Also does anyone have a nice puppetmaster update .xml? I haven't played the job in 3 years, but I did enjoy it when cap was still 75.
Also does anyone have a nice puppetmaster update .xml? I haven't played the job in 3 years, but I did enjoy it when cap was still 75.
I'm in the process of updating this XML to v2, but if you look at the abilities section, you'll see the code you're looking for (Minus High Jump since I don't necessarily want that when tanking):http://pastebin.com/zfNvfLfH
Not technically a Spellcast question, but I figure I'm more likely to get an answer here (Also lazy, don't want to make a Windower forum account etc.)
A few job abilities don't fire when aliased to the G keys. I first noticed it with Assault, and now both Innin and Yonin. I thought I remembered fixing it in the past, but I don't remember how. Anyone know anything about this or can point me more specifically where I can find an answer? Search is failing me.
That seems odd, but try "input //innin" instead of just "innin" - or input /ja "Innin" <me>
Tried both, still nothing :/
Never mind, this might be the XI-Util G510Binder plugin getting borked by the update today. Tried loading a couple other job's keybind/alias scripts and nothing seems to be working. I'll see if I can get that running properly again before futzing around with this too much
EDIT: My bad with the double post
Need a war spellcast that has restraint up/down sets, also abyssea in/out sets would be nice, but I can add that if it doesn't have them.
Anyone mind hookin' me up?
Disclaimer: This is a DIFFERENT Include XML and will probably break your MNK XML (Maybe DRG). DRG and MNK will become upgraded in the future to adapt to these new changes. The major change is to some set names and triggers.
Where to get: Click my name and on the profile page look for:
Includev2
Blue Mage
Triggers (Just a list of the new triggers and the BLU section should list the Class-specific triggers)
This version should work without AutoExec!
Full Notes to come later.
On occasion I go to Castle Zvahl Baileys (S) on the Zvahl Fortalice and AFK skill up and normally I'll /WAR for Defender and Aggressor.
Is it possible to have a script that would:
1. Make defender/aggressor recast every 3min/5min
2. engage/attack Zvahl Fortalice when it pops up (Says 30-60 mins on wiki) Idk if it can just cycle for Zvahl Fortalice.
Idk much about .xml so I have no idea where to start with this...
Could a script be written to do what he asks? Something like /targetnpc, /fight?
Idk the looping part, but if you can make a script loop (I'm sure its posted somewhere as I've seen skillup scripts)
input /targetnpc;pause 1;/ma "Meteor" <t>
Then have spellcast look for Meteor, inside that look for target, if matches execute commands.
Code:<if mode="and" Spell="Meteor" SpellTargetName="Zvahl Fortalice"> <action type=“Command”>input /attack <t></action> </if>
Yeah this all can be done in spellcast and autoexec its pretty simple actually if you understand how its works with using a trigger spell to perform commands and then cancel the spell. Its the basis of all the good spellcast based skill up scripts. see this example for skilling up http://wiki.windower.net/plugins/spe..._rdm_enhancing the old windower macros had the problem crashing I haven't had a issue with spellcast....
I had several errors due to last minute changes I made last night (6AM goodies!), which I noticed during the fight. These included a missing Head Butt variable and incorrect set names (I changed names with spaces to single words; for example, Magic Accuracy is now MagicAccuracy). Make sure to update! Notes still to come when I unlazy.
Updated SC?
having issues with my ichi cast/ni cancel section. not canceling out shadows when casting ichi. any ideas?
Code:<if type="Ninjutsu|*Magic"> <if spell="Utsusemi: Ichi"> <defaulttarget target="<me>" /> <castdelay delay=".2" /> <equip when="precast" set="Utsusemi" /> <!-- The next 4 lines are used to cancel shadows incase you have Ni active --> <!-- 66 is for 1 shadow, 446 is for 2 shadows, 445 is if you have 3 shadows active --> <!-- No way to program Spellcast to discern if Ichi or Ni is active, deal with it --> <midcastdelay delay="2.5" /> <command when="midcast">cancel 66</command> <command when="midcast">cancel 445</command> <command when="midcast">cancel 446</command> <equip when="aftercast" set="%status" /> </if> <elseif spell="Utsusemi: Ni"> <defaulttarget target="<me>" /> <castdelay delay=".2" /> <equip when="precast" set="Utsusemi" /> <equip when="aftercast" set="%status" />
<if spell="Cure*">
<equip set="Cure" />
<if SpellTargetHPPGT="80">
<equip when="midcast">
<body lock="true">WHM AF3+2</body>
</equip>
</if>
<else>
<equip when="midcast">
<body lock="true">WHM JSE</body>
</equip>
</else>
</if>
Not sure what's the issue with Utsu stuff, but here's the code I use:
Code:<elseif spell="Utsusemi: Ichi" buffactive="Copy Image*" notbuffactive="Silence|Mute|Omerta|Obliviscence"> <if notbuffactive="Copy Image (3)|Copy Image (4)"> <midcastdelay delay="2.5" /> <cmd when="midcast">cancel 66</cmd> <cmd when="midcast">cancel 446</cmd> </if> <else> <cancelspell /> <return /> </else> </elseif>