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  1. #2841
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Those look like the right spots for your gear. I tested this at Batallia downs once (Pain in the ass test this + other rules since it's easier to test other rules on TW mobs).

    The rule I have requires you to be at 51/34 HP% (Depending on sub) or less in order to change gear. Did you have the right HP%? Also, Pet rules were updated the last spellcast update, so you *need* the latest version for the spellcast to work.

    Code:
            <!--- Spells: Healing Breath --->
            <if subjob="WHM|RDM|BLM|BLU|SCH" PetISValid="TRUE" type="*Magic" CastTimeLT="2" HPPLT="51">
                <castdelay delay="0.03" />
                <equip when="precast" set="HealingBreathTrigger" />
                <var cmd="setcalc HealingBreathDelay %CastTime + 0.4" />
                <midcastdelay delay="$HealingBreathDelay" />
                <equip when="midcast" set="Restoring Breath" />
                <aftercastdelay delay="2.1" />
            </if>
            <elseif subjob="PLD|DRK|BRD|NIN" PetISValid="TRUE" type="*Magic|*Song|Ninjutsu" CastTimeLT="2" HPPLT="34">
                <castdelay delay="0.03" />
                <equip when="precast" set="HealingBreathTrigger" />
                <var cmd="setcalc HealingBreathDelay %CastTime + 0.4" />
                <midcastdelay delay="$HealingBreathDelay" />
                <equip when="midcast" set="Restoring Breath" />
                <aftercastdelay delay="2.1" />
            </elseif>
    Basically, this asks....
    Sub WHM, RDM, BLM, BLU, or SCH/PLD, DRK, BRD, or NIN?
    Got a pet?
    Using magic/magic, song, or ninjutsu?
    Cast time less than 2s?
    HP less than 51/34%?

    If these are all met, then...
    Delay the cast by 0.03s
    Equip HealingBreathTrigger before you cast
    Set X to Cast time+0.4s
    Equip your healing breath set
    Delay gear changes until the breath goes off

    The ways this wouldn't work would be...

    <castdelay> is not high enough (Change 0.03 to like 0.1 and see)
    You're not the right sub
    You're not casting a spell that takes less than 2s
    You're not at the right HP%
    You haven't updated spellcast
    You don't have a pet

  2. #2842
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Quote Originally Posted by Yugl View Post

    The ways this wouldn't work would be...

    <castdelay> is not high enough (Change 0.03 to like 0.1 and see)
    You're not the right sub
    You're not casting a spell that takes less than 2s
    You're not at the right HP%
    You haven't updated spellcast
    You don't have a pet
    Ok I checked some things, and I wasn't running the most up to date version, which I thought I was. I had 2.44, new one is 2.45.
    That alone still didn't fix it, but i figured out what did.
    I don't have the Drn. Armet +1 I just have the NQ so all i did was take off the +1 and had it like this:
    Code:
    <set name="HealingBreathTrigger">
                    <head>Drn. Armet</head>
    This didn't work so i spelled out the Armet in full like this:

    Code:
    <set name="HealingBreathTrigger">
                    <head>Drachen Armet</head>
    Now this way it worked, so that along with updating to 2.45 made it work, which I don't get because I've abbreviated words on other gear before and it worked fine.

    Either way, everything is working now. Thanks!

  3. #2843
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Sithel View Post
    Ok I checked some things, and I wasn't running the most up to date version, which I thought I was. I had 2.44, new one is 2.45.
    That alone still didn't fix it, but i figured out what did.
    I don't have the Drn. Armet +1 I just have the NQ so all i did was take off the +1 and had it like this:
    Code:
    <set name="HealingBreathTrigger">
                    <head>Drn. Armet</head>
    This didn't work so i spelled out the Armet in full like this:

    Code:
    <set name="HealingBreathTrigger">
                    <head>Drachen Armet</head>
    Now this way it worked, so that along with updating to 2.45 made it work, which I don't get because I've abbreviated words on other gear before and it worked fine.

    Either way, everything is working now. Thanks!
    You have to spell the item the same as how it shows up in your equipment menu.

  4. #2844
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Yugl View Post
    The rule I have requires you to be at 51/34 HP% (Depending on sub) or less in order to change gear. Did you have the right HP%?
    This is actually a pretty terrible condition to add to your rules. DRG/MAGE doesn't always have to be solo.

    Code:
    		<if type="*Magic|BardSong|Ninjutsu">
    			<var cmd="set BreathDelay %Casttime" />
    			<var cmd="inc BreathDelay" />
    			
    			<equip when="Precast" set="FastCast|PreBreath" />
    			<equip when="Midcast" set="MidBreath" />
    			<midcastdelay delay="$BreathDelay" />
    			<aftercastdelay delay="3.5" />
    		</if>
    Quote Originally Posted by Nightfyre View Post
    You have to spell the item the same as how it shows up in your equipment menu.
    No you don't. SpellCast accepts the abbreviated name as well as the full name, it renames it appropriately when the equip commands are sent to the client.

  5. #2845
    BG Content
    Join Date
    Jul 2007
    Posts
    22,349
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I asked questions about my Spellcast lag issue here. Think Includes could be to blame?

    I'm probably going to do some troubleshooting tonight (make several versions with different stuff cut and see which one works best.) Hopefully I can get rid of this problem and move on to more interesting things (like my skillchain-ing Autoexec!)

    Reading up on Autoexec, it looks like they made it so I can't use it to detect when I weaponskill. Very lame!

  6. #2846
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    If you have multiple buffactive scenarios is it better to go with autoexec to change variables? Can autoexec rules be implemented into spellcast?

  7. #2847
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Gustave View Post
    If you have multiple buffactive scenarios is it better to go with autoexec to change variables? Can autoexec rules be implemented into spellcast?
    Any Windower command can be performed with SC via <command></command>

    I can't say which way is better (buffactive vs autoexec), since there is a delay between when you actually receive a buff vs when the client understands when the buff is activate no matter what. For buffs that are likely to be active for a long time, I will generally use buffactive, and save autoexec for buffs that are only active for the next action (Trick Attack, stratagems, etc.). You're free to do it however you prefer, of course.

  8. #2848
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Gustave View Post
    If you have multiple buffactive scenarios is it better to go with autoexec to change variables? Can autoexec rules be implemented into spellcast?

    The thing is that autoexec will operate automatically when a event occurs spellcast only works on an action that you activate its a subtle difference but really makes a difference in what to use. If your fighting a mob spellcast does nothing until you do a action engage, ja, cast a spell etc etc. Autoexec on the other hand does respond to any events that occur hit point change gain a buff lose a buff the best way to use them is together. It's pretty easy to have autoexec fire off commands that spellcasts reacts too and you get the best of both worlds.

    Here's a perfect example of combining the two for auto rebuffs while engaged:



    > <if status="Engaged">
    > <command when = "aftercast">autoexec regonceq 60499 losebuff_Yonin input
    > /ja Yonin &lt;me&gt;</command>
    > <command when = "aftercast">autoexec regonceq 60500 losebuff_Drain_Samba
    > input /ja "Drain Samba II" &lt;me&gt;</command>
    > <command when = "aftercast">autoexec regonceq 60501 losebuff_Haste_Samba
    > input /ja "Haste Samba" &lt;me&gt;</command>
    > <command when = "aftercast">autoexec regonceq 60502 losebuff_Innin input
    > /ja "Innin" &lt;me&gt;</command>
    > <equip when="aftercast" set="$DayOrNight$GrpEngaged" />
    > </if>
    > <else>
    > <command>autoexec unregister 60499</command>
    > <command>autoexec unregister 60500</command>
    > <command>autoexec unregister 60501</command>
    > <command>autoexec unregister 60502</command>
    > <equip when="aftercast" set="$DayOrNight$GrpIdle" />
    > </else>

  9. #2849
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Cymmina View Post
    This is actually a pretty terrible condition to add to your rules. DRG/MAGE doesn't always have to be solo.
    That's true, so I'll edit it in a few hours to fix that. I wouldn't want to use that rule though since that would trigger for any spell. I'll probably use a break between solo and curing others.

  10. #2850
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Quote Originally Posted by Yugl View Post
    That's true, so I'll edit it in a few hours to fix that. I wouldn't want to use that rule though since that would trigger for any spell. I'll probably use a break between solo and curing others.
    I'm confused, why is that condition and rule bad for drg/mage solo? I'm kinda new to spellcast, so a lot of this don't even make sense to me.

  11. #2851
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    DRG XMLv2.1 update

    It required you to be at 51% or less HP for healing breath stuff to trigger. However, if a PT member were at 50% and you wanted to cure them, the spell would not trigger. That's fine for hybrid sub, but not good for complete mage subs.

    Code:
    <!--- Spells: Healing Breath --->
            <if subjob="WHM|RDM|BLM|BLU|SCH" PetISValid="TRUE" type="*Magic">
                <if mode="OR" spell="HealingBreathTriggerSpellWithCastTimeGreaterThan2s" advanced='(%HPP &lt; 51 AND %Casttime &lt; 2) OR (%PartyCount &gt; 1 AND %Casttime &lt; 2)'>
                    <castdelay delay="0.03" />
                    <equip when="precast" set="HealingBreathTrigger" />
                    <var cmd="setcalc HealingBreathDelay %CastTime + 0.4" />
                    <midcastdelay delay="$HealingBreathDelay" />
                    <equip when="midcast" set="Restoring Breath" />
                    <aftercastdelay delay="2.1" />
                </if>
            </if>
            <elseif subjob="PLD|DRK|BRD|NIN" PetISValid="TRUE" type="*Magic|*Song|Ninjutsu" CastTimeLT="2" HPPLT="34">
                <castdelay delay="0.03" />
                <equip when="precast" set="HealingBreathTrigger" />
                <var cmd="setcalc HealingBreathDelay %CastTime + 0.4" />
                <midcastdelay delay="$HealingBreathDelay" />
                <equip when="midcast" set="Restoring Breath" />
                <aftercastdelay delay="2.1" />
            </elseif>
    Untested atm, but should work. This rule will allow you to...
    1. Activate healing breath stuff on spells with cast time greater than 2s (You select them)
    2. Activate healing breath stuff when you're solo, the spell is less than 2s cast time, and you're at 50% or less HP
    3. Activate healing breath stuff when you're in a PT and the cast time is less than 2s

  12. #2852
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Byrthnoth View Post
    I asked questions about my Spellcast lag issue here. Think Includes could be to blame?

    I'm probably going to do some troubleshooting tonight (make several versions with different stuff cut and see which one works best.) Hopefully I can get rid of this problem and move on to more interesting things (like my skillchain-ing Autoexec!)

    Reading up on Autoexec, it looks like they made it so I can't use it to detect when I weaponskill. Very lame!
    I doubt it's the include since my older XMLs never lagged.

    If you have multiple buffactive scenarios is it better to go with autoexec to change variables? Can autoexec rules be implemented into spellcast?
    Depends on what you need. Remember that <var cmd="Blah" /> is faster than <command>sc var set X</command>

  13. #2853
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Quote Originally Posted by Yugl View Post
    Code:
    <!--- Spells: Healing Breath --->
            <if subjob="WHM|RDM|BLM|BLU|SCH" PetISValid="TRUE" type="*Magic">
                <if mode="OR" spell="HealingBreathTriggerSpellWithCastTimeGreaterThan2s" advanced='(%HPP &lt; 51 AND %Casttime &lt; 2) OR (%PartyCount &gt; 1 AND %Casttime &lt; 2)'>
                    <castdelay delay="0.03" />
                    <equip when="precast" set="HealingBreathTrigger" />
                    <var cmd="setcalc HealingBreathDelay %CastTime + 0.4" />
                    <midcastdelay delay="$HealingBreathDelay" />
                    <equip when="midcast" set="Restoring Breath" />
                    <aftercastdelay delay="2.1" />
                </if>
            </if>
            <elseif subjob="PLD|DRK|BRD|NIN" PetISValid="TRUE" type="*Magic|*Song|Ninjutsu" CastTimeLT="2" HPPLT="34">
                <castdelay delay="0.03" />
                <equip when="precast" set="HealingBreathTrigger" />
                <var cmd="setcalc HealingBreathDelay %CastTime + 0.4" />
                <midcastdelay delay="$HealingBreathDelay" />
                <equip when="midcast" set="Restoring Breath" />
                <aftercastdelay delay="2.1" />
            </elseif>
    Untested atm, but should work. This rule will allow you to...
    1. Activate healing breath stuff on spells with cast time greater than 2s (You select them)
    2. Activate healing breath stuff when you're solo, the spell is less than 2s cast time, and you're at 50% or less HP
    3. Activate healing breath stuff when you're in a PT and the cast time is less than 2s
    Thanks Yugl, I tried this code and everything seems to be working fine

  14. #2854
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Looking for rules for: Danzo/Ninja shoes, Dusk/Koga hands, Locking Balrahn's for Assault/Salvage please!

  15. #2855
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    For NIN:
    Code:
    <variables clear="true">
    <!--Default Gear-->
    		<var name="TPHands">Dusk Gloves</var>
    		<var name="IdleFeet">Nin. Kyahan +1</var>
    <!--End-->
    	</variables>
    
    <!--Dusk to Dawn Rules, First bracket is nighttime-->
    		<if Mode="OR" TimeGT="17.00" TimeLT="7.00">
    			<action type="Var" cmd="set TPHands Kog. Tekko +1" /> 
    			<action type="Var" cmd="set IdleFeet Nin. Kyahan +1" /> 
    		</if>
    		<else>
    			<action type="Var" cmd="set TPHands Dusk Gloves" /> 
    			<action type="Var" cmd="set IdleFeet Danzo Sune-ate" /> 
    		</else>
    <!--End-->

    For Assault Rings:
    Code:
    <!--Miscellaneous-->
    	<if Area="*Remnants|Periqia|Ilrusi Atoll|Mamool Ja Training Grounds|Lebros Caverns|Leujoaom Sanctum|Nyzul Isle|The Ashu Talif">
    	<equip when="idle|engaged|resting|precast|midcast|aftercast"><lring lock="yes">Balrahn's Ring</lring></equip>
    		</if>
    <!--End-->

  16. #2856
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Thanks!

  17. #2857
    Cerberus
    Join Date
    Apr 2008
    Posts
    403
    BG Level
    4

    Looked back ten pages. Anybody have a WAR and/or BLM xml that doesn't suck? Or can somebody walk me through how to convert Yugl's RDM or MNK xmls into what I need (by PMs)? Also looking for help on how to dualsend.

  18. #2858
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    Quote Originally Posted by TybudX View Post
    Looked back ten pages. Anybody have a WAR and/or BLM xml that doesn't suck? Or can somebody walk me through how to convert Yugl's RDM or MNK xmls into what I need (by PMs)? Also looking for help on how to dualsend.
    This interests me as well. Coincidentally, I started reading on from 2010 till today, and everyone appears to use a chopped-up version of Aikar's BLM template. I've copied and pasted various newer rules into mine, but I must wonder if something more efficient could be created—that, and I'd like it to refer to my Include.XML, too (though I've read about how to do that, and will try fiddling with it in the future).

  19. #2859
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Here's my WAR XML, not sure if it will suit your interest or not. Use Ifrit to toggle Inside/Outside Abyssea sets.

    Code:
    <?xml version="1.0" ?>
    <Spellcast>
    	<config
    		Debug="false"
    		ShowGearSwaps="false"
    		/>
    	<sets>
    		<group name="Main" default="yes">
                <set name="Idle">
                    <ammo>White Tathlum</ammo>
                    <head>Darksteel Cap +1</head>
                    <neck>Twilight Torque</neck>
                    <lear>Ravager's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Grim Cuirass</body>
                    <hands>Rvg. Mufflers +2</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Pyrosoul Ring</rring>
                    <back>Metallon Mantle</back>
                    <waist>Nierenschutz</waist>
                    <legs>Inmicus Cuisses</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
    			<!-- OUTSIDE ABYSSEA SETS -->
                <set name="TP">
    		<main>Ukonvasara</main>
    		<sub>$Grip</sub>
                    <ammo>$Ammo</ammo>
    		<head>Walahra Turban</head>
    		<neck>Ravager's Gorget</neck>
    		<lear>Ravager's Earring</lear>
    		<rear>Brutal Earring</rear>
    		<body>Rvg. Lorica +2</body>
                    <hands>Dusk Gloves</hands>
    		<lring>Rajas Ring</lring>
    		<rring>Pyrosoul Ring</rring>
    		<back>Atheling Mantle</back>
    		<waist>Goading Belt</waist>
    		<legs>Rvg. Cuisses +2</legs>
    		<feet>Rvg. Calligae +2</feet>
                </set>
                <set name="Ukkos">
                    <ammo>Ravager's Orb</ammo>
                    <head>Ravager's Mask +2</head>
                    <neck>Light Gorget</neck>
    		<lear>Vampire Earring</lear>
    		<rear>Brutal Earring</rear>
                    <body>Grim Cuirass</body>
                    <hands>Rvg. Mufflers +2</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Pyrosoul Ring</rring>
    		<back>Atheling Mantle</back>
    		<waist>Thunder Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Rvg. Calligae +2</feet>
                </set>
    	    <set name="Rush" BaseSet="Ukkos">
                    <neck>Snow Gorget</neck>
                    <waist>Snow Belt</waist>
                </set>
    	    <set name="Kings" BaseSet="Ukkos">
                    <neck>Soil Gorget</neck>
                    <hands>Heafoc Mitts</hands>
    		<legs>Rvg. Cuisses +2</legs>
                    <feet>Clout Boots</feet>
                </set>
                <set name="Cleave" BaseSet="Ukkos">
                    <head>Varangian Helm</head>
                    <neck>Soil Gorget</neck>
                    <hands>Heafoc Mitts</hands>	
    		<legs>Rvg. Cuisses +2</legs>
                    <feet>Clout Boots</feet>
                </set>
    	    <set name="Steel" BaseSet="Ukkos">
                    <neck>Snow Gorget</neck>
                    <hands>Heafoc Mitts</hands>
                    <waist>Snow Belt</waist>
                </set>
    	    <set name="Cata" Baseset="Ukkos">
    		<neck>Uggalepih Pendant</neck>
    		<lear>Moldavite Earring</lear>
    		<ammo>Snow sachet</ammo>
    		<lring>Diamond Ring</lring>
    		<rring>Spiral Ring</rring>
    	    </set>
    	    <set name="PDT" BaseSet="Idle">
    		<head>Darksteel Cap +1</head>
    		<neck>Twilight Torque</neck>
    		<back>Metallon mantle</back>
    		<waist>Nierenschutz</waist>
    		<legs>Inmicus cuisses</legs>
    	    </set>
    	    <set name="MDT">
                    <head></head>
                    <neck>Twilight Torque</neck>
                    <body>Coral Harness</body>
                    <hands>Coral Fng. Gnt.</hands>
                    <lring>Coral Ring</lring>
                    <rring>Coral Ring</rring>
                    <waist>Nierenschutz</waist>
                    <lear>Coral Earring</lear>
    		<rear>Coral Earring</rear>
                    <legs>Inmicus cuisses</legs>
                    <feet>Hermes' sandals</feet>
                </set>
    			<!--End-->			
    			<!-- ABYSSEA SETS -->
    	    <set name="TPA" BaseSet="TP">
    		<sub>$Grip</sub>
                    <ammo>$Ammo</ammo>
                </set>
    	    <set name="UkkosA" BaseSet="Ukkos">
                    <body>$WSBody</body>
                    <hands>Heafoc Mitts</hands>
    		<legs>Rvg. Cuisses +2</legs>
                </set>
    	    <set name="Cata" Baseset="Ukkos">
    		<neck>Uggalepih Pendant</neck>
    		<lear>Moldavite Earring</lear>
    		<ammo>Snow sachet</ammo>
    		<legs>Bellicus Cuisses</legs>
    		<lring>Diamond Ring</lring>
    		<rring>Spiral Ring</rring>
    	    </set>
    			<!--End-->
    	</group>
        </sets>
    <variables clear="true">
    <!--Default Gear-->
    		<var name="WSBody">Zahak's Mail</var>
    		<var name="Ammo">Ravager's Orb</var>
    		<var name="Grip">Claymore Grip</var>
    <!--End-->
    
    <!--Default Status-->
    		<var name="Melee">1</var>
    		<var name="TP-Set">0</var>
    <!--End-->
    	</variables>
    	<rules>
    
    <!--Toggles-->
    		<if spell="Ifrit">
    			<if advanced='"$TP-Set" = "0"'>
    				<var cmd="set TP-Set 1" />
    				<addtochat color="57">TP Toggle - Abyssea</addtochat>
    			</if>
    			<elseif advanced='"$TP-Set" = "1"'>
    				<var cmd="set TP-Set 0" />
    				<addtochat color="57">TP Toggle - Outside</addtochat>
    			</elseif>
    		</if>
    		<if spell="Reprisal">
    			<if advanced='"$Melee" = "0"'>
    				<var cmd="set Melee 1" />
    				<addtochat color="57">Gear Toggle - Melee On</addtochat>
    			</if>
    			<else>
    				<var cmd="set Melee 0" />
    				<addtochat color="57">Gear Toggle - Melee Off</addtochat>
    			</else>
    		</if>
    		
    <!--End-->
    
    <!--Miscellaneous-->
    		<if advanced='"$Melee" = "1"'>
    			<equip when="idle|engaged|resting|precast|midcast|aftercast">
    				<main lock="t" />
    				<sub lock="t" />
    				<range lock="t" />
    			</equip>
    		</if>
    <!--End-->
    
    <!--JA AND ABYSSEA TOGGLES-->
    		<if buffactive="Berserk">
    			<action type="Var" cmd="set WSBody Zahak's Mail" /> 
    		</if>
    		<else>
    			<action type="Var" cmd="set WSBody Grim Cuirass" /> 
    		</else>
    		<if Advanced='"$Melee" = "1"'>
    			<if Advanced='"$TP-Set" = "0"'><action type="Var" cmd="set Ammo Ravager's Orb" /></if>
                <elseif Advanced='"$TP-Set" = "1"'><action type="Var" cmd="set Ammo White Tathlum" /></elseif>
    		</if>
    		<if Advanced='"$Melee" = "1"'>
    			<if Advanced='"$TP-Set" = "0"'><action type="Var" cmd="set Grip Claymore Grip" /></if>
                <elseif Advanced='"$TP-Set" = "1"'><action type="Var" cmd="set Grip Sword Strap" /></elseif>
    		</if>
    <!--End-->
    
    <!--Aftercast Prep-->
    		<if spell="Ifrit"><var cmd="set Time precast" /></if>
    		<elseif spell="autoset">
    			<if status="resting"><var cmd="set Time resting" /></if>
    			<elseif status="idle"><var cmd="set Time idle" /></elseif>
    			<elseif status="engaged"><var cmd="set Time engaged" /></elseif>
    		</elseif>
    		<else><var cmd="set Time aftercast" /></else>
    <!--End-->
    
    <!--Aftercast-->
    		 <if status="engaged" Advanced='"$Melee" = "1"'>
    			<if Advanced='"$TP-Set" = "0"'><equip when="$Time" set="TP" /></if>
                <elseif Advanced='"$TP-Set" = "1"'><equip when="$Time" set="TPA" /></elseif>
    		</if>
    		<else><equip when="$Time" set="Idle" /></else>
    		<if advanced='"$Time" = "precast"'><cancelspell /><return /></if>
    <!--End-->
    
    <!--WS-->
    		<if spell="Ukko's Fury" Advanced='"$Melee" = "1"'><if Advanced='"$TP-Set" = "0"'><equip when="precast" set="Ukkos" /></if><elseif Advanced='"$TP-Set" = "1"'><equip when="precast" set="UkkosA" /></elseif></if>
    		<elseif spell="Raging Rush"><equip when="precast" set="Rush" /></elseif>
    		<elseif spell="King's Justice"><equip when="precast" set="Kings" /></elseif>
    		<elseif spell="Steel Cyclone"><equip when="precast" set="Steel" /></elseif>
    		<elseif spell="Fell Cleave"><equip when="precast" set="Cleave" /></elseif>
    		<elseif spell="Cataclysm"><equip when="precast" set="Cata" /></elseif>
    		<elseif type="WeaponSkill"><equip when="precast" set="Ukkos" /></elseif>
    		<elseif type="WeaponSkill"><if timegt="6.00" timelt="18.00"><equip when="precast"><lear lock="yes">Triumph Earring</lear></equip></if></elseif>
    <!--End-->
    
    <!--Ninjutsu-->
    		<if skill="Ninjutsu">
    			<if spell="Utsusemi: ichi"><equip when="precast" set="TP" /></if>
    			<elseif spell="Monomi: Ichi|Tonko*|Utsusemi: Ni"><equip when="precast" set="TP" /></elseif>
    			<else><equip when="precast" set="Ninjutsu" /></else>
    			</if>
    <!--End-->
    		
    <!--All the JA swaps-->
    		<if type="JobAbility">
    			<if spell="Blood Rage"><equip when="precast"><body>Rvg. Lorica +2</body></equip></if>
    			<elseif spell="Restraint"><equip when="precast"><feet>Rvg. Calligae +2</feet></equip></elseif>
    		</if>
    <!--End-->		
    		
    <!--Restraint Lock-->
    		<if mode="OR" buffactive="Restraint" Spell="Restraint">
    			<equip when="Precast|Midcast|Aftercast|Autoset"><hands lock="yes">Rvg. Mufflers +2</hands></equip>
    		</if>
    <!--End-->	
    	
    	</rules>
    </Spellcast>
    I have a BLM XML that's a hyrbrid of some different XMLs, arranged a little more nicely but I'm still not 100% happy with it. It's missing a Uggy Pendant rule though, and I keep forgetting to look up how to add it. If you're still interested after seeing my WAR XML, I can post it.

  20. #2860
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    As mentioned earlier, I plan to work on a WAR XML once I finish SCH (SCH is the last 90 I have leveled that needs an XML). The only reason I've been late on getting to this is because I tend to worry about forgetting sets, which leads me to not do any work on the XML at all. I might get started tonight since I will soon be very busy with RL work though.

    Other concerns include:

    1. Byrth says he'll look into finding out what lags the XMLs and I hope it's an issue I can find a work around for. However, I would like to finish these XMLs prior to them so I can just switch them over. If he doesn't, I'll ask for a list of stuff he tested and conduct my own investigation.

    2. I don't know the sets for WAR. I asked a while back in RQ, but I am concerned the answers were conservative. I would like people to run wild with their desires for sets since that's what makes these spellcasts worth making.

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