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  1. #2961
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Code:
    <if Target="VWNMName">
    <equip when="all" set="noblink"/>
    </if> 
    
    <set name="NoBlink">
    	<main lock="true"></main>
    	<sub lock="true"></sub>
    	<range lock="true"></range>
    	<ammo lock="true"></ammo>
    	<head lock="true"></head>
    	<body lock="true"></body>
    	<hands lock="true"></hands>
    	<legs lock="true"></legs>
    	<feet lock="true"></feet>
    </set>
    Tells SC not to do anything with that slot, since it's locked to do nothing. Still allows for non-visible swaps. Long as it doesn't interfere with other locks (aka, put it near the start of rules), will prevent visible swaps when fighting certain targets.

  2. #2962
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    I'm guessing even though you are engaged to the nm if you cure yourself or others you will still blink. I was trying think how to get around it.

  3. #2963
    Relic Weapons
    Join Date
    Jun 2006
    Posts
    321
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by Radec View Post
    Code:
    <if Target="VWNMName">
    <equip when="all" set="noblink"/>
    </if> 
    
    <set name="NoBlink">
    	<main lock="true"></main>
    	<sub lock="true"></sub>
    	<range lock="true"></range>
    	<ammo lock="true"></ammo>
    	<head lock="true"></head>
    	<body lock="true"></body>
    	<hands lock="true"></hands>
    	<legs lock="true"></legs>
    	<feet lock="true"></feet>
    </set>
    Tells SC not to do anything with that slot, since it's locked to do nothing. Still allows for non-visible swaps. Long as it doesn't interfere with other locks (aka, put it near the start of rules), will prevent visible swaps when fighting certain targets.
    Thanks guys. This worked perfectly. Tried it in town and used myself as the target's name and tried to cure myself, no blinking but it does work when I do others. So just have to add NM names.

  4. #2964
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Recently started playing with BLU and so far been using a converted version of my RDM XML, Does anyone have a decent BLU XML they can share?
    Thank you.

    Edit:
    Also wanted to ask about NIN AutoExe real fast. I use:
    Code:
    	<register event="time_7.*|time_8.*|time_9.*|time_10.*|time_11.*|time_12.*|time_13.*|time_14.*|time_15.*|time_16.*" silent="true">
    		sc var set WalkFast Danzo Sune-ate
    	</register>
    	<register event="time_17.*|time_18.*|time_19.*|time_20.*|time_21.*|time_22.*|time_23.*|time_0.*|time_1.*|time_2.*|time_3.*|time_4.*|time_5.*|time_6.*" silent="true">
    		sc var set WalkFast Nin. Kyahan +1
    	</register>
    To set Var for NIN feet. So AE tells spellcast to set Var pretty much all the time. Does this effect performance at all or is there a better way of doing this?
    Thank you again.

  5. #2965
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    287
    BG Level
    4

    Quote Originally Posted by Rellikard View Post
    Thanks guys. This worked perfectly. Tried it in town and used myself as the target's name and tried to cure myself, no blinking but it does work when I do others. So just have to add NM names.
    i was thinking something like this. set a var that you can toggle on/off with a button (or a ffxi macro). then you can just flip it on when your whm starts complaining.

    Code:
    <var name="blinktoggle" nooverwrite="true">0</var>
    
    <if advanced='$blinktoggle = 1'>
    <equip when="all" set="noblink"/>
    </if> 
    
    <set name="NoBlink">
    	<main lock="true"></main>
    	<sub lock="true"></sub>
    	<range lock="true"></range>
    	<ammo lock="true"></ammo>
    	<head lock="true"></head>
    	<body lock="true"></body>
    	<hands lock="true"></hands>
    	<legs lock="true"></legs>
    	<feet lock="true"></feet>
    </set>
    and the windower macro to toggle it (this is for f12 but obviously you could change that). stick it in your init.txt or just make 2 separate ffxi macros for the 'sc var set blinktoggle 1' and 0 parts.
    Code:
    alias blinktogglechange blinktoggleon
    alias blinktoggleon sc var set blinktoggle 1;alias blinktogglechange blinktoggleoff
    alias blinktoggleoff sc var set blinktoggle 0;alias blinktogglechange blinktoggleon 
    bind F12 blinktogglechange
    i'm not sure if that will actually work.. but something like that.

    i think i'll put this in for myself when i get home from work... maybe...

  6. #2966
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by nikia View Post
    Recently started playing with BLU and so far been using a converted version of my RDM XML, Does anyone have a decent BLU XML they can share?
    http://www.bluegartr.com/members/42037-Yugl

    You need the Include AND BLU XML

    I'll be working on a revised version at some point, but I need some free time to achieve that.

  7. #2967
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Rasantath View Post
    i was thinking something like this. set a var that you can toggle on/off with a button (or a ffxi macro). then you can just flip it on when your whm starts complaining.
    ....
    Should work exactly as written there.

  8. #2968
    RIDE ARMOR
    Join Date
    May 2010
    Posts
    10
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    Anyone have a up to date BST xml they wouldn't mind posting.

  9. #2969
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    Is there a way to send a raw spell without doing <command>input /raw</command> ?

  10. #2970
    RIDE ARMOR
    Join Date
    Dec 2009
    Posts
    15
    BG Level
    1
    FFXI Server
    Cerberus

    Ok so, something's been annoying me for awhile, I did post this on xiah, but didnt get much response.
    Let's say on WHM, I both Idle and Cure in af3+2 body, but when I'm using medicine ring, I precast in dalmy.
    But for midcast it doesnt swap back to af3+2?
    I'm having the same problem for BLM nukes with hpdown set -> nuke set.
    Also on RDM, af3+2 -> af2 -> af3+2.
    Even on PLD.
    The problem occurs when I both idle and midcast in the same body.
    Anybody know wha the problem is? or am I gonna have to post my xmls? (if I even can do that with my post count)
    Thanks in advance

  11. #2971
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    I know not SC exactly but for AutoExec I want it to unregister events if I change from NIN to any other job.

    Code:
    	<register event="(regex)jobchange_(?!NIN).*(/regex)" silent="true">
    		ae unregister 12345;
    		ae unregister 12346;
    		ae unregister 12347;
    		ae unregister 12348
    	</register>
    Havent been able to test this yet but will this work for me? Not to familiar with regex commands

  12. #2972
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

  13. #2973
    RIDE ARMOR
    Join Date
    Dec 2009
    Posts
    15
    BG Level
    1
    FFXI Server
    Cerberus

    Quote Originally Posted by Gustave View Post
    Thank you :3

    As they'r posted, I'll gladly take improvements etc if anybody got any to suggest.
    BLM was the first xml I ever "made" (copied from tons of others), so it's probably rather messy.

  14. #2974
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    10
    BG Level
    1
    FFXI Server
    Lakshmi

    Sorry to post this but my spellcast abilities are limited to say the least - all I have ever done is plagiarise and cut/copy/paste on a regular basis. Here is a NIN spellcast that I have manipulated (thankyou Nightfyre for a previous link) but I have two problems with it.

    Firstly, uploading in it's current form causes an error on the penultimate line (</rules>) and I have no idea what to do to fix it or what to check aside from that '<rules>' exists which it does.

    Secondly, in a prior form, the rules to cancel shadows never worked so I have no reason to think they will once this one is able to be uploaded - I have the cancel plugin downloaded (didn't at first, as I said, spellcast abilities and common sense can be lacking) but I do now and it still makes no difference. Any help appreciated!

    Not enough posts to do urls but hopefully this will get through....

    pastebin.com-slashlyline-jwG1Gzt6

  15. #2975
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Quote Originally Posted by Kvazz View Post
    Ok so, something's been annoying me for awhile, I did post this on xiah, but didnt get much response.
    Let's say on WHM, I both Idle and Cure in af3+2 body, but when I'm using medicine ring, I precast in dalmy.
    But for midcast it doesnt swap back to af3+2?
    I'm having the same problem for BLM nukes with hpdown set -> nuke set.
    Also on RDM, af3+2 -> af2 -> af3+2.
    Even on PLD.
    The problem occurs when I both idle and midcast in the same body.
    Anybody know wha the problem is? or am I gonna have to post my xmls? (if I even can do that with my post count)
    Thanks in advance
    I'm not sure if you're stilling having this problem or not, but here's the rule I use on my BLM (I idle and nuke in Empryean)

    Code:
    <if skill="ElementalMagic">
    			<equip when="precast" set="SorcRing" /><aftercastdelay delay="1.5"/><equip when="midcast" set="Nuke"/>
    			<equip when="midcast"><main>$Staff-%SpellElement</main></equip>
    		</if>
    Is that the type of fix you're looking for, or am I mistaken?

  16. #2976
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    I have another problem and TacoTaru tried to help me (Thx again btw) but it's still not working

    Here is my code

    Code:
    <?xml version="1.0" ?>
    <Spellcast>
    	<config
    		Debug="false"
    		ShowGearSwaps="false"
    		/>
    	<sets>
    		<group name="Standard" default="yes">
    			<set name="Stand">
    				<main>Terra's Staff</main>
    				<sub>Pax Grip</sub>
    				<ammo>Incantor stone</ammo>
    				<head>Healer's Cap</head>
    				<neck>Healer's Torque</neck>
    				<lear>Star Earring</lear>
    				<rear>Star Earring</rear>
    				<body>Noble's Tunic</body>
    				<hands>Blessed Mitts</hands>
    				<lring>Dark ring</lring>
    				<rring>Dark ring</rring>
    				<back>Orison cape</back>
    				<waist>Cleric's belt</waist>
    				<legs>Blessed Trousers</legs>
    				<feet>Blessed Pumps</feet>
    			</set>
    			<set name="Resting">
    				<main>Dark Staff</main>
    				<sub>Pax Grip</sub>
    				<ammo>Incantor stone</ammo>
    				<head>Goliard Chapeau</head>
    				<neck>Orison locket</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Magnetic Earring</rear>
    				<body>Errant Hpl.</body>
    				<hands>Oracle's Gloves</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Sirona's Ring</rring>
    				<back>Orison Cape</back>
    				<waist>Cleric's Belt</waist>
    				<legs>Sagacity Lappas</legs>
    				<feet>Goliard Clogs</feet>
    			</set>
    			<set name="TP">
    				<ammo>Tiphia Sting</ammo>
    				<head>Walahra Turban</head>
    				<neck>Peacock Charm</neck>
    				<lear>Coral Earring</lear>
    				<rear>Coral Earring</rear>
    				<body>Goliard Saio</body>
    				<hands>Blessed Mitts</hands>
    				<lring>Woodsman Ring</lring>
    				<rring>Woodsman Ring</rring>
    				<back>Bellicose mantle</back>
    				<waist>Goading belt</waist>
    				<legs>Blessed trousers</legs>
    				<feet>Blessed Pumps</feet>
    			</set>
    			<set name="Hexa">
    				<ammo>Tiphia Sting</ammo>
    				<head>Rokugo Hachimaki</head>
    				<neck>Light Gorget</neck>
    				<lear>Coral Earring</lear>
    				<rear>Coral Earring</rear>
    				<body>Augur's jaseran</body>
    				<hands>Blessed Mitts</hands>
    				<lring>Ruby Ring</lring>
    				<rring>Spiral Ring</rring>
    				<back>Potentia Cape</back>
    				<waist>Potent Belt</waist>
    				<legs>Blessed Trousers</legs>
    				<feet>Creek F clomps</feet>
    			</set>
    			<set name="Boon">
    				<ammo>Tiphia Sting</ammo>
    				<head>Orison Cap +2</head>
    				<neck>Ajari Necklace</neck>
    				<lear>Merman's Earring</lear>
    				<rear>Brutal Earring</rear>
    				<body>Augur's jaseran</body>
    				<hands>Blessed Mitts</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Spiral Ring</rring>
    				<back>Aslan Cape</back>
    				<waist>Cleric's Belt</waist>
    				<legs>Blessed Trousers</legs>
    				<feet>Gloiard Clogs</feet>
    			</set>
    			<set name="Black Halo" BaseSet="Boon">
    				<head>Rokugo Hachimaki</head>
    				<neck>Breeze Gorget</neck>
    				<lear>Merman's Earring</lear>
    				<body>Augur's jaseran</body>
    				<back>Potentia Cape</back>
    				<waist>Potent Belt</waist>
    				<legs>Blessed Trousers</legs>
    			</set>
    			<set name="Cure">
    				<main>Light Staff</main>
    				<sub>Pax Grip</sub>
    				<ammo>Incantor stone</ammo>
    				<head>Orison Cap +2</head>
    				<neck>Healer's Torque</neck>
    				<lear>Star Earring</lear>
    				<rear>Star Earring</rear>
    				<body>Noble's Tunic</body>
    				<hands>Blessed Mitts</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Sirona's Ring</rring>
    				<back>Orison Cape</back>
    				<waist>Cleric's Belt</waist>
    				<legs>Blessed Trousers</legs>
    				<feet>Orsn. Duckbills +2</feet>
    			</set>
    			<set name="Divine">
    				<main>Light Staff</main>
    				<sub>Bugard Leather Strap</sub>
    				<ammo>Incantor stone</ammo>
    				<head>Orison cap +2</head>
    				<neck>Ajari Necklace</neck>
    				<lear>Novio Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<body>Augur's Jaseran</body>
    				<hands>Eradico Mitts</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Balrahn's Ring</rring>
    				<back>Aslan Cape</back>
    				<waist>Cleric's Belt</waist>
    				<legs>Blessed trousers</legs>
    				<feet>Goliard Clogs</feet>
    			</set>
    			<set name="Banish">
    				<main>Light Staff</main>
    				<sub>Pax Grip</sub>
    				<ammo>Incantor stone</ammo>
    				<head>Orison Cap +2</head>
    				<neck>Ajari Necklace</neck>
    				<lear>Novio Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<body>Augur's Jaseran</body>
    				<hands>Eradico's Mitts</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Sapphire Ring</rring>
    				<back>Aslan Cape</back>
    				<waist>Cleric's belt</waist>
    				<legs>Blessed trousers</legs>
    				<feet>Orsn. Duckbills +2</feet>
    			</set>
    			<set name="Enfeeb-ACC">
    				<main>$%SpellElementStaff</main>
    				<sub>Pax Grip</sub>
    				<ammo>Incantor stone</ammo>
    				<head>Orison cap +2</head>
    				<neck>Enfeebling Torque</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Magnetic Earring</rear>
    				<body>Healer's Briault</body>
    				<hands>Oracle's Gloves</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Balrahn's Ring</rring>
    				<back>Aslan Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Mahatma Slops</legs>
    				<feet>Goliard Clogs</feet>
    			</set>
    			<set name="Enfeeb-MND">
    				<main>$%SpellElementStaff</main>
    				<sub>Pax Grip</sub>
    				<ammo>Incantor stone</ammo>
    				<head>Orison Cap +2</head>
    				<neck>Ajari Necklace</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Magnetic Earring</rear>
    				<body>Augur's Jaseran</body>
    				<hands>Blessed Mitts</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Sapphire Ring</rring>
    				<back>Aslan Cape</back>
    				<waist>Cleric's Belt</waist>
    				<legs>Sagacity Lappas</legs>
    				<feet>Goliard Clogs</feet>
    			</set>
    			<set name="Stoneskin">
    				<main></main>
    				<sub></sub>
    				<ammo>Incantor stone</ammo>
    				<head>Orison Cap +2</head>
    				<neck>Ajari Necklace</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Magnetic Earring</rear>
    				<body>Augur's Jaseran</body>
    				<hands>Blessed Mitts</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Sapphire Ring</rring>
    				<back>Aslan Cape</back>
    				<waist>Cleric's Belt</waist>
    				<legs>Mahatma Slops</legs>
    				<feet>Blessed Pumps</feet>
    			</set>
    			<set name="Bar">
    				<sub>Incantor stone</sub>
    				<head>Orison Cap +2</head>
    				<neck>Orison Locket</neck>
    				<lear>Loquac. Earring</lear>
    				<body>Orison Bliaud +2</body>
    				<hands>Orison Mitts +1</hands>
    				<back></back>
    				<waist>Swift Belt</waist>
    				<legs>Healer's Pantaln.</legs>
    				<feet>Orison Duckbills +2</feet>
    			</set>
    			<set name="Dark">
    				<main>Light Staff</main>
    				<sub>Pax Grip</sub>
    				<ammo>Incantor stone</ammo>
    				<head>Walahra Turban</head>
    				<neck>Darl Torque</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Magnetic Earring</rear>
    				<body>Goliard Saio</body>
    				<hands>Blessed Mitts</hands>
    				<lring>Tamas Ring</lring>
    				<rring>Balrahn's Ring</rring>
    				<back></back>
    				<waist>Swift Belt</waist>
    				<legs>Blessed trousers</legs>
    				<feet>Blessed Pumps</feet>
    			</set>
    			<set name="Haste">
    				<sub>Incantor stone</sub>
    				<head>Walahra Turban</head>
    				<neck>Orison Locket</neck>
    				<lear>Loquac. Earring</lear>
    				<body>Goliard Saio</body>
    				<hands>Blessed Mitts</hands>
    				<back></back>
    				<waist>Goading Belt</waist>
    				<legs>Blessed trousers</legs>
    				<feet>Blessed Pumps</feet>
    			</set>
                            <set name="Nova"> 
                                   <ammo>Witchstone</ammo> 
                                   <neck>Artemis' Medal</neck> 
                                   <lear>Moldavite Earring</lear> 
                                   <rear>Novio Earring</rear> 
                                   <body>Augur's Jaseran</body> 
                                   <hands>Eradico Mitts</hands> 
                                   <lring>Tamas Ring</lring> 
                                   <rring>Diamond Ring</rring> 
                                   <back>Searing Cape</back> 
                                   <waist>Cleric's Belt</waist> 
                                   <legs>Blessed Trousers</legs> 
                                   <feet>Yigit Crackows</feet> 
                            </set>
    
                     </group>
    	</sets>
    	<variables clear="true">
    		<var name="IceStaff">Aquilo's Staff</var>
    		<var name="WindStaff">Auster's Staff</var>
    		<var name="EarthStaff">Terra's Staff</var>
    		<var name="ThunderStaff">Jupiter's Staff</var>
    		<var name="WaterStaff">Neptune's Staff</var>
    		<var name="FireStaff">Vulcan's Staff</var>
    		<var name="DarkStaff">Dark Staff</var>
    		<var name="LightStaff">Light Staff</var>
    		<var name="Melee">0</var>
    		<var name="Caress">0</var>
    		<var name="Time">aftercast</var>
    	</variables>
    	<rules>
    
    <!--Miscellaneous-->
    		<if Spell="Teleport*|Warp*|Retrace|Escape|Recall*"><return /></if>
    		<if status="resting" notSpell="Autoset"><cancelspell /><return /></if>
    		<if Area="*Remnants|Periqia|Ilrusi Atoll|Mamool Ja Training Grounds|Lebros Caverns|Leujoaom Sanctum|Nyzul Isle|The Ashu Talif">
    			<equip when="idle|engaged|resting|precast|midcast|aftercast"><lring lock="t">Balrahn's Ring</lring></equip>
    		</if>
    <!--End-->
    		
    <!--Toggles-->
    		<if spell="Reprisal">
    			<if advanced='"$Melee" = "0"'>
    				<var cmd="set Melee 1" />
    				<addtochat color="57">Gear Toggle - Melee On</addtochat>
    			</if>
    			<else>
    				<var cmd="set Melee 0" />
    				<addtochat color="57">Gear Toggle - Melee Off</addtochat>
    			</else>
    		</if>
    		<if advanced='"$Melee" = "1"'>
    			<equip when="idle|engaged|resting|precast|midcast|aftercast">
    				<main lock="t" />
    				<sub lock="t" />
    				<range lock="t" />
    			</equip>
    		</if>
    <!--End-->
    
    <!--Aftercast Prep-->		
    		<if spell="Provoke|Reprisal|Hastega"><var cmd="set Time precast" /></if>
    		<elseif spell="autoset">
    			<if status="resting"><var cmd="set Time resting" /></if>
    			<elseif status="idle"><var cmd="set Time idle" /></elseif>
    			<elseif status="engaged"><var cmd="set Time engaged" /></elseif>
    		</elseif>
    		<else><var cmd="set Time aftercast" /></else>
    <!--End-->
    		
    <!--Aftercast Handling-->
    		<if status="idle">
    			<equip when="$Time" set="Stand" />
    			<if TimeGT="5.59" TimeLT="18.00" notArea="Abyssea*"><equip when="$Time"><feet>Serpentes Sabots</feet></equip></if>
    		</if>
    		<elseif status="engaged">
    			<if advanced='"$Melee" = "1"'>
    				<equip when="$Time" set="TP" />
    				<if TimeGT="5.59" TimeLT="18.00" notArea="Abyssea*"><equip when="$Time"><feet>Serpentes Sabots</feet></equip></if>
    			</if>
    			<else>
    				<equip when="$Time" set="Stand" />
    				<if TimeGT="5.59" TimeLT="18.00" notArea="Abyssea*"><equip when="$Time"><feet>Serpentes Sabots</feet></equip></if>
    			</else>
    		</elseif>
    		<else>
    			<equip when="$Time" set="Resting" />
    			<if mode="OR" TimeLT="6.00" TimeGT="17.59"><equip when="$Time"><hands>Serpentes Cuffs</hands></equip></if>
    			<else><equip when="$Time"><feet>Serpentes Sabots</feet></equip></else>
    		</else>
    		<if advanced='"$Time" = "precast"'><cancelspell /><return /></if>
    <!--End-->
    
    <!--Spell Handling-->
    		<if Skill="EnhancingMagic">
    			<if Spell="Stoneskin">
    				<equip when="midcast" set="Stoneskin" />
    				<if buffactive="Stoneskin"><command>wait 3; cancel 37</command></if>
    			</if>
    			<elseif spell="Bar*"><equip when="midcast" set="Bar" /></elseif>
    			<elseif spell="Haste|Refresh|Blink"><equip when="midcast" set="Haste" /></elseif>
    			<elseif spell="Regen*"><equip when="midcast"><body>Cleric's Briault</body><hands>Orison Mitts +2</hands></equip></elseif>
    		</if>
    		<if Skill="HealingMagic">
            <if Spell="Cure*|Curaga*">
                <equip when="midcast" set="Cure" />
                    <if mode="OR" buffactive="Afflatus Solace" Spell="Afflatus Solace"><equip when="midcast"><body lock="true">Orison Bliaud +2</body></equip></if>
                    <if Mode="OR" WeatherElement="Light" Day="Lightsday">
                    <equip when="midcast"><waist>Korin Obi</waist><back>Twilight Cape</back></equip>
                    <castdelay delay="0.2" />
                </if>
           </if>
                <elseif spell="Esuna" />
                    <elseif spell="*na|Erase">
                    <if advanced='"$Caress" = "0"'>
                    <var cmd="set Caress 1" />
                    <command>input /equip hands "Orison Mitts +1"; input /ja "Divine Caress" &lt;me&gt;</command>
                    <command>wait 1.5; input /ma %Spell %SpellTargetName</command>
                    <command>wait 60; sc var set Caress 0</command>
                    <cancelspell />
                    <return />
                     </if>
              	<equip when="midcast"><head>Orison Cap +2</head></equip>
              </elseif>
            </if>
    		<if Skill="Ninjutsu"><equip when="midcast" set="Haste" /></if>
    		<if Skill="DarkMagic">
    			<equip when="midcast" set="Dark" />
    			<if Mode="OR" Day="Darksday" WeatherElement="Dark"><if spell="Drain|Aspir"><equip when="midcast"><waist>Anrin Obi</waist></equip></if></if>
    		</if>
    		<if Skill="DivineMagic">
    			<if spell="Banish*"><equip when="midcast" set="Banish" /></if>
    			<else><equip when="midcast" set="Divine" /></else>
    		</if>
    		<if Skill="EnfeeblingMagic">
    			<if Spell="Slow|Paralyze">
    				<if BuffActive="Elemental Seal"><equip when="midcast" setGroup="Potency" set="Enfeeb-MND" /></if>
    				<else><equip when="midcast" set="Enfeeb-MND" /></else>
    			</if>
    			<elseif notSpell="Dia*"><equip when="midcast" set="Enfeeb-ACC" /></elseif>
    		</if>
    <!--End-->
    
    <!--WS-->
    	<if spell="Hexa Strike"><equip when="precast" set="Hexa" /></if>
    	<elseif spell="Mystic Boon"><equip when="precast" set="Boon" /></elseif>
    	<elseif spell="Black Halo"><equip when="precast" set="Black Halo" /></elseif>	
            <elseif spell="Flash Nova"><equip when="precast" set="Nova" /></elseif>
    <!--Healing Swap-->
    		<if buffactive="Afflatus Solace">
    			<action type="command">
    				sc var set HBody "Orison Bliaud +2";
    			</action>
    		</if>
    		<else>
    			<action type="command">
    				sc var set HBody "Noble's Tunic";
    			</action>
    		</else>
    <!--End-->
    
    <!--Sleep Timers-->
    		<if Spell="Sleep*|Repose">
    			<if Spell="Sleep II|Repose">
    				<action type="command" when="aftercast">wait 40;input /echo [%spell] &lt;%target&gt; [Half Resist Time: 5 Seconds]</action>
    				<action type="command" when="aftercast">wait 75;input /echo [%spell] &lt;%target&gt; [Time: 15 Seconds]</action>
    				<action type="command" when="aftercast">wait 85;input /echo [%spell] &lt;%target&gt; [Time: 5 Seconds]</action>
    			</if>
    			<elseif Mode="OR" Spell="Sleepga" BuffActive="Manifestation">
    				<action type="command" when="aftercast">wait 25;input /echo [AOE] [%spell] &lt;%target&gt; [Half Resist Time: 5 Seconds]</action>
    				<action type="command" when="aftercast">wait 45;input /echo [AOE] [%spell] &lt;%target&gt; [Time: 15 Seconds]</action>
    				<action type="command" when="aftercast">wait 55;input /echo [AOE] [%spell] &lt;%target&gt; [Time: 5 Seconds]</action>
    			</elseif>
    			<else>
    				<action type="command" when="aftercast">wait 25;input /echo [%spell] &lt;%target&gt; [Half Resist Time: 5 Seconds]</action>
    				<action type="command" when="aftercast">wait 45;input /echo [%spell] &lt;%target&gt; [Time: 15 Seconds]</action>
    				<action type="command" when="aftercast">wait 55;input /echo [%spell] &lt;%target&gt; [Time: 5 Seconds]</action>
    			</else>
    		</if>
    <!--End-->
    	</rules>
    </Spellcast>
    So what ido is /ma reprisal to activate melee mode and start meleeing (switch me to TP set)

    then I use Hexa Strike (Switch to hexa set)

    But If mob survive, it keeps me in Hexa Set and if it dies it sends me to Idle set.

    It refuse to bring me to TP set after a WS but if i engage the mob it goes to TP set NP

    Thanks

  17. #2977
    Hydra
    Join Date
    Feb 2010
    Posts
    142
    BG Level
    3
    FFXI Server
    Carbuncle

    Anyone has a DNC xml they would like to share with me? :3 Thanks in advance!!

  18. #2978
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Pulsar74 View Post
    Sorry to post this but my spellcast abilities are limited to say the least - all I have ever done is plagiarise and cut/copy/paste on a regular basis. Here is a NIN spellcast that I have manipulated (thankyou Nightfyre for a previous link) but I have two problems with it.

    Firstly, uploading in it's current form causes an error on the penultimate line (</rules>) and I have no idea what to do to fix it or what to check aside from that '<rules>' exists which it does.

    Secondly, in a prior form, the rules to cancel shadows never worked so I have no reason to think they will once this one is able to be uploaded - I have the cancel plugin downloaded (didn't at first, as I said, spellcast abilities and common sense can be lacking) but I do now and it still makes no difference. Any help appreciated!

    Not enough posts to do urls but hopefully this will get through....

    pastebin.com-slashlyline-jwG1Gzt6
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequireVersion="2.45"
            ShowGearSwaps="False"
            Debug="False"
            ShowSpellInfo="False"
            />
        <!-- Nightfyre's NIN XML
            Most recent update: July 18 2011
            Resolved an issue with Utsusemi rules.
            Autoexec for this file:
            <autoexec>
            <register event="hpp_100" silent="true" runonce="true">input /ma "Meteor" &lt;t&gt;</register>
            <register event="time_18.00" silent="true">input /ma "Meteor" &lt;t&gt;</register>
            <register event="time_6.00" silent="true">input /ma "Meteor" &lt;t&gt;</register>
            <register event="time_17.00" silent="true">input /ma "Meteor" &lt;t&gt;</register>
            <register event="time_7.00" silent="true">input /ma "Meteor" &lt;t&gt;</register>
            <register event="gainbuff_Copy*" silent="true">input /ma "Tornado" &lt;t&gt;</register>
            <register event="losebuff_Copy*" silent="true">input /ma "Tornado" &lt;t&gt;</register>
            </autoexec>
            -->
        <sets>
            <group Default="yes" Name="NIN">
                <set Name="Idle">
                    <head>Iga Zukin +2</head>
                    <neck>Iga Erimaki</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Ninja Chainmail +1</body>
                    <hands>Iga Tekko +2</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Heed Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Iga Hakama +1</legs>
                    <feet>$NINIdleFeet</feet>
                </set>
                <set Name="TP">
                    <ammo>$NINTPAmmo</ammo>
                    <head>Iga Zukin +2</head>
                    <neck>Iga Erimaki</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>$NINTPbody</body>
                    <hands>$NINTPHands</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Heed Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Iga Hakama +1</legs>
                    <feet>Ballerines</feet>
                </set>
                <set Name="TPAcc" baseset="TP">
                    <body>Iga Ningi +2</body>
                    <hands>Iga Tekko +2</hands>
                    <back>Belenos' Mantle</back>
                    <feet>Iga Kyahan +1</feet>
                </set>
                <set Name="Procs" baseset="TP">
                    <!-- This set is designed for weakness procs, Store TP, not DDing -->
                    <body>Usukane Haramaki</body>
                </set>
                <set Name="Eva1" baseset="TP">
                    <neck>Torero Torque</neck>
                    <body>Usukane Haramaki</body>
                    <lring>Alert Ring</lring>
                    <hands>Iga Tekko +2</hands>
                    <back>Boxer's Mantle</back>
                    <feet>Ballerines</feet>
                </set>
                <set Name="Eva2" baseset="Eva1">
                    <head>Usukane Somen</head>
                    <body>Usukane Haramaki</body>
                    <lring>Alert Ring</lring>
                </set>
                <set Name="Eva3" baseset="Eva2">
                    <neck>Torero Torque</neck>
                </set>
                <!-- My Eva3 set used to sacrifice nearly all offensive stats for the sake of evasion, but I've found
                    such a set is not very useful in the current environment; a mix of high evasion and moderate haste
                    in combination with an AGI Sekka and rarely Ungur Boomerang has proved more than sufficient for
                    even the nastiest NMs that I would tank on NIN. As such, I've moved what was my old Eva2 set up to
                    Eva3 and created a new mid-level evasion set that again strikes a balance between Eva1 and Eva3.
                    I've included the gear as a reference below, should you feel that this type of set is useful to you.
                    <set Name="Eva4" baseset="Eva3">
                    <head>Nin. Hatsuburi +1</head>
                    <lear>Ethereal Earring</lear>
                    <rear>Iga Mimikazari</rear>
                    <rring>Stormsoul Ring</rring>
                    <waist>Sveltesse Gouriz</waist>
                    </set>
                    -->
                <set Name="UtsusemiPre">
                    <neck>Magoraga Beads</neck>
                    <lear>Ethereal Earring</lear>
                    <body>Usukane Haramaki</body>
                    <hands>Iga Tekko +2</hands>
                    <feet>Ballerines</feet>
                    <lring>Heed Ring</lring>
                    <rring>Alert Ring</rring>
                    <back>Boxer's Mantle</back>
                </set>
                <set Name="WSDMG">
                    <ammo>Qirmiz Tathlum</ammo>
                    <head>Anwig Salade</head>
                    <neck>Iga Erimaki</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Ethereal Earring</rear>
                    <body>Usukane Haramaki</body>
                    <hands>$WSHands</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Spiral Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Denali Gamashes</feet>
                </set>
                <set name="WSMid" baseset="WSDMG">
                    <neck>Rancor Collar</neck>
                    <body>Iga Ningi +2</body>
                    <legs>Byakko's Haidate</legs>
                </set>
                <set Name="WSDEX" baseset="WSMid">
                    <head>Aias Bonnet</head>
                    <hands>Iga Tekko +2</hands>
                    <rring>Rajas Ring</rring>
                    <waist>Cuchulain's Belt</waist>
                </set>
                <set Name="NINNuke">
                    <ammo>Snow Satchet</ammo>
                    <head>Koga Hatsuburi</head>
                    <neck>Uggalepih Pendant</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Loqacious Earring</rear>
                    <body>usukane Haramaki</body>
                    <hands>Iga Tekko +2</hands>
                    <lring>Demon's Ring</lring>
                    <rring>Spiral Ring</rring>
                    <legs>Sangoma Lappas</legs>
                    <feet>Nin. Kyahan</feet>
                </set>
                <set Name="NINEnfeeb">
                    <ammo>Snow Satchet</ammo>
                    <head>Nin. Hatsuburi +1</head>
                    <neck>Ninjutsu Torque</neck>
                    <lear>Ninjutsu Earring</lear>
                    <rear>Stealth Earring</rear>
                    <body>Usukane Haramaki</body>
                    <hands>Koga Tekko</hands>
                    <lring>Omega Ring</lring>
                    <rring>Balrahn's Ring</rring>
                    <back>Astute Cape</back>
                    <waist>Twilight Belt</waist>
                    <legs>Iga Hakama +1</legs>
                    <feet>Iga Kyahan +1</feet>
                </set>
                <set Name="Migawari" baseset="NINEnfeeb">
                    <head>Iga Zukin +2</head>
                    <hands>$NINTPHands</hands>
                    <lring>Heed Ring</lring>
                    <rring>Stormsoul Ring</rring>
                </set>
                <set Name="MABWS" baseset="NINNuke">
                    <head>Aias Bonnet</head>
                    <back>Iga Dochugappa</back>
                    <legs>Byakko's Haidate</legs>
                </set>
                <set Name="PDT">
                    <head>Arh. Jinpachi</head>
                    <neck>Torero Torque</neck>
                    <body>Arhat's Gi</body>
                    <hands>Denali Wristbands</hands>
                    <back>Metallon Mantle</back>
                </set>
                <set Name="MDT">
                    <neck>Twilight Torque</neck>
                    <hands>Denali Wristbands</hands>
                    <lring>Coral Ring</lring>
                    <rring>Coral Ring</rring>
                    <lear>Coral Earring</lear>
                    <rear>Merman's Earring</rear>
                    <legs>Lore Slops</legs>
                    <body>Usukane Haramaki</body>
                </set>
                <set Name="Enmity" baseset="TP">
                    <head>Arhat's Jinpachi</head>
                    <body>Arhat's Gi</body>
                </set>
            </group>
        </sets>
        <variables clear="true">
            <var name="MDT">0</var>
            <var name="PDT">0</var>
            <var name="NINIdleFeet">Danzo Sune-ate</var>
            <var name="NINTPAmmo">Bomb Core</var>
            <var name="NINTPNeck">Iga Erimaki</var>
            <var name="NINTPBody">Ninja Chainmail +1</var>
            <var name="NINTPHands">Dusk Gloves</var>
            <var name="NINDD">TP</var>
            <var name="NINEva">Eva1</var>
            <var name="MigaSkill">0</var>
            <var name="NingiLock">0</var>
            <var name="WSHands">Denali Wristbands</var>
            <var name="WSSet">WSDMG</var>
            <var name="Utsusemi">0</var>
            <var name="Melee">$NINDD</var>
            <var name="DDNeck">$NINTPNeck</var>
            <var name="Rancor">0</var>
            <var name="Procs">0</var>
            <var name="MobDist">4</var>
            <var name="NukeStaff">0</var>
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="ThunderStaff">Jupiter's Staff</var>
            <var name="WaterStaff">Neptune's Staff</var>
            <var name="FireStaff">Vulcan's Staff</var>
        </variables>
        <rules>
            <if Spell="Teleport*|Warp*|Retrace|Escape|Recall*">
                <return />
            </if>
            <if EquipLear = "Reraise Earring">
                <equip when="all">
                    <lear lock="true" />
                </equip>
            </if>
            <if EquipRear = "Reraise Earring">
                <equip when="all">
                    <rear lock="true" />
                </equip>
            </if>
            <if EquipFeet = "Powder Boots">
                <equip when="all">
                    <feet lock="true" />
                </equip>
            </if>
            <if EquipRange = "Mamoolbane">
                <equip when="all">
                    <range lock="true" />
                    <ammo lock="true" />
                </equip>
            </if>
            <if spell="Meteor">
                <if mode="OR" TimeLT="6.00" TimeGT="17.59">
                    <var cmd="set NINTPHands Koga Tekko" />
                </if>
                <else>
                    <var cmd="set NINTPHands Dusk Gloves" />
                </else>
                <if mode="OR" TimeLT="6.00" TimeGT="17.59">
                    <var cmd="set WSHands Koga Tekko" />
                </if>
                <else>
                    <var cmd="set WSHands Denali Wristbands" />
                </else>
                <if mode="OR" TimeLT="6.00" TimeGT="17.59">
                    <var cmd="set NINIdleFeet Nin. Kyahan" />
                </if>
                <else>
                    <var cmd="set NINIdleFeet Danzo Sune-ate" />
                </else>
                <if status="idle">
                    <equip when="precast" set="Idle" />
                </if>
                <elseif status="engaged">
                    <equip when="precast" set="$Melee" />
                </elseif>
                <cancelspell />
                <return />
            </if>
            <if spell="Sentinel">
                <if advanced='"$MDT" = "0"'>
                    <var cmd="set MDT 1" />
                    <addtochat color="57">Gear Toggle - MDT On</addtochat>
                </if>
                <else>
                    <var cmd="set MDT 0" />
                    <addtochat color="57">Gear Toggle - MDT Off</addtochat>
                    <cancelspell />
                    <return />
                </else>
            </if>
            <if spell="Rampart">
                <if advanced='"$PDT" = "0"'>
                    <var cmd="set PDT 1" />
                    <addtochat color="57">Gear Toggle - PDT On</addtochat>
                </if>
                <else>
                    <var cmd="set PDT 0" />
                    <addtochat color="57">Gear Toggle - PDT Off</addtochat>
                    <cancelspell />
                    <return />
                </else>
            </if>
            <!--Aftercast and Gear Swap Handling-->
            <if spell="Sentinel|Rampart">
                <var cmd="set Time precast" />
            </if>
            <elseif spell="autoset">
                <if status="resting">
                    <var cmd="set Time resting" />
                </if>
                <elseif status="idle">
                    <var cmd="set Time idle" />
                </elseif>
                <elseif status="engaged">
                    <var cmd="set Time engaged" />
                </elseif>
            </elseif>
            <else>
                <var cmd="set Time aftercast" />
            </else>
            <!--End-->
            <if status="engaged">
                <if Advanced='"$MDT" = "1"'>
                    <equip when="$Time" set="MDT" />
                </if>
                <elseif Advanced='"$PDT" = "1"'>
                    <equip when="$Time" set="PDT" />
                </elseif>
                <else>
                    <equip when="$Time" set="TP" />
                </else>
            </if>
            <!--End-->
            <if spell="Archer's Prelude">
                <if advanced='"$NINTPAmmo" = "Qirmiz Tathlum"'>
                    <var cmd="set NINTPAmmo Bomb Core" />
                    <addtochat>NIN TP Ammo - Bomb Core</addtochat>
                </if>
                <elseif advanced='"$NINTPAmmo" = "Bomb Core"'>
                    <var cmd="set NINTPAmmo Fire Bomblet" />
                    <addtochat>NIN TP Ammo - Fire Bomblet</addtochat>
                </elseif>
                <else>
                    <var cmd="set NINTPAmmo Qirmiz Tathlum" />
                    <addtochat>NIN TP Ammo - Qirmiz Tathlum</addtochat>
                </else>
            </if>
            <if spell="Absorb-ACC">
                <if advanced='"$NINTPNeck" = "Iga Erimaki"'>
                    <var cmd="set NINTPNeck Agasaya's Collar" />
                    <addtochat>NIN TP Neck - Agasaya's Collar</addtochat>
                </if>
                <else>
                    <var cmd="set NINTPNeck Iga Erimaki" />
                    <addtochat>NIN TP Neck - Iga Erimaki</addtochat>
                </else>
                <if advanced='"Rancor" = "0"'>
                    <var cmd="set DDNeck $NINTPNeck" />
                </if>
                <elseif advanced='"Rancor" = "1"' notbuffactive="Copy*">
                    <var cmd="set DDNeck $NINTPNeck" />
                </elseif>
            </if>
            <if spell="Evryone. Grudge">
                <if advanced='"$Rancor" = "0"'>
                    <var cmd="set Rancor 1" />
                    <if buffactive="Copy*">
                        <var cmd="set DDNeck Rancor Collar" />
                    </if>
                    <addtochat>Rancor Collar - Shadows Up Only</addtochat>
                </if>
                <elseif advanced='"$Rancor" = "1"'>
                    <var cmd="set Rancor 2" />
                    <var cmd="set DDNeck Rancor Collar" />
                    <addtochat>Rancor Collar - Always On</addtochat>
                </elseif>
                <else>
                    <var cmd="set Rancor 0" />
                    <var cmd="set DDNeck $NINTPNeck" />
                    <addtochat>Rancor Collar - Off</addtochat>
                </else>
            </if>
            <if spell="Tornado" advanced='"$Rancor" = "1"'>
                <if buffactive="Copy*">
                    <var cmd="set DDNeck Rancor Collar" />
                </if>
                <else>
                    <var cmd="set DDNeck $NINTPNeck" />
                </else>
            </if>
            <if spell="Valor Minuet V">
                <if advanced='"$NINTPBody" = "Iga Ningi +2"'>
                    <var cmd="set NINTPBody Nin. Chainmail +1" />
                    <addtochat>NIN TP Body - Ninja Chainmail +1</addtochat>
                </if>
                <else>
                    <var cmd="set NINTPBody Iga Ningi +2" />
                    <addtochat>NIN TP Body - Iga Ningi +2</addtochat>
                </else>
            </if>
            <if spell="Blade Madrigal">
                <if advanced='"$Melee" != "$NINDD"'>
                    <addtochat>NIN DD Gear On</addtochat>
                </if>
                <else>
                    <if advanced='"$NINDD" = "TP"'>
                        <var cmd="set NINDD TPCrit" />
                        <addtochat>NIN TP - Crit</addtochat>
                    </if>
                    <elseif advanced='"$NINDD" = "TPCrit"'>
                        <var cmd="set NINDD TPAcc" />
                        <addtochat>NIN TP - Acc</addtochat>
                    </elseif>
                    <else>
                        <var cmd="set NINDD TP" />
                        <addtochat>NIN TP - Default</addtochat>
                    </else>
                </else>
                <var cmd="set Melee $NINDD" />
            </if>
            <if spell="Dragonfoe Mambo">
                <if advanced='"$NINDD" = "TP"'>
                    <var cmd="set NINDD Eva1" />
                    <addtochat>NIN Evasion Gear On</addtochat>
                </if>
                <elseif advanced='"$NINDD" = "Eva1"'>
                    <var cmd="set NINDD TP" />
                    <addtochat>NIN Evasion Gear Off</addtochat>
                </elseif>
                <cancelspell />
                <return />
            </if>
            <if spell="Break">
                <var cmd="set Melee Procs" />
                <addtochat>NIN Store TP Set On</addtochat>
            </if>
            <if spell="Sentinel's Scherzo">
                <if advanced='"$MigaSkill" = "0"'>
                    <var cmd="set MigaSkill 1" />
                    <addtochat>Migawari: Ichi - Skill Build Enabled</addtochat>
                </if>
                <else>
                    <var cmd="set MigaSkill 0" />
                    <addtochat>Migawari: Ichi - Skill Build Disabled</addtochat>
                </else>
                <cancelspell />
                <return />
            </if>
            <if spell="Earthen Armor">
                <if advanced='"$NingiLock" = "0"'>
                    <var cmd="set NingiLock 1" />
                    <addtochat>Iga Ningi +2 Lock On</addtochat>
                </if>
                <else>
                    <var cmd="set NingiLock 0" />
                    <addtochat>Iga Ningi +2 Lock Off</addtochat>
                </else>
            </if>
            <if area="Abyssea*">
                <var cmd="set WSSet WSDMG" />
            </if>
            <elseif spell="Absorb-DEX">
                <if advanced='"$WSSet" = "WSDMG"'>
                    <var cmd="set WSSet WSMid" />
                    <addtochat>Weaponskill Gear - Mid Set</addtochat>
                </if>
                <elseif advanced='"$WSSet" = "WSMid"'>
                    <var cmd="set WSSet WSDEX" />
                    <addtochat>Weaponskill Gear - Crit Emphasis</addtochat>
                </elseif>
                <else>
                    <var cmd="set WSSet WSDMG" />
                    <addtochat>Weaponskill Gear - Full Damage</addtochat>
                </else>
            </elseif>
            <if spell="Blizzard V">
                <if advanced='"$NukeStaff" = "0"'>
                    <var cmd="set NukeStaff 1" />
                    <addtochat>Ninjutsu Staff Swap On</addtochat>
                </if>
                <else>
                    <var cmd="set NukeStaff 0" />
                    <addtochat>Ninjutsu Staff Swap Off</addtochat>
                </else>
                <cancelspell />
                <return />
            </if>
            <if spell="Archer's Prelude|Absorb-ACC|Valor Minuet V|Blade Madrigal|Dragonfoe Mambo|Earthen Armor|Absorb-DEX|Evryone. Grudge|Tornado|Break">
                <if status="engaged">
                    <equip when="precast" set="$Melee" />
                </if>
                <cancelspell />
                <return />
            </if>
            <if spell="Blade*|Tachi*|Cyclone|Energy Drain|Aeolian Edge|Red Lotus Blade|Seraph Blade|Seraph Strike">
                <if mode="OR" TargetDistanceGT="$MobDist" TPLT='100' buffactive="amnesia|terror|sleep|petrification|stun">
                    <cancelspell />
                    <return />
                </if>
                <elseif spell="Blade: Jin">
                    <equip when="precast" set="$WSSet" />
                </elseif>
                <elseif spell="Tachi: Koki|Tachi: Jinpu">
                    <if buffactive="Transcendency">
                        <equip when="precast" set="MABWS" />
                    </if>
                    <else>
                        <equip when="precast" set="TPAcc" />
                    </else>
                </elseif>
                <else>
                    <equip when="precast" set="MABWS" />
                </else>
            </if>
            <if CastTimeGT="3">
                <midcastdelay delay="2.8" />
            </if>
            <if skill="Ninjutsu" buffactive="silence|mute|terror|stun|sleep|petrification">
                <cancelspell />
                <return />
            </if>
            <if spell="Hojo*|Jubaku*|Kurayami*|Aisha*|Dokumori*|Yurin*">
                <if TargetDistanceGT="13+$MobDist">
                    <cancelspell />
                    <return />
                </if>
                <else>
                    <equip when="midcast" set="NINEnfeeb" />
                    <if Spell="Hojo: Ni">
                        <cmd when="aftercast">wait 145; input /echo [%Spell : %target : half resist in 5s]</cmd>
                        <cmd when="aftercast">wait 295; input /echo [%Spell : %target : wearing in 5s]</cmd>
                    </if>
                    <if Spell="Kurayami: Ni">
                        <cmd when="aftercast">wait 115; input /echo [%Spell : %target : half resist in 5s]</cmd>
                        <cmd when="aftercast">wait 235; input /echo [%Spell : %target : wearing in 5s]</cmd>
                    </if>
                    <if Spell="Yurin: Ichi">
                        <cmd when="aftercast">wait 85; input /echo [%Spell : %target : half resist in 5s]</cmd>
                        <cmd when="aftercast">wait 175; input /echo [%Spell : %target : wearing in 5s]</cmd>
                    </if>
                    <if Spell="Jubaku: Ichi">
                        <cmd when="aftercast">wait 40; input /echo [%Spell : %target : half resist in 5s]</cmd>
                        <cmd when="aftercast">wait 85; input /echo [%Spell : %target : wearing in 5s]</cmd>
                    </if>
                    <if Spell="Aisha: Ichi">
                        <cmd when="aftercast">wait 55; input /echo [%Spell : %target : half resist in 5s]</cmd>
                        <cmd when="aftercast">wait 115; input /echo [%Spell : %target : wearing in 5s]</cmd>
                    </if>
                </else>
            </if>
            <if spell="Katon*|Hyoton*|Huton*|Doton*|Raiton*|Suiton*">
                <if TargetDistanceGT="13+$MobDist">
                    <cancelspell />
                    <return />
                </if>
                <else>
                    <equip when="midcast" set="NINNuke" />
                    <if advanced='"$NukeStaff" = "1"'>
                        <equip when="midcast">
                            <main>$%SpellElementStaff</main>
                        </equip>
                    </if>
                </else>
            </if>
            <if spell="Myoshu: Ichi">
                <if BuffActive="Subtle Blow Plus">
                    <cancelspell />
                    <return />
                </if>
                <equip when="midcast">
                    <hands>Koga Tekko</hands>
                </equip>
                <cmd when="aftercast">wait 175; input /echo [%Spell : wearing in 5s]</cmd>
            </if>
            <if spell="Migawari: Ichi">
                <if advanced='"$Melee" != "$NINDD"'>
                    <equip when="precast" set="Eva1" />
                </if>
                <if advanced='"$MigaSkill" = "0"'>
                    <if advanced='"$Melee" != "$NINDD"'>
                        <equip when="midcast" set="Eva1" />
                    </if>
                    <else>
                        <equip when="midcast" set="TP" />
                    </else>
                </if>
                <else>
                    <equip when="midcast" set="Migawari" />
                </else>
                <if advanced='"$NingiLock" = "1"'>
                    <equip when="midcast">
                        <body>Iga Ningi +2</body>
                    </equip>
                    <cmd when="midcast">sc disable body</cmd>
                    <cmd when="aftercast">wait 59; sc enable body</cmd>
                </if>
            </if>
            <if spell="Utsusemi*">
                <if advanced='(int)$MDT == "1"' OR '(int)$PDT == "1"'>
                    <equip when="precast">
                        <waist>Twilight Belt</waist>
                        <feet>Iga Kyahan +2</feet>
                    </equip>
                </if>
                <elseif BuffActive="Copy Image (3)|Copy Image (4+)">
                    <cancelspell />
                    <return />
                </elseif>
                <else>
                    <equip when="precast" set="UtsusemiPre" />
                    <equip when="midcast">
                        <hands>Koga Tekko</hands>
                    </equip>
                </else>
                <if spell="Utsusemi: Ni">
                    <if advanced='(int)$Utsusemi == 0'>
                        <var cmd="set Utsusemi 1" />
                    </if>
                </if>
                <else>
                    <if advanced='(int)$Utsusemi == 1'>
                        <var cmd="set Utsusemi 0" />
                        <cmd when="midcast">cancel 66</cmd>
                        <cmd when="midcast">cancel 444</cmd>
                        <cmd when="midcast">cancel 445</cmd>
                        <cmd when="midcast">cancel 446</cmd>
                    </if>
                </else>
            </if>
            <if spell="Provoke|Warcry" notbuffactive="Innin">
                <equip when="precast" set="enmity" />
            </if>
            <if spell="*Waltz*">
                <equip when="precast">
                    <head>Anwig Salade</head>
                    <legs>Desultor Tassets</legs>
                </equip>
            </if>
            <if spell="*Step|*Flourish">
                <equip when="precast" set="TPAcc" />
            </if>
            <if status="idle">
                <equip when="idle|aftercast" set="Idle" />
            </if>
            <elseif status="engaged">
                <equip when="engaged|aftercast" set="$Melee" />
            </elseif>
        </rules>
    </spellcast>
    You were missing a bunch of </else> tags and one of your tags didn't make sense, so I used <elseif>. Your Utsusemi cancel only works if (int)$Utsusemi==1, so that could explain your issue.

    Quote Originally Posted by Ratatapa View Post
    So what ido is /ma reprisal to activate melee mode and start meleeing (switch me to TP set)

    then I use Hexa Strike (Switch to hexa set)

    But If mob survive, it keeps me in Hexa Set and if it dies it sends me to Idle set.

    It refuse to bring me to TP set after a WS but if i engage the mob it goes to TP set NP

    Thanks
    Code:
            <!--Aftercast Prep-->
            <if spell="Provoke|Reprisal|Hastega">
                <var cmd="set Time precast" />
            </if>
            <elseif spell="autoset">
                <if status="resting">
                    <var cmd="set Time resting" />
                </if>
                <elseif status="idle">
                    <var cmd="set Time idle" />
                </elseif>
                <elseif status="engaged">
                    <var cmd="set Time engaged" />
                </elseif>
            </elseif>
            <else>
                <var cmd="set Time aftercast" />
            </else>
    So if you do reprisal, time is set to precast. Since you based your aftercast stuff on $Time variable, you end up having precast for all that stuff.

  19. #2979
    Fake Numbers
    Join Date
    Apr 2010
    Posts
    87
    BG Level
    2
    FFXI Server
    Asura

    SAM XML pls? ;;

  20. #2980
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Code:
            <if EquipRange="Ungur Boomerang|Raider's Bmrng.|Snakeeye">
                <action type="equip" when="engaged|idle|precast|aftercast|midcast">
                    <range lock="yes"></range>
                    <ammo lock="yes" />
                </action>
            </if>
    Code:
                <elseif spell="Ranged">
                    <action type="Equip" when="precast">
                        <hands>Asn. Armlets +1</hands>
                        <feet>Raid. Poulaines +2</feet>
                    </action>
                    <action type="Equip" when="Aftercast" set="Movement" />
                </elseif>
    How do I add a small delay to the aftercast rule? It's changing off of my TH items early.

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