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  1. #2601
    New Merits
    Join Date
    Aug 2005
    Posts
    178
    BG Level
    3
    FFXI Server
    Bahamut

    Could use a really nice Mnk XML, if anyone has. i have 90 Verethragna

  2. #2602
    Salvage Bans
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    Mar 2010
    Posts
    769
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    5
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    Leviathan

    lol, look back a page ._.

  3. #2603
    Bagel
    Join Date
    May 2006
    Posts
    1,255
    BG Level
    6
    FFXIV Character
    Ardreul Galawen
    FFXIV Server
    Gilgamesh
    FFXI Server
    Fenrir

    Can anybody help me out? I have my thf spellcast to switch to my dex/agi gear when i hit sa/ta and stay on for 5 seconds then switch. Is there a way to stay in that gear set while the sa/ta buff is active then go back to idle gear?

  4. #2604
    New Merits
    Join Date
    Aug 2005
    Posts
    178
    BG Level
    3
    FFXI Server
    Bahamut

    wow thx . i ll give it a whirl. hope it works for me

  5. #2605
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Ardrial View Post
    Can anybody help me out? I have my thf spellcast to switch to my dex/agi gear when i hit sa/ta and stay on for 5 seconds then switch. Is there a way to stay in that gear set while the sa/ta buff is active then go back to idle gear?
    Do you want to stay in SA/TA gear no matter what or do you want to be able to change to Idle gear while the buff is active? Also, I assume you want the gear on when you go to melee?

  6. #2606
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    Since I learned the other day you can't set a variable from 0 to x and instantly use it as a "wait x" timer, could I do the opposite, i.e. have the variable by default be x, and set it to 0 while using "wait x"? Basically, something like:

    <command>sc var set %spell 0;wait $%spell;sc var set %spell $%spell</command>

    to have it start off and and at the same number, and wait however many seconds it starts/ends on?

  7. #2607
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Two things,

    Firstly, if I type //sc set PDT (or whatever) it swaps to the set fine, but if I write it in a macro and hit the macro, it doesn't swap. Same with variable based ones like //sc set $%StatusSet. Any clue why or how I can get around it?

    Secondly, I lost all my spellcasts and am starting fresh. Started with War as it's new and I need to level it, and seems a lot more simple than most of my other ones.
    However, having trouble with aggressor rules. I dont use aftercasts to swap back to stuff after WS/JAs etc. I didn't before I lost all my old XMLs either. Basically I just put //sc $%StatusSet in my /target macro, and had something similar to:
    Code:
    		<if spell="autoset">
    			<if status="engaged">
    				<action type="equip" when="engaged|aftercast" set="Standard" />
    			</if>
    			<if status="idle">
    				<action type="equip" when="idle|aftercast" set="Idle" />
    			</if>
    		</if>
    And
    Code:
    	<variables>
    		<var name="EngagedSet">Standard</var>
    		<var name="IdleSet">Idle</var>
    	</variables>
    However, obviously I have different gear sets for when Aggressor is up or down. Is there anyway I can keep my style of playing (no aftercasts, hitting the target macro to switch back to TP gear) whilst having spellcast swap in either my normal gear or aggressor-up gear? (War is only Lv77 atm, and I just got back after a 2month~ break, so missing gear to justify a serk set and bergressor set).
    I've got this at the moment:
    Code:
    		<if spell="autoset">
    			<if status="engaged">
    				<if BuffActive="Aggressor">
    					<action type="equip" when="engaged|aftercast" set="Aggressor" />
    				</if>
    				<else>
    					<action type="equip" when="engaged|aftercast" set="Standard" />
    				</else>
    			</if>
    			<if status="idle">
    				<action type="equip" when="idle|aftercast" set="Idle" />
    			</if>
    		</if>
    so it switches to the correct set when I first engage, but I don't know how to switch back to aggressor-up set after the WS without typing //sc set aggressor manually.

    Any ideas?

  8. #2608
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by TheDirtyHobo View Post
    Since I learned the other day you can't set a variable from 0 to x and instantly use it as a "wait x" timer, could I do the opposite, i.e. have the variable by default be x, and set it to 0 while using "wait x"? Basically, something like:

    <command>sc var set %spell 0;wait $%spell;sc var set %spell $%spell</command>

    to have it start off and and at the same number, and wait however many seconds it starts/ends on?
    I just tested with

    <var name="Check">30</var>
    <command>sc var set Check 5;wait $Check;input /echo CHECK</command>

    The echo came up at 30s (Original setting) rather than 5.

    However! Techno comes to the rescue again. It appears you can get the wait to use the variable if you use <var> rather than <command>. Example:

    <var cmd="set Check 5" />
    <command>wait $Check;input /echo CHECK</command>

    Will produce CHECK at 5s rather than 30. This might lead to future changes for my XMLs if this now means my trigger spells will react quicker.

    Quote Originally Posted by noodles355 View Post
    Any ideas?
    For your first issue, use /sc set NameOfSet. If you don't mind changing out of PDT/MDT gear when you use aggressor, try using a variable like $aggressor. You then set the variable to BlankSet (And make a blank set within the spellcast) and change that variable when aggressor is up. If you only have 1-2 types of TP sets where aggressor stuff applies, name the sets TP-Aggressor and TP-NoAggressor. You then have your TP set as TP-$Aggressor and have aggressor on/off change that for you.

  9. #2609
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    Quote Originally Posted by Yugl View Post
    I just tested with

    <var name="Check">30</var>
    <command>sc var set Check 5;wait $Check;input /echo CHECK</command>

    The echo came up at 30s (Original setting) rather than 5.

    However! Techno comes to the rescue again. It appears you can get the wait to use the variable if you use <var> rather than <command>. Example:

    <var cmd="set Check 5" />
    <command>wait $Check;input /echo CHECK</command>

    Will produce CHECK at 5s rather than 30. This might lead to future changes for my XMLs if this now means my trigger spells will react quicker.
    Good to know, but I actually wanted it the other way (or rather, to make sure it works, and it does), it makes it so I don't have to hardcode the wait timer. The rule was to make a reminder go off whenever certain JAs were up and unused. If anyone's interested, here's what I came up with:

    Code:
    	<var name="Berserk">250</var>
    	<var name="Blood Rage">300</var>
    	<var name="Meditate">180</var>
    	<var name="Sekkanoki">300</var>
    	<var name="srs">off</var>
    
    	<if advanced='"$srs"=="on"'>
    		<if spell="Berserk|Blood Rage|Sekkanoki|Meditate">
    			<command>sc var set %spell 0;wait $%spell;sc var set %spell $%spell</command>
    		</if>
    		<else>
    			<if notbuffactive="Berserk" advanced='"$Berserk"!="0"'>
    				<command>input /echo === Berserk unused! ===</command>
    			</if>
    
    			<if notbuffactive="Blood Rage" advanced='"$Blood Rage"!="0"'>
    				<command>input /echo === Blood Rage unused! ===</command>
    			</if>	
    
    			<if notbuffactive="Sekkanoki" advanced='"$Sekkanoki"!="0"'>
    				<command>input /echo === Sekkanoki unused! ===</command>
    			</if>
    
    			<if advanced='"$Meditate"!="0"'>
    				<command>input /echo === Meditate unused! ===</command>
    			</if>
    		</else>
    	</if>

  10. #2610
    Salvage Bans
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    Mar 2010
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    769
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    5
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    Leviathan

    Quote Originally Posted by noodles355 View Post
    Two things,

    Firstly, if I type //sc set PDT (or whatever) it swaps to the set fine, but if I write it in a macro and hit the macro, it doesn't swap. Same with variable based ones like //sc set $%StatusSet. Any clue why or how I can get around it?
    You can macro in spellcast sets with /sc set "setname", for some reason the double // doesn't work in macros.

  11. #2611
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Haborym View Post
    You can macro in spellcast sets with /sc set "setname", for some reason the double // doesn't work in macros.
    Broke in an update not long ago.... Can use from the chat command line // but not directly in an in game a macro..

  12. #2612
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    Leviathan

    I use it everyday, so yes, yes you can. It only works with /sc set "..." not //sc set "..."

  13. #2613
    Salvage Bans
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    Oct 2007
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    5

    Quote Originally Posted by Haborym View Post
    I use it everyday, so yes, yes you can. It only works with /sc set "..." not //sc set "..."
    Which is what I said is broke as well didnt talk about / broke just indicated u can still use // from the chat command line. Hopefully they can fix the new broke windower shit soon ><;;...

  14. #2614
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Bump for 2.45.
    Added <lastst> support in combination with %SpellTarget* variables within spellcast (been wanting to do this for a few months).
    (btw, I defaulted when <lastst> sig breaks for it to default to your existing target, just a heads up so you can look for it)
    Fixed MobArray information which resolved the %Pet* variables problem. Will probably break again later.
    Spellcast been updated along with autoexec and chatmon http://forums.windower.net/forum/5-p...datesreleases/

  15. #2615
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Oh, I was wondering if %Pet variables were broken, good to know I wasn't going crazy!

  16. #2616
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    Any "auto-equip my ammo" rules out there?

  17. #2617
    Relic Horn
    Join Date
    Sep 2008
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    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    <if spell="Ranged">? Are you just asking someone to write a RNG spellcast for you? Do you understand the rules of spellcast at all? That is literally one of the most basic things you can do in spellcast.

  18. #2618
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    Just the rule, thanks. & relax~`

    Was using this & couldn't get it to work

    Code:
        <rules>
            <if CommandPrefix="/range">
                <action type="equip">
    				<ammo>Bronze Bullet</ammo>
            </if>
         </rules>

  19. #2619
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    I'm not mad or worked up, I'm legitimately asking. I would much rather help someone learn how to use spellcast than write rules every time they get stuck macroing their vulcan's staff for Fire III.

  20. #2620
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    I read it differently, my apologies.

    Anyway, found this on windower forum, seems to do what I ultimately want for now (just something to shoot a fortalice while I sleep).

    http://pastebin.mozilla.org/1273171

    I don't know much about spellcast; lots of trial & error and learning little by little. If I'm understanding the spellcast linked, casting Quake makes me auto-shoot (line 262) with Flare turning it off (line 268 ). If I changed line 208 to the bullet I'm using I should be good to go?

    At this point gear sets and such don't matter yet, so ignore all that.

    Will this work for what I ultimately want?

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