Try Copy Image (1) and see if that works then. It might also have to do with Copy Image being a two part word. If that is the case, then do Copy* instead.
Try Copy Image (1) and see if that works then. It might also have to do with Copy Image being a two part word. If that is the case, then do Copy* instead.
Looks like Copy* works. Thanks.
I'm still having trouble with creating a ninja script. I tried using my Monk script as a template since I do not have any issues with it. I was still having issues with changing to Danzo Sune-ate / Ninja Kayan rules but it seems to have worked out. I will change into idle and tp sets, but do not change into my Jin sets. I just can't figure this out. Help is appreciated on this script, or if anyone has a working solid ninja script that I could use I would greatly appreciate it.
Spoiler: show
PMed, he was missing </if> tags, so what was happening was that his WS stuff would only proc if his WS turned out to be a ninjutsu (i.e. never the case).
I'm not quite sure why I get an error loading this xml.. I get the line 0 failed to open file.
Is there something I'm missing? =( It seems I still have trouble with these things....
http://pastebin.com/K0C7GLM9
Do you have the include XML as well?
I don't... I was trying to use this SC off someone, but their include xml wasn't there =( guess that explains why it won't read it
All
<xi:include href="include.xml" xpointer="//include[@name='EleStaffConst']/*" />
Looking lines are include XMLs. You can remove those if you want to try the XML without them.
oh! i had no idea i could do that as well, I'll give it a shot!
Is there any possibility that this new update could boink windower/spellcast? Not entirely clear on how windower launches via POL etc.
What's the concern with this particular update?
Anybody have the variables and rules for AF1/AF3+2 body for ninja?
Trying to get it equip +2 body when I have Migiwari active, or Haste AND Marches, but I can't figure out how to get it to do it if I have both, since it's not worth it to switch if I'm just getting one. Any suggestions for this?
I use this:It doesn't include having Haste active, but if I have enough support around to have dual Marches, Haste is pretty much a given.Code:<equip when="%status|aftercast" set="%status" /> <if BuffActive="Migawari|March"> <equip when="Aftercast|%status"> <body lock="true">Iga Ningi +2</body> </equip> </if>
If you really want it to check for both, you can split it up. Something like this should work:I don't think you can use two BuffActives in the same if, but you could probably use an advanced="" to make it more concise.Code:<if BuffActive="Migawari"> <equip when="Aftercast|%status"> <body lock="true">Iga Ningi +2</body> </equip> </if> <elseif BuffActive="March"> <if BuffActive="Haste"> <equip when="Aftercast|%status"> <body>Iga Ningi +2</body> </equip> </if> </elseif>
You can use a or statement with the buffs
Code:Rule Related: Attribute Name Example Since Description Mode OR Tells SpellCast if all or only some of the rule criteria must be true in order for the rule to be true. SpellCast defaults to “AND” mode when processing rules if mode is not specified. Available Modes: AND, OR
yea was decided before that you cant check for when BOTH are on
I'm trying to setup my DRG spellcast's to function like dis:
- When Wyvern present, my jump macros will cause spirit/soul to trigger
- when Wyvern is dead/unsummoned/or i'm in 2hr, would like jump/H.jump to function
Here's my simple rules in my SC:
<if Mainjob="DRG">
<if spell="Jump">
<equip when="Precast" Set="Jump" />
</if>
<if spell="High Jump|Spirit Jump|Soul Jump">
<equip when="Precast" Set="High Jump" />
</if>
And my macro's are just basic FFXI command line entries.
Not sure how to build the IF statements that would change the Job ability used.