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  1. #2661
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Try Copy Image (1) and see if that works then. It might also have to do with Copy Image being a two part word. If that is the case, then do Copy* instead.

  2. #2662
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Looks like Copy* works. Thanks.

  3. #2663
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by Cymmina View Post
    Why don't you just use AutoExec to change your variables as you gain/lose Aggressor?
    Another plugin to use and learn. Complicating things for my simple brain.

  4. #2664
    Cerberus
    Join Date
    May 2009
    Posts
    423
    BG Level
    4
    FFXI Server
    Siren

    I'm still having trouble with creating a ninja script. I tried using my Monk script as a template since I do not have any issues with it. I was still having issues with changing to Danzo Sune-ate / Ninja Kayan rules but it seems to have worked out. I will change into idle and tp sets, but do not change into my Jin sets. I just can't figure this out. Help is appreciated on this script, or if anyone has a working solid ninja script that I could use I would greatly appreciate it.
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config
    		RequireVersion="2.18"
    		ShowGearSwaps="false"
    		Debug="true"
    		ShowSpellInfo="false"
    	/>
    	
    	<sets>
    		<group default="yes" name="Nin">
    			<set name="Standard">
                    		<ammo>Qirmiz Tathlum</ammo>
    				<head>Iga Zukin +1</head>
    				<neck>Iga Erimaki</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>Ninja Chainmail</body>
    				<hands>Ocelot Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back></back>
    				<waist>Swift Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>Danzo Sune-Ate</feet>
    			</set>
    			<set name="Night">
                    		<ammo>Qirmiz Tathlum</ammo>
    				<head>Iga Zukin +1</head>
    				<neck>Iga Erimaki</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>Ninja Chainmail</body>
    				<hands>Ocelot Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back></back>
    				<waist>Swift Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>Ninja Kyahan</feet>
    			</set>
    			<set name="TP">
                    		<ammo>Qirmiz Tathlum</ammo>
    				<head>Iga Zukin +1</head>
    				<neck>Iga Erimaki</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>Ninja Chainmail</body>
    				<hands>Ocelot Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back></back>
    				<waist>Swift Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>Iga Kyahan +1</feet>
    			</set>
    			<set name="Evasion">
                    		<ammo></ammo>
    				<head>Optical Hat</head>
    				<neck>Iga Erimaki</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>Scorpion Harness</body>
    				<hands>Iga Tekko +1</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Alert Ring</rring>
    				<back></back>
    				<waist></waist>
    				<legs></legs>
    				<feet>Ballerines</feet>
    			</set>
    			<set name="Jin">
                    		<ammo></ammo>
    				<head>Aias Bonnet</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear> Earring</rear>
    				<body>Loki's Kaftan</body>
    				<hands>Iga Tekko +1</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Spiral Ring</rring>
    				<back></back>
    				<waist></waist>
    				<legs>Byakko's Haidate</legs>
    				<feet>Iga Kyahan +1</feet>
    			</set>
    			<set name="Yu">
                    		<ammo></ammo>
    				<head>Aias Bonnet</head>
    				<neck></neck>
    				<lear>Brutal Earring</lear>
    				<rear>Hecate's Earring</rear>
    				<body>Kirin's Osode</body>
    				<hands>Iga Tekko +1</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Spiral Ring</rring>
    				<back></back>
    				<waist></waist>
    				<legs>Byakko's Haidate</legs>
    				<feet>Iga Kyahan +1</feet>
    			</set>
    
    			<set name="Waltz">
                    		<ammo></ammo>
    				<head>Genbu's Kabuto</head>
    				<neck></neck>
    				<lear>Brutal Earring</lear>
    				<rear></rear>
    				<body>Kirin's Osode</body>
    				<hands></hands>
    				<lring>Rajas Ring</lring>
    				<rring>Spiral Ring</rring>
    				<back></back>
    				<waist></waist>
    				<legs></legs>
    				<feet></feet>
    			</set>
    			<set name="Magic">
                    		<ammo></ammo>
    				<head></head>
    				<neck></neck>
    				<lear>Hecate's Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<body>Kirin's Osode</body>
    				<hands>Iga Tekko +1</hands>
    				<lring>Diamond Ring</lring>
    				<rring>Spiral Ring</rring>
    				<back></back>
    				<waist></waist>
    				<legs></legs>
    				<feet></feet>
    			</set>
    					
    		</group>
    	</sets>
    
    	<rules>
    	        	
    
    			<equip when="idle" set="Standard" />
                    	<equip when="engaged" set="TP" />
    
    		<if mode="OR" TimeLT="6.00" TimeGT="17.59">		
    			<action type="equip" when="idle" set="Night" />
    		</if>
    												
    			<if Spell="Utsusemi*">
    				<equip when="precast" set="TP" />
    				<if spell = "Utsusemi: Ichi" buffactive = "Copy Image*" NotBuffActive = "Silence|Mute|Omerta|Obliviscence">
    					<if NotBuffActive = "Copy Image (3)|Copy Image (4+)">
    						<midcastdelay delay = "2.5" />
    						<cmd when = "midcast">cancel 66</cmd>
    						<cmd when = "midcast">cancel 444</cmd>
    					</if>
    					<else>
    						<cancelspell />
    						<return />
    					</else>
    				</if>				
    			</if>		
    
    		<if type="Weaponskill">
    			<if spell="Blade: Jin|Blade: Rin">
    				<castdelay delay=".2" />
    				<action type="equip" when="precast" set="Jin" />
    				<action type="equip" when="aftercast" set="TP" />
    			</if>
    			<elseif Spell="Blade: Kamu|Blade: Teki|Blade: To|Blade: Chi|Blade: Yu">
    				<castdelay delay=".2" />
    				<action type="equip" when="precast" set="Yu">
    					<waist></waist>
    				</action>
    				<action type="equip" when="aftercast" set="TP" />
    			</elseif>
    			<else>
    		
    	</else>
    	</if>r
    </rules>
    </spellcast>

  5. #2665
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Mikus View Post
    I'm still having trouble with creating a ninja script. I tried using my Monk script as a template since I do not have any issues with it. I was still having issues with changing to Danzo Sune-ate / Ninja Kayan rules but it seems to have worked out. I will change into idle and tp sets, but do not change into my Jin sets. I just can't figure this out. Help is appreciated on this script, or if anyone has a working solid ninja script that I could use I would greatly appreciate it.
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config
    		RequireVersion="2.18"
    		ShowGearSwaps="false"
    		Debug="true"
    		ShowSpellInfo="false"
    	/>
    	
    	<sets>
    		<group default="yes" name="Nin">
    			<set name="Standard">
                    		<ammo>Qirmiz Tathlum</ammo>
    				<head>Iga Zukin +1</head>
    				<neck>Iga Erimaki</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>Ninja Chainmail</body>
    				<hands>Ocelot Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back></back>
    				<waist>Swift Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>Danzo Sune-Ate</feet>
    			</set>
    			<set name="Night">
                    		<ammo>Qirmiz Tathlum</ammo>
    				<head>Iga Zukin +1</head>
    				<neck>Iga Erimaki</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>Ninja Chainmail</body>
    				<hands>Ocelot Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back></back>
    				<waist>Swift Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>Ninja Kyahan</feet>
    			</set>
    			<set name="TP">
                    		<ammo>Qirmiz Tathlum</ammo>
    				<head>Iga Zukin +1</head>
    				<neck>Iga Erimaki</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>Ninja Chainmail</body>
    				<hands>Ocelot Gloves</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back></back>
    				<waist>Swift Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>Iga Kyahan +1</feet>
    			</set>
    			<set name="Evasion">
                    		<ammo></ammo>
    				<head>Optical Hat</head>
    				<neck>Iga Erimaki</neck>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<body>Scorpion Harness</body>
    				<hands>Iga Tekko +1</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Alert Ring</rring>
    				<back></back>
    				<waist></waist>
    				<legs></legs>
    				<feet>Ballerines</feet>
    			</set>
    			<set name="Jin">
                    		<ammo></ammo>
    				<head>Aias Bonnet</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Brutal Earring</lear>
    				<rear> Earring</rear>
    				<body>Loki's Kaftan</body>
    				<hands>Iga Tekko +1</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Spiral Ring</rring>
    				<back></back>
    				<waist></waist>
    				<legs>Byakko's Haidate</legs>
    				<feet>Iga Kyahan +1</feet>
    			</set>
    			<set name="Yu">
                    		<ammo></ammo>
    				<head>Aias Bonnet</head>
    				<neck></neck>
    				<lear>Brutal Earring</lear>
    				<rear>Hecate's Earring</rear>
    				<body>Kirin's Osode</body>
    				<hands>Iga Tekko +1</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Spiral Ring</rring>
    				<back></back>
    				<waist></waist>
    				<legs>Byakko's Haidate</legs>
    				<feet>Iga Kyahan +1</feet>
    			</set>
    
    			<set name="Waltz">
                    		<ammo></ammo>
    				<head>Genbu's Kabuto</head>
    				<neck></neck>
    				<lear>Brutal Earring</lear>
    				<rear></rear>
    				<body>Kirin's Osode</body>
    				<hands></hands>
    				<lring>Rajas Ring</lring>
    				<rring>Spiral Ring</rring>
    				<back></back>
    				<waist></waist>
    				<legs></legs>
    				<feet></feet>
    			</set>
    			<set name="Magic">
                    		<ammo></ammo>
    				<head></head>
    				<neck></neck>
    				<lear>Hecate's Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<body>Kirin's Osode</body>
    				<hands>Iga Tekko +1</hands>
    				<lring>Diamond Ring</lring>
    				<rring>Spiral Ring</rring>
    				<back></back>
    				<waist></waist>
    				<legs></legs>
    				<feet></feet>
    			</set>
    					
    		</group>
    	</sets>
    
    	<rules>
    	        	
    
    			<equip when="idle" set="Standard" />
                    	<equip when="engaged" set="TP" />
    
    		<if mode="OR" TimeLT="6.00" TimeGT="17.59">		
    			<action type="equip" when="idle" set="Night" />
    		</if>
    												
    			<if Spell="Utsusemi*">
    				<equip when="precast" set="TP" />
    				<if spell = "Utsusemi: Ichi" buffactive = "Copy Image*" NotBuffActive = "Silence|Mute|Omerta|Obliviscence">
    					<if NotBuffActive = "Copy Image (3)|Copy Image (4+)">
    						<midcastdelay delay = "2.5" />
    						<cmd when = "midcast">cancel 66</cmd>
    						<cmd when = "midcast">cancel 444</cmd>
    					</if>
    					<else>
    						<cancelspell />
    						<return />
    					</else>
    				</if>				
    			</if>		
    
    		<if type="Weaponskill">
    			<if spell="Blade: Jin|Blade: Rin">
    				<castdelay delay=".2" />
    				<action type="equip" when="precast" set="Jin" />
    				<action type="equip" when="aftercast" set="TP" />
    			</if>
    			<elseif Spell="Blade: Kamu|Blade: Teki|Blade: To|Blade: Chi|Blade: Yu">
    				<castdelay delay=".2" />
    				<action type="equip" when="precast" set="Yu">
    					<waist></waist>
    				</action>
    				<action type="equip" when="aftercast" set="TP" />
    			</elseif>
    			<else>
    		
    	</else>
    	</if>r
    </rules>
    </spellcast>
    idk if this random ass r is goofing anything up

    </else>
    </if>r
    </rules>

  6. #2666
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    PMed, he was missing </if> tags, so what was happening was that his WS stuff would only proc if his WS turned out to be a ninjutsu (i.e. never the case).

  7. #2667
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    314
    BG Level
    4

    I'm not quite sure why I get an error loading this xml.. I get the line 0 failed to open file.

    Is there something I'm missing? =( It seems I still have trouble with these things....


    http://pastebin.com/K0C7GLM9

  8. #2668
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Do you have the include XML as well?

  9. #2669
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    314
    BG Level
    4

    I don't... I was trying to use this SC off someone, but their include xml wasn't there =( guess that explains why it won't read it

  10. #2670
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    All
    <xi:include href="include.xml" xpointer="//include[@name='EleStaffConst']/*" />

    Looking lines are include XMLs. You can remove those if you want to try the XML without them.

  11. #2671
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    314
    BG Level
    4

    oh! i had no idea i could do that as well, I'll give it a shot!

  12. #2672
    Melee Summoner
    Join Date
    Aug 2010
    Posts
    49
    BG Level
    1
    FFXI Server
    Phoenix

    Is there any possibility that this new update could boink windower/spellcast? Not entirely clear on how windower launches via POL etc.

  13. #2673
    Hydra
    Join Date
    Mar 2011
    Posts
    139
    BG Level
    3
    FFXI Server
    Caitsith

    Quote Originally Posted by Manque View Post
    Is there any possibility that this new update could boink windower/spellcast? Not entirely clear on how windower launches via POL etc.
    It could range from no impact at all, to windower and all 3rd party programs being irreparably broken. (Though this is the case with -any- update, it's always possible)

    No way to know until tomorrow night.

  14. #2674
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    What's the concern with this particular update?

  15. #2675
    Hydra
    Join Date
    Oct 2009
    Posts
    109
    BG Level
    3
    FFXI Server
    Bismarck

    Anybody have the variables and rules for AF1/AF3+2 body for ninja?

    Trying to get it equip +2 body when I have Migiwari active, or Haste AND Marches, but I can't figure out how to get it to do it if I have both, since it's not worth it to switch if I'm just getting one. Any suggestions for this?

  16. #2676
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    I use this:
    Code:
        <equip when="%status|aftercast" set="%status" />
            <if BuffActive="Migawari|March">
                <equip when="Aftercast|%status">
                    <body lock="true">Iga Ningi +2</body>
                </equip>
            </if>
    It doesn't include having Haste active, but if I have enough support around to have dual Marches, Haste is pretty much a given.

    If you really want it to check for both, you can split it up. Something like this should work:
    Code:
            <if BuffActive="Migawari">
                <equip when="Aftercast|%status">
                    <body lock="true">Iga Ningi +2</body>
                </equip>
            </if>
            <elseif BuffActive="March">
                <if BuffActive="Haste">
                    <equip when="Aftercast|%status">
                        <body>Iga Ningi +2</body>
                    </equip>
                </if>
            </elseif>
    I don't think you can use two BuffActives in the same if, but you could probably use an advanced="" to make it more concise.

  17. #2677
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    You can use a or statement with the buffs

    Code:
    Rule Related:
    Attribute Name	 Example	 Since	Description
    Mode	 OR		 Tells SpellCast if all or only some of the rule criteria must be true in order for the rule to be true. SpellCast defaults to “AND” mode when processing rules if mode is not specified.
    Available Modes:	AND, OR

  18. #2678
    New Merits
    Join Date
    Sep 2010
    Posts
    228
    BG Level
    4
    FFXI Server
    Phoenix

    yea was decided before that you cant check for when BOTH are on

  19. #2679
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    DRG spellcast rules

    I'm trying to setup my DRG spellcast's to function like dis:

    - When Wyvern present, my jump macros will cause spirit/soul to trigger
    - when Wyvern is dead/unsummoned/or i'm in 2hr, would like jump/H.jump to function

    Here's my simple rules in my SC:

    <if Mainjob="DRG">

    <if spell="Jump">
    <equip when="Precast" Set="Jump" />
    </if>

    <if spell="High Jump|Spirit Jump|Soul Jump">
    <equip when="Precast" Set="High Jump" />
    </if>

    And my macro's are just basic FFXI command line entries.
    Not sure how to build the IF statements that would change the Job ability used.

  20. #2680
    Sword of the House of Weave
    Join Date
    Jun 2010
    Posts
    542
    BG Level
    5
    FFXIV Character
    Phoenyx Pendragon
    FFXIV Server
    Ultima
    FFXI Server
    Siren

    Quote Originally Posted by shepardG View Post
    I'm trying to setup my DRG spellcast's to function like dis:

    - When Wyvern present, my jump macros will cause spirit/soul to trigger
    - when Wyvern is dead/unsummoned/or i'm in 2hr, would like jump/H.jump to function

    Here's my simple rules in my SC:

    <if Mainjob="DRG">

    <if spell="Jump">
    <equip when="Precast" Set="Jump" />
    </if>

    <if spell="High Jump|Spirit Jump|Soul Jump">
    <equip when="Precast" Set="High Jump" />
    </if>

    And my macro's are just basic FFXI command line entries.
    Not sure how to build the IF statements that would change the Job ability used.
    From the hip, I'd say you'd need to use a trigger spell that checks for your wyvern and then executes the appropriate Jump.

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