action type="equip" when="Precast" set="VS2" />  
    		</if> 
    		<else> 
    			<action type="equip" when="Precast" set="VS1" />  
    		</else> 
    	</if>
    	<if Area="Abyssea*">
    		<if buffactive="Berserk|Minuet*|Chaos Roll">
    			<action type="equip" when="Precast" set="VS3" />  
    		</if> 
    		<else> 
    			<action type="equip" when="Precast" set="VS4" />  
    		</else>
    	</if>
    	<if Buffactive="Impetus">
    		<equip when="precast"><body lock="true">Tantra Cyclas +2</body></equip>
    			</if>

    any halp would be appreciated. thanks!

  4. #2544
    Sea Torques
    Join Date
    Aug 2007
    Posts
    725
    BG Level
    5
    FFXI Server
    Ramuh

    You can try this:
    Code:
    <if Spell="Victory Smite">  
    	<action type="castdelay" delay=".2" />  
    	<if buffactive="visitant">  
    		<if buffactive="Berserk|Minuet*|Chaos Roll">
    			<action type="equip" when="Precast" set="VS2" />  
    		</if> 
    		<else> 
    			<action type="equip" when="Precast" set="VS1" />  
    		</else> 
    	</if>
    	<else>
    		<if buffactive="Berserk|Minuet*|Chaos Roll">
    			<action type="equip" when="Precast" set="VS3" />  
    		</if> 
    		<else> 
    			<action type="equip" when="Precast" set="VS4" />  
    		</else>
    	</else>
    	<if Buffactive="Impetus">
    		<equip when="precast"><body lock="true">Tantra Cyclas +2</body></equip>
    			</if>

  5. #2545
    My #1
    Join Date
    Nov 2009
    Posts
    95
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    I don't see how that's any different than my current rules. Maybe if I explain the sets it'll help. The non-abyssea sets (vs1/vs2) aim to hit ddex cap, but when impetus is up I want to be using my af3 body, since switching out loki's ruins my ddex cap builds, so i'd like to completely change my gear around to focus on str/attack. So I want to keep the original vs1/vs2 sets when impetus is down, but switch to the different sets when impetus is up, all while not ruining my attack buff rules for those sets. is that possible?

  6. #2546
    Sword of the House of Weave
    Join Date
    Jun 2010
    Posts
    542
    BG Level
    5
    FFXIV Character
    Phoenyx Pendragon
    FFXIV Server
    Ultima
    FFXI Server
    Siren

    arshesney's code will check for Visitant status once and then the subsequent buffs and choose the appropriate set. Your code checks for area twice and then the other buffs. That may be part of the problem, although conceptually I can't think of a reason it would. arshesney's would probably be slightly faster and work pretty well for what you're wanting it to do.

  7. #2547
    Sea Torques
    Join Date
    Aug 2007
    Posts
    725
    BG Level
    5
    FFXI Server
    Ramuh

    Ok, this should do what you're looking for:

    Code:
    <if Spell="Victory Smite">  
    	<action type="castdelay" delay=".2" />  
    	<if notbuffactive="visitant|impetus">  
    		<if buffactive="Berserk|Minuet*|Chaos Roll">
    			<action type="equip" when="Precast" set="VS2" />  
    		</if> 
    		<else> 
    			<action type="equip" when="Precast" set="VS1" />  
    		</else> 
    	</if>
    	<else>
    		<if buffactive="Berserk|Minuet*|Chaos Roll">
    			<action type="equip" when="Precast" set="VS3" />  
    		</if> 
    		<else> 
    			<action type="equip" when="Precast" set="VS4" />  
    		</else>
    	</else>
    	<if Buffactive="Impetus">
    		<equip when="precast"><body lock="true">Tantra Cyclas +2</body></equip>
    			</if>
    vs1/vs2 sets will be used only if you aren't in abyssea (no visitant status) or if impetus is down.

  8. #2548
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I would use <if mode="OR" Spell="Impetus" BuffActive="Impetus"> since your current code would require an action after using impetus.

  9. #2549
    BG Content
    Join Date
    Jul 2007
    Posts
    22,396
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I did testing with Waltz and 0 Cast Delay the other day. While I would consistently swap my gear and get the Waltz effect, I wouldn't always completely swap back. It often left Ample Gloves on, which are the fifth item in both my TP and Waltz set and are not handled separately in any way.

    I do:
    Code:
    <elseif Spell="Curing Waltz III|Curing Waltz II|Curing Waltz|Healing Waltz">
                <action Type="Equip" when="precast" set="W_delay" />
                <action Type="Equip" when="midcast" set="$Panda" />
    <!--            <action Type="Command" when="AfterCast">input /echo [Waltz: %Spell] === $Panda Gear ===</action>-->
            </elseif>
    
            <elseif Spell="*Waltz*">
                <if Advanced='%EquipMain="Phurba" OR %EquipSub="Phurba"'>
                    <action Type="Equip" when="precast" set="W_delay" />
                </if>
                <else>
                    <action Type="Equip" when="precast" set="W_pot" />
                </else>
                <action Type="Equip" when="midcast" set="$Panda" />
            </elseif>
    If someone wants to be a dear and fix the Advanced rule for me, I'd post a picture of cookies for you.

  10. #2550
    Sea Torques
    Join Date
    Aug 2007
    Posts
    725
    BG Level
    5
    FFXI Server
    Ramuh

    You don't need an advanced rule for that: <if equipmain="Phruba" equipsub="Phruba"> "OR" is the default. As for the gloves issues I see you switch to $panda set during midcast, did you try to move that to aftercast?

  11. #2551
    BG Content
    Join Date
    Jul 2007
    Posts
    22,396
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I can do aftercast, but I was doing midcast because it got me the potency and might swap back faster, haha. I'll try aftercast again.

  12. #2552
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by arshesney View Post
    You don't need an advanced rule for that: <if equipmain="Phruba" equipsub="Phruba"> "OR" is the default. As for the gloves issues I see you switch to $panda set during midcast, did you try to move that to aftercast?
    No, mode="and" is the default.

  13. #2553
    RIDE ARMOR
    Join Date
    Aug 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Leviathan

    mistake post

  14. #2554
    RIDE ARMOR
    Join Date
    Aug 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Leviathan

    Wondering whats going wrong, all works perfect just wont load hands or head for CdC WS
    <group name="Abyssea-R">
    <set name="Idle" baseset="PDT" >
    <body>magus jubbah</body>
    <hands>serpentes cuffs</hands>
    <lring>dark ring</lring>
    <head>wivre hairpin</head>
    <rring>dark ring</rring>
    <legs>crimson cuisses</legs>
    <feet>serpentes sabots</feet>
    <neck>twilight torque</neck>
    <rear>suppanomimi</rear>
    <lear>brutal earring</lear>
    <waist>twilight belt</waist>

    </set>
    <set name="PDT" >
    <neck>Twilight Torque</neck>
    <lring>Dark Ring</lring>
    <rring>Dark Ring</rring>
    </set>
    <set name="MDT" />
    <set name="Fast Cast" >
    <lear>loquacious earring</lear>
    <neck>jeweled collar</neck>
    <legs>homam cosciales</legs>
    </set>
    <set name="TP-Refresh" />
    <set name="Haste" >
    <head>Mavi Kavuk +1</head>
    <waist>Twilight Belt</waist>
    <legs>Mavi Tayt +2</legs>
    <hands>Ocelot Gloves</hands>
    <feet>homam gambieras</feet>
    <body>Mavi Mintan +2</body>
    </set>
    <set name="TP-Haste" >
    <lring>epona's ring</lring>
    <ammo>goblin cracker</ammo>
    <head>mavi kavuk +2</head>
    <neck>fortitude torque</neck>
    <rear>suppanomimi</rear>
    <lear>brutal earring</lear>
    <body>magus jubbah</body>
    <hands>ocelot gloves</hands>
    <waist>twilight belt</waist>
    <legs>mavi tayt +2</legs>
    <feet>homam gambieras</feet>
    <rring>rajas ring</rring>
    <back>atheling mantle</back>
    </set>
    <set name="TP-Evasion" baseset="TP-Haste" />
    <set name="Full Evasion" baseset="TP-Evasion" />
    <set name="Chant du Cygne">
    <lring>epona's ring</lring>
    <ammo>thunder sachet</ammo>
    <neck>snow gorget</neck>
    <head>deceit mask</head>
    <rear>pixie earring</rear>
    <lear>brutal earring</lear>
    <body>loki's kaftan</body>
    <hands>Alcide's mitts +1</hands>
    <waist>cuchulain's belt</waist>
    <legs>tumbler trunks</legs>
    <feet>lithe boots</feet>
    <rring>rajas ring</rring>
    </set>
    <set name="Sanguine Blade">
    <head>Teal Chapeau</head>
    <neck>Lmg. Medallion +1</neck>
    <lear>Hecate's Earring</lear>
    <rear>Novio Earring</rear>
    <hands>Mavi Bazuband +1</hands>
    <feet>Mavi Basmak +2</feet>
    </set>
    <set name="WS Base" >
    <hands>Alcide's mitts +1</hands>
    </set>
    <set name="Blue Magic Skill" >
    <body>magus jubbah</body>
    <ammo>mavi tathlum</ammo>
    <legs>mavi tayt +2</legs>
    </set>
    <set name="Physical-STR" baseset="Blue Magic Skill" >
    <body>magus jubbah</body>
    <lring>vulcan's ring</lring>
    <rring>rajas ring</rring>
    <legs>mavi tayt +2</legs>
    </set>
    <set name="Physical-DEX-N" baseset="Physical-STR" >
    <legs>tumbler trunks</legs>
    <neck>love torque</neck>
    <head>deceit mask</head>
    <lear>pixie earring</lear>
    <rear>brutal earring</rear>
    <body>loki's kaftan</body>
    <feet>lithe boots</feet>
    <rring>rajas ring</rring>
    <hands>Alcide's mitts +1</hands>
    </set>
    <set name="Physical-DEX-CA" baseset="Physical-DEX-N" >
    <ammo>thunder sachet</ammo>
    <neck>love torque</neck>
    <head>deceit mask</head>
    <rear>pixie earring</rear>
    <body>loki's kaftan</body>
    <hands>alcide's mitts +1</hands>
    <lring>thunder ring</lring>
    <waist>cuchulain's belt</waist>
    <legs>mavi tayt +2</legs>
    <feet>lithe boots</feet>
    </set>
    <set name="Physical-AGI-N" baseset="Physical-STR" />
    <set name="Physical-AGI-CA" baseset="Physical-AGI-N" />
    <set name="Physical-STR:DEX-N" baseset="Physical-STR" />
    <set name="Physical-STR:DEX-CA" baseset="Physical-STR:DEX-N" >
    <waist>cuchulain's belt</waist>
    <head>deceit mask</head>
    <body>loki's kaftan</body>
    <hands>alcide's mitts +1</hands>
    <neck>love torque</neck>
    <rear>pixie earring</rear>
    </set>
    <set name="Physical-STR:VIT-N" baseset="Physical-STR" />
    <set name="Physical-STR:VIT-CA" baseset="Physical-STR:VIT-N" >
    <neck>fortitude torque</neck>
    <rear>cassie earring</rear>
    <rring>dark ring</rring>
    <lring>dark ring</lring>
    </set>
    <set name="Head Butt-MagicACC" baseset="TP-Haste" >
    <feet>mavi basmak +2</feet>
    <lring>omega ring</lring>
    </set>
    <set name="Head Butt-Haste" baseset="TP-Haste" >
    <lear>loquacious earring</lear>
    <neck>jeweled collar</neck>
    <legs>homam cosciales</legs>
    </set>
    <set name="Magical-INT">
    <main>$Staff-%SpellElement</main>
    <lear>hecate's earring</lear>
    <rear>novio earring</rear>
    <feet>mavi basmak +2</feet>
    <legs>mavi tayt +2</legs>
    <rring>snow ring</rring>
    </set>
    <set name="Magical-MND" baseset="Magical-INT">
    <main>$Staff-%SpellElement</main>
    <neck>morgana's choker</neck>
    <lear>communion earring</lear>
    <rear>star earring</rear>
    <rring>star ring</rring>
    <lring>aqua ring</lring>
    <back>prism cape</back>
    </set>
    <set name="Magical-CHR" baseset="Magical-INT">
    <main>$Staff-%SpellElement</main>
    </set>
    <set name="Thermal Pulse-N" baseset="Magical-INT">
    <main>$Staff-%SpellElement</main>
    <lear>hecate's earring</lear>
    <rear>novio earring</rear>
    <feet>mavi basmak +2</feet>
    <legs>mavi tayt +2</legs>
    </set>
    <set name="Thermal Pulse-BA" baseset="Thermal Pulse-N" />
    <set name="Charged Whisker-N" baseset="Magical-INT">
    <main>$Staff-%SpellElement</main>
    <lear>hecate's earring</lear>
    <rear>novio earring</rear>
    <feet>mavi basmak +2</feet>
    <legs>mavi tayt +2</legs>

  15. #2555
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    If I had to guess, that's probably lag. Try Batallia downs and WS a mob with your back turn to the mob. Your WS gear should equip, but if not, then let us see the whole XML to see if there some sort of interference. Also, [code]XML stuff here/code] is the best way to post your spellcast for organization purposes.

  16. #2556
    MaachaQ
    Guest

    Quote Originally Posted by Radec View Post
    There was a thread that was basically this a while back, but it degenerated pretty quickly into "X set is needed, no it isn't, yes it is" (at which point I stopped following it, may have recovered but doubt it). If you don't have any review of them though, you get the random qualities. Probably the best way is like you have - Active spellcast people can link to pastebins of themselves (or recommended for X job) in sigs.

    Searching pastebin is a good idea though, if you want a "good DRK SC with rules for Apoc Aftermath" search for <main>Apocalypse</main>, and work from there.
    I have my XMLs uploaded to Guildwork, but there doesn't seem to be a way to search those XMLs from others unless someone tells you to check their page... I'm searching pastebin for a few XMLs for jobs I'm leveling now, but I have no idea how good they are since I don't know the people who posted them >.> Currently I'm looking for MNK, WAR, and NIN files, not just to actually use but to get an idea the gear I need to start collecting to play those jobs properly.

  17. #2557
    RIDE ARMOR
    Join Date
    Aug 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Leviathan

    Code:
    <?xml version="1.0" ?>
        <config />
        <variables>
            <xi:include href="include.xml" xpointer="//include[@name='EleStaffConst']/*" />
            <xi:include href="include.xml" xpointer="//include[@name='ElementalObiConstants']/*" />
            <xi:include href="include.xml" xpointer="//include[@name='DistanceVariable']/*" />
            <var name="IdleLegs">crimson Cuisses</var>
            <var name="Idle">Idle</var>
            <var name="CA">N</var>
            <var name="BA">N</var>
            <var name="HB">Haste</var>
            <var name="LockMain">1</var>
            <var name="Resist">0</var>
            <var name="RefreshTP">1</var>
            <var name="Cure">Potency</var>
            <var name="Breath">0</var>
            <var name="SleepOrder">0</var>
            <var name="SleepTimer">1</var>
            <var name="BuffTimer">0</var>
            <var name="Core">TP-Haste|TP-Refresh</var>
            <var name="TP">TP-Haste|TP-Refresh</var>
        </variables>
        <sets>
            <group name="Abyssea-R">
                <set name="Idle" baseset="PDT" >
                   <body>magus jubbah</body>
                  <hands>serpentes cuffs</hands>
                  <lring>dark ring</lring>
     <head>wivre hairpin</head>
                   <rring>dark ring</rring>
                   <legs>crimson cuisses</legs>
                   <feet>serpentes sabots</feet>
                   <neck>twilight torque</neck>
                   <lear>suppanomimi</lear>
                   <rear>brutal earring</rear>
                   <waist>twilight belt</waist>
    </set>                    
                <set name="PDT" >
    <neck>Twilight Torque</neck>
    			<lring>Dark Ring</lring>
    			<rring>Dark Ring</rring>
    </set>
                <set name="MDT" />
                <set name="Fast Cast" >
    <lear>loquacious earring</lear>
    <neck>jeweled collar</neck>
    <legs>homam cosciales</legs>
    </set>
                <set name="TP-Refresh" />
                <set name="Haste" >
    	<head>Mavi Kavuk +1</head>
    			<waist>Twilight Belt</waist>
    			<legs>Mavi Tayt +2</legs>
    			<hands>Ocelot Gloves</hands>
    			<feet>homam gambieras</feet>
    			<body>Mavi Mintan +2</body>
    </set>
                <set name="TP-Haste" >
                 <lring>epona's ring</lring>
                  <ammo>goblin cracker</ammo>
                  <head>mavi kavuk +2</head>
                   <neck>fortitude torque</neck>
                       <lear>suppanomimi</lear>
                 <rear>brutal earring</rear>
                  <body>magus jubbah</body>
                  <hands>ocelot gloves</hands>
                  <waist>twilight belt</waist>
               <legs>mavi tayt +2</legs>
                <feet>homam gambieras</feet>
               <rring>rajas ring</rring>
                <back>atheling mantle</back>
    </set>
                <set name="TP-Evasion" baseset="TP-Haste" />
                <set name="Full Evasion" baseset="TP-Evasion" />
                <set name="Chant du Cygne">
    <lring>epona's ring</lring>
    <ammo>thunder sachet</ammo>
    <neck>snow gorget</neck>
    <head>deceit mask</head>
    <lear>pixie earring</lear>
    <rear>brutal earring</rear>
    <body>loki's kaftan</body>
    <hands>Alcide's mitts +1</hands>
    <waist>cuchulain's belt</waist>
    <legs>tumbler trunks</legs>
    <feet>lithe boots</feet>
    <rring>rajas ring</rring>
    </set>
    		<set name="Sanguine Blade">
    			<head>Teal Chapeau</head>
    			<neck>Lmg. Medallion +1</neck>
    			<lear>Hecate's Earring</lear>
    			<rear>Novio Earring</rear>
    			<hands>Mavi Bazuband +1</hands>
    			<feet>Mavi Basmak +2</feet>
    	</set>
                <set name="WS Base" >
    <hands>Alcide's mitts +1</hands>
    </set>
                <set name="Blue Magic Skill" >
              <body>magus jubbah</body>
                 <ammo>mavi tathlum</ammo>
            <legs>mavi tayt +2</legs>
    </set>
                <set name="Physical-STR" baseset="Blue Magic Skill" >
    <body>magus jubbah</body>
    <lring>vulcan's ring</lring>
    <rring>rajas ring</rring>
    <legs>mavi tayt +2</legs>
    </set>
                <set name="Physical-DEX-N" baseset="Physical-STR" >
    <legs>tumbler trunks</legs>
    <neck>love torque</neck>
    <head>deceit mask</head>
    <lear>pixie earring</lear>
    <rear>brutal earring</rear>
    <body>loki's kaftan</body>
    <feet>lithe boots</feet>
    <rring>rajas ring</rring>
    <hands>Alcide's mitts +1</hands>
    </set>
                <set name="Physical-DEX-CA" baseset="Physical-DEX-N" >
    <ammo>thunder sachet</ammo>
    <neck>love torque</neck>
    <head>deceit mask</head>
    <rear>pixie earring</rear>
    <body>loki's kaftan</body>
    <hands>alcide's mitts +1</hands>
    <lring>thunder ring</lring>
    <waist>cuchulain's belt</waist>
    <legs>mavi tayt +2</legs>
    <feet>lithe boots</feet>
    </set>
                <set name="Physical-AGI-N" baseset="Physical-STR" />
                <set name="Physical-AGI-CA" baseset="Physical-AGI-N" />
                <set name="Physical-STR:DEX-N" baseset="Physical-STR" />
                <set name="Physical-STR:DEX-CA" baseset="Physical-STR:DEX-N" >
    <waist>cuchulain's belt</waist>
    <head>deceit mask</head>
    <body>loki's kaftan</body>
    <hands>alcide's mitts +1</hands>
    <neck>love torque</neck>
    <rear>pixie earring</rear>
    </set>
                <set name="Physical-STR:VIT-N" baseset="Physical-STR" />
                <set name="Physical-STR:VIT-CA" baseset="Physical-STR:VIT-N" >
     <neck>fortitude torque</neck>
    <rear>cassie earring</rear>
    <rring>dark ring</rring>
    <lring>dark ring</lring>
    </set>
                <set name="Head Butt-MagicACC" baseset="TP-Haste" >
    <feet>mavi basmak +2</feet>
    <lring>omega ring</lring>
    </set>
                <set name="Head Butt-Haste" baseset="TP-Haste" >
    <lear>loquacious earring</lear>
    <neck>jeweled collar</neck>
    <legs>homam cosciales</legs>
    </set>
                <set name="Magical-INT">
                    <main>$Staff-%SpellElement</main>
    <lear>hecate's earring</lear>
    <rear>novio earring</rear>
    <feet>mavi basmak +2</feet>
    <legs>mavi tayt +2</legs>
    <rring>snow ring</rring>
                </set>
                <set name="Magical-MND" baseset="Magical-INT">
                    <main>$Staff-%SpellElement</main>
    <neck>morgana's choker</neck>
    <lear>communion earring</lear>
    <rear>star earring</rear>
    <rring>star ring</rring>
    <lring>aqua ring</lring>
    <back>prism cape</back>
                </set>
                <set name="Magical-CHR" baseset="Magical-INT">
                    <main>$Staff-%SpellElement</main>
                </set>
                <set name="Thermal Pulse-N" baseset="Magical-INT">
                    <main>$Staff-%SpellElement</main>
    <lear>hecate's earring</lear>
    <rear>novio earring</rear>
    <feet>mavi basmak +2</feet>
    <legs>mavi tayt +2</legs>
                </set>
                <set name="Thermal Pulse-BA" baseset="Thermal Pulse-N" />
                <set name="Charged Whisker-N" baseset="Magical-INT">
                    <main>$Staff-%SpellElement</main>
    <lear>hecate's earring</lear>
    <rear>novio earring</rear>
    <feet>mavi basmak +2</feet>
    <legs>mavi tayt +2</legs>
                </set>
                <set name="Charged Whisker-BA" baseset="Charged Whisker-N" />
                <set name="Evryone. Grudge-N" baseset="Magical-INT">
                    <main>$Staff-%SpellElement</main>
                </set>
                <set name="Evryone. Grudge-BA" baseset="Evryone. Grudge-N" />
                <set name="Cure-Potency">
                    <main>$Staff-%SpellElement</main>
    <hands>serpentes cuffs</hands>
    <feet>serpentes sabots</feet>
    <neck>morgana's choker</neck>
    <lear>communion earring</lear>
    <rear>star earring</rear>
                </set>
                <set name="Cure-EnmityPlus" baseset="Cure-Potency" />
    <neck>morgana's choker</neck>
    <lear>communion earring</lear>
    <rear>star earring</rear>
                <set name="Cure-EnmityMinus" baseset="Cure-Potency" />
    <hands>serpentes cuffs</hands>
    <feet>serpentes sabots</feet>
                <set name="Magic Accuracy">
                    <main>$Staff-%SpellElement</main>
                </set>
                <set name="Spell Interruption" />
                <set name="Breath" baseset="TP-Haste">
                    <main>$Staff-%SpellElement</main>
                </set>
                <set name="Convert" />
                <set name="Resting" />
            </group>
            <group name="Abyssea-NM" inherit="Abyssea-R"/>
            <group name="Outside-R" inherit="Abyssea-R" default="yes"/>
            <group name="Outside-NM" inherit="Outside-R"/>
        </sets>
        <rules>
            <xi:include href="include.xml" xpointer="//include[@name='SpellCancel']/*" />
            <xi:include href="include.xml" xpointer="//include[@name='ElementalObiRule']/*" />
            <xi:include href="include.xml" xpointer="//include[@name='SetDistanceVariable']/*" />
            <!--- Return Rules: Do not use if the spell is a trigger spell --->
            <if notSpell="Comet|*V|Reprisal|Cure VI|Retrace|Saboteur">
                <xi:include href="include.xml" xpointer="//include[@name='ReturnRules']/*" />
            </if>
            <!--- Initial Fixation: Do not use rules if less than LV50 --->
            <if notMLvlGT="50">
                <return />
            </if>
            <!--- Initial Fixation: Do not change gear if spell is a transport spell -->
            <if Spell="Warp*|Teleport*|Recall*|Retrace">
                <return />
            </if>
            <!--- Initial fixations: Changing groups -->
            <if area="Abyssea*">
                <if notgroup="Abyssea-NM" advanced='"$Resist"=="1"'>
                    <command>sc group Abyssea-NM</command>
                </if>
                <elseif notgroup="Abyssea-R" advanced='"$Resist"=="0"'>
                    <command>sc group Abyssea-R</command>
                </elseif>
            </if>
            <elseif notarea="Abyssea*">
                <if notgroup="Outside-NM" advanced='"$Resist"=="1"'>
                    <command>sc group Outside-NM</command>
                </if>
                <elseif notgroup="Outside-R" advanced='"$Resist"=="0"'>
                    <command>sc group Outside-R</command>
                </elseif>
            </elseif>
            <!--- Variable Trigger: Change between Regular Mobs and NMs --->
            <if spell="Comet">
                <cancelspell />
                <if advanced='"$Resist"=="0"'>
                    <command>sc var set Resist 1</command>
                </if>
                <else>
                    <command>sc var set Resist 0</command>
                </else>
            </if>
            <!--- Variable Trigger: Add Refresh to TP set? --->
            <if spell="Blizzard V">
                <if advanced='"$RefreshTP"=="1"'>
                    <cancelspell />
                    <command>sc var set RefreshTP 0;input /echo TP in Refresh: OFF</command>
                    <command>Thunder V</command>
                </if>
                <else>
                    <cancelspell />
                    <command>sc var set RefreshTP 1;input /echo TP in Refresh: ON</command>
                    <command>Thunder V</command>
                </else>
            </if>
            <!--- Variable Trigger: Change Head Butt sets --->
            <if spell="Saboteur">
                <if advanced='"$HB"=="Haste"'>
                    <cancelspell />
                    <command>sc var set HB MagicACC;input /echo Head Butt: Magic Accuracy</command>
                </if>
                <else>
                    <cancelspell />
                    <command>sc var set HB Haste;input /echo Head Butt: Haste</command>
                </else>
            </if>
            <!--- Variable Trigger: Cure Potency v EnmityMinus v EnmityPlus --->
            <if spell="Cure V">
                <cancelspell />
                <command>sc var set Cure EnmityMinus;input /echo Cure Set: Enmity Reduction</command>
            </if>
            <elseif spell="Reprisal">
                <cancelspell />
                <command>sc var set Cure EnmityPlus;input /echo Cure Set: Enmity Plus</command>
            </elseif>
            <elseif spell="Cure VI">
                <cancelspell />
                <command>sc var set Cure EnmityPotency;input /echo Cure Set: Potency</command>
            </elseif>
            <!--- Variable Trigger: Chain Affinity --->
            <if mode="OR" spell="Chain Affinity" Buffactive="Chain Affinity">
                <if advanced='"$CA"=="N"'>
                    <command>sc var set CA CA</command>
                </if>
            </if>
            <elseif notBuffActive="Chain Affinity" advanced='"$CA"=="CA"'>
                <command>sc var set CA N</command>
            </elseif>
            <!--- Variable Trigger: Burst Affinity --->
            <if mode="OR" spell="Burst Affinity" Buffactive="Burst Affinity">
                <if advanced='"$BA"=="N"'>
                    <command>sc var set BA BA</command>
                </if>
            </if>
            <elseif notBuffActive="Burst Affinity" advanced='"$BA"=="BA"'>
                <command>sc var set BA N</command>
            </elseif>
            <!--- Variable Trigger: TP and Idle sets --->
            <if spell="Fire V">
                <cancelspell />
                <command>Thunder V</command>
                <if status="engaged">
                    <if advanced='"$RefreshTP"=="1"'>
                        <command>sc var set TP TP-Haste|TP-Refresh</command>
                        <command>sc var set Core TP-Haste|TP-Refresh</command>
                    </if>
                    <else>
                        <command>sc var set TP TP-Haste</command>
                        <command>sc var set Core TP-Haste</command>
                    </else>
                </if>
                <elseif status="idle">
                    <command>sc var set Idle Idle</command>
                </elseif>
            </if>
            <elseif spell="Aero V">
                <cancelspell />
                <command>Thunder V</command>
                <if status="engaged">
                    <if advanced='"$RefreshTP"=="1"'>
                        <command>sc var set TP TP-Evasion|TP-Refresh</command>
                        <command>sc var set Core TP-Evasion|TP-Refresh</command>
                    </if>
                    <else>
                        <command>sc var set TP TP-Evasion</command>
                        <command>sc var set Core TP-Evasion</command>
                    </else>
                </if>
                <elseif status="idle" advanced='"$Idle"!="TP-Evasion"'>
                    <command>sc var set Idle Idle|Full Evasion</command>
                </elseif>
            </elseif>
            <elseif spell="Water V">
                <cancelspell />
                <command>Thunder V</command>
                <if status="engaged" advanced='"$TP"!="$Core|MDT"'>
                    <command>sc var set TP $Core|MDT</command>
                </if>
                <elseif status="idle" advanced='"$Idle"!="$Core|MDT"'>
                    <command>sc var set Idle Idle|MDT</command>
                </elseif>
            </elseif>
            <elseif spell="Stone V">
                <cancelspell />
                <command>Thunder V</command>
                <if status="engaged" advanced='"$TP"!="$Core|PDT"'>
                    <command>sc var set TP $Core|PDT</command>
                </if>
                <elseif status="idle" advanced='"$Idle"!="$Core|PDT"'>
                    <command>sc var set Idle Idle|PDT</command>
                </elseif>
            </elseif>
            <!-- Main Weapon: Locks -->
            <if mode="OR" advanced='"$LockMain"=="1"' EquipMain="Side*|Nobilis">
                <equip when="all">
                    <main lock="true" />
                    <sub lock="true" />
                </equip>
            </if>
            <!--- Gear sets: Idle and Engaged --->
            <if status="idle">
                <equip when="idle|aftercast" set="$Idle" />
            </if>
            <elseif status="engaged">
                <equip when="engaged|aftercast" set="$TP" />
            </elseif>
            <!--- Double Check Idle --->
            <command when="idle">wait 1.5;Thunder V</command>
            <!--- Gear sets Trigger: Idle and Engaged --->
            <if spell="Thunder V">
                <cancelspell />
                <if status="idle">
                    <equip set="$Idle" />
                </if>
                <elseif status="engaged">
                    <equip set="$TP" />
                </elseif>
            </if>
            <!--- Gear sets: Fast Cast --->
            <if type="BlueMagic" notSpell="Magnetite*|Hecatomb*|*Breath|Flying*|Sheep*|Dream*|Yawn|Sopor*" CastTimeGT="2">
                <castdelay delay="0.03" />
                <equip when="precast" set="Fast Cast" />
            </if>
            <!--- Gear sets: Resting --->
            <equip when="resting" set="Resting" />
            <!--- Blue Magic Spells: Physical|Cure|Magical|Debuffs|Enhancements --->
            <if Spell="Metallic Body|Diamond*|Occultation|Magic Barrier">
                <equip when="midcast" set="TP-Haste|Blue Magic Skill" />
            </if>
            <elseif Spell="Plen*|*Fruit|Polle*|Healing*|Wild*">
                <if status="engaged" advanced='"$TP"!="Conv" AND "$Breath"!="1"'>
                    <equip when="precast" set="Cure-$Cure" />
                </if>
                <elseif status="idle" advanced='"$Idle"!="Convert" AND "$Breath"!="1"'>
                    <equip when="precast" set="Cure-$Cure" />
                </elseif>
            </elseif>
            <elseif type="BlueMagic" Element="Unknown">
                <if ValidTarget="Enemy">
                    <if Spell="Quad*|Cannonball|Delta*">
                        <equip when="precast" set="Physical-STR:VIT-$CA" />
                    </if>
                    <elseif Spell="Disseverment|Goblin Rush">
                        <equip when="precast" set="Physical-STR:DEX-$CA" />
                    </elseif>
                    <elseif Spell="Head Butt">
                        <equip when="precast" set="%Spell-$HB" />
                    </elseif>
                    <elseif Spell="Benthic Typhoon">
                        <equip when="precast" set="Physical-AGI-$CA" />
                    </elseif>
                    <elseif Spell="Vanity Dive|Frenetic Rip">
                        <equip when="precast" set="Physical-DEX-$CA" />
                    </elseif>
                    <else>
                        <equip when="precast" set="Physical-STR" />
                    </else>
                </if>
                <else>
                    <equip when="midcast" set="Head Butt-Haste" />
                </else>
            </elseif>
            <elseif type="BlueMagic" notElement="Unknown">
                <if ValidTarget="Enemy">
                    <if Buffactive="Convergence">
                        <command>input /echo Convergence: %Spell! No AOE</command>
                    </if>
                    <if Spell="Charged Whisker|Evryone. Grudge|Thermal Pulse">
                        <equip when="midcast" set="%Spell-$BA" />
                    </if>
                    <elseif Spell="Mind Blast|Magic Hammer">
                        <equip when="midcast" set="Magical-MND" />
                    </elseif>
                    <elseif Spell="Ey*|Mysterious Light">
                        <equip when="midcast" set="Magical-CHR" />
                    </elseif>
                    <elseif Spell="Blood Drain|Digest|Blood Saber|Osmosis|Cold Wave">
                        <equip when="midcast" set="Magical-INT|Blue Magic Skill" />
                    </elseif>
                    <elseif Spell="Sheep Song|Soporific|Yawn|Dream Flower">
                        <equip when="precast|midcast" set="Spell Interruption" />
                    </elseif>
                    <elseif Spell="Ice Break|Maelst*|Firespit|Acrid*|Leaf*|Blazing*|Regur*">
                        <equip when="midcast" set="Magical-INT" />
                    </elseif>
                    <elseif Spell="Magnetite*|Hecatomb*|*Breath|Flying*">
                        <if advanced='"$Breath"=="1"'>
                            <equip when="precast|midcast|aftercast" set="Breath" />
                            <if advanced='"$Idle"!="Breath"'>
                                <command>sc var set Idle Breath</command>
                            </if>
                        </if>
                        <else>
                            <equip when="precast|midcast" set="TP-Haste|Fast Cast" />
                        </else>
                    </elseif>
                    <else>
                        <equip when="midcast" set="Magical-INT|Magic Accuracy" />
                    </else>
                </if>
                <else>
                    <equip when="midcast" set="Head Butt-Haste" />
                </else>
            </elseif>
            <!--- Abilities: Weaponskills --->
            <if type="WeaponSkill">
                <castdelay delay="0.02" />
                <if Spell="Chant du Cygne|Sanguine Blade|Savage Blade|Expiacion|Vorpal Blade">
                    <equip when="precast" set="%Spell" />
                </if>
                <else>
                    <equip when="precast" set="WS Base" />
                </else>
            </if>
            <!--- Abilities: Efflux --->
            <if type="BlueMagic" SpellElement="Unknown" Buffactive="Efflux">
                <equip when="precast|midcast">
                    <legs lock="yes">Mavi Tayt +2</legs>
                </equip>
            </if>
            <!--- Subs: Utsusemi --->
            <if spell="Utsusemi: Ichi">
                <equip when="precast" set="Fast Cast" />
                <command when="precast">wait 0.5; sc set "Spell Interruption"</command>
                <midcastdelay delay="2" />
                <equip when="midcast" set="Haste" />
            </if>
            <elseif spell="Utsusemi: Ni">
                <equip when="precast|midcast" set="Haste" />
            </elseif>
            <!--- Subs: If not sub NIN, use Occultation when the spell is Utsusemi --->
            <if notSubJob="NIN" Spell="Utsusemi*">
                <changespell Spell="Occultation" />
            </if>
            <!--- Subs: Change to Conv gear and lock cure gear changes until first cast -->
            <if status="engaged" Spell="Convert">
                <castdelay delay="0.02" />
                <equip when="precast" set="%Spell" />
                <command>sc var set TP Convert</command>
            </if>
            <if status="idle" Spell="Convert">
                <castdelay delay="0.02" />
                <equip when="precast" set="%Spell" />
                <command>sc var set Idle Convert</command>
            </if>
            <!--- Misc: Sleep timers --->
            <if advanced='"$SleepTimer"=="1"'>
                <if Spell="Sheep Song">
                    <command when="aftercast">spellcast var inc SleepOrder; wait 25; input /echo [%Spell : %target : %Spell wearing in 35s]</command>
                    <command when="aftercast">spellcast var inc SleepOrder; wait 45; input /echo [%Spell : %target : %Spell wearing in 15s]</command>
                    <command when="aftercast">spellcast var inc SleepOrder; wait 55; input /echo [%Spell : %target : %Spell wearing in 5s]; spellcast var dec SleepOrder;</command>
                </if>
                <elseif Spell="Yawn">
                    <command when="aftercast">spellcast var inc SleepOrder; wait 40; input /echo [%Spell : %target : %Spell wearing in 50s]</command>
                    <command when="aftercast">spellcast var inc SleepOrder; wait 75; input /echo [%Spell : %target : %Spell wearing in 15s]</command>
                    <command when="aftercast">spellcast var inc SleepOrder; wait 85; input /echo [%Spell : %target : %Spell wearing in 5s]; spellcast var dec SleepOrder;</command>
                </elseif>
                <elseif Spell="Soporific">
                    <command when="aftercast">spellcast var inc SleepOrder; wait 40; input /echo [%Spell : %target : %Spell wearing in 50s]</command>
                    <command when="aftercast">spellcast var inc SleepOrder; wait 75; input /echo [%Spell : %target : %Spell wearing in 15s]</command>
                    <command when="aftercast">spellcast var inc SleepOrder; wait 85; input /echo [%Spell : %target : %Spell wearing in 5s]; spellcast var dec SleepOrder;</command>
                </elseif>
                <elseif Spell="Dream Flower">
                    <command when="aftercast">spellcast var inc SleepOrder; wait 40; input /echo [%Spell : %target : %Spell wearing in 50s]</command>
                    <command when="aftercast">spellcast var inc SleepOrder; wait 75; input /echo [%Spell : %target : %Spell wearing in 15s]</command>
                    <command when="aftercast">spellcast var inc SleepOrder; wait 85; input /echo [%Spell : %target : %Spell wearing in 5s]; spellcast var dec SleepOrder;</command>
                </elseif>
            </if>
            <!--- Misc: Alert when insufficient MP --->
            <if type="BlueMagic" MPCostGT="%MP">
                <command>input /echo You need more MP! %Spell: %MP/%MPCost!</command>
            </if>
            <!--- Misc: Haste and Refresh -->
            <if advanced='"$BuffTimer"=="1"'>
                <if spell="Battery Charge|Animating Wail">
                    <command when="aftercast">wait 255; input /echo %Spell wearing off in 45s</command>
                    <command when="aftercast">wait 280; input /echo %Spell wearing off in 20s</command>
                    <command when="aftercast">wait 295; input /echo %Spell wearing off in 5s</command>
                </if>
            </if>
            <!--- Misc: Lock Powder Boots --->
            <if EquipFeet="Powder Boots">
                <equip when="all">
                    <feet lock="true" />
                </equip>
            </if>
        </rules>
    </spellcast>
    this is my whole xml def not a lag issue seems at some point any changes i make wont take maybe a relog issue idk

  18. #2558
    RIDE ARMOR
    Join Date
    Aug 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Leviathan

    got it working seems i just hat to relog i've never encountered that but works fine now.

  19. #2559
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    anyone with a updated beastmaster they care to share?

  20. #2560
    RIDE ARMOR
    Join Date
    Aug 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Leviathan

    wondering if anyone has a way to include twilight cape in blu xml like obi's

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