Item Search
     
BG-Wiki Search
Page 129 of 328 FirstFirst ... 79 119 127 128 129 130 131 139 179 ... LastLast
Results 2561 to 2580 of 6548
  1. #2561
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    If you're using my BLU XML with the include I provided, you should already be doing that.

    Code:
        <!-- Elemental Obi Rule -->
        <include name="ElementalObiRule">
            <if SpellTargetType="MONSTER" advanced='("%SpellElement"="%WeatherElement" OR "%SpellElement"="%DayElement") AND "$Obi-%SpellElement"!="0"'>
                <equip when="midcast">
                    <waist lock="yes">$Obi-%SpellElement</waist>
                    <back lock="yes">Twilight Cape</back>
                </equip>
            </if>
        </include>

  2. #2562
    Reg
    Reg is offline
    Hydra
    Join Date
    Mar 2010
    Posts
    100
    BG Level
    3

    any RNG xml with jishnu build and snapshot in precast?

  3. #2563
    RIDE ARMOR
    Join Date
    Aug 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Leviathan

    oh nice thanks

  4. #2564
    RIDE ARMOR
    Join Date
    Aug 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Leviathan

    i dont understand the rules to swapping to pdt or mdt set how does it work in your blu xml?

  5. #2565
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Hit Stone V to change to PDT and Water V to change to MDT.

  6. #2566
    RIDE ARMOR
    Join Date
    Jun 2010
    Posts
    17
    BG Level
    1
    FFXI Server
    Cerberus

    Any way of detecting if a brew is active in buffactives? I have my jobs switch to a PDT/oh shit setup when below 50% hp so when I start a brew it automatically shifts to this.

    Worse comes to worse I could detect If MAxhp=9999 but wondered if there was a more precise way of finding if the buffactive for brew exists?

  7. #2567
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I think the buff is transcendence?

    NOW MY QUESTION:
    Autoexec is much better at handling variables than spellcast (Any two JAs used to trigger variable changes, if used with a wait less than 2, will NOT change the variable for the first JA trigger). Example:

    /ja Berserk; wait 1;/ja Impetus => Berserk's variable will NOT change; Impetus' variable WILL change. If you increase the wait to 2, both will change.

    That said, are people using these XMLs fine with using Autoexec? If so, I'll exclude the spellcast rule and just use the autoexec rule (Redundant and more time consuming tbh). If not, I'll include both versions.

  8. #2568
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    I am having a hella time getting my Jugs or pet food to load correctly before calling the abilities. Anyone have examples how they setup they beast??? Basically I like to have full melee set and switch to full call beast set including jug of the day. The same with reward switch to dual Z axes and load pet food and then hit reward. For some reason my delay cast and precast setup just wasn't working..

  9. #2569
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    for call beast

    Code:
    <if spell="Call beast">
      <equip when="precast" Set="Call Beast">
          <ammo>Jug Here</ammo>
      </equip>
      <castdelay delay="1"/>
    </if>
    The thing you wanna do with reward is a bit different because spellcast doesn't like to equip weapons in main and sub slot due to the delay for dual wield check in game.

    Code:
    <if spell="Reward">
    <!-- in your reward set only equip 1 of the axes in the main slot Also can add the pet food to the ammo slot -->
         <command when="precast">sc set reward; wait 1;input /equip sub "Zoraal Ja's Axe"</command>
         <castdelay delay="2"/>
    </if>
    The above should work for both things

  10. #2570
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Nitrous24 View Post
    for call beast

    Code:
    <if spell="Call beast">
      <equip when="precast" Set="Call Beast">
          <ammo>Jug Here</ammo>
      </equip>
      <castdelay delay="1"/>
    </if>
    The thing you wanna do with reward is a bit different because spellcast doesn't like to equip weapons in main and sub slot due to the delay for dual wield check in game.

    Code:
    <if spell="Reward">
    <!-- in your reward set only equip 1 of the axes in the main slot Also can add the pet food to the ammo slot -->
         <command when="precast">sc set reward; wait 1;input /equip sub "Zoraal Ja's Axe"</command>
         <castdelay delay="2"/>
    </if>
    The above should work for both things
    Cool I swear that's kind of how I had it but will try yours out tonight thanks for the help.

  11. #2571
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    MNK XML soon ready (Would have tested today, but...you know).

    As preparation, here are the sets for MNK XML:

    Code:
            <group name="Abyssea-R">
                <set name="Idle" baseset="PDT">
                    <slot>Example</slot>
                </set>
                <set name="PDT">
                    <slot>Example</slot>
                </set>
                <set name="MDT">
                    <slot>Example</slot>
                </set>
                <set name="Haste">
                    <slot>Example</slot>
                </set>
                <set name="Resting">
                    <slot>Example</slot>
                </set>
                <set name="PDT-Counter" baseset="PDT">
                    <slot>Example</slot>
                </set>
                <set name="TP-H2H-ACC">
                    <slot>Example</slot>
                </set>
                <set name="TP-H2H-HASTE" baseset="TP-H2H-ACC">
                    <slot>Example</slot>
                </set>
                <set name="TP-H2H-EVA" baseset="TP-H2H-HASTE">
                    <slot>Example</slot>
                </set>
                <set name="TP-H2H-DEX" baseset="TP-H2H-HASTE">
                    <slot>Example</slot>
                </set>
                <set name="TP-KICK-ACC">
                    <slot>Example</slot>
                </set>
                <set name="TP-KICK-HASTE" baseset="TP-KICK-ACC">
                    <slot>Example</slot>
                </set>
                <set name="TP-KICK-EVA" baseset="TP-KICK-HASTE">
                    <slot>Example</slot>
                </set>
                <set name="TP-KICK-DEX" baseset="TP-KICK-HASTE">
                    <slot>Example</slot>
                </set>
                <set name="Full Evasion" baseset="TP-H2H-EVA">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-ACC-Berserk" baseset="Victory Smite-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-ATT-N" baseset="Victory Smite-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-ATT-Berserk" baseset="Victory Smite-ATT-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-DEX-N" baseset="Victory Smite-ATT-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-DEX-Berserk" baseset="Victory Smite-ATT-N">
                    <slot>Example</slot>
                </set>
                <set name="Ascetic's Fury-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Ascetic's Fury-ACC-Berserk" baseset="Ascetic's Fury-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Ascetic's Fury-ATT-N" baseset="Ascetic's Fury-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Ascetic's Fury-ATT-Berserk">
                    <slot>Example</slot>
                </set>
                <set name="Ascetic's Fury-DEX-N" baseset="Ascetic's Fury-ATT-N">
                    <slot>Example</slot>
                </set>
                <set name="Ascetic's Fury-DEX-Berserk" baseset="Ascetic's Fury-DEX-N">
                    <slot>Example</slot>
                </set>
                <set name="Asuran Fists-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Asuran Fists-ACC-Berserk" baseset="Asuran Fists-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Asuran Fists-ATT-N" baseset="Asuran Fists-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Asuran Fists-ATT-Berserk" baseset="Asuran Fists-ATT-N">
                    <slot>Example</slot>
                </set>
                <set name="Asuran Fists-DEX-N" baseset="Asuran Fists-ATT-N">
                    <slot>Example</slot>
                </set>
                <set name="Asuran Fists-DEX-Berserk" baeset="Asuran Fists-DEX-N">
                    <slot>Example</slot>
                </set>
                <set name="Dragon Kick">
                    <slot>Example</slot>
                </set>
                <set name="Tornado Kick" baseset="Dragon Kick">
                    <slot>Example</slot>
                </set>
                <set name="Retribution">
                    <slot>Example</slot>
                </set>
                <set name="Full Swing" baseset="Retribution">
                    <slot>Example</slot>
                </set>
                <set name="Cataclysm">
                    <slot>Example</slot>
                </set>
                <set name="WS Base">
                    <slot>Example</slot>
                </set>
                <set name="Hundred Fists">
                    <slot>Example</slot>
                </set>
                <set name="Boost">
                    <slot>Example</slot>
                </set>
                <set name="Chakra">
                    <slot>Example</slot>
                </set>
                <set name="Chi Blast">
                    <slot>Example</slot>
                </set>
                <set name="Dodge">
                    <slot>Example</slot>
                </set>
                <set name="Focus">
                    <slot>Example</slot>
                </set>
                <set name="Counterstance">
                    <slot>Example</slot>
                </set>
                <set name="Impetus">
                    <slot>Example</slot>
                </set>
                <set name="Ninjutsu">
                    <slot>Example</slot>
                </set>
    			<set name="Fast Cast">
    				<slot>Example</slot>
    			</set>
                <set name="BlankSet" />
            </group>
            <group name="Abyssea-NM" inherit="Abyssea-R"/>
            <group name="Outside-R" inherit="Abyssea-R" default="yes"/>
            <group name="Outside-NM" inherit="Outside-R" />
    You can delete the Ascetic's Fury sets if you have V Smite, but if you're not fortunate enough to have the WS like me, then you'll want to use those sets until you get smite. Once you do, either delete the sets or just reduce to one set and change the WS rule to reflect that change (When release the XML).

    Edit: Working on greater integration for future XMLs and looking to revise older XMLs to reflect these changes. Specifically, stuff like DRG XML will have their trigger variable changed from Blizzard V for VARWS to Aeroja and Aero V will change the VARTP for BLU XML rather than denoting an entire change (Should make it easier actually).

    MORE EDITS! Asuran Fists-$VARWS => Asuran Fists. No need to make multiple sets for that WS.

  12. #2572
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    314
    BG Level
    4

    Any good PLD or DNC xml's anyones willing to share?

  13. #2573
    BG Content
    Join Date
    Jul 2007
    Posts
    22,361
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Here is my DNC, updated as of today:
    http://pastebin.com/ph7LnyHp

  14. #2574
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Asked in random Q thread and no reply thought i would ask here. Not SpellCast but AE related.
    Question is AutoExe, when I switch to NIN it is suppose to do a few things. Is this the right syntax to have Day/Night feet auto equip?
    SpellCast handles the actual Variable for my idle set.

    Code:
    	<!--Ninja-->
    	<register event="jobchangefull_nin9*/*" silent="true">
    		input /macro book 1;
    		wait 1;
    		input /macro set 1;
    		input /echo ------------------------------------------------------------ Macros Changed to NIN;
    		input /echo ------------------------------------------------------------ Blade: Hi "Key Bind" to F10;
    		bind F10 input /ws "Blade: Hi" &lt;t&gt;;
    		autoexec register 12345 "time_7.00" input /equip feet "Danzo Sune-ate";
    		autoexec register 12346 "time_17.00" input /equip feet "Nin. Kyahan +1"
    	</register>
    	<register event="(regex)jobchange_(?!NIN).*(/regex)" silent="false">autoexec unregister 12345;autoexec unregister 12346</register>
    As always thank you for any advice you can offer, /kneel

  15. #2575
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    314
    BG Level
    4

    Quote Originally Posted by Byrthnoth View Post
    Here is my DNC, updated as of today:
    http://pastebin.com/ph7LnyHp
    Thank you so much Sir!

  16. #2576
    Hydra
    Join Date
    Oct 2009
    Posts
    109
    BG Level
    3
    FFXI Server
    Bismarck

    Having problems with my engaged/idle/aftercast rules for ninja. I tried to modify it so that I could have an inside/outside TP set without having to create another group.

    Last I checked the Engaged rules worked, but nothing is changing me into my idle set.

    Or if somebody has a ninja XML that has separate inside/outside sets that works, I'd take that too

    Code:
    <if Status="engaged">
    <if Area="Abyssea*">
    <action type="equip" when="engaged|aftercast" set="Engagedinside" />
    </if>
    <else>
    <action type="equip" when="engaged|aftercast" set="Engagedoutside" />
    </else>
    </if>
    <if status="idle">
    <action type="equip" when="Idle|aftercast" set="standard" />
    </if>
    <if Mode="OR" TimeLT="7.00" TimeGT="16.59">
    <if Status="Idle">
    <action type="equip" when="Idle|aftercast" set="$DuskToDawn" />
    </if>
    <if Status="Engaged">
    <action type="equip" when="Engaged|aftercast" set="$EnDuskToDawn" />
    </if>
    <elseif Mode="OR" TimeLT="6.00" TimeGT="17.59">
    <if Status="Idle">
    <action type="equip" when="Idle|aftercast" set="$Nightime" />
    </if>
    </elseif>
    </if>

  17. #2577
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I'll need to see your variables to be sure, but it looks like your game will only equip standard between 7-16.59; otherwise, you attempt to equip variable sets DuskToDawn or NightTime. Are those supposed to be changes for feet? If so, that would explain why you're having this issue.

  18. #2578
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    How do I go about using the %recast variable? Every time I try to use it I get "0.00". Trying to cook up some cancelspell rules for DNC using it and it's not being cooperative.

    Edit: Also, is just > or < a valid operator in advanced rules? I see lots of >= and <=, but never just them by themselves.

    Edit2: I'll just post the general idea of the rule I was trying to make, if that helps at all.

    Code:
    if spell="*waltz*|*waltz"
    	if advanced='"$Waltz"!="0" or "%tpcost">"%tp"'
    		cancelspell
    	/if
    	else
    		action type=equip when=precast set=waltz
    		<action type=command when=precast>sc var set waltz 1;wait %recast;sc var set waltz 0</action>
    	/else
    /if

  19. #2579
    Hydra
    Join Date
    Oct 2009
    Posts
    109
    BG Level
    3
    FFXI Server
    Bismarck

    I'll need to see your variables to be sure, but it looks like your game will only equip standard between 7-16.59; otherwise, you attempt to equip variable sets DuskToDawn or NightTime. Are those supposed to be changes for feet? If so, that would explain why you're having this issue.
    It is meant to switch my feet. I'm away from my computer right now so I can't post my variables. If you have a better rule for feet switching I would gladly take them. I gave in and made different sets for inside and outside to try and fix the problem but haven't had a chance to test yet.. from what I see they should work fine.

  20. #2580
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by TheDirtyHobo View Post
    How do I go about using the %recast variable? Every time I try to use it I get "0.00". Trying to cook up some cancelspell rules for DNC using it and it's not being cooperative.

    Edit: Also, is just > or < a valid operator in advanced rules? I see lots of >= and <=, but never just them by themselves.

    Edit2: I'll just post the general idea of the rule I was trying to make, if that helps at all.

    Code:
    if spell="*waltz*|*waltz"
    	if advanced='"$Waltz"!="0" or "%tpcost">"%tp"'
    		cancelspell
    	/if
    	else
    		action type=equip when=precast set=waltz
    		<action type=command when=precast>sc var set waltz 1;wait %recast;sc var set waltz 0</action>
    	/else
    /if
    1. All JAs are shown with recasts=0 in resources, so that explains why you cannot use them for Waltz (Or JA in general).
    2. &gt; and &lt; are ok to use with advanced
    3. You'll have to set the recast manually like with composure rules

    Code:
            <!-- JA: Composure -->
            <if MLvlGT="50" NotBuffActive="Composure" Skill="EnhancingMagic" NotSpell="Erase|Escape|Protect*|Shell*|Tele*|Warp|Sneak|Invisible" SpellTargetName="Yugl" Advanced='("$ChangeComposure" = "0")'>
                <var Cmd="set ChangeComposure 1" />
                <command>wait 1.8;%Spell %SpellTargetRaw;</command>
                <command>Composure;wait 300; sc var set ChangeComposure 0</command>
                <cancelspell />
                <return />
            </if>
    It is meant to switch my feet. I'm away from my computer right now so I can't post my variables. If you have a better rule for feet switching I would gladly take them. I gave in and made different sets for inside and outside to try and fix the problem but haven't had a chance to test yet.. from what I see they should work fine.
    Here is what you do for that:
    Make a variable called IdleFeet

    In your standard set, put $IdleFeet for your feet gear

    <if Mode="OR" TimeLT="7.00" TimeGT="16.59">
    <command>sc var set IdleFeet NameOfFeetYouWantToUseDuringThisTimePeriod</command>
    </if>

    Repeat for other time periods using different feet.

Page 129 of 328 FirstFirst ... 79 119 127 128 129 130 131 139 179 ... LastLast

Similar Threads

  1. Spellcast Shop Thread
    By Yugl in forum FFXI: Everything
    Replies: 232
    Last Post: 2014-03-18, 04:47
  2. time spent on ls events, helping friends and your own time
    By freewind in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-09-06, 16:42