Item Search
     
BG-Wiki Search
Page 139 of 328 FirstFirst ... 89 129 137 138 139 140 141 149 189 ... LastLast
Results 2761 to 2780 of 6548
  1. #2761
    BG Content
    Join Date
    Jul 2007
    Posts
    22,361
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    My issue was in Dynamis - Bastok, so lots of monsters around.

  2. #2762
    RIDE ARMOR
    Join Date
    Dec 2009
    Posts
    24
    BG Level
    1

    Okay, not sure whey Byakko's Haidate aren't swapping for Blade: Jin. I've triple checked spelling and even put different pants in for Jin to see if they would swap. (Which they did) Can't figure out why Byakko's aren't swapping. Had some friends look at it and can't seem to see anything wrong either. Since I've not posted 10 times even here yet. It wont allow me to post urls, (fix this) also PasteBin: pastebin.com/6HF12Qgz

  3. #2763
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Any idea why

    Code:
    <if mode="OR" spell="Perpetuance|Immanence" BuffActive="Perpetuance|Immanence">
                        <equip when="precast|midcast|aftercast|idle">
                            <hands lock="yes">Savant's Bracers +1</hands>
                        </equip>
                    </if>
    Won't work? It'll swap them in, but as soon as I attempt to cast something it'll swap back to my idle gloves (Serpentes).

  4. #2764
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Fereydoon View Post
    Any idea why

    Code:
    <if mode="OR" spell="Perpetuance|Immanence" BuffActive="Perpetuance|Immanence">
                        <equip when="precast|midcast|aftercast|idle">
                            <hands lock="yes">Savant's Bracers +1</hands>
                        </equip>
                    </if>
    Won't work? It'll swap them in, but as soon as I attempt to cast something it'll swap back to my idle gloves (Serpentes).
    Hard to say without seeing what order all of your rules are in, but that rule looks correct. You don't need swap on the stratagem itself, you can just change the hands for the spell. Keep in mind that there is a slight delay before the client actually knows you've gained a buff.

  5. #2765
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    Quote Originally Posted by Byrthnoth View Post
    Forgive me, because I gutted a lot of the parts that were Monk-specific, but here's what I came up with: http://pastebin.com/2SHRs2M6

    Left to do:
    * Need to implement Trance rules for Waltzes
    * Add a cancel rule for Saber Dance when you attempt to Waltz with it up?
    * Need to make Climactic/Striking Flourish work during TP (lock = Yes?)
    * Need to add a rather complicated variable for Building Flourish and implement it more elegantly? <-- Switch ACC to ATT for 1 FM and N to Berserk as well for 2 FMs, but have it only affect WSs and switch back after the next WS actually fires? Sounds hard.
    * Double March set possibilities are exciting, but right now it just exists as a TP mode option.

    Keep in mind that this has not been tested. It's just something I put together. If someone wants to look over it and tell me if anything is obviously not working or could be easily improved/looks sloppy, that'd be fly.

    Added some things back in since I originally posted this. Still haven't addressed any of the issues above.
    i think there might be an error in this rule since i cant load the xml if i uncomment it:

    <!--<if mode="OR" spell="Berserk" Buffactive="Berserk" spell="Building Flourish" Buffactive="Building Flourish">
    <var cmd="set Berserk Berserk" />
    </if>
    <elseif advanced='"$Berserk"="Berserk"'>
    <var cmd="set Berserk N" />
    </elseif>-->

    it doesnt like the first line it seems

  6. #2766
    BG Content
    Join Date
    Jul 2007
    Posts
    22,361
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Yeah, that version had a lot of errors in it because I hadn't proofread anything. I did a lot of troubleshooting last night, but some of the stuff I changed won't work unless you have the include.xml and autoexec.xml that I modified. In the interest of solidarity with Yugl, I'm going to hold off releasing the working version until it's all sorted out.

  7. #2767
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Quote Originally Posted by Cymmina View Post
    Hard to say without seeing what order all of your rules are in, but that rule looks correct. You don't need swap on the stratagem itself, you can just change the hands for the spell. Keep in mind that there is a slight delay before the client actually knows you've gained a buff.
    Code:
     <rules>
            <xi:include href="includes.xml" xpointer="//include[@name='SpellCancel']/*" />
            <!-- Obi/Cape Rulles. Basically copypaste the <elseif element> parts and change the element/obi. -->
                <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
                    <if Element="Thunder">
                        <action type="equip" when="midcast">
                            <waist lock="yes">Rairin Obi</waist>
                        </action>
                        <action type="equip" when="midcast">
                            <back lock="yes">Twilight Cape</back>
                        </action>
                    </if>
                    <elseif Element="Ice">
                        <action type="equip" when="midcast">
                            <waist lock="yes">Hyorin Obi</waist>
                        </action>
                        <action type="equip" when="midcast">
                            <back lock="yes">Twilight Cape</back>
                        </action>
                    </elseif>
                    <elseif Element="Fire">
                        <action type="equip" when="midcast">
                            <waist lock="yes">Karin Obi</waist>
                        </action>
                        <action type="equip" when="midcast">
                            <back lock="yes">Twilight Cape</back>
                        </action>
                    </elseif>
                    <elseif Element="Light">
                        <action type="equip" when="midcast">
                            <waist lock="yes">Korin Obi</waist>
                        </action>
                        <action type="equip" when="midcast">
                            <back lock="yes">Twilight Cape</back>
                        </action>
                    </elseif>
                </if>
    
            <if BuffActive="Sublimation: Activated" >
                <equip set="Sublimation" />
                <var cmd="set SubStatus Sublimation" />
            </if>
            
            <else>
                <equip set="Idle" />
                <var cmd="set SubStatus Idle" />
            </else>
            
            
            <if Skill="EnfeeblingMagic">
                <if type="BlackMagic">
                    <equip when="midcast" set="EnfeeblingINT" >
                        <main>$%SpellElementStaff</main>
                    </equip>
                    <if BuffActive="Dark Arts|Addendum: Black">
                        <equip when="midcast">
                            <body>Scholar's Gown</body>
                        </equip>
                    </if>
                </if>
                <elseif type="WhiteMagic">
                    <equip when="midcast" set="EnfeeblingMND" >
                        <main>$%SpellElementStaff</main>
                    </equip>
                    <if BuffActive="Light Arts|Addendum: White">
                        <equip when="midcast">
                            <legs>Scholar's Pants</legs>
                        </equip>
                    </if>
                </elseif>
                <equip when="aftercast" set="$SubStatus" />
            </if>
            
            
            <elseif Skill="EnhancingMagic" notspell="Teleport*|Warp*|Retrace|Protect*|Shell*|Sneak|Invisible|Haste|Stoneskin|Blink|Aquaveil|Animus*|*Storm|Adloq*|Regen*">
                <equip when="midcast" set="Enhancing" >
                    <main>$%SpellElementStaff</main>
                </equip>
                <if type="WhiteMagic">
                    <if BuffActive="Light Arts|Addendum: White">
                        <equip when="midcast">
                            <legs>Scholar's Pants</legs>
                        </equip>
                    </if>
                </if>
                <equip when="aftercast" set="$SubStatus" />
            </elseif>
            
            
            <elseif Skill="DarkMagic">
                <equip when="midcast" set="DarkMagic" >
                    <main>$%SpellElementStaff</main>
                </equip>
                <if BuffActive="Dark Arts|Addendum: Black">
                    <equip when="midcast">
                        <body>Scholar's Gown</body>
                    </equip>
                </if>
                <equip when="aftercast" set="$SubStatus" />
            </elseif>
            
            
            <if spell="Bio*|Sleep*|Drain*|Aspir*">
                <equip>
                    <main>$%SpellElementStaff</main>
                    <sub>$%SpellElementGrip</sub>
                </equip>
                <equip when="aftercast" set="$SubStatus" />
            </if>
            
            
            <elseif spell="Cure*|Cura*">
                <equip when="Midcast" set="Cure" >
                    <main>$%SpellElementStaff</main>
                </equip>
                <equip when="aftercast" set="$SubStatus" />
            </elseif>
            
            
            <elseif skill="ElementalMagic">
                <equip when="midcast" set="Nuke" >
                    <main>$%SpellElementStaff</main>
                </equip>
                <equip when="aftercast" set="$SubStatus" />
            </elseif>
            
            <elseif spell="Stoneskin">
                <equip when="precast" set="Stoneskin" />
            </elseif>
            
            
            <equip when="resting" set="resting" />
            
            <equip when="Idle" set="$SubStatus" />
            
            <if CommandPrefix="/jobability">
                <if spell="Penury|Parsimony">
                    <if BuffActive="Light Arts|Addendum: White">
                        <changespell Spell="Penury" />
                        <command>input /recast Penury</command>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <changespell Spell="Parsimony" />
                        <command>input /recast Parsimony</command>
                    </elseif>
                </if>
                
                
                <elseif spell="Celerity|Alacrity">
                    <if BuffActive="Light Arts|Addendum: White">
                        <changespell Spell="Celerity" />
                        <command>input /recast Celerity</command>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <changespell Spell="Alacrity" />
                        <command>input /recast Alacrity</command>
                    </elseif>
                </elseif>
                
                
                <elseif spell="Accession|Manifestation">
                    <if BuffActive="Light Arts|Addendum: White">
                        <changespell Spell="Accession" />
                        <command>input /recast Accession</command>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <changespell Spell="Manifestation" />
                        <command>input /recast Manifestation</command>
                    </elseif>
                </elseif>
                
                
                <elseif spell="Rapture|Ebullience">
                    <if BuffActive="Light Arts|Addendum: White">
                        <changespell Spell="Rapture" />
                        <command>input /recast Rapture</command>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <changespell Spell="Ebullience" />
                        <command>input /recast Ebullience</command>
                    </elseif>
                </elseif>
                
                
                <elseif spell="Addendum*">
                    <if BuffActive="Light Arts">
                        <changespell Spell="Addendum: White" />
                        <command>input /recast "Addendum: White"</command>
                    </if>
                    <elseif BuffActive="Dark Arts">
                        <changespell Spell="Addendum: Black" />
                        <command>input /recast "Addendum: Black"</command>
                    </elseif>
                </elseif>
                
                <elseif spell="Perpetuance|Immanence">
                    <if Buffactive="Light Arts">
                        <changespell Spell="Perpetuance" />
                        <command>input /recast "Perpetuance"</command>
                    </if>
                    <elseif BuffActive="Dark Arts">
                        <changespell Spell="Immanence" />
                        <command>input /recast "Immanence"</command>
                    </elseif>
                </elseif>
                
                <!-- Rule: Gear Swap to cancel Job Ability Animation -->
                <if EquipHead="Wivre Hairpin">
                    <equip>
                        <head>Wivre Hairpin</head>
                    </equip>
                </if>
                <else>
                    <equip>
                        <head>Scholar's Mortarboard</head>
                    </equip>
                </else>
                
                <!-- AF3 Handles -->
                
                    <if mode="OR" spell="Parsimony|Penury" BuffActive="Parsimony|Penury">
                        <equip when="precast|midcast|aftercast|idle">
                            <legs lock="yes">Savant's Pants +2</legs>
                        </equip>
                    </if>
                    
                    <!--<if mode="OR" spell="Rapture|Ebullience" BuffActive="Rapture|Ebullience">
                        <equip when="precast|midcast|aftercast|idle">
                            <head lock="yes">Savant's Bonnet +1</head>
                        </equip>
                    </if>-->
                    
                    <if mode="OR" spell="Perpetuance|Immanence" BuffActive="Perpetuance|Immanence">
                        <equip when="precast|midcast|aftercast|idle">
                            <hands lock="yes">Savant's Bracers +1</hands>
                        </equip>
                    </if>
            </if>    
        </rules>
    Snipped from some XML I found on the windower site before, I should redo it, though, just fairly lazy.

  8. #2768
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Anyone notice how the SpellTargetType is backwards now? Monsters are "NPC", and NPCs are "MONSTER".

  9. #2769
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    I can't load your SC at this moment, but I will point out that stratagems aren't classified as type="JobAbility" anymore, they're type="Scholar" (fucking retarded, but whatever). You're detecting with CommandPrefix, so it should still be catching them properly, but one never knows. Are all of your other JA rules triggering properly?

  10. #2770
    BG Content
    Join Date
    Jul 2007
    Posts
    22,361
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Issue with JA Delay
    Okay, so I'm sure other people have noticed this in the past, but I've never heard of anyone trying to address it and I'm not quite sure how to go about it. It has been my experience that Spellcast can handle multiple process at once, but doesn't pre-empt itself in any way and the processes don't directly interact. So, say I have this rule:
    <if spell="Sleepga II">
    <castdelay="15" />
    </if>
    <elseif spell="Sleepga">
    <castdelay="0" />
    </elseif>
    And then I go into the game and try to cast Sleepga II -> Sleepga as fast as I can. Sleepga will go off first. So Spellcast is processing two events at once. Now, this becomes a problem when you're doing multiple things at once or, more importantly, if you mess up and use a spell during JA delay. Say, for instance, that you do:
    WS -> Reverse Flourish (oops, too soon) -> Reverse Flourish -> WS
    In Spellcast, this is interpreted as four processes:
    WS Precast equip commands -> WS Precast Delay -> WS command -> WS Aftercast Delay -> TP set
    Reverse Flourish Precast equip commands -> Reverse Flourish Precast Delay -> Reverse Flourish command -> Reverse Flourish Aftercast Delay -> TP set
    Reverse Flourish Precast equip commands -> Reverse Flourish Precast Delay -> Reverse Flourish command -> Reverse Flourish Aftercast Delay -> TP set
    WS Precast equip commands -> WS Precast Delay -> WS command -> WS Aftercast Delay -> TP set

    Merged, ideally:
    WS Precast equip commands -> WS Precast Delay -> WS command -> WS Aftercast Delay -> TP set -> Reverse Flourish1 Precast equip commands -> Reverse Flourish1 Precast Delay -> Reverse Flourish1 command (fail) -> Reverse Flourish1 Aftercast Delay -> TP set (RF1) -> Reverse Flourish2 Precast equip commands -> Reverse Flourish2 Precast Delay -> Reverse Flourish2 command -> Reverse Flourish2 Aftercast Delay -> TP set (RF2) -> WS Precast equip commands -> WS Precast Delay -> WS command -> WS Aftercast Delay -> TP set
    Normally in-game JA delay saves us from this issue, because it is long enough that each process is completed before the next process begins, but in the case of a misfire you can end up with the two Reverse Flourish commands overlapping and interfering with each other:
    WS Precast equip commands -> WS Precast Delay -> WS command -> WS Aftercast Delay -> TP set -> Reverse Flourish1 Precast equip commands -> Reverse Flourish1 Precast Delay -> Reverse Flourish1 command (fail) -> Reverse Flourish2 Precast equip commands -> Reverse Flourish2 Precast Delay -> Reverse Flourish1 Aftercast Delay -> TP set (RF1) -> Reverse Flourish2 command (75 TP return instead of 100 TP, because AF3+2 hands aren't on) -> Reverse Flourish2 Aftercast Delay -> TP set (RF2) -> WS Precast equip commands -> WS Precast Delay -> WS command -> WS Aftercast Delay -> TP set
    Long story short, I want a way to cancel other processes. I can see the value of Spellcast being able to handle multiple streams at once, but in the short term for my xml it really isn't useful and leads to shitty Reverse Flourishes. I'm assuming Spellcast is actually just generating input to the windower console, so what I'm asking may not be possible, but it would really make everything a whole lot nicer. >:/

  11. #2771
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    If your next ability command is sent before the aftercast of the first ability fires, it is supposed to cancel gear swaps that are part of the the aftercast for the first ability. For instance, I have sleep notifications that are part of the aftercast. If I get interrupted and cast sleep again right away, I don't have 2 sets of sleep notifications unless I was slow.

    You could try increasing the aftercast delay of WS/JA by .5 seconds and see if that improves things for you.

  12. #2772
    BG Content
    Join Date
    Jul 2007
    Posts
    22,361
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Hmm... okay! right now I have an aftercast delay of 0, so perhaps that's the problem.

  13. #2773
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Couldn't figure out the issue with Byakko's Haidate.

    Quote Originally Posted by Khamsin View Post
    Anyone notice how the SpellTargetType is backwards now? Monsters are "NPC", and NPCs are "MONSTER".
    I think this was broken in the latest spellcast update. That explains why my distance rule suddenly broke down without a version update between functioning and breaking.

  14. #2774
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    Quote Originally Posted by Byrthnoth View Post
    Yeah, that version had a lot of errors in it because I hadn't proofread anything. I did a lot of troubleshooting last night, but some of the stuff I changed won't work unless you have the include.xml and autoexec.xml that I modified. In the interest of solidarity with Yugl, I'm going to hold off releasing the working version until it's all sorted out.
    ok! just want to thank you both guys for the big help u giving me with all these xml! :D

  15. #2775
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Quote Originally Posted by Cymmina View Post
    I can't load your SC at this moment, but I will point out that stratagems aren't classified as type="JobAbility" anymore, they're type="Scholar" (fucking retarded, but whatever). You're detecting with CommandPrefix, so it should still be catching them properly, but one never knows. Are all of your other JA rules triggering properly?
    All of the other ones work properly, the AF3 handles I added at the end don't seem to, no idea why.

  16. #2776
    BG Content
    Join Date
    Jul 2007
    Posts
    22,361
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Adding a .1 second Aftercast didn't help. If spellcast is actually canceling other processes when two are active at the same time, I should never be able to get this error, but I've actually my spellcasts always give it.

  17. #2777
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Byrthnoth View Post
    Adding a .1 second Aftercast didn't help. If spellcast is actually canceling other processes when two are active at the same time, I should never be able to get this error, but I've actually my spellcasts always give it.
    .1 second is pretty short... Alternately, you can make use of <st> type targeting to block gear swaps.

    Quote Originally Posted by Fereydoon View Post
    Snipped from some XML I found on the windower site before, I should redo it, though, just fairly lazy.
    Full XML. There's no sets here or anything. The rule appears to parse, but I can't tell what else you have locked and may be taking precedence.

  18. #2778
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    http://pastebin.com/WMdiu3LG

    Sorry about that.

  19. #2779
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Fereydoon View Post
    You do know that spells aren't prefixed with /jobability, right? Also, not sure that I would want Savant's Pants over Teal Slops for nukes, even with Parsimony up.

  20. #2780
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Quote Originally Posted by Cymmina View Post
    You do know that spells aren't prefixed with /jobability, right? Also, not sure that I would want Savant's Pants over Teal Slops for nukes, even with Parsimony up.
    Move the closing </if> for the for "<if CommandPrefix="/jobability">" above the af3 stuff, I guess? And took out Parsimony, didn't even think about it at the time. I really do need to rewrite this..

Page 139 of 328 FirstFirst ... 89 129 137 138 139 140 141 149 189 ... LastLast

Similar Threads

  1. Spellcast Shop Thread
    By Yugl in forum FFXI: Everything
    Replies: 232
    Last Post: 2014-03-18, 04:47
  2. time spent on ls events, helping friends and your own time
    By freewind in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-09-06, 16:42