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  1. #2641
    Cerberus
    Join Date
    Nov 2005
    Posts
    419
    BG Level
    4
    FFXIV Character
    Sirenia Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Velen

    Thank you! Will do.

  2. #2642
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    MNK XML Rule and Future Trigger spells

    So final compile list for trigger spells:

    Incredibly unlikely to receive
    Code:
    Shacked Fists
    Foxfire
    Netherspikes
    Grim Halo
    Carnal Nightmare
    Aegis Schism
    Dancing Chains
    Barbed Crescent
    Vulcan Shot
    Unlikely to receive
    Code:
    Diaga V
    Poison V
    Dia V
    Bio V
    Poisonga V
    Banishga V
    Possibly receive, but haven't for years
    Code:
    Cactaur Fugue
    Moogle Rhapsody
    Protected Aria
    BRD spells you don't really use
    Code:
    Goblin Gavotte
    Fown Aubade
    Puppet's Operetaa
    Shining Fantasia
    Warding Round
    Gold Capriccio
    Scop's Operetta
    Least used BLU spells (Barring good somewhat relevant combo spells)
    Code:
    Wild Oats
    Spiral Spin
    People using MNK XML add this to the rules:

    Code:
    <xi:include href="include.xml" xpointer="//include[@name='ReturnRules']/*" />

  3. #2643
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Hey yugl, thanks for that. I edited it a little bit to work, removing the <command>Eagle Eye Shot</command> lines - before it was acting a bit strange. Idle it would auto swap to my idle gear without doing anything (open window, change gear, soon as you closed window it would swap back), so i couldn't idle in PDT set for example. Engaged, with Agg down it would switch between the two TP sets constantly. With Agg up it was ok.

    It seems to work now which is awesome, so thanks! Don't like asking for handouts and copypasting without trying to learn, so just trying to understand what the advance rules are doing
    Code:
    		<if mode="OR" spell="Aggressor" Buffactive="Aggressor" advanced='"$Aggressor"!="Aggressor"'>
    			<var cmd="set Aggressor Aggressor" />
    		</if>
    		<elseif advanced='"$Aggressor"="Aggressor"'>
    			<var cmd="set Aggressor NoAggressor" />
    		</elseif>
    This says "If the spell aggressor is used, or the aggressor buff is up, but the aggressor variable isn't set to "Aggressor", then change the variable to "Aggressor". Else if you don't have the buff, or use the ability but the variable is set to "Aggressor", then set it to "NoAggressor".
    That's basically it? Think I'm starting to understand advanced rules a bit.
    I'm not sure what the <cancelspell /> does though.

    Thanks again anyhow Yugl!

  4. #2644
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Yes, that is what the code says.

  5. #2645
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Include XML Fix

    Fixed issue where one would be unable to cast Ninjutsu (The code I received has Mode="OR"). Click name > Look for include XML for the updated version.

    Issue was this code:
    Code:
            <elseif Type="Ninjutsu">
                <if mode="OR" notsubjob="NIN" notmainjob="NIN">
    				<cancelspell />
                    <return />
                </if>
            </elseif>
    Future updates plan:

    1. Recode all XMLs to comply with new trigger spells
    2. Add <var cmd> to replace previous commands
    3. Recode BLU + DRG XML to comply with new standards
    4. RDM XML
    5. SCH XML
    6. All done with the stuff I have leveled, so wildcard (Probably WAR to kick stuff off, but who knows).

  6. #2646
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    <cancelspell /> just cancels any action you are currently doing or are about to do right? Like, could I add an if to each WS rule saying <If TPLT="100"><cancelspell /></if>?

    Edit to save double post:
    Had to change something else in the warrior rules above, just posting incase anyone uses it and it's not working. With the abhove rules (the only changes being removing the <command>Eagle Eye Shot</command> as mentioned), I found that whenever I /ja "Eagle Eye Shot" <t> whilst engaged that it would swap between my two TP sets. Guessing it means EES was turning the variable off and on regarless of whether aggressor was up.
    So I changed this bit:
    Code:
    		<if mode="OR" spell="Aggressor" Buffactive="Aggressor" advanced='"$Aggressor"!="Aggressor"'>
    			<var cmd="set Aggressor Aggressor" />
    		</if>
    		<elseif advanced='"$Aggressor"="Aggressor"'>
    			<var cmd="set Aggressor NoAggressor" />
    		</elseif>
    to this:
    Code:
    		<if mode="AND" Buffactive="Aggressor" advanced='"$Aggressor"!="Aggressor"'>
    			<var cmd="set Aggressor Aggressor" />
    		</if>
    		<elseif mode="AND" notBuffActive="Aggressor" advanced='"$Aggressor"="Aggressor"'>
    			<var cmd="set Aggressor NoAggressor" />
    		</elseif>
    		<if spell="Aggressor">
    			<equip when="precast" set="TP-Aggressor" />
    		</if>
    Also removed aftercasts from the rest of the rules. Seems to be working.

  7. #2647
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The reason I prefer using a trigger spell is because you'll equip the TP set when you use aggressor, which means that using aggressor while wearing PDT/MDT will briefly change your current gear.

  8. #2648
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by noodles355 View Post
    <cancelspell /> just cancels any action you are currently doing or are about to do right? Like, could I add an if to each WS rule saying <If TPLT="100"><cancelspell /></if>?

    Edit to save double post:
    Had to change something else in the warrior rules above, just posting incase anyone uses it and it's not working. With the abhove rules (the only changes being removing the <command>Eagle Eye Shot</command> as mentioned), I found that whenever I /ja "Eagle Eye Shot" <t> whilst engaged that it would swap between my two TP sets. Guessing it means EES was turning the variable off and on regarless of whether aggressor was up.
    So I changed this bit:
    Code:
    		<if mode="OR" spell="Aggressor" Buffactive="Aggressor" advanced='"$Aggressor"!="Aggressor"'>
    			<var cmd="set Aggressor Aggressor" />
    		</if>
    		<elseif advanced='"$Aggressor"="Aggressor"'>
    			<var cmd="set Aggressor NoAggressor" />
    		</elseif>
    to this:
    Code:
    		<if mode="AND" Buffactive="Aggressor" advanced='"$Aggressor"!="Aggressor"'>
    			<var cmd="set Aggressor Aggressor" />
    		</if>
    		<elseif mode="AND" notBuffActive="Aggressor" advanced='"$Aggressor"="Aggressor"'>
    			<var cmd="set Aggressor NoAggressor" />
    		</elseif>
    		<if spell="Aggressor">
    			<equip when="precast" set="TP-Aggressor" />
    		</if>
    Also removed aftercasts from the rest of the rules. Seems to be working.
    Why don't you just use AutoExec to change your variables as you gain/lose Aggressor?

  9. #2649
    Hydra
    Join Date
    Aug 2008
    Posts
    146
    BG Level
    3
    FFXI Server
    Bismarck

    Quote Originally Posted by Falaras View Post
    Any chance someone could post a Corsair spellcast?
    Here is mine, can tweek it as it suits your needs: http://pastebin.com/fPim5JeW

  10. #2650
    Cerberus
    Join Date
    May 2009
    Posts
    423
    BG Level
    4
    FFXI Server
    Siren

    Just did a copy/paste for ninja xml. Checked it in firefox and alll seemed well. Just tried it and it won't load. Message I get is: XML parsing error: Line 0 - failed to open file
    Spoiler: show
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config
    			RequireVersion="2.4"
    			showGearSwaps="false"
    			Debug="false"
    			ShowSpellInfo="false"
    			AutoLoadXMLOnJobChange="false"
    			/>
    	<variables clear="false">
    		<var name="DayOrNight">Day</var>		<!-- Variable for Day or night Gear -->
    		<var name="DawnOrDusk">Dawn</var>		<!-- Variable for Dusk or Dawn Gear i.e. AF Boots +1 -->		
    		<var name="UtsuCount">0</var>			<!-- Init with day set will update after first cast/ja etc.-->
    		<var name="Grp">Nin</var>			<!-- Variable for different groups for TP, Eva, Acc, AE Burn. All sets gear change rules work off this variable -->
    		<var name="DualWield">Iga Ningi +2</var>	<!-- for swapping AF+1 body for Dual weild if not capped -->
    		<var name="LEvaEar">Musical Earring</var>	<!-- If brd song active, this changes to Melody +1 for EVA skill -->
    		<var name="REvaEar">Evasion Earring</var>	<!-- If brd song active, this changes to Melody +1 for EVA skill -->
    		<var name="remote">false</var>			<!-- Multisend variables if you use them -->
    		<var name="tchar">Sinisterkill</var>		<!-- Target Char for Multisend -->
    		<var name="PL">0</var>				<!-- Variable for AE to tell alt char to get rid of debubs cast on me -->
    		<var name="TPlock">20</var>
    	</variables>
    	<sets>
    		<group default="yes" name="NIN|EVA|ACC|SB|AE">
    			<set name="DawnNinIdle">
    				<main />
    				<sub />
    				<ammo></ammo>
    				<head>Iga Zukin +1</head>
    				<neck>Iga Erimaki</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>$DualWield</body>
    				<hands>Ocelot Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Swift Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>Danzo Sune-Ate</feet>
    			</set>
    			<set name="DawnSBIdle">
    				<main />
    				<sub />
    				<ammo></ammo>
    				<head>Iga Zukin +1</head>
    				<neck></neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>$DualWield</body>
    				<hands>Ocelot Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Twilight Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>Danzo Sune-Ate</feet>
    			</set>	
    			<set name="DuskSBIdle" BaseSet="DawnSBIdle">
    				<feet>Nin. Kyahan +1</feet>
    			</set>
    			<set name="DawnEvaIdle">
    				<main />
    				<range></range>
    				<head>Optical Hat</head>
    				<neck>Iga Erimaki</neck>
    				<back></back>
    				<lear>$LEvaEar</lear>
    				<rear>$REvaEar</rear>
    				<hands>Iga Tekko +1</hands>
    				<body>Aurore Doublet</body>
    				<waist></waist>
    				<legs>Iga Hakama +2</legs>
    				<lring>Rajas Ring</lring>
    				<rring>Alert Ring</rring>
    				<feet>Danzo Sune-Ate</feet>
    			</set>
    			<set name="DawnAccIdle" BaseSet="DawnNinIdle" />
    			<set name="DuskNinIdle" BaseSet="DawnNinIdle">
    				<feet>Ninja Kyahan</feet>
    			</set>
    			<set name="DuskEvaIdle" BaseSet="DawnEvaIdle">
    				<ammo></ammo>
    				<feet>Ninja Kyahan</feet>
    			</set>
    			<set name="DuskAccIdle" BaseSet="DawnNinIdle">
    				<feet>Nin. Kyahan +1</feet>
    			</set>
    			<set name="DayNinEngaged" BaseSet="DawnNinIdle">
    				<hands>Ocelot Gloves</hands>
    				<feet>iga kyahan +1</feet>
    			</set>
    			<set name="DayEvaEngaged" BaseSet="DawnEvaIdle">
    				<feet>Ballerines</feet>
    			</set>
    			<set name="DayAccEngaged" BaseSet="DayNinEngaged">
    				<head>Optical Hat</head>
    				<neck>Iga Erimaki</neck>
    				<body></body>
    				<hands>Iga Tekko +1</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<waist></waist>
    			</set>
    			<set name="DaySBEngaged" BaseSet="DawnSBIdle">
    				<hands>Ocelot Gloves</hands>
    				<feet>iga kyahan +1</feet>
    			</set>			
    			<set name="NightNinEngaged" BaseSet="DayNinEngaged">
    				<hands>Koga Tekko</hands>
    			</set>
    			<set name="NightEvaEngaged" BaseSet="DuskEvaIdle">
    				<ammo></ammo>
    				<hands></hands>
    				<legs></legs>
    				<feet></feet>
    			</set>
    			<set name="NightAccEngaged" BaseSet="DayAccEngaged">
    			</set>
    			<set name="NightSBEngaged" BaseSet="DawnSBIdle">
    				<hands>Koga Tekko</hands>
    				<feet>iga kyahan +1</feet>
    			</set>	
    			<set name="DawnAEIdle">
    				<head>Arh. Jinpachi +1</head>
    				<neck>Twilight Torque</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>Arhat's Gi +1</body>
    				<hands>Darksteel Mittens</hands>
    				<lring>Jelly Ring</lring>
    				<back>Metallon Mantle</back>
    				<legs>Arhat's Hakama +1</legs>
    				<feet>Dst. Leggings</feet>
    			</set>		
    			<set name="DuskAEIdle" BaseSet="DawnAEIdle">
    			</set>		
    			<set name="DayAEEngaged" BaseSet="DayAEIdle">
    			</set>		
    			<set name="NightAEEngaged" BaseSet="DayAEEngaged">
    			</set>					
    			<set name="DayJin" BaseSet="DayNinEngaged">
    				<ammo>Qirmiz Tathlum</ammo>
    				<head>Aias Bonnet</head>
    				<neck>Breeze Gorget</neck>
    				<rear></rear>
    				<body>Loki's Kaftkan</body>
    				<hands>Iga Tekko +1</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<waist>Warwolf Belt</waist>
    				<legs>Byakko's Haidate</legs>
    				<feet>Iga kyahan +1</feet>
    			</set>
    			<set name="DayHi" BaseSet="DayNinEngaged">
    				<head>Bersail Cap</head>
    				<neck>Soil Gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Centaurus Earring</rear>
    				<body>Loki's Kaftan</body>
    				<hands>Seiryu's Kote</hands>
    				<lring>Auster's Ring</lring>
    				<rring>Solemn Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Soil Belt</waist>
    				<legs>Tumbler Trunks</legs>
    				<feet>Nin. Kyahan +1</feet>
    			</set>	
    			<set name="NightHi" BaseSet="DayHi">
    			</set>					
    			<set name="DayWS" BaseSet="DayJin">
    				<body></body>
    				<back></back>
    			</set>
    			<set name="NightJin" BaseSet="DayJin">
    				<hands></hands>
    				<feet></feet>
    			</set>
    			<set name="NightWS" BaseSet="NightJin">
    				<body></body>
    			</set>
    			<set name="DayHaste">
    				<head>Iga Zukin +1</head>
    				<neck></neck>
    				<lear></lear>
    				<body>Ninja Chainmail</body>
    				<hands></hands>
    				<back></back>
    				<waist>Twilight Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>Iga Kyahan +1</feet>
    			</set>
    			<set name="NightHaste" BaseSet="DayHaste">
    				<hands>Koga Tekko</hands>
    			</set>
    			<set name="Ninjutsu" BaseSet="$DayOrNightHaste">
    				<head></head>
    				<lear></lear>
    				<body>Kirin's Osode</body>
    				<hands>Iga Tekko +1</hands>
    				<back></back>
    				<feet></feet>
    			</set>
    			<set name="Enmity">
    				<head>Arh. Jinpachi +1</head>
    				<ammo>Nokizaru Shuriken</ammo>
    				<neck>Invidia Torque</neck>
    				<lear>Eris' Earring +1</lear>
    				<rear>Eris' Earring +1</rear>
    				<body>Arhat's Gi +1</body>
    				<hands>Ocelot Gloves</hands>
    				<lring>Mermaid Ring</lring>
    				<rring>Odium Ring</rring>
    				<back>Cerberus Mantle</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Arhat's Hakama +1</legs>
    				<feet>Usukane Sune-ate</feet>
    			</set>
    			<set name="PDT">
    				<head>Arh. Jinpachi +1</head>
    				<neck>Twilight Torque</neck>
    				<lear>Musical Earring</lear>
    				<body>Arhat's Gi +1</body>
    				<hands>Darksteel Mittens</hands>
    				<lring>Jelly Ring</lring>
    				<back>Metallon Mantle</back>
    				<legs>Darksteel Subligar</legs>
    				<feet>Dst. Leggings</feet>
    			</set>
    			<set name="MDB">
    				<neck>Twilight Torque</neck>
    				<lear>Merman's Earring</lear>
    				<rear>Merman's Earring</rear>
    				<lring>Merman's Ring</lring>
    				<rring>Merman's Ring</rring>
    				<back>Lamia Mantle +1</back>
    				<waist>Lieutenant's Sash</waist>
    				<feet>Suzaku's Sune-Ate</feet>
    			</set>		
    			<set name="MB">
    				<neck></neck>
    				<lear></lear>
    				<rear></rear>
    				<lring></lring>
    				<rring></rring>
    				<body>Kirin's Osode</body>
    				<waist></waist>
    				<feet></feet>
    			</set>				
    		</group>
    		<group name = "MiscNin" subjob = "*">		<!-- Extra gearset for Gear Collector program -->
    			<set name = "MiscCollectionGear">
    				<main></main>
    				<main></main>
    				<neck></neck>
    				<lear></lear>
    				<rear></rear>
    				<neck></neck>				
    				<body></body>
    				<lring></lring>
    				<rring>Spiral Ring</rring>
    			</set>
    		</group>			
    	</sets>
    	<rules>
    		<xi:include href="include/includes.xml" xpointer="//include[@name='DeadRules']/*" />	<!-- Include file for Death -->
    		<xi:include href="include/includes.xml" xpointer="//include[@name='MultiSend']/*" />	<!-- Include file for  MultiSend -->
    		<if group="EVA">			<!-- Sets Variable for Evasion sets -->
    			<var cmd="set Grp Eva" />
    		</if>
    		<elseif group="ACC">			<!-- Sets Variable for Accuracy sets -->
    			<var cmd="set Grp Acc" />
    		</elseif>	
    		<elseif group="SB">			<!-- Sets Variable for Subtle Blow sets -->
    			<var cmd="set Grp SB" />
    		</elseif>	
    		<elseif group="AE">			<!-- Sets Variable for Aeolian Edge sets for farming time in [A] -->
    			<var cmd="set Grp AE" />
    		</elseif>		
    		<else>
    			<var cmd="set Grp Nin" />	<!-- Sets Variable for Normal TP sets -->
    		</else>
    		<if buffActive="*March|*Minuet|*Mambo">			<!-- Only effective when in the EVA group -->
    			<var cmd="set LEvaEar Melody Earring +1" />
    			<var cmd="set REvaEar Melody Earring +1" />
    		</if>
    		<else>
    			<var cmd="set LEvaEar Musical Earring" />
    			<var cmd="set REvaEar Evasion Earring" />
    		</else>		
    		<if mode="OR" TimeLT="6.00" TimeGT="17.59">		<!-- BEGIN Timecheck for DAY/NIGHT gear -->
    			<var cmd="set DayOrNight Night" />
    		</if>
    		<else>
    			<var cmd="set DayOrNight Day" />
    		</else>							<!-- END Timecheck for DAY/NIGHT gear -->		
    		<if mode="OR" TimeLT="7.00" TimeGT="16.59">		<!-- BEGIN Timecheck for DUSK/DAWN gear -->
    			<var cmd="set DawnOrDusk Dusk" />
    		</if>
    		<else>
    			<var cmd="set DawnOrDusk Dawn" />
    		</else>							<!-- END Timecheck for DUSK/DAWN gear -->				
    		<if advanced='"$PL"="1"'>				<!-- If you have a 2nd char and want AE to try to take debuffs off you -->
    			<command when = "aftercast">autoexec reg 60501 gainbuff_Slow send Sinisterkill //erase Antonioklaus</command>
    		</if>	
    		<else>
    			<command when = "aftercast">autoexec unregister 60501</command>
    		</else>
    		<if TPGT="$TPlock">					<!-- Uses variable for locking TP so you don't change weapons and lose TP. Esp. good if you use Ugnur @day and Fenrir @night -->
    			<disable slot="main|sub|ranged" />
    		</if>
    		<else>
    			<enable slot="main|sub|ranged" />
    		</else>
    		<if type="WeaponSkill" NotTPLT="100"> 			<!-- TP and Distance check so you don't lose TP when trying to ws -->
    			<if TargetDistanceGT = "10">
    				<cancelspell />
    				<return />
    			</if>			
    			<precastdelay delay=".2" />
    			<aftercastdelay delay="2" />
    			<if Spell="Blade: Jin">
    				<equip when="precast" set="$DayOrNightJin" />
    			</if>
    			<elseif Spell="Blade: Hi">
    				<equip when="precast" set="$DayOrNightHi" />
    			</elseif>			
    			<else>
    				<equip when="precast" set="$DayOrNightWS" />
    			</else>
    			<command when="precast">input /party [%spell] %target &lt;%tp%&gt;</command>
    			<command when="after">input /echo [%spell] &lt;tp&gt; return</command>
    		</if>		
    		<equip when="idle" set="$DawnOrDusk$GrpIdle" />		<!-- Which set to equip when Idle -->
    		<equip when="engaged" set="$DayOrNight$GrpEngaged" />	<!-- Which set to equip when Engaged -->
    		<if Skill="Ninjutsu">
    			<if Spell="Utsusemi*">
    				<equip when="precast" set="$DayOrNightHaste" />
    				<var cmd="inc UtsuCount" />
    				<if spell = "Utsusemi: Ichi" buffactive = "Copy Image*" NotBuffActive = "Silence|Mute|Omerta|Obliviscence">
    					<if NotBuffActive = "Copy Image (3)|Copy Image (4+)">
    						<midcastdelay delay = "2.5" />
    						<cmd when = "midcast">cancel 66</cmd>
    						<cmd when = "midcast">cancel 444</cmd>
    					</if>
    					<else>
    						<cancelspell />
    						<return />
    					</else>
    				</if>				
    			</if>
    			<elseif Spell="Migawari*">
    				<equip when="precast|midcast">
    					<body></body>
    				</equip>
    			</elseif>			
    			<elseif Spell="Katon*|Hyoton*|Doton*|Raiton*|Suiton*|Huton*">
    				<equip when="precast" set="MB" />
    			</elseif>			
    			<else>
    				<equip when="precast" set="Ninjutsu" />
    			</else>
    		</if>
    		<elseif Skill="DarkMagic|EnfeeblingMagic">
    			<if Spell="Stun|Dispel|Poison|Bio">
    				<equip when="precast" set="Enmity" />
    			</if>
    		</elseif>
    		<!-- END Ninjutsu Rules -->
    		<if Spell="Provoke|Animated*">
    			<equip when="precast" set="Enmity" />
    		</if>
    		<if spell="*step">
    			<equip when="precast" set="$DayOrNightAccEngaged" />
    		</if>
    		<if spell="Futae">
    			<equip when="precast">
    				<hands>Iga Tekko +1</hands>
    			</equip>
    		</if>		
    		<if spell = "Yonin" notbuffactive = "Innin" status="Engaged">
    			<equip when = "precast">
    				<legs>Iga Hakama +2</legs>
    			</equip>
    			<command when = "aftercast">autoexec regonceq 60499 losebuff_Yonin input /ja Yonin &lt;me&gt;</command>
    		</if>
    		<elseif spell = "Innin" notbuffactive = "Yonin" status="Engaged">
    			<equip when = "precast">
    				<head>Iga Zukin +1</head>
    			</equip>
    			<command when = "aftercast">autoexec regonceq 60502 losebuff_Innin input /ja Innin &lt;me&gt;</command>
    		</elseif>
    		<if type="Waltz">
    			<if Spell="Curing Waltz*" advanced='"%SpellTargetName"="%PlayerName"'>
    				<equip when="precast">
    					<head>Genbu's Kabuto</head>
    					<body>Kirin's Osode</body>
    					<rear></rear>
    				</equip>
    			</if>
    			<else>
    				<equip when="precast">
    					<lear></lear>
    					<rear></rear>
    				</equip>
    			</else>
    		</if>		
    		<!-- BEGIN Rulset to change to right Aftercast set. Also, sets up AE triggers for autobuffs only when engaged. i.e. if you go afk they won't keep firing. -->
    		<if status="Engaged">
    			<command when = "aftercast">autoexec regonceq 60499 losebuff_Yonin input /ja Yonin &lt;me&gt;</command>
    			<command when = "aftercast">autoexec regonceq 60500 losebuff_Drain_Samba input /ja "Drain Samba II" &lt;me&gt;</command>
    			<command when = "aftercast">autoexec regonceq 60501 losebuff_Haste_Samba input /ja "Haste Samba" &lt;me&gt;</command>
    			<command when = "aftercast">autoexec regonceq 60502 losebuff_Innin input /ja "Innin" &lt;me&gt;</command>
    			<equip when="aftercast" set="$DayOrNight$GrpEngaged" />
    		</if>
    		<else>
    			<command>autoexec unregister 60499</command>
    			<command>autoexec unregister 60500</command>
    			<command>autoexec unregister 60501</command>
    			<command>autoexec unregister 60502</command>
    			<equip when="aftercast" set="$DawnOrDusk$GrpIdle" />
    		</else>
    		<!-- END Ruleset to change to right Aftercast Set -->
    		<!-- Include file for  buff cancel -->
    		<xi:include href="include/includes.xml" xpointer="//include[@name='CancelRules']/*" />		
    	</rules>
    </spellcast>



    It's probably something stupid easy but I'm just not seeing it. Help a brother out!

  11. #2651
    Banned.

    Join Date
    Dec 2009
    Posts
    184
    BG Level
    3
    FFXI Server
    Bahamut

    Does anyone have upto date xml for nin and blm that are willing to share?

  12. #2652
    Banned.

    Join Date
    Jan 2010
    Posts
    1,205
    BG Level
    6

    Is there a way to make spellcast equip WHM AF3+2 body when casting cure4-6 on a target with more than 80% hp, and Facio Bliaut if the target is below 80%? If so could someone tell me how to pwease? Thanks in advance if you can answer ^-^

  13. #2653
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Mikus View Post
    Just did a copy/paste for ninja xml. Checked it in firefox and alll seemed well. Just tried it and it won't load. Message I get is: XML parsing error: Line 0 - failed to open file

    It's probably something stupid easy but I'm just not seeing it. Help a brother out!
    Is the include file existing/named correctly?

  14. #2654
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Mikus View Post
    Just did a copy/paste for ninja xml. Checked it in firefox and alll seemed well. Just tried it and it won't load. Message I get is: XML parsing error: Line 0 - failed to open file
    Spoiler: show
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config
    			RequireVersion="2.4"
    			showGearSwaps="false"
    			Debug="false"
    			ShowSpellInfo="false"
    			AutoLoadXMLOnJobChange="false"
    			/>
    	<variables clear="false">
    		<var name="DayOrNight">Day</var>		<!-- Variable for Day or night Gear -->
    		<var name="DawnOrDusk">Dawn</var>		<!-- Variable for Dusk or Dawn Gear i.e. AF Boots +1 -->		
    		<var name="UtsuCount">0</var>			<!-- Init with day set will update after first cast/ja etc.-->
    		<var name="Grp">Nin</var>			<!-- Variable for different groups for TP, Eva, Acc, AE Burn. All sets gear change rules work off this variable -->
    		<var name="DualWield">Iga Ningi +2</var>	<!-- for swapping AF+1 body for Dual weild if not capped -->
    		<var name="LEvaEar">Musical Earring</var>	<!-- If brd song active, this changes to Melody +1 for EVA skill -->
    		<var name="REvaEar">Evasion Earring</var>	<!-- If brd song active, this changes to Melody +1 for EVA skill -->
    		<var name="remote">false</var>			<!-- Multisend variables if you use them -->
    		<var name="tchar">Sinisterkill</var>		<!-- Target Char for Multisend -->
    		<var name="PL">0</var>				<!-- Variable for AE to tell alt char to get rid of debubs cast on me -->
    		<var name="TPlock">20</var>
    	</variables>
    	<sets>
    		<group default="yes" name="NIN|EVA|ACC|SB|AE">
    			<set name="DawnNinIdle">
    				<main />
    				<sub />
    				<ammo></ammo>
    				<head>Iga Zukin +1</head>
    				<neck>Iga Erimaki</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>$DualWield</body>
    				<hands>Ocelot Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Swift Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>Danzo Sune-Ate</feet>
    			</set>
    			<set name="DawnSBIdle">
    				<main />
    				<sub />
    				<ammo></ammo>
    				<head>Iga Zukin +1</head>
    				<neck></neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>$DualWield</body>
    				<hands>Ocelot Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Twilight Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>Danzo Sune-Ate</feet>
    			</set>	
    			<set name="DuskSBIdle" BaseSet="DawnSBIdle">
    				<feet>Nin. Kyahan +1</feet>
    			</set>
    			<set name="DawnEvaIdle">
    				<main />
    				<range></range>
    				<head>Optical Hat</head>
    				<neck>Iga Erimaki</neck>
    				<back></back>
    				<lear>$LEvaEar</lear>
    				<rear>$REvaEar</rear>
    				<hands>Iga Tekko +1</hands>
    				<body>Aurore Doublet</body>
    				<waist></waist>
    				<legs>Iga Hakama +2</legs>
    				<lring>Rajas Ring</lring>
    				<rring>Alert Ring</rring>
    				<feet>Danzo Sune-Ate</feet>
    			</set>
    			<set name="DawnAccIdle" BaseSet="DawnNinIdle" />
    			<set name="DuskNinIdle" BaseSet="DawnNinIdle">
    				<feet>Ninja Kyahan</feet>
    			</set>
    			<set name="DuskEvaIdle" BaseSet="DawnEvaIdle">
    				<ammo></ammo>
    				<feet>Ninja Kyahan</feet>
    			</set>
    			<set name="DuskAccIdle" BaseSet="DawnNinIdle">
    				<feet>Nin. Kyahan +1</feet>
    			</set>
    			<set name="DayNinEngaged" BaseSet="DawnNinIdle">
    				<hands>Ocelot Gloves</hands>
    				<feet>iga kyahan +1</feet>
    			</set>
    			<set name="DayEvaEngaged" BaseSet="DawnEvaIdle">
    				<feet>Ballerines</feet>
    			</set>
    			<set name="DayAccEngaged" BaseSet="DayNinEngaged">
    				<head>Optical Hat</head>
    				<neck>Iga Erimaki</neck>
    				<body></body>
    				<hands>Iga Tekko +1</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<waist></waist>
    			</set>
    			<set name="DaySBEngaged" BaseSet="DawnSBIdle">
    				<hands>Ocelot Gloves</hands>
    				<feet>iga kyahan +1</feet>
    			</set>			
    			<set name="NightNinEngaged" BaseSet="DayNinEngaged">
    				<hands>Koga Tekko</hands>
    			</set>
    			<set name="NightEvaEngaged" BaseSet="DuskEvaIdle">
    				<ammo></ammo>
    				<hands></hands>
    				<legs></legs>
    				<feet></feet>
    			</set>
    			<set name="NightAccEngaged" BaseSet="DayAccEngaged">
    			</set>
    			<set name="NightSBEngaged" BaseSet="DawnSBIdle">
    				<hands>Koga Tekko</hands>
    				<feet>iga kyahan +1</feet>
    			</set>	
    			<set name="DawnAEIdle">
    				<head>Arh. Jinpachi +1</head>
    				<neck>Twilight Torque</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>Arhat's Gi +1</body>
    				<hands>Darksteel Mittens</hands>
    				<lring>Jelly Ring</lring>
    				<back>Metallon Mantle</back>
    				<legs>Arhat's Hakama +1</legs>
    				<feet>Dst. Leggings</feet>
    			</set>		
    			<set name="DuskAEIdle" BaseSet="DawnAEIdle">
    			</set>		
    			<set name="DayAEEngaged" BaseSet="DayAEIdle">
    			</set>		
    			<set name="NightAEEngaged" BaseSet="DayAEEngaged">
    			</set>					
    			<set name="DayJin" BaseSet="DayNinEngaged">
    				<ammo>Qirmiz Tathlum</ammo>
    				<head>Aias Bonnet</head>
    				<neck>Breeze Gorget</neck>
    				<rear></rear>
    				<body>Loki's Kaftkan</body>
    				<hands>Iga Tekko +1</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<waist>Warwolf Belt</waist>
    				<legs>Byakko's Haidate</legs>
    				<feet>Iga kyahan +1</feet>
    			</set>
    			<set name="DayHi" BaseSet="DayNinEngaged">
    				<head>Bersail Cap</head>
    				<neck>Soil Gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Centaurus Earring</rear>
    				<body>Loki's Kaftan</body>
    				<hands>Seiryu's Kote</hands>
    				<lring>Auster's Ring</lring>
    				<rring>Solemn Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Soil Belt</waist>
    				<legs>Tumbler Trunks</legs>
    				<feet>Nin. Kyahan +1</feet>
    			</set>	
    			<set name="NightHi" BaseSet="DayHi">
    			</set>					
    			<set name="DayWS" BaseSet="DayJin">
    				<body></body>
    				<back></back>
    			</set>
    			<set name="NightJin" BaseSet="DayJin">
    				<hands></hands>
    				<feet></feet>
    			</set>
    			<set name="NightWS" BaseSet="NightJin">
    				<body></body>
    			</set>
    			<set name="DayHaste">
    				<head>Iga Zukin +1</head>
    				<neck></neck>
    				<lear></lear>
    				<body>Ninja Chainmail</body>
    				<hands></hands>
    				<back></back>
    				<waist>Twilight Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>Iga Kyahan +1</feet>
    			</set>
    			<set name="NightHaste" BaseSet="DayHaste">
    				<hands>Koga Tekko</hands>
    			</set>
    			<set name="Ninjutsu" BaseSet="$DayOrNightHaste">
    				<head></head>
    				<lear></lear>
    				<body>Kirin's Osode</body>
    				<hands>Iga Tekko +1</hands>
    				<back></back>
    				<feet></feet>
    			</set>
    			<set name="Enmity">
    				<head>Arh. Jinpachi +1</head>
    				<ammo>Nokizaru Shuriken</ammo>
    				<neck>Invidia Torque</neck>
    				<lear>Eris' Earring +1</lear>
    				<rear>Eris' Earring +1</rear>
    				<body>Arhat's Gi +1</body>
    				<hands>Ocelot Gloves</hands>
    				<lring>Mermaid Ring</lring>
    				<rring>Odium Ring</rring>
    				<back>Cerberus Mantle</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Arhat's Hakama +1</legs>
    				<feet>Usukane Sune-ate</feet>
    			</set>
    			<set name="PDT">
    				<head>Arh. Jinpachi +1</head>
    				<neck>Twilight Torque</neck>
    				<lear>Musical Earring</lear>
    				<body>Arhat's Gi +1</body>
    				<hands>Darksteel Mittens</hands>
    				<lring>Jelly Ring</lring>
    				<back>Metallon Mantle</back>
    				<legs>Darksteel Subligar</legs>
    				<feet>Dst. Leggings</feet>
    			</set>
    			<set name="MDB">
    				<neck>Twilight Torque</neck>
    				<lear>Merman's Earring</lear>
    				<rear>Merman's Earring</rear>
    				<lring>Merman's Ring</lring>
    				<rring>Merman's Ring</rring>
    				<back>Lamia Mantle +1</back>
    				<waist>Lieutenant's Sash</waist>
    				<feet>Suzaku's Sune-Ate</feet>
    			</set>		
    			<set name="MB">
    				<neck></neck>
    				<lear></lear>
    				<rear></rear>
    				<lring></lring>
    				<rring></rring>
    				<body>Kirin's Osode</body>
    				<waist></waist>
    				<feet></feet>
    			</set>				
    		</group>
    		<group name = "MiscNin" subjob = "*">		<!-- Extra gearset for Gear Collector program -->
    			<set name = "MiscCollectionGear">
    				<main></main>
    				<main></main>
    				<neck></neck>
    				<lear></lear>
    				<rear></rear>
    				<neck></neck>				
    				<body></body>
    				<lring></lring>
    				<rring>Spiral Ring</rring>
    			</set>
    		</group>			
    	</sets>
    	<rules>
    		<xi:include href="include/includes.xml" xpointer="//include[@name='DeadRules']/*" />	<!-- Include file for Death -->
    		<xi:include href="include/includes.xml" xpointer="//include[@name='MultiSend']/*" />	<!-- Include file for  MultiSend -->
    		<if group="EVA">			<!-- Sets Variable for Evasion sets -->
    			<var cmd="set Grp Eva" />
    		</if>
    		<elseif group="ACC">			<!-- Sets Variable for Accuracy sets -->
    			<var cmd="set Grp Acc" />
    		</elseif>	
    		<elseif group="SB">			<!-- Sets Variable for Subtle Blow sets -->
    			<var cmd="set Grp SB" />
    		</elseif>	
    		<elseif group="AE">			<!-- Sets Variable for Aeolian Edge sets for farming time in [A] -->
    			<var cmd="set Grp AE" />
    		</elseif>		
    		<else>
    			<var cmd="set Grp Nin" />	<!-- Sets Variable for Normal TP sets -->
    		</else>
    		<if buffActive="*March|*Minuet|*Mambo">			<!-- Only effective when in the EVA group -->
    			<var cmd="set LEvaEar Melody Earring +1" />
    			<var cmd="set REvaEar Melody Earring +1" />
    		</if>
    		<else>
    			<var cmd="set LEvaEar Musical Earring" />
    			<var cmd="set REvaEar Evasion Earring" />
    		</else>		
    		<if mode="OR" TimeLT="6.00" TimeGT="17.59">		<!-- BEGIN Timecheck for DAY/NIGHT gear -->
    			<var cmd="set DayOrNight Night" />
    		</if>
    		<else>
    			<var cmd="set DayOrNight Day" />
    		</else>							<!-- END Timecheck for DAY/NIGHT gear -->		
    		<if mode="OR" TimeLT="7.00" TimeGT="16.59">		<!-- BEGIN Timecheck for DUSK/DAWN gear -->
    			<var cmd="set DawnOrDusk Dusk" />
    		</if>
    		<else>
    			<var cmd="set DawnOrDusk Dawn" />
    		</else>							<!-- END Timecheck for DUSK/DAWN gear -->				
    		<if advanced='"$PL"="1"'>				<!-- If you have a 2nd char and want AE to try to take debuffs off you -->
    			<command when = "aftercast">autoexec reg 60501 gainbuff_Slow send Sinisterkill //erase Antonioklaus</command>
    		</if>	
    		<else>
    			<command when = "aftercast">autoexec unregister 60501</command>
    		</else>
    		<if TPGT="$TPlock">					<!-- Uses variable for locking TP so you don't change weapons and lose TP. Esp. good if you use Ugnur @day and Fenrir @night -->
    			<disable slot="main|sub|ranged" />
    		</if>
    		<else>
    			<enable slot="main|sub|ranged" />
    		</else>
    		<if type="WeaponSkill" NotTPLT="100"> 			<!-- TP and Distance check so you don't lose TP when trying to ws -->
    			<if TargetDistanceGT = "10">
    				<cancelspell />
    				<return />
    			</if>			
    			<precastdelay delay=".2" />
    			<aftercastdelay delay="2" />
    			<if Spell="Blade: Jin">
    				<equip when="precast" set="$DayOrNightJin" />
    			</if>
    			<elseif Spell="Blade: Hi">
    				<equip when="precast" set="$DayOrNightHi" />
    			</elseif>			
    			<else>
    				<equip when="precast" set="$DayOrNightWS" />
    			</else>
    			<command when="precast">input /party [%spell] %target &lt;%tp%&gt;</command>
    			<command when="after">input /echo [%spell] &lt;tp&gt; return</command>
    		</if>		
    		<equip when="idle" set="$DawnOrDusk$GrpIdle" />		<!-- Which set to equip when Idle -->
    		<equip when="engaged" set="$DayOrNight$GrpEngaged" />	<!-- Which set to equip when Engaged -->
    		<if Skill="Ninjutsu">
    			<if Spell="Utsusemi*">
    				<equip when="precast" set="$DayOrNightHaste" />
    				<var cmd="inc UtsuCount" />
    				<if spell = "Utsusemi: Ichi" buffactive = "Copy Image*" NotBuffActive = "Silence|Mute|Omerta|Obliviscence">
    					<if NotBuffActive = "Copy Image (3)|Copy Image (4+)">
    						<midcastdelay delay = "2.5" />
    						<cmd when = "midcast">cancel 66</cmd>
    						<cmd when = "midcast">cancel 444</cmd>
    					</if>
    					<else>
    						<cancelspell />
    						<return />
    					</else>
    				</if>				
    			</if>
    			<elseif Spell="Migawari*">
    				<equip when="precast|midcast">
    					<body></body>
    				</equip>
    			</elseif>			
    			<elseif Spell="Katon*|Hyoton*|Doton*|Raiton*|Suiton*|Huton*">
    				<equip when="precast" set="MB" />
    			</elseif>			
    			<else>
    				<equip when="precast" set="Ninjutsu" />
    			</else>
    		</if>
    		<elseif Skill="DarkMagic|EnfeeblingMagic">
    			<if Spell="Stun|Dispel|Poison|Bio">
    				<equip when="precast" set="Enmity" />
    			</if>
    		</elseif>
    		<!-- END Ninjutsu Rules -->
    		<if Spell="Provoke|Animated*">
    			<equip when="precast" set="Enmity" />
    		</if>
    		<if spell="*step">
    			<equip when="precast" set="$DayOrNightAccEngaged" />
    		</if>
    		<if spell="Futae">
    			<equip when="precast">
    				<hands>Iga Tekko +1</hands>
    			</equip>
    		</if>		
    		<if spell = "Yonin" notbuffactive = "Innin" status="Engaged">
    			<equip when = "precast">
    				<legs>Iga Hakama +2</legs>
    			</equip>
    			<command when = "aftercast">autoexec regonceq 60499 losebuff_Yonin input /ja Yonin &lt;me&gt;</command>
    		</if>
    		<elseif spell = "Innin" notbuffactive = "Yonin" status="Engaged">
    			<equip when = "precast">
    				<head>Iga Zukin +1</head>
    			</equip>
    			<command when = "aftercast">autoexec regonceq 60502 losebuff_Innin input /ja Innin &lt;me&gt;</command>
    		</elseif>
    		<if type="Waltz">
    			<if Spell="Curing Waltz*" advanced='"%SpellTargetName"="%PlayerName"'>
    				<equip when="precast">
    					<head>Genbu's Kabuto</head>
    					<body>Kirin's Osode</body>
    					<rear></rear>
    				</equip>
    			</if>
    			<else>
    				<equip when="precast">
    					<lear></lear>
    					<rear></rear>
    				</equip>
    			</else>
    		</if>		
    		<!-- BEGIN Rulset to change to right Aftercast set. Also, sets up AE triggers for autobuffs only when engaged. i.e. if you go afk they won't keep firing. -->
    		<if status="Engaged">
    			<command when = "aftercast">autoexec regonceq 60499 losebuff_Yonin input /ja Yonin &lt;me&gt;</command>
    			<command when = "aftercast">autoexec regonceq 60500 losebuff_Drain_Samba input /ja "Drain Samba II" &lt;me&gt;</command>
    			<command when = "aftercast">autoexec regonceq 60501 losebuff_Haste_Samba input /ja "Haste Samba" &lt;me&gt;</command>
    			<command when = "aftercast">autoexec regonceq 60502 losebuff_Innin input /ja "Innin" &lt;me&gt;</command>
    			<equip when="aftercast" set="$DayOrNight$GrpEngaged" />
    		</if>
    		<else>
    			<command>autoexec unregister 60499</command>
    			<command>autoexec unregister 60500</command>
    			<command>autoexec unregister 60501</command>
    			<command>autoexec unregister 60502</command>
    			<equip when="aftercast" set="$DawnOrDusk$GrpIdle" />
    		</else>
    		<!-- END Ruleset to change to right Aftercast Set -->
    		<!-- Include file for  buff cancel -->
    		<xi:include href="include/includes.xml" xpointer="//include[@name='CancelRules']/*" />		
    	</rules>
    </spellcast>



    It's probably something stupid easy but I'm just not seeing it. Help a brother out!
    Do you have the include XML to go with that?

    Quote Originally Posted by Shiyo View Post
    Is there a way to make spellcast equip WHM AF3+2 body when casting cure4-6 on a target with more than 80% hp, and Facio Bliaut if the target is below 80%? If so could someone tell me how to pwease? Thanks in advance if you can answer ^-^
    SpellTargetHPPLT (Spell Target's HP is less than)
    SpellTargetHPPGT (Spell Target's HP is greater than)

  15. #2655
    Cerberus
    Join Date
    May 2009
    Posts
    423
    BG Level
    4
    FFXI Server
    Siren

    Quote Originally Posted by Yugl View Post
    Do you have the include XML to go with that?
    Just got done making one from scratch. I tried figuring that one out but I'm not smart enough on xml and spellcast and to be candid, I don't understand 1/2 the rules anyways. I was mainly concerned with night time rules so I just figured how to write it for that as of now. Thanks though~

  16. #2656
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The person you got the XML from used an include XML.

    <xi:include href="include/includes.xml" xpointer="//include[@name='MultiSend']/*" />

    Take out lines like that and you should be good.

  17. #2657
    Banned.

    Join Date
    Jul 2008
    Posts
    53
    BG Level
    2
    FFXI Server
    Caitsith

    http://pastebin.com/T5b2BzXb include

    http://pastebin.com/vadaxWwm rdm

    Staves wont swap ;; ideas anyone?

  18. #2658
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Anyone have a snippet for equipping Rancor Collar when shadows are up, and a secondary neckpiece when down?

    I'm trying to get AutoExec to change a variable when copy shadows are gained/lost, but I don't think I'm providing the right status ID.

    Does the status ID change each time a shadow is lost? If so, it'd get pretty complicated.

    This isn't working, for example:
    Code:
        <register id="12351" event="gainbuff_Copy Image">sc var set UtsuNeck "Rancor Collar"</register>
        <register id="12352" event="losebuff_Copy Image">sc var set UtsuNeck "Agasaya's Collar"</register>

  19. #2659
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Yes, the status ID changes each time a shadow is taken (Except for 4-3). Copy Image (3), Copy Image (2), and Copy Image (1) are different. See if Copy Image* works. Also, your current set up won't automatically equip the piece (Which I assume is what you want). You need to add a trigger that will equip the piece OR manually equip the piece.

  20. #2660
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Yeah, that wasn't intended to do the switching. I was using that to see if I could get the variable to change.

    No dice with the Copy Image*.

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