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  1. #2821
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    If it's 2.1, it should work. If not, then... idk yet.

  2. #2822
    Fake Numbers
    Join Date
    Apr 2010
    Posts
    87
    BG Level
    2
    FFXI Server
    Asura

    Anyone mind posting their SAM xml please?
    Edit: Masa

  3. #2823
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Fixed a RDM error where I had LockMain instead of $LockMain for Utsusemi.

  4. #2824
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Yugl View Post
    If it's 2.1, it should work. If not, then... idk yet.
    Figured it out. It was the path the include file. I renamed it right but overlooked the file path.

  5. #2825
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    EDIT: nevermind, for some reason I thought there was a small delay before casting by default

  6. #2826
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Also removed $ImpetusSet from the WS rules. I wasn't thinking about the effect of Impetus when I wrote that (Most MNKs wouldn't notice it unless you WS in a Non-Tantra+2 body).

  7. #2827
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Did I write these rules right? I always screw up lock rules, so I'm unsure of myself on this part.

    Code:
    <if BuffActive="Double Shot"><equip when="precast|engaged|aftercast"><head lock="Sylvan Gapette +2"></head></equip></if>
    <if BuffActive="Bounty Shot"><equip when="precast|engaged|aftercast"><hands lock="Syl. Glvltte. +2"></hands></equip></if>

  8. #2828
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    No.

    <equip when="precast|engaged|aftercast"><head lock="yes">Sylvan Gapette +2</head></equip>

  9. #2829
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Fixed that, but I'm getting an error on the last line of the XML.

    Code:
    <!--Variables-->
    	<variables clear="True">
    		<var name="TP-Set">1</var>
    	</variables>
    <!--End-->
    	
    	<rules>
    <!--Toggles-->
    		<if spell="Ifrit">
    			<if advanced='"$TP-Set" = "0"'>
    				<var cmd="set TP-Set 1" />
    				<addtochat color="57">TP Toggle - Ranged</addtochat>
    			</if>
    			<elseif advanced='"$TP-Set" = "1"'>
    				<var cmd="set TP-Set 0" />
    				<addtochat color="57">TP Toggle - Melee</addtochat>
    			</elseif>
    		</if>
    <!--End-->
    
    <!-- Ranged Attack --> 
    		<if Spell="Ranged"> 
    			<equip when="Precast" set="PreShot" />
    				<aftercastdelay delay="0.8" />
    			<equip when="Midcast" set="Ranged-TP" />
    		</if>
    <!--End-->
    
    <!--Aftercast Prep-->
    		<if spell="Ifrit"><var cmd="set Time precast" /></if>
    		<elseif spell="autoset">
    			<if status="resting"><var cmd="set Time resting" /></if>
    			<elseif status="idle"><var cmd="set Time idle" /></elseif>
    			<elseif status="engaged"><var cmd="set Time engaged" /></elseif>
    		</elseif>
    		<else><var cmd="set Time aftercast" /></else>
    <!--End-->
    
    <!--Aftercast-->
    		 <if status="engaged">
    			<if Advanced='"$TP-Set" = "0"'><equip when="$Time" set="Melee-TP" /></if>
                <elseif Advanced='"$TP-Set" = "1"'><aftercastdelay delay="0.5" /><equip when="$Time" set="Ranged-TP" /></elseif>
    		</if>
    		<else><equip when="$Time" set="Idle" /></else>
    		<if advanced='"$Time" = "precast"'><cancelspell /><return /></if>
    <!--End-->
    
    <!--Weapon Skills-->
    		<if spell="Jinshu's Radiance"><equip when="precast" set="Jinshu" /></if>
    		<elseif spell="Wildfire"><equip when="precast" set="Wildfire" /></elseif>
    		<elseif spell="Sidewinder"><equip when="precast" set="Side" /></elseif>
    		<elseif spell="Slugshot"><equip when="precast" set="Slug" /></elseif>
    <!--End-->
    
    <!--Job Abilities-->
    		<if spell="Sharpshot"><equip when="precast"><legs>Hunter's Braccae</legs></equip></if>
    		<elseif spell="Barrage"><equip when="precast" set="Barrage" /></elseif>
    		<if BuffActive="Double Shot"><equip when="precast|engaged|aftercast"><head lock="yes">Sylvan Gapette +2</head></equip></if>
    		<if BuffActive="Bounty Shot"><equip when="precast|engaged|aftercast"><hands lock="yes">Syl. Glvltte. +2</hands></equip></if>
    <!--End-->
    
    		</rules>
    </spellcast>

  10. #2830
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    59
    BG Level
    2
    FFXI Server
    Odin

    Quote Originally Posted by TacoTaru View Post
    Fixed that, but I'm getting an error on the last line of the XML.
    Spoiler: show

    Code:
    <!--Variables-->
    	<variables clear="True">
    		<var name="TP-Set">1</var>
    	</variables>
    <!--End-->
    	
    	<rules>
    <!--Toggles-->
    		<if spell="Ifrit">
    			<if advanced='"$TP-Set" = "0"'>
    				<var cmd="set TP-Set 1" />
    				<addtochat color="57">TP Toggle - Ranged</addtochat>
    			</if>
    			<elseif advanced='"$TP-Set" = "1"'>
    				<var cmd="set TP-Set 0" />
    				<addtochat color="57">TP Toggle - Melee</addtochat>
    			</elseif>
    		</if>
    <!--End-->
    
    <!-- Ranged Attack --> 
    		<if Spell="Ranged"> 
    			<equip when="Precast" set="PreShot" />
    				<aftercastdelay delay="0.8" />
    			<equip when="Midcast" set="Ranged-TP" />
    		</if>
    <!--End-->
    
    <!--Aftercast Prep-->
    		<if spell="Ifrit"><var cmd="set Time precast" /></if>
    		<elseif spell="autoset">
    			<if status="resting"><var cmd="set Time resting" /></if>
    			<elseif status="idle"><var cmd="set Time idle" /></elseif>
    			<elseif status="engaged"><var cmd="set Time engaged" /></elseif>
    		</elseif>
    		<else><var cmd="set Time aftercast" /></else>
    <!--End-->
    
    <!--Aftercast-->
    		 <if status="engaged">
    			<if Advanced='"$TP-Set" = "0"'><equip when="$Time" set="Melee-TP" /></if>
                <elseif Advanced='"$TP-Set" = "1"'><aftercastdelay delay="0.5" /><equip when="$Time" set="Ranged-TP" /></elseif>
    		</if>
    		<else><equip when="$Time" set="Idle" /></else>
    		<if advanced='"$Time" = "precast"'><cancelspell /><return /></if>
    <!--End-->
    
    <!--Weapon Skills-->
    		<if spell="Jinshu's Radiance"><equip when="precast" set="Jinshu" /></if>
    		<elseif spell="Wildfire"><equip when="precast" set="Wildfire" /></elseif>
    		<elseif spell="Sidewinder"><equip when="precast" set="Side" /></elseif>
    		<elseif spell="Slugshot"><equip when="precast" set="Slug" /></elseif>
    <!--End-->
    
    <!--Job Abilities-->
    		<if spell="Sharpshot"><equip when="precast"><legs>Hunter's Braccae</legs></equip></if>
    		<elseif spell="Barrage"><equip when="precast" set="Barrage" /></elseif>
    		<if BuffActive="Double Shot"><equip when="precast|engaged|aftercast"><head lock="yes">Sylvan Gapette +2</head></equip></if>
    		<if BuffActive="Bounty Shot"><equip when="precast|engaged|aftercast"><hands lock="yes">Syl. Glvltte. +2</hands></equip></if>
    <!--End-->
    
    		</rules>
    </spellcast>
    Loading in game/Firefox just fine here, atleast from that excerpt. What is the error?

  11. #2831
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Nocturne View Post
    Loading in game/Firefox just fine here, atleast from that excerpt. What is the error?
    likely a special character from pasting...

  12. #2832
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Sorry just got back with the guy I wrote it for to find out.
    Parsing error: line 236 - error reading end tag.
    I've scoured the part prior to rules and figured that was the broken part was in what I posted, but I guess I'll post everything just incase I'm still missing something.
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <Spellcast>
    	<config
    		Debug="false"
    		ShowGearSwaps="false"
    		/>
    	<sets>
    		<group name="Standard" default="yes">
    			<set name="Idle">
    				<main></main>
    				<sub></sub>
    				<ranged></ranged>
    				<ammo></ammo>
    				<head></head>
    				<neck></neck>
    				<lear></lear>
    				<rear></rear>
    				<body></body>
    				<hands></hands>
    				<lring></lring>
    				<rring></rring>
    				<back></back>
    				<waist></waist>
    				<legs></legs>
    				<feet></feet>
    			</set>
    			<set name="Melee-TP">
    				<main></main>
    				<sub></sub>
    				<ranged></ranged>
    				<ammo></ammo>
    				<head></head>
    				<neck></neck>
    				<lear></lear>
    				<rear></rear>
    				<body></body>
    				<hands></hands>
    				<lring></lring>
    				<rring></rring>
    				<back></back>
    				<waist></waist>
    				<legs></legs>
    				<feet></feet>
    			</set>
    			<set name="PreShot" BaseSet="Ranged-TP">
    				<main></main>
    				<sub></sub>
    				<ranged></ranged>
    				<ammo></ammo>
    				<head>Sylvan Gapette +2</head>
    				<neck></neck>
    				<lear></lear>
    				<rear></rear>
    				<body></body>
    				<hands></hands>
    				<lring></lring>
    				<rring></rring>
    				<back></back>
    				<waist>Impulse Belt</waist>
    				<legs>Entois Trousers</legs>
    				<feet></feet>
    			</set>
    			<set name="Ranged-TP">
    				<main></main>
    				<sub></sub>
    				<ranged></ranged>
    				<ammo>Antlion Arrow</ammo>
    				<head>Sylvan Gapette +2</head>
    				<neck>Sylvan Scarf</neck>
    				<lear>Volley Earring</lear>
    				<rear></rear>
    				<body>Sylvan Caban +2</body>
    				<hands>Syl. Glvltte. +2</hands>
    				<lring>Rajas Ring</lring>
    				<rring></rring>
    				<back>Sylvan Chlamys</back>
    				<waist>Scout's Belt</waist>
    				<legs>Sylvan Bragues +2</legs>
    				<feet>Sylvan Bottln. +2</feet>
    			</set>
    			<set name="Barrage">
    				<main></main>
    				<sub></sub>
    				<ranged></ranged>
    				<ammo></ammo>
    				<head></head>
    				<neck></neck>
    				<lear></lear>
    				<rear></rear>
    				<body></body>
    				<hands>Htr. Bracers +1</hands>
    				<lring></lring>
    				<rring></rring>
    				<back></back>
    				<waist></waist>
    				<legs></legs>
    				<feet></feet>
    			</set>
    			<set name="Jinshu">
    				<main></main>
    				<sub></sub>
    				<ranged></ranged>
    				<ammo>Ruzsor Arrow</ammo>
    				<head>Aias Bonnet</head>
    				<neck>Light Gorget</neck>
    				<lear></lear>
    				<rear></rear>
    				<body>Loki's Kaftan</body>
    				<hands></hands>
    				<lring>Rajas Ring</lring>
    				<rring>Thundersoul Ring</rring>
    				<back>Vigilance Mantle+1</back>
    				<waist>Light Belt</waist>
    				<legs>Byakko's Haidate</legs>
    				<feet>Lithe Boots</feet>
    			</set>
    			<set name="Wildfire">
    				<main></main>
    				<sub></sub>
    				<ranged></ranged>
    				<ammo>Bullet</ammo>
    				<head>Bersail Cap</head>
    				<neck>Uggalepih Pendant</neck>
    				<lear>Novio Earring</lear>
    				<rear>Hecate's Earring</rear>
    				<body>Sylvan Caban +2</body>
    				<hands>Seiryu's kote</hands>
    				<lring>Stormsoul Ring</lring>
    				<rring>Stormsoul Ring</rring>
    				<back>Forban Cape</back>
    				<waist>Aqualine Belt</waist>
    				<legs>Ambusher's Hose</legs>
    				<feet>Sylvan Bottln. +2</feet>
    			</set>
    			<set name="Side">
    				<main></main>
    				<sub></sub>
    				<ranged></ranged>
    				<ammo></ammo>
    				<head>Sylvan Gapette +2</head>
    				<neck>Sylvan Scarf</neck>
    				<lear>Triumph Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Sylvan Caban +2</body>
    				<hands>Syl. Glvltte. +2</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Stormsoul Ring</rring>
    				<back>Sylvan Chlamys</back>
    				<waist>Scout's Belt</waist>
    				<legs>Ambusher's Hose</legs>
    				<feet>Sylvan Bottln. +2</feet>
    			</set>
    			<set name="Slug">
    				<main></main>
    				<sub></sub>
    				<ranged></ranged>
    				<ammo></ammo>
    				<head>Sylvan Gapette +2</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Triumph Earring</lear>
    				<rear>Triumph Earring</rear>
    				<body>Sylvan Caban +2</body>
    				<hands>Seiryu's Kote</hands>
    				<lring>Stormsoul Ring</lring>
    				<rring>Stormsoul Ring</rring>
    				<back>Sylvan Chlamys</back>
    				<waist>Scout's Belt</waist>
    				<legs>Ambusher's Hose</legs>
    				<feet>Sylvan Bottln. +2</feet>
    			</set>
    		</group>
    	</sets>
    
    <!--Variables-->
    	<variables clear="True">
    		<var name="TP-Set">1</var>
    	</variables>
    <!--End-->
    	
    	<rules>
    <!--Toggles-->
    		<if spell="Ifrit">
    			<if advanced='"$TP-Set" = "0"'>
    				<var cmd="set TP-Set 1" />
    				<addtochat color="57">TP Toggle - Ranged</addtochat>
    			</if>
    			<elseif advanced='"$TP-Set" = "1"'>
    				<var cmd="set TP-Set 0" />
    				<addtochat color="57">TP Toggle - Melee</addtochat>
    			</elseif>
    		</if>
    <!--End-->
    
    <!-- Ranged Attack --> 
    		<if Spell="Ranged"> 
    			<equip when="Precast" set="PreShot" />
    				<aftercastdelay delay="0.8" />
    			<equip when="Midcast" set="Ranged-TP" />
    		</if>
    <!--End-->
    
    <!--Aftercast Prep-->
    		<if spell="Ifrit"><var cmd="set Time precast" /></if>
    		<elseif spell="autoset">
    			<if status="resting"><var cmd="set Time resting" /></if>
    			<elseif status="idle"><var cmd="set Time idle" /></elseif>
    			<elseif status="engaged"><var cmd="set Time engaged" /></elseif>
    		</elseif>
    		<else><var cmd="set Time aftercast" /></else>
    <!--End-->
    
    <!--Aftercast-->
    		 <if status="engaged">
    				<if Advanced='"$TP-Set" = "0"'><equip when="$Time" set="Melee-TP" /></if>
                    <elseif Advanced='"$TP-Set" = "1"'><aftercastdelay delay="0.5" /><equip when="$Time" set="Ranged-TP" /></elseif>
    		</if>
    		<else><equip when="$Time" set="Idle" /></else>
    		<if advanced='"$Time" = "precast"'><cancelspell /><return /></if>
    <!--End-->
    
    <!--Weapon Skills-->
    		<if spell="Jinshu's Radiance"><equip when="precast" set="Jinshu" /></if>
    		<elseif spell="Wildfire"><equip when="precast" set="Wildfire" /></elseif>
    		<elseif spell="Sidewinder"><equip when="precast" set="Side" /></elseif>
    		<elseif spell="Slugshot"><equip when="precast" set="Slug" /></elseif>
    <!--End-->
    
    <!--Job Abilities-->
    		<if spell="Sharpshot"><equip when="precast"><legs>Hunter's Braccae</legs></equip></if>
    		<elseif spell="Barrage"><equip when="precast" set="Barrage" /></elseif>
    		<if BuffActive="Double Shot"><equip when="precast|engaged|aftercast"><head lock="yes">Sylvan Gapette +2</head></equip></if>
    		<if BuffActive="Bounty Shot"><equip when="precast|engaged|aftercast"><hands lock="yes">Syl. Glvltte. +2</hands></equip></if>
    <!--End-->
    
    		</rules>
    </spellcast	>

  13. #2833
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Spellcast is capitalized in <spellcast> but not in </spellcast> so it's treating them as two different tags. After changing the first tag to lowercase it opened fine in Firefox for me.

  14. #2834
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Alright, I've been doing some debugging on my XML (hence the lack of a released version) and I seem to have run into a snag.

    I wanted to implement some March-related rules this update to automatically swap my TP body and potentially tweak my entire TP set when I have haste and 2x Marches active. However, using

    Code:
    <register event="gainbuff_March" silent="true">sc var inc Marches; input /ma "Dancing Chains" &lt;t&gt;</register>
    	<register event="losebuff_March" silent="true">sc var dec Marches; input /ma "Dancing Chains" &lt;t&gt;</register>
    does not produce the result I was hoping for. It increments properly on the first march but does not increment on the second; when I allowed them to wear off I experienced the reverse result (the variable did not decrement until both marches had worn off). Has anybody else run into this issue before and if so were you able to resolve the issue?

    Everything else is long since complete and tested, I just hadn't had a chance to go back and review this again until now. If I don't find a solution tonight I'll remove the code and release NIN v2.0 as is.

  15. #2835
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Dancing Chains is a WS not magic.

    Edit: The march idea was purely theoretical. If it's not working, then I guess it won't work with that.

  16. #2836
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    I do /ma by habit since all my old triggers except Sentinel were spells, but Spellcast automatically fixes it regardless. I'll correct it though, thanks for pointing that out.

    Did you explore any alternatives when you looked at it previously or did you just present the concept and leave it at that? I'm at a loss for options beyond simply adding a toggle of some sort but it would be nice to automate this somewhat to avoid losses when buffs go down, especially given that I might write a DRK XML next and there are fairly drastic changes between TP sets with Last Resort up if you have buffs.

    EDIT: Found the posts, guess not. I'll post my xml shortly then.

  17. #2837
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    http://pastebin.com/KBh0iVds

    As always, the most up to date version will be available here. The autoexec code is included in the commentary; no include.xml is needed.

  18. #2838
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    Hopefully this thread is also for Autoexec questions. Is there a way to setup for incoming tells to have a keyword and input a command after? Like player1>> haste plz "input /ma "Haste" <r> ?


    What about from a specific person? something like "specificplayer>> Haste me you c5 machine! input /ma "Haste" <Specificplayer> ?

    Thanks


    Edit: I found the page for autoexec commands. Going to try
    Code:
     <register event="chat_tell_gustavve_haste">input /ma "Haste" Gustavve</register>

  19. #2839
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    This will haste the person in the party that types haste in party chat automatically:

    <register event="chat_party_*_haste" silent="true">wait .3;haste &lt;r&gt;</register>

    The format is chat_$1_$2_$3 $1: Chat Mode (say/tell/shout/party/linkshell/emote) - $2: Sender Name - $3: Message


    FYI you can set this up to do the same for silence silena paralyna paralyzed yada yada but biggest caveat is that it can be missed if busy doing something else I use tells myself that only respond to me don't want just anyone asking for a cure lol.
    Spoiler: show

    Code:
    <?xml version="1.0" ?>
    
    <autoexec>
    
            <register event="invite_Aikar" silent="true">exec pl.txt</register>
    
            <register event="chat_tell_*_cure" silent="true">wait .3;cure &lt;r&gt;</register>
    
            <register event="chat_tell_*_cure2" silent="true">wait .3;cure2 &lt;r&gt;</register>
    
            <register event="chat_tell_*_cure3" silent="true">wait .3;cure3 &lt;r&gt;</register>
    
            <register event="chat_tell_*_raise" silent="true">wait .3;raise &lt;r&gt;</register>
    
            <register event="chat_tell_*_follow" silent="true">wait .3;input /follow &lt;r&gt;</register>
    
            <register event="chat_tell_*_mp" silent="true">wait .3;input /tell &lt;r&gt; MP &lt;mp&gt;</register>
    
            <register event="chat_tell_*_rest" silent="true">wait .3;input /heal on</register>
    
            <register event="chat_tell_*_stand" silent="true">wait .3;input /heal off</register>
    
            <register event="chat_tell_*_disband" silent="true">wait .3;input /pcmd breakup;input /pcmd leave</register>
    
            <register event="chat_tell_*_invite" silent="true">wait .3;input /pcmd add &lt;r&gt;</register>
    
            <register event="chat_tell_*_mea" silent="true">wait .3;teleport-mea</register>
    
            <register event="chat_tell_*_holla" silent="true">wait .3;teleport-holla</register>
    
            <register event="chat_tell_*_dem" silent="true">wait .3;teleport-dem</register>
    
            <register event="chat_tell_*_release" silent="true">wait .3;release</register>
    
            <register event="chat_tell_*_attack" silent="true">wait .3;input /attack &lt;bt&gt;;input /follow &lt;bt&gt;</register>
    
            <register event="chat_tell_*_protect" silent="true">wait .3;protect &lt;r&gt;</register>
    
            <register event="chat_tell_*_erase" silent="true">wait .3;erase &lt;r&gt;</register>
    
            <register event="chat_tell_*_shell" silent="true">wait .3;shell &lt;r&gt;</register>
    
    </autoexec>

  20. #2840
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    I have what seems to me like a pretty stupid question that I cannot figure out.
    I'm using Yugl's DRG.xml which I like a lot and thank you! But on past drg xml's i found it to use my dragoons healing breath and can't figure this out on Yugl's.

    I'm using a Drachen Armet to trigger healing breath then i want it to switch to the Saurian helm. I thought I had this right but when i cast a magic spell nothing happens, like poisona, blinda ect.

    Is this where I make the change on his xml? Thanks
    Code:
    <set name="WyvernHP">
                    <back>Lancer's pelerine</back>
    		<rear>Lancer's earring</rear>
                </set>
                <set name="Spirit Link">
                    <head>Drn. Armet</head>
                    <hands>Lncr. Vmbrc. +2</hands>
                </set>
                <set name="HealingBreathTrigger">
                    <head>Drachen Armet</head>
                </set>
                <set name="Restoring Breath" baseset="WyvernHP">
                    <head>Saurian helm</head>

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