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  1. #2621
    E. Body
    Join Date
    Oct 2004
    Posts
    2,252
    BG Level
    7
    FFXI Server
    Asura

    Any chance someone could post a Corsair spellcast?

  2. #2622
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    Quote Originally Posted by |Heretic| View Post
    I read it differently, my apologies.

    Anyway, found this on windower forum, seems to do what I ultimately want for now (just something to shoot a fortalice while I sleep).

    http://pastebin.mozilla.org/1273171

    I don't know much about spellcast; lots of trial & error and learning little by little. If I'm understanding the spellcast linked, casting Quake makes me auto-shoot (line 262) with Flare turning it off (line 268 ). If I changed line 208 to the bullet I'm using I should be good to go?

    At this point gear sets and such don't matter yet, so ignore all that.

    Will this work for what I ultimately want?
    Quake will turn autoshoot on, but other AMs (depending what gearset you want to use) will actually start the autoshoot process, which you have to be engaged for to work. Tornado seems to be the r.acc set, which you probably want if you're skilling up. Make sure to set the $arrow variable to whatever cheap fodder arrow you're shooting off.

  3. #2623
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Someone reminded me that I used to use /command sc set Setname. I'd forgotten but thanks for the tips there.

    Quote Originally Posted by Yugl View Post
    For your first issue, use /sc set NameOfSet. If you don't mind changing out of PDT/MDT gear when you use aggressor, try using a variable like $aggressor. You then set the variable to BlankSet (And make a blank set within the spellcast) and change that variable when aggressor is up. If you only have 1-2 types of TP sets where aggressor stuff applies, name the sets TP-Aggressor and TP-NoAggressor. You then have your TP set as TP-$Aggressor and have aggressor on/off change that for you.
    For the MDT and PDT ones it should be fine if I just hit /command sc set PDT/MDT. I only have one pdt and mdt set, and no mid/after cast swaps so should be ok (My rdm set a spell I dont use (like meteor) to equip my pdt set as pre/mid/aftercast, and then i just hit a //meteor macro).

    The only sets that change for aggressor up/down are TP, CritWS and normal WS. Same for DW and 2H (Just use 2 groups).
    I'm not great with variables though.
    So basically I just rename my 2 TP sets to TP-Aggressor and TP-NoAgressor, add a <var name="Agressor">0</var> variable and then... I'm not sure. I need some kind of code to make SC change the aggressor variable when I use aggressor or when it wears off? I'm a bit confused >.<

  4. #2624
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Variable:

    <var name="Aggressor">NoAggressor</var>

    Sets:
    TP-Aggressor
    TP-NoAggressor

    Rules:
    <if status="engaged">
    <equip when="engaged|aftercast" set="TP-$Aggressor" />
    </if>

    Repeat that for w/e your trigger spell is for using your normal melee set

    <if mode="OR" spell="Aggressor" Buffactive="Aggressor">
    <var cmd="set Aggressor Aggressor" />
    <command>TriggerSpellForTPSetHere</command>
    </if>
    <else>
    <var cmd="set Aggressor NoAggressor" />
    </else>

    Basically, what this does is say:

    When engaged (Or using trigger spell) equip TP-$Aggressor

    What is $Aggressor?

    When aggressor is up, $Aggressor = Aggressor, so equip TP-Aggressor

    When aggressor is not up, $Aggressor = NoAggressor, so equip TP-NoAggressor

  5. #2625
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Ah, and then put a random spell like meteor or something instead of just a /sc set macro. The first one looks really simple, I didn't realise it was that easy. That's really great, thanks Yugl,

  6. #2626
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Ok, so I'm running this, and with aggressor down it works.
    With aggressor up when I engage it swaps to NoAggressor set, when I hit the target macro it swaps to Aggressor set and then the chatlog spams ...a command error occured. over and over. Couldn't find a way to stop it.
    I hit Aggressor macro whilst unengaged, so I'm unsure if it will swap to it when I hit the macro when engaged.
    Macros i'm using are:
    /targetnpc
    /target <bt>
    /ja "Eagle Eye Shot" <t>
    And
    /ja "Aggressor" <me>

    SC rules:
    Code:
    	<rules>
    		<if spell="autoset">
    			<if status="engaged">
    				<if BuffActive="Aggressor">
    					<action type="equip" when="engaged|aftercast" set="TP-$Aggressor" />
    				</if>
    				<else>
    					<action type="equip" when="engaged|aftercast" set="TP-NoAggressor" />
    				</else>
    			</if>
    			<if status="idle">
    				<action type="equip" when="idle|aftercast" set="Idle" />
    			</if>
    		</if>
    		<if spell="Eagle Eye Shot">
    			<if status="engaged">
    				<action type="equip" when="Engaged|Precast|Midcast|Aftercast" set="TP-$Aggressor" />
    			</if>
    			<elseif status="Idle|Resting">
    				<action type="equip" when="Idle|Precast|Midcast|Aftercast" set="Idle" />
    			</elseif>
    		</if>
    		<!-- Weaponskills -->
    		<if spell="Evisceration|Vorpal Blade|Rampage|Raging Rush">
    			<if BuffActive="Aggressor">
    				<action type="equip" when="precast" set="CritAggWS" />
    			</if>
    			<else>
    				<action type="equip" when="precast" set="CritWS" />
    			</else>
    		</if>
    		<if spell="Savage Blade|Decimation|King's Justice|Black Halo">
    			<if BuffActive="Aggressor">
    				<action type="equip" when="precast" set="AggWS" />
    			</if>
    			<else>
    				<action type="equip" when="precast" set="WS" />
    			</else>
    		</if>
    		<if spell="Fell Cleave|Mistral Axe|Spiral Hell|Full Break|Steel Cyclone|Ground Strike|Judgement|True Strike|Retribution|Full Swing">
    			<action type="equip" when="precast" set="StrWS" />
    		</if>
    		
    		<!-- Misc. -->
    		
    		<if mode="OR" spell="Aggressor" Buffactive="Aggressor">
    			<var cmd="set Aggressor Aggressor" />
    			<command>Eagle Eye Shot</command>
    		</if>
    		<else>
    			<var cmd="set Aggressor NoAggressor" />
    		</else>
    		<if skill="Ninjutsu">
    			<action type="equip" when="precast" set="TP-NoAggressor" />
    		</if>
    	</rules>
    	<variables>
    		<var name="EngagedSet">TP-NoAggressor</var>
    		<var name="IdleSet">Idle</var>
    		<var name="Aggressor">NoAggressor</var>
    	</variables>
    It working isn't such a huge deal atm as the only swap is Hauberk+1 to Aurum Body (Only got to 76 before my computer broke) but obviously will need it later on when I have real gear.

  7. #2627
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <rules>
        <if status="engaged">
            <equip when="engaged|aftercast" set="TP-$Aggressor" />
        </if>
        <if status="idle">
            <equip when="idle|aftercast" set="Idle" />
        </if>
        <if spell="Eagle Eye Shot">
            <cancelspell />
            <if status="engaged">
                <equip set="TP-$Aggressor" />
            </if>
            <elseif status="Idle|Resting">
                <equip set="Idle" />
            </elseif>
        </if>
        <!-- Weaponskills -->
        <if spell="Evisceration|Vorpal Blade|Rampage|Raging Rush">
            <if BuffActive="Aggressor">
                <equip when="precast" set="CritAggWS" />
            </if>
            <else>
                <equip when="precast" set="CritWS" />
            </else>
        </if>
        <if spell="Savage Blade|Decimation|King's Justice|Black Halo">
            <if BuffActive="Aggressor">
                <equip when="precast" set="AggWS" />
            </if>
            <else>
                <equip when="precast" set="WS" />
            </else>
        </if>
        <if spell="Fell Cleave|Mistral Axe|Spiral Hell|Full Break|Steel Cyclone|Ground Strike|Judgement|True Strike|Retribution|Full Swing">
            <equip when="precast" set="StrWS" />
        </if>
        <!-- Misc. -->
        <if mode="OR" spell="Aggressor" Buffactive="Aggressor" advanced='"$Aggressor"!="Aggressor"'>
            <var cmd="set Aggressor Aggressor" />
            <command>Eagle Eye Shot</command>
        </if>
        <elseif advanced='"$Aggressor"="Aggressor"'>
            <var cmd="set Aggressor NoAggressor" />
            <command>Eagle Eye Shot</command>
        </elseif>
        <if skill="Ninjutsu">
            <equip when="precast" set="TP-NoAggressor" />
        </if>
    </rules>
    Try that. Added some advanced rules since I hate the idea of repeatedly setting the variable.

    Edit: You also had multiple sets trying to precast at the same time, which was problematic.

  8. #2628
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I don't like to double post, but waiting is lame; has anyone noticed a NICE set a trigger spells in resources?!

    Code:
    		<entry id="1009" index="900" prefix="/weaponskill" english="Netherspikes" german="Nether-Nadeln" french="Pointes de l'enfer" japanese="剣山獄" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1010" index="900" prefix="/weaponskill" english="Carnal Nightmare" german="Metzelalptraum" french="Cauch. sanglant" japanese="白昼夢" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1011" index="900" prefix="/weaponskill" english="Aegis Schism" german="Ägiden-Spaltung" french="Schisme d'aegis" japanese="破鎧陣" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1012" index="900" prefix="/weaponskill" english="Dancing Chains" german="Tanzende Ketten" french="Chaînes dans." japanese="舞空鎖" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1013" index="900" prefix="/weaponskill" english="Barbed Crescent" german="Stachel-Halbmond" french="Croissant barbelé" japanese="偃月刃" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1014" index="900" prefix="/weaponskill" english="Shackled Fists" german="Gefesselte Fäuste" french="Poings sous fers" japanese="連環拳" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1015" index="900" prefix="/weaponskill" english="Foxfire" german="Fuchsfeuer" french="Brasier de renard" japanese="跳狐斬" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1016" index="900" prefix="/weaponskill" english="Grim Halo" german="Grollschein" french="Halo sinistre" japanese="輪天殺" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1017" index="900" prefix="/weaponskill" english="Netherspikes" german="Nether-Nadeln" french="Pointes de l'enfer" japanese="剣山獄" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1018" index="900" prefix="/weaponskill" english="Carnal Nightmare" german="Metzelalptraum" french="Cauch. sanglant" japanese="白昼夢" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1019" index="900" prefix="/weaponskill" english="Aegis Schism" german="Ägiden-Spaltung" french="Schisme d'aegis" japanese="破鎧陣" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1020" index="900" prefix="/weaponskill" english="Dancing Chains" german="Tanzende Ketten" french="Chaînes dans." japanese="舞空鎖" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1021" index="900" prefix="/weaponskill" english="Barbed Crescent" german="Stachel-Halbmond" french="Croissant barbelé" japanese="偃月刃" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1022" index="900" prefix="/weaponskill" english="Vulcan Shot" german="Vulkanschuss" french="Tir volcanique" japanese="バルカンショット" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    If no one thinks a reason not to use them, I'm using them as my trigger spell for all XMLs.

  9. #2629
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    I don't like to double post, but waiting is lame; has anyone noticed a NICE set a trigger spells in resources?!

    Code:
    		<entry id="1009" index="900" prefix="/weaponskill" english="Netherspikes" german="Nether-Nadeln" french="Pointes de l'enfer" japanese="剣山獄" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1010" index="900" prefix="/weaponskill" english="Carnal Nightmare" german="Metzelalptraum" french="Cauch. sanglant" japanese="白昼夢" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1011" index="900" prefix="/weaponskill" english="Aegis Schism" german="Ägiden-Spaltung" french="Schisme d'aegis" japanese="破鎧陣" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1012" index="900" prefix="/weaponskill" english="Dancing Chains" german="Tanzende Ketten" french="Chaînes dans." japanese="舞空鎖" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1013" index="900" prefix="/weaponskill" english="Barbed Crescent" german="Stachel-Halbmond" french="Croissant barbelé" japanese="偃月刃" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1014" index="900" prefix="/weaponskill" english="Shackled Fists" german="Gefesselte Fäuste" french="Poings sous fers" japanese="連環拳" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1015" index="900" prefix="/weaponskill" english="Foxfire" german="Fuchsfeuer" french="Brasier de renard" japanese="跳狐斬" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1016" index="900" prefix="/weaponskill" english="Grim Halo" german="Grollschein" french="Halo sinistre" japanese="輪天殺" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1017" index="900" prefix="/weaponskill" english="Netherspikes" german="Nether-Nadeln" french="Pointes de l'enfer" japanese="剣山獄" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1018" index="900" prefix="/weaponskill" english="Carnal Nightmare" german="Metzelalptraum" french="Cauch. sanglant" japanese="白昼夢" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1019" index="900" prefix="/weaponskill" english="Aegis Schism" german="Ägiden-Spaltung" french="Schisme d'aegis" japanese="破鎧陣" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1020" index="900" prefix="/weaponskill" english="Dancing Chains" german="Tanzende Ketten" french="Chaînes dans." japanese="舞空鎖" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1021" index="900" prefix="/weaponskill" english="Barbed Crescent" german="Stachel-Halbmond" french="Croissant barbelé" japanese="偃月刃" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    		<entry id="1022" index="900" prefix="/weaponskill" english="Vulcan Shot" german="Vulkanschuss" french="Tir volcanique" japanese="バルカンショット" type="WeaponSkill" element="None" targets="Enemy" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0"/>
    If no one thinks a reason not to use them, I'm using them as my trigger spell for all XMLs.
    I typically use spells that could not be cast when that XML's job is set as main. e.g. on SMN main, even simply Stone V would be fine since there's no way SMN could cast it, with any sub. Although using one of those could be good for avoiding confusion.

    Too bad spellcast doesn't have a special internal trigger spell available for us to use.

  10. #2630
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ya, at the moment, I'm using BLM spells, but since I'm working rounds on all classes, SCH, BLM, and *maybe* RDM are at risk. It's much easier for binding purposes as well.

  11. #2631
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Code:
    <if advanced='"$Melee" = "PDT|MDT"'>
    				<equip when="precast">
    					<waist>Twilight Belt</waist>
    					<feet>Iga Kyahan +2</feet>
    				</equip>
    			</if>
    This doesn't work It works if I change the first line to if advanced='"$Melee" != "$NINDD|$NINEva"', but that means the rule doesn't work properly for a different set (Procs), since it runs into the same issues as PDT and MDT (it's not a variable). What can I do to fix this?

  12. #2632
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I had that issue when making spellcasts and decided to completely bypass using that method. I think the spellcast reads MDT|PDT as a single set rather than one set meshed upon another.

  13. #2633
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Yugl View Post
    I had that issue when making spellcasts and decided to completely bypass using that method. I think the spellcast reads MDT|PDT as a single set rather than one set meshed upon another.
    Correct, cannot use pipes in advanced comparisons like that. You have to use 2 comparisons '"$Melee == "PDT" OR "$Melee" == "MDT"'.

  14. #2634
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Will change it to that format, thanks.

  15. #2635
    New Spam Forum
    Join Date
    Dec 2007
    Posts
    173
    BG Level
    3
    FFXI Server
    Asura
    WoW Realm
    Dragonmaw

    Was wondering if anyone knows of a site where people have submitted their xml's for different jobs so you can look through them and pick one for yourself? I've made ones for my dnc,bst and rdm that all work well, just kinda too lazy to make decent ones for all the other jobs ></ Thanks for any help.

  16. #2636
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Proposal:

    Retrace = Shackled Fists
    Comet = Grim Halo
    Thunder V = Dancing Chains
    Fire V = Barbed Crescent
    Water V = Aegis Schism
    Stone V = Protected Aria
    Aero V = Foxfire
    Aeroja = Moogle Rhapsody
    Blizzard V = Netherspikes
    Thundaja = Carnal Nightmare
    Quick Cast = Vulcan Shot
    People will be fine if I make these changes? These trigger spells are more universal (And permanent with exception to Moogle Rhapsody) than existing trigger spells. Otherwise, I need to double up the code and people using binds need to make an auto-change.

  17. #2637
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Patb View Post
    Was wondering if anyone knows of a site where people have submitted their xml's for different jobs so you can look through them and pick one for yourself? I've made ones for my dnc,bst and rdm that all work well, just kinda too lazy to make decent ones for all the other jobs ></ Thanks for any help.

    http://wiki.windower.net/plugins/spellcast/userxml2.3

  18. #2638
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Yugl View Post
    Proposal:
    People will be fine if I make these changes? These trigger spells are more universal (And permanent with exception to Moogle Rhapsody) than existing trigger spells. Otherwise, I need to double up the code and people using binds need to make an auto-change.
    I like it! I've made significant changes to my include, which I based off of yours, but those trigger spells being universally usable by any job is great! Off to change them now.

  19. #2639
    Cerberus
    Join Date
    Nov 2005
    Posts
    419
    BG Level
    4
    FFXIV Character
    Sirenia Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Velen

    Quote Originally Posted by Yugl View Post
    I am using this XML for my RDM, why when I hit H does it not change to HMP gear? Thanks.

  20. #2640
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    That XML is outdated and doesn't include a resting rule. I haven't updated my RDM XML, which is why I didn't include in my profile (I'm working on RDM Currently).

    In the meanwhile, download the updated include XML from my profile page (Click my name) and use this XML:

    http://pastebin.com/TKssDk7p

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