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  1. #2701
    Smells like Onions
    Join Date
    Dec 2009
    Posts
    5
    BG Level
    0
    FFXI Server
    Phoenix

    Hello~

    Sorry i'm new to all this Spellcast, but wanted to see if anyone could tell me how to fix my utsu spellcast to equip my "$DawnorDusk$GrpIdle" or "$DayorNight$GrpEngaged" after utsu has casted:-

    <if Spell="Utsusemi*">
    <equip when="precast" set="$DayOrNightHaste" />
    <var cmd="inc UtsuCount" />
    <if spell = "Utsusemi: Ichi" buffactive = "Copy Image*" NotBuffActive = "Silence|Mute|Omerta|Obliviscence">
    <if NotBuffActive = "Copy Image (3)|Copy Image (4+)">
    <midcastdelay delay = "2.5" />
    <cmd when = "midcast">cancel 66</cmd>
    <cmd when = "midcast">cancel 444</cmd>
    </if>
    <else>
    <cancelspell />
    <return />
    </else>

    Thankyou for any help ~

  2. #2702
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    After your precast line add:

    <equip when="aftercast" status="engaged" set="set or variable name" />
    <equip when="aftercast" status="idle" set="set or variable name" />


    I think that's what you're asking, but I'm not entirely sure.

  3. #2703
    Smells like Onions
    Join Date
    Dec 2009
    Posts
    5
    BG Level
    0
    FFXI Server
    Phoenix

    hmm, Didn't work, must be an error somewhere

    </if>
    <equip when="idle" set="$DawnOrDusk$GrpIdle" /> <!-- Which set to equip when Idle -->
    <equip when="engaged" set="$DayOrNight$GrpEngaged" /> <!-- Which set to equip when Engaged -->
    <if Skill="Ninjutsu">
    <if Spell="Utsusemi*">
    <equip when="precast" set="$DayOrNightHaste" />
    <equip when="aftercast" status="engaged" set="$DayOrNight$GrpEngaged" />
    <equip when="aftercast" status="idle" set="$DawnOrDusk$GrpIdle" />
    <var cmd="inc UtsuCount" />
    <if spell = "Utsusemi: Ichi" buffactive = "Copy Image*" NotBuffActive = "Silence|Mute|Omerta|Obliviscence">
    <if NotBuffActive = "Copy Image (3)|Copy Image (4+)">
    <midcastdelay delay = "2.5" />
    <cmd when = "midcast">cancel 66</cmd>
    <cmd when = "midcast">cancel 444</cmd>
    </if>
    <else>
    <cancelspell />
    <return />
    </else>
    </if>
    </if>

  4. #2704
    Banned.

    Join Date
    Jan 2010
    Posts
    1,205
    BG Level
    6

    Thanks a lot Yugl ! ^_^

  5. #2705
    Banned.

    Join Date
    Jul 2008
    Posts
    53
    BG Level
    2
    FFXI Server
    Caitsith

    Quote Originally Posted by Yugl View Post
    Updated SC?
    Hmm. Thought so, will check when I get home in a couple days. Damn vacation /=

  6. #2706
    Smells like Onions
    Join Date
    May 2011
    Posts
    9
    BG Level
    0
    FFXI Server
    Phoenix

    Byrthnoth orginally was the one who assisted me with this. He made a script (in .txt not .xml that actually did loop Defender and Aggressor at their responding recast times for 6 hours. Which helped but to say if I wanted to fully AFK it completely, he wasn't sure how to implement that into it.

    Code:
    alias def defender;wait 181;
    
    
    
    alias y targetnpc;attack;aggressor;wait 2;def;defender;wait 118;aggressor;wait 63;def;wait 57;aggressor;wait 124;def;
    
    
    
    alias twohr y;y;y;y;y;y;y;y;
    
    
    
    alias sixhr twohr;twohr;twohr;
    Where typing //sixhr would activate it

  7. #2707
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Dayloz View Post
    hmm, Didn't work, must be an error somewhere

    </if>
    <equip when="idle" set="$DawnOrDusk$GrpIdle" /> <!-- Which set to equip when Idle -->
    <equip when="engaged" set="$DayOrNight$GrpEngaged" /> <!-- Which set to equip when Engaged -->
    <if Skill="Ninjutsu">
    <if Spell="Utsusemi*">
    <equip when="precast" set="$DayOrNightHaste" />
    <equip when="aftercast" status="engaged" set="$DayOrNight$GrpEngaged" />
    <equip when="aftercast" status="idle" set="$DawnOrDusk$GrpIdle" />
    <var cmd="inc UtsuCount" />
    <if spell = "Utsusemi: Ichi" buffactive = "Copy Image*" NotBuffActive = "Silence|Mute|Omerta|Obliviscence">
    <if NotBuffActive = "Copy Image (3)|Copy Image (4+)">
    <midcastdelay delay = "2.5" />
    <cmd when = "midcast">cancel 66</cmd>
    <cmd when = "midcast">cancel 444</cmd>
    </if>
    <else>
    <cancelspell />
    <return />
    </else>
    </if>
    </if>
    Post the whole script and use [CODE] tags to make the box. The reason I say post the whole script is because off the bat, you're starting with </if> instead of <if>, which is a problem. Also, it's

    <equip when="midcast" set="W/eSetYouWantToFinishTheSpellWithHere" />

    Aftercast is for AFTER the spell has been cast, not for landing the spell.

    I would actually separate the spellcancel from the set uses, so keep what you have if it works (Cancels Ni when using Ichi) and add:

    Code:
    <!--- Subs: Utsusemi --->
            <if spell="Utsusemi: Ichi">
                <equip when="precast" set="FastCast" />
                <command when="precast">wait 0.5; sc set "$VARUtsusemi"</command>
                <midcastdelay delay="2" />
                <equip when="midcast" set="Haste" />
            </if>
            <elseif spell="Utsusemi: Ni">
                <equip when="precast|midcast" set="Haste" />
            </elseif>

  8. #2708
    E. Body
    Join Date
    Nov 2008
    Posts
    2,048
    BG Level
    7
    FFXI Server
    Bismarck

    utsu section still not working. posting entire code for better reference...

    Spoiler: show
    Code:
    <variables clear = "yes">
    		<!-- To change out Idle Feet based on whether its day/night -->
    		<var name="DayFeet">Danzo Sune-Ate</var>
    		<var name="NightFeet">Ninja Kyahan +1</var>
    		<!-- To change out WS hands based on whether its day/night -->
    		<var name="DayWSHands">Iga Tekko +2</var>
    		<var name="NightWSHands">Koga Tekko +1</var>
    		<!-- never change these! -->
    		<var name="hands">$DayWSHands</var>
    		<var name="feet">$DayFeet</var>
    		<!-- how much TP do you want to lock your weapon at? -->
    		<var name="locktp">20</var>
    		<!-- manually control locking of weapons for magian -->
    		<var name="lockweapon">0</var>
    	</variables>
    	<sets>
    		<group default="yes" name="Standard">
    			<set name="Idle">
    				<main>Hochomasamune</main>
    				<sub>Kamome</sub>
    				<ammo>Qirmiz Tathlum</ammo>
    				<head>Iga Zukin +2</head>
    				<neck>Iga Erimaki</neck>
    				<lear>Suppanomimi</lear>
    				<rear>Brutal Earring</rear>
    				<body>Iga Ningi +2</body>
    				<hands>Iga Tekko +2</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Twilight Belt</waist>
    				<legs>Iga Hakama +2</legs>
    				<feet>$feet</feet>
    			</set>
    			<set name="Engaged" baseset="Idle">
    				<hands>Aurore Gloves</hands>
    				<neck>Agasaya's Collar</neck>
    				<body>Ninja Chainmail</body>
    				<feet>Iga Kyahan +2</feet>
    			</set>
    			<set name="Evasion" baseset="Engaged">
    				<neck>Evasion Torque</neck>
    				<body>Usukane Haramaki</body>
    				<hands>Usukane Gote</hands>
    				<back>Boxer's Mantle</back>
    				<legs>Ocelot Trousers</legs>
    			</set>
    			<set name="GKT">
    				<sub>Pole Grip</sub>
    				<lear>Aesir Ear Pendant</lear>
    			</set>
    			<set name="ws" Baseset="Engaged">
    				<head>Aias Bonnet</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Flame Earring</lear>
    				<hands>$hands</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Breeze Belt</waist>
    				<legs>Byakko's Haidate</legs>
    			</set>
    			<set name="CritWS" Baseset="ws">
    				<neck>Iga Erimaki</neck>
    				<body>Loki's Kaftan</body>
    				<hands>Iga Tekko +2</hands>
    				<back>Iga Dochugappa</back>
    				
    			</set>
    			<set name="EleWS" baseset="ws">
    				<lear>Hecate's Earring</lear>
    				<rear>Novio Earring</rear>
    			</set>
    			<set name="haste" BaseSet="Engaged">
    				<head>Iga Zukin +2</head>
    				<hands>Aurore Gloves</hands>
    				<waist>Twilight Belt</waist>
    				<legs>Iga Hakama +2</legs>
    			</set>
    			<set name="Utsusemi" baseset="haste">
    				<head>Iga Zukin +2</head>
    				<neck>Magoraga Beads</neck>
    				<hands>Koga Tekko +1</hands>
    				<feet>Iga Kyahan +2</feet>
    			</set>
    			<set name="Migawari: Ichi" baseset="haste">
    				<body>Iga Ningi +2</body>
    			</set>
    			<set name="EleNinjutsu" baseset="haste">
    				<head>Koga Hatsuburi</head>
    				<hands>Iga Tekko +2</hands>
    				<feet>Koga Kyahan</feet>
    			</set>
    			<set name="EnfNinjutsu" baseset="haste">
    				<head>Ninja Hatsuburi</head>
    				<hands>Koga Tekko +1</hands>
    				<feet>Koga Kyahan +1</feet>
    			</set>
    			<set name="Ninjutsu" baseset="haste">
    				<hands>Koga Tekko +1</hands>
    			</set>
    			<set name="Yonin">
    				<legs>Iga Hakama +2</legs>
    			</set>
    			<set name="Innin">
    				<head>Iga Zukin +2</head>
    			</set>
    			<set name="Futae">
    				<hands>Iga Tekko +2</hands>
    			</set>
    			<set name="Provoke">
    				<neck>Invidia Torque</neck>
    				<hands>Ocelot Gloves</hands>
    				<waist>Warwolf Belt</waist>
    				<legs>Ocelot Trousers</legs>
    			</set>
    		</group>
    	</sets>
    	<rules>
    		<!-- special case rules first -->
    		<if status = "dead">
    			<cancelspell />
    			<return />
    		</if>
    		<!--Rules to stop parsing if you can't perform an action-->
    		<if BuffActive="Sleep|Petrification|Stun|Terror|Charm">
    			<return/>
    		</if>
    		<elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence">
    			<return/>
    		</elseif>
    		<elseif Type="Weaponskill|JobAbility|PetCommand" BuffActive="Amnesia">
    			<cancelspell/>
    			<return/>
    		</elseif>
    		<!-- Locking Gear for when GKT is equipped -->
    		<if EquipMain="Gld.Msk. Uchigat.">
    			<equip set="GKT" />
    			<disable slot="Main|sub|lear" />
    		</if>
    		<!-- lock weapon if tp is greater than $locktp -->
    		<elseif mode="or" tpgt = "$locktp" advanced='$lockweapon=1'>
    			<disable slot = "main|sub|range" />
    		</elseif>
    		<else EquipRangeNot="Gld.Msk. Uchigat.">
    			<enable slot="Main|sub|lear" />
    		</else>
    		<!-- Setting Variables -->
    		<!-- Feet Variable -->
    		<if mode="or" timeLT="7.00" timeGT="16.59">
    			<var cmd="set feet $Nightfeet" />
    		</if>
    		<elseif mode="or" timeLT="17.00" timeGT="6.59">
    				<var cmd="set feet $Dayfeet" />
    		</elseif>	
    		<!-- WS Hands Variable -->
    		<if mode="or" timeLT="6.00" timeGT="17.59">
    			<var cmd="set hands $NightWSHands" />
    		</if>
    		<elseif mode="or" timeLT="18.00" timeGT="6.01">
    			<var cmd="set hands $DayWSHands" />
    		</elseif>
    		<if status="engaged">
    			<if hppgt="40">
    				<equip when="engaged" set="Engaged" />
    			</if>
    			<elseif hpplt="40">
    				<equip when="engaged" set="evasion" />
    			</elseif>
    		</if>
    		<if status="idle">
    			<equip when="idle|aftercast" set="Idle" />
    		</if>
    		<if type="Ninjutsu|*Magic">
    			<if spell="Utsusemi: Ichi">
    				<defaulttarget target="&lt;me&gt;" />
    				<castdelay delay=".2" />
    				<equip when="precast" set="Utsusemi" />
    				<!-- The next 4 lines are used to cancel shadows incase you have Ni active -->
    				<!-- 66 is for 1 shadow, 446 is for 2 shadows, 445 is if you  have 3 shadows active -->
    				<!-- No way to program Spellcast to discern if Ichi or Ni is active, deal with it -->
    				<midcastdelay delay="2.5" />
    				<command when="midcast">cancel 66</command>
    				<command when="midcast">cancel 445</command>
    				<command when="midcast">cancel 446</command>
    				<equip when="aftercast" set="%status" />
    			</if>
    			<elseif spell="Utsusemi: Ni">
    				<defaulttarget target="&lt;me&gt;" />
    				<castdelay delay=".2" />
    				<equip when="precast" set="Utsusemi" />
    				<equip when="aftercast" set="%status" />
    			</elseif>
    			<elseif spell="Aisha*|Dokumori*|Hojo*|Jubaku*|Kurayami*|Yurin*">
    				<castdelay delay=".2" />
    				<equip when="precast" set="EnfNinjutsu" />
    				<equip when="aftercast" set="%status" />
    			</elseif>
    			<elseif spell="Doton*|Huton*|Hyoton*|Katon*|Raiton*|Suiton*">
    				<castdelay delay=".2" />vun
    				<equip when="precast" set="EleNinjutsu" />
    				<equip when="aftercast" set="%status" />
    			</elseif>
    			<elseif spell="Migawari*">
    				<castdelay delay=".2" />
    				<equip when="precast" set="%spell" />
    				<equip when="aftercast" set="%status" />
    			</elseif>
    			<else>
    				<castdelay delay=".2" />
    				<equip when="precast" set="Ninjutsu" />
    				<equip when="aftercast" set="%status" />
    			</else>
    		</if>
    		<if type="Weaponskill">
    			<if spell="Blade: Jin|Blade: Rin">
    				<castdelay delay=".2" />
    				<equip when="precast" set="CritWS" />
    				<equip when="aftercast" set="%status" />
    			</if>
    			<elseif Spell="Blade: Kamu|Blade: Teki|Blade: To|Blade: Chi|Blade: Yu">
    				<castdelay delay=".2" />
    				<equip when="precast" set="EleWS">
    					<waist>Shadow Belt</waist>
    				</equip>
    				<equip when="aftercast" set="%status" />
    			</elseif>
    			<else>
    				<castdelay delay=".2" />
    				<equip when="precast" set="ws" />
    				<equip when="aftercast" set="%status" />
    			</else>
    		</if>
    		<if type="JobAbility">
    			<if Spell="Yonin|Innin|Futae">
    				<defaulttarget target="&lt;me&gt;" />
    				<castdelay delay=".2" />
    				<equip when="precast" set="%spell" />
     				<equip when="aftercast" set="%status" />
    			</if>
    			<elseif Spell="Provoke">
    				<castdelay delay=".2" />
    				<equip when="precast" set="%spell" />
    			</elseif>
    			<else>
    				<equip when="precast|aftercast" set="%status" />
    			</else>
    		</if>
    		<!-- Ranged Attack Rule -->
    		<if spell="ranged">
    			<aftercastdelay delay="5" />
    			<equip when="precast" set="evasion" />
    		</if>

  9. #2709
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <variables clear = "yes">
        <!-- To change out Idle Feet based on whether its day/night -->
        <var name="DayFeet">Danzo Sune-Ate</var>
        <var name="NightFeet">Ninja Kyahan +1</var>
        <!-- To change out WS hands based on whether its day/night -->
        <var name="DayWSHands">Iga Tekko +2</var>
        <var name="NightWSHands">Koga Tekko +1</var>
        <!-- never change these! -->
        <var name="hands">$DayWSHands</var>
        <var name="feet">$DayFeet</var>
        <!-- how much TP do you want to lock your weapon at? -->
        <var name="locktp">20</var>
        <!-- manually control locking of weapons for magian -->
        <var name="lockweapon">0</var>
    </variables>
    <sets>
        <group default="yes" name="Standard">
            <set name="Idle">
                <main>Hochomasamune</main>
                <sub>Kamome</sub>
                <ammo>Qirmiz Tathlum</ammo>
                <head>Iga Zukin +2</head>
                <neck>Iga Erimaki</neck>
                <lear>Suppanomimi</lear>
                <rear>Brutal Earring</rear>
                <body>Iga Ningi +2</body>
                <hands>Iga Tekko +2</hands>
                <lring>Rajas Ring</lring>
                <rring>Epona's Ring</rring>
                <back>Atheling Mantle</back>
                <waist>Twilight Belt</waist>
                <legs>Iga Hakama +2</legs>
                <feet>$feet</feet>
            </set>
            <set name="Engaged" baseset="Idle">
                <hands>Aurore Gloves</hands>
                <neck>Agasaya's Collar</neck>
                <body>Ninja Chainmail</body>
                <feet>Iga Kyahan +2</feet>
            </set>
            <set name="Evasion" baseset="Engaged">
                <neck>Evasion Torque</neck>
                <body>Usukane Haramaki</body>
                <hands>Usukane Gote</hands>
                <back>Boxer's Mantle</back>
                <legs>Ocelot Trousers</legs>
            </set>
            <set name="GKT">
                <sub>Pole Grip</sub>
                <lear>Aesir Ear Pendant</lear>
            </set>
            <set name="ws" Baseset="Engaged">
                <head>Aias Bonnet</head>
                <neck>Breeze Gorget</neck>
                <lear>Flame Earring</lear>
                <hands>$hands</hands>
                <lring>Rajas Ring</lring>
                <rring>Epona's Ring</rring>
                <back>Atheling Mantle</back>
                <waist>Breeze Belt</waist>
                <legs>Byakko's Haidate</legs>
            </set>
            <set name="CritWS" Baseset="ws">
                <neck>Iga Erimaki</neck>
                <body>Loki's Kaftan</body>
                <hands>Iga Tekko +2</hands>
                <back>Iga Dochugappa</back>
            </set>
            <set name="EleWS" baseset="ws">
                <lear>Hecate's Earring</lear>
                <rear>Novio Earring</rear>
            </set>
            <set name="haste" BaseSet="Engaged">
                <head>Iga Zukin +2</head>
                <hands>Aurore Gloves</hands>
                <waist>Twilight Belt</waist>
                <legs>Iga Hakama +2</legs>
            </set>
            <set name="Utsusemi" baseset="haste">
                <head>Iga Zukin +2</head>
                <neck>Magoraga Beads</neck>
                <hands>Koga Tekko +1</hands>
                <feet>Iga Kyahan +2</feet>
            </set>
            <set name="Migawari: Ichi" baseset="haste">
                <body>Iga Ningi +2</body>
            </set>
            <set name="EleNinjutsu" baseset="haste">
                <head>Koga Hatsuburi</head>
                <hands>Iga Tekko +2</hands>
                <feet>Koga Kyahan</feet>
            </set>
            <set name="EnfNinjutsu" baseset="haste">
                <head>Ninja Hatsuburi</head>
                <hands>Koga Tekko +1</hands>
                <feet>Koga Kyahan +1</feet>
            </set>
            <set name="Ninjutsu" baseset="haste">
                <hands>Koga Tekko +1</hands>
            </set>
            <set name="Yonin">
                <legs>Iga Hakama +2</legs>
            </set>
            <set name="Innin">
                <head>Iga Zukin +2</head>
            </set>
            <set name="Futae">
                <hands>Iga Tekko +2</hands>
            </set>
            <set name="Provoke">
                <neck>Invidia Torque</neck>
                <hands>Ocelot Gloves</hands>
                <waist>Warwolf Belt</waist>
                <legs>Ocelot Trousers</legs>
            </set>
        </group>
    </sets>
    <rules>
        <!-- special case rules first -->
        <if status = "dead">
            <cancelspell />
            <return />
        </if>
        <!--Rules to stop parsing if you can't perform an action-->
        <if BuffActive="Sleep|Petrification|Stun|Terror|Charm">
            <return />
        </if>
        <elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence">
            <return />
        </elseif>
        <elseif Type="Weaponskill|JobAbility|PetCommand" BuffActive="Amnesia">
            <cancelspell />
            <return />
        </elseif>
        <!-- Locking Gear for when GKT is equipped -->
        <if EquipMain="Gld.Msk. Uchigat.">
            <equip set="GKT" />
            <disable slot="Main|sub|lear" />
        </if>
        <!-- lock weapon if tp is greater than $locktp -->
        <elseif mode="or" tpgt = "$locktp" advanced='$lockweapon=1'>
            <disable slot = "main|sub|range" />
        </elseif>
        <else EquipRangeNot="Gld.Msk. Uchigat.">
            <enable slot="Main|sub|lear" />
        </else>
        <!-- Setting Variables -->
        <!-- Feet Variable -->
        <if mode="or" timeLT="7.00" timeGT="16.59">
            <var cmd="set feet $Nightfeet" />
        </if>
        <elseif mode="or" timeLT="17.00" timeGT="6.59">
            <var cmd="set feet $Dayfeet" />
        </elseif>
        <!-- WS Hands Variable -->
        <if mode="or" timeLT="6.00" timeGT="17.59">
            <var cmd="set hands $NightWSHands" />
        </if>
        <elseif mode="or" timeLT="18.00" timeGT="6.01">
            <var cmd="set hands $DayWSHands" />
        </elseif>
        <if status="engaged">
            <if hppgt="40">
                <equip when="engaged" set="Engaged" />
            </if>
            <elseif hpplt="40">
                <equip when="engaged" set="evasion" />
            </elseif>
        </if>
        <if status="idle">
            <equip when="idle|aftercast" set="Idle" />
        </if>
        <if type="Ninjutsu|*Magic">
            <if spell="Utsusemi: Ichi" buffactive="Copy Image*" notbuffactive="Silence|Mute|Omerta|Obliviscence">
                <if notbuffactive="Copy Image (3)|Copy Image (4)">
                    <midcastdelay delay="2.5" />
                    <cmd when="midcast">cancel 66</cmd>
                    <cmd when="midcast">cancel 446</cmd>
                </if>
                <else>
                    <cancelspell />
                    <return />
                </else>
            </if>
            <if spell="Utsusemi: Ichi">
                <castdelay delay="0.2" />
                <equip when="precast" set="Utsusemi" />
                <equip when="aftercast" set="%status" />
            </if>
            <elseif spell="Utsusemi: Ni">
                <equip when="precast|midcast" set="Utsusemi" />
                <equip when="aftercast" set="%status" />
            </elseif>
            <elseif spell="Aisha*|Dokumori*|Hojo*|Jubaku*|Kurayami*|Yurin*">
                <castdelay delay=".2" />
                <equip when="precast" set="EnfNinjutsu" />
                <equip when="aftercast" set="%status" />
            </elseif>
            <elseif spell="Doton*|Huton*|Hyoton*|Katon*|Raiton*|Suiton*">
                <castdelay delay=".2" />vun
                    <equip when="precast" set="EleNinjutsu" />
                <equip when="aftercast" set="%status" />
            </elseif>
            <elseif spell="Migawari*">
                <castdelay delay=".2" />
                <equip when="precast" set="%spell" />
                <equip when="aftercast" set="%status" />
            </elseif>
            <else>
                <castdelay delay=".2" />
                <equip when="precast" set="Ninjutsu" />
                <equip when="aftercast" set="%status" />
            </else>
        </if>
        <if type="Weaponskill">
            <if spell="Blade: Jin|Blade: Rin">
                <castdelay delay=".2" />
                <equip when="precast" set="CritWS" />
                <equip when="aftercast" set="%status" />
            </if>
            <elseif Spell="Blade: Kamu|Blade: Teki|Blade: To|Blade: Chi|Blade: Yu">
                <castdelay delay=".2" />
                <equip when="precast" set="EleWS">
                    <waist>Shadow Belt</waist>
                </equip>
                <equip when="aftercast" set="%status" />
            </elseif>
            <else>
                <castdelay delay=".2" />
                <equip when="precast" set="ws" />
                <equip when="aftercast" set="%status" />
            </else>
        </if>
        <if type="JobAbility">
            <if Spell="Yonin|Innin|Futae">
                <defaulttarget target="&lt;me&gt;" />
                <castdelay delay=".2" />
                <equip when="precast" set="%spell" />
                <equip when="aftercast" set="%status" />
            </if>
            <elseif Spell="Provoke">
                <castdelay delay=".2" />
                <equip when="precast" set="%spell" />
            </elseif>
            <else>
                <equip when="precast|aftercast" set="%status" />
            </else>
        </if>
        <!-- Ranged Attack Rule -->
        <if spell="ranged">
            <aftercastdelay delay="5" />
            <equip when="precast" set="evasion" />
        </if>
    Try that. I separated the gear changes from the cancel rules.

  10. #2710
    bruice
    Guest

    Couple quick questions. First time trying SpellCast and everything.

    Do you need to make a XML for each main job that you are on or can you do all jobs all on one XML sheet?

    Second is how does this actually work? Upload SpellCast in-game (I downloaded SC and uploaded it in-game before going to bed for a second) and say I have a code for a cureing set. If I cast cure in game (On the job I have it set-up for), it reads it and automatticaly changes in my gear/weapons I set it up to be? Same as WS, etc.?

  11. #2711
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by bruice View Post
    Couple quick questions. First time trying SpellCast and everything.

    Do you need to make a XML for each main job that you are on or can you do all jobs all on one XML sheet?
    You can do a single XML file, but it is not recommended.

    Second is how does this actually work? Upload SpellCast in-game (I downloaded SC and uploaded it in-game before going to bed for a second) and say I have a code for a cureing set. If I cast cure in game (On the job I have it set-up for), it reads it and automatticaly changes in my gear/weapons I set it up to be? Same as WS, etc.?
    SC intercepts commands you send and adds additional commands based on the rules you set for those abilities. So no matter how you cast the spell (macro, menu, manually typing in the command, etc), it will always handle your gear swaps if you have rules for it.

  12. #2712
    E. Body
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    Thanks yugl. At work so I'll make the changes an give it a try tonight.

  13. #2713
    E. Body
    Join Date
    Nov 2008
    Posts
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    Quote Originally Posted by bruice View Post
    Couple quick questions. First time trying SpellCast and everything.

    Do you need to make a XML for each main job that you are on or can you do all jobs all on one XML sheet?

    Second is how does this actually work? Upload SpellCast in-game (I downloaded SC and uploaded it in-game before going to bed for a second) and say I have a code for a cureing set. If I cast cure in game (On the job I have it set-up for), it reads it and automatticaly changes in my gear/weapons I set it up to be? Same as WS, etc.?
    Not only does it auto change your gear, like having a long in game macro, but it has the ability to read in-game data, such as time, weather effects, buffs you have, etc. So that if it's night time, it will automatically equip night bonus gear if it's told to, like ninja af feet when not engaged, or if you certain buffs active to boost your attack, it will use a gear set with more STR, or if those buffs are down it will use more attack

  14. #2714
    bruice
    Guest

    Thanks. Yea I read the whole reading weather, time, etc. Pretty decent stuff. I only asked because I know there's a short delay between doing a WS and actually performing it. So for the game to read the SC, do whatever it's told, and do the action in that short amount of time, is crazy. Wish I did this before I quit a while back This will make things much more enjoyable coming back to then. I remember having 3 Macros filled just for one WS the old fashion way...

    One last question. If it's not recommended for multi. jobs on one XML, then how do you do that? Is Notepad++ different then normal Notepad, as in saving documents by name? Lets say I want to write a XML for every job. How do I save them then to get them to upload on the game? To save each Info, you always need a name to describe the page and for SC to read what you wrote/want, it needs to be under your character name. (That's if I understood and read it write.)

  15. #2715
    Sea Torques
    Join Date
    Jul 2009
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    FFXI Server
    Leviathan

    Quote Originally Posted by bruice View Post
    One last question. If it's not recommended for multi. jobs on one XML, then how do you do that? Is Notepad++ different then normal Notepad, as in saving documents by name? Lets say I want to write a XML for every job. How do I save them then to get them to upload on the game? To save each Info, you always need a name to describe the page and for SC to read what you wrote/want, it needs to be under your character name. (That's if I understood and read it write.)
    Notepad++ is just a text editor with more bells and whistles.

    There is no "uploading". The file is either there in the plugin/spellcast directory or it isn't. Every time you change jobs, it will automatically look for JOB.xml (see docs for a list of acceptable file names) and load it if it is there. If it isn't, it loads the default xml file.

  16. #2716
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    In your plugins/spellcast folder you'll have diff files like Cdgreg_BLM.xml, Cdgreg_RDM.xml, Cdgreg_WHM.xml etc. It auto loads when you change jobs ingame.

    edit: you mentioned whm I think, I use a really basic one that can probably get you started:

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config />
        <variables>
        </variables>
        <sets>
            <group name="Main" default="yes">
                <set name="Idle">
    		<lring>Dark Ring</lring>
    		<sub>Bugard Strap +1</sub>
    		<ammo>Incantor Stone</ammo>
    		<head>Wivre Hairpin</head>
    		<body>Orison Bliaud +2</body>
    		<hands>Serpentes Cuffs</hands>
    		<legs>Stearc Subligar</legs>
    		<feet>Herald's Gaiters</feet>
    		<neck>Twilight Torque</neck>
    		<waist>Emphatikos Rope</waist>
    		<lear>Moonshade Earring</lear>
    		<rear>Loquac. Earring</rear>
    		<rring>Dark Ring</rring>
    		<back>Umbra Cape</back>
                </set>
    
    	<set name="cureprecast">
    		<feet>Cure Clogs</feet>
    		<neck>Aceso's Choker</neck>
    		<legs>orison pantiloons +2</legs>
    	</set>
    
    	<set name="curepotency">
    		<main>Surya's Staff +2</main>
    		<sub>Bugard strap +1</sub>
    		<ammo>Incantor stone</ammo>
    		<head>orison cap +2</head>
    		<neck>fylgja torque +1</neck>
    		<lear>roundel earring</lear>
    		<rear>loquacious earring</rear>
    		<body>orison bliaud +2</body>
    		<hands>augur's gloves</hands>
    		<lring>karka ring</lring>
    		<rring>tamas ring</rring>
    		<back>Orison cape</back>
    		<waist>cascade belt</waist>
    		<legs>orison pantaloons +2</legs>
    		<feet>zenith pumps</feet>
    	</set>
    
    	<set name="barspells">
    		<head>Orison Cap +2</head>
    		<body>Orison Bliaud +2</body>
    		<hands>Orison Mitts +2</hands>
    		<legs>Orsn. Pantaln. +2</legs>
    		<feet>Orsn. Duckbills +2</feet>
    		<neck>Orison locket</neck>
    		<waist>Cascade Belt</waist>
    		<lear>Moonshade Earring</lear>
    		<rear>Loquac. Earring</rear>
    		<lring>Dark Ring</lring>
    		<rring>Dark Ring</rring>
    		<back>Merciful Cape</back>
    	</set>
            </group>
        </sets>
    
        <rules>
    		<if spell="Cure*|Curaga*">
    	<equip when="precast" set="Cureprecast" />
    	<equip when="midcast" set="Curepotency" />
    		</if>
    		<if spell="bar*">
    	<equip when="precast" set="barspells" />
    		</if>
            <equip when="Idle|aftercast" set="Idle" />
    </rules>
    </spellcast>

  17. #2717
    E. Body
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    Bismarck

    Quote Originally Posted by Yugl View Post
    Code:
    <variables clear = "yes">
        <!-- To change out Idle Feet based on whether its day/night -->
        <var name="DayFeet">Danzo Sune-Ate</var>
        <var name="NightFeet">Ninja Kyahan +1</var>
        <!-- To change out WS hands based on whether its day/night -->
        <var name="DayWSHands">Iga Tekko +2</var>
        <var name="NightWSHands">Koga Tekko +1</var>
        <!-- never change these! -->
        <var name="hands">$DayWSHands</var>
        <var name="feet">$DayFeet</var>
        <!-- how much TP do you want to lock your weapon at? -->
        <var name="locktp">20</var>
        <!-- manually control locking of weapons for magian -->
        <var name="lockweapon">0</var>
    </variables>
    <sets>
        <group default="yes" name="Standard">
            <set name="Idle">
                <main>Hochomasamune</main>
                <sub>Kamome</sub>
                <ammo>Qirmiz Tathlum</ammo>
                <head>Iga Zukin +2</head>
                <neck>Iga Erimaki</neck>
                <lear>Suppanomimi</lear>
                <rear>Brutal Earring</rear>
                <body>Iga Ningi +2</body>
                <hands>Iga Tekko +2</hands>
                <lring>Rajas Ring</lring>
                <rring>Epona's Ring</rring>
                <back>Atheling Mantle</back>
                <waist>Twilight Belt</waist>
                <legs>Iga Hakama +2</legs>
                <feet>$feet</feet>
            </set>
            <set name="Engaged" baseset="Idle">
                <hands>Aurore Gloves</hands>
                <neck>Agasaya's Collar</neck>
                <body>Ninja Chainmail</body>
                <feet>Iga Kyahan +2</feet>
            </set>
            <set name="Evasion" baseset="Engaged">
                <neck>Evasion Torque</neck>
                <body>Usukane Haramaki</body>
                <hands>Usukane Gote</hands>
                <back>Boxer's Mantle</back>
                <legs>Ocelot Trousers</legs>
            </set>
            <set name="GKT">
                <sub>Pole Grip</sub>
                <lear>Aesir Ear Pendant</lear>
            </set>
            <set name="ws" Baseset="Engaged">
                <head>Aias Bonnet</head>
                <neck>Breeze Gorget</neck>
                <lear>Flame Earring</lear>
                <hands>$hands</hands>
                <lring>Rajas Ring</lring>
                <rring>Epona's Ring</rring>
                <back>Atheling Mantle</back>
                <waist>Breeze Belt</waist>
                <legs>Byakko's Haidate</legs>
            </set>
            <set name="CritWS" Baseset="ws">
                <neck>Iga Erimaki</neck>
                <body>Loki's Kaftan</body>
                <hands>Iga Tekko +2</hands>
                <back>Iga Dochugappa</back>
            </set>
            <set name="EleWS" baseset="ws">
                <lear>Hecate's Earring</lear>
                <rear>Novio Earring</rear>
            </set>
            <set name="haste" BaseSet="Engaged">
                <head>Iga Zukin +2</head>
                <hands>Aurore Gloves</hands>
                <waist>Twilight Belt</waist>
                <legs>Iga Hakama +2</legs>
            </set>
            <set name="Utsusemi" baseset="haste">
                <head>Iga Zukin +2</head>
                <neck>Magoraga Beads</neck>
                <hands>Koga Tekko +1</hands>
                <feet>Iga Kyahan +2</feet>
            </set>
            <set name="Migawari: Ichi" baseset="haste">
                <body>Iga Ningi +2</body>
            </set>
            <set name="EleNinjutsu" baseset="haste">
                <head>Koga Hatsuburi</head>
                <hands>Iga Tekko +2</hands>
                <feet>Koga Kyahan</feet>
            </set>
            <set name="EnfNinjutsu" baseset="haste">
                <head>Ninja Hatsuburi</head>
                <hands>Koga Tekko +1</hands>
                <feet>Koga Kyahan +1</feet>
            </set>
            <set name="Ninjutsu" baseset="haste">
                <hands>Koga Tekko +1</hands>
            </set>
            <set name="Yonin">
                <legs>Iga Hakama +2</legs>
            </set>
            <set name="Innin">
                <head>Iga Zukin +2</head>
            </set>
            <set name="Futae">
                <hands>Iga Tekko +2</hands>
            </set>
            <set name="Provoke">
                <neck>Invidia Torque</neck>
                <hands>Ocelot Gloves</hands>
                <waist>Warwolf Belt</waist>
                <legs>Ocelot Trousers</legs>
            </set>
        </group>
    </sets>
    <rules>
        <!-- special case rules first -->
        <if status = "dead">
            <cancelspell />
            <return />
        </if>
        <!--Rules to stop parsing if you can't perform an action-->
        <if BuffActive="Sleep|Petrification|Stun|Terror|Charm">
            <return />
        </if>
        <elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence">
            <return />
        </elseif>
        <elseif Type="Weaponskill|JobAbility|PetCommand" BuffActive="Amnesia">
            <cancelspell />
            <return />
        </elseif>
        <!-- Locking Gear for when GKT is equipped -->
        <if EquipMain="Gld.Msk. Uchigat.">
            <equip set="GKT" />
            <disable slot="Main|sub|lear" />
        </if>
        <!-- lock weapon if tp is greater than $locktp -->
        <elseif mode="or" tpgt = "$locktp" advanced='$lockweapon=1'>
            <disable slot = "main|sub|range" />
        </elseif>
        <else EquipRangeNot="Gld.Msk. Uchigat.">
            <enable slot="Main|sub|lear" />
        </else>
        <!-- Setting Variables -->
        <!-- Feet Variable -->
        <if mode="or" timeLT="7.00" timeGT="16.59">
            <var cmd="set feet $Nightfeet" />
        </if>
        <elseif mode="or" timeLT="17.00" timeGT="6.59">
            <var cmd="set feet $Dayfeet" />
        </elseif>
        <!-- WS Hands Variable -->
        <if mode="or" timeLT="6.00" timeGT="17.59">
            <var cmd="set hands $NightWSHands" />
        </if>
        <elseif mode="or" timeLT="18.00" timeGT="6.01">
            <var cmd="set hands $DayWSHands" />
        </elseif>
        <if status="engaged">
            <if hppgt="40">
                <equip when="engaged" set="Engaged" />
            </if>
            <elseif hpplt="40">
                <equip when="engaged" set="evasion" />
            </elseif>
        </if>
        <if status="idle">
            <equip when="idle|aftercast" set="Idle" />
        </if>
        <if type="Ninjutsu|*Magic">
            <if spell="Utsusemi: Ichi" buffactive="Copy Image*" notbuffactive="Silence|Mute|Omerta|Obliviscence">
                <if notbuffactive="Copy Image (3)|Copy Image (4)">
                    <midcastdelay delay="2.5" />
                    <cmd when="midcast">cancel 66</cmd>
                    <cmd when="midcast">cancel 446</cmd>
                </if>
                <else>
                    <cancelspell />
                    <return />
                </else>
            </if>
            <if spell="Utsusemi: Ichi">
                <castdelay delay="0.2" />
                <equip when="precast" set="Utsusemi" />
                <equip when="aftercast" set="%status" />
            </if>
            <elseif spell="Utsusemi: Ni">
                <equip when="precast|midcast" set="Utsusemi" />
                <equip when="aftercast" set="%status" />
            </elseif>
            <elseif spell="Aisha*|Dokumori*|Hojo*|Jubaku*|Kurayami*|Yurin*">
                <castdelay delay=".2" />
                <equip when="precast" set="EnfNinjutsu" />
                <equip when="aftercast" set="%status" />
            </elseif>
            <elseif spell="Doton*|Huton*|Hyoton*|Katon*|Raiton*|Suiton*">
                <castdelay delay=".2" />vun
                    <equip when="precast" set="EleNinjutsu" />
                <equip when="aftercast" set="%status" />
            </elseif>
            <elseif spell="Migawari*">
                <castdelay delay=".2" />
                <equip when="precast" set="%spell" />
                <equip when="aftercast" set="%status" />
            </elseif>
            <else>
                <castdelay delay=".2" />
                <equip when="precast" set="Ninjutsu" />
                <equip when="aftercast" set="%status" />
            </else>
        </if>
        <if type="Weaponskill">
            <if spell="Blade: Jin|Blade: Rin">
                <castdelay delay=".2" />
                <equip when="precast" set="CritWS" />
                <equip when="aftercast" set="%status" />
            </if>
            <elseif Spell="Blade: Kamu|Blade: Teki|Blade: To|Blade: Chi|Blade: Yu">
                <castdelay delay=".2" />
                <equip when="precast" set="EleWS">
                    <waist>Shadow Belt</waist>
                </equip>
                <equip when="aftercast" set="%status" />
            </elseif>
            <else>
                <castdelay delay=".2" />
                <equip when="precast" set="ws" />
                <equip when="aftercast" set="%status" />
            </else>
        </if>
        <if type="JobAbility">
            <if Spell="Yonin|Innin|Futae">
                <defaulttarget target="&lt;me&gt;" />
                <castdelay delay=".2" />
                <equip when="precast" set="%spell" />
                <equip when="aftercast" set="%status" />
            </if>
            <elseif Spell="Provoke">
                <castdelay delay=".2" />
                <equip when="precast" set="%spell" />
            </elseif>
            <else>
                <equip when="precast|aftercast" set="%status" />
            </else>
        </if>
        <!-- Ranged Attack Rule -->
        <if spell="ranged">
            <aftercastdelay delay="5" />
            <equip when="precast" set="evasion" />
        </if>
    Try that. I separated the gear changes from the cancel rules.
    it preventing ichi casts on shadows 3 and 4, as it seems it should be. however it still isnt canceling 1-2 shadows. any other suggestions?

    also, its not equiping engaged set when i engage. it will swap the right feet on, since its a special rule with night/day fast shoes, the rest stays on idle set until i make an action, like cast shadows or WS, at which point it will do a status check and equip the engaged set

  18. #2718
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Do you have the cancel plugin?

  19. #2719
    Banned.

    Join Date
    Jul 2008
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    Caitsith

    Quote Originally Posted by eotfofyl View Post
    Hmm. Thought so, will check when I get home in a couple days. Damn vacation /=
    Had the latest spellcast it seems
    ...

  20. #2720
    E. Body
    Join Date
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    Bismarck

    Quote Originally Posted by Yugl View Post
    Do you have the cancel plugin?
    derp. i downloaded it but into the wrong folder. works great now, thinks yugl.

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