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  1. #281
    Very Sexy Nerd
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    Quote Originally Posted by erdoge View Post
    Has anyone had a problem with spellcast not loading the "idle/refresh" set after casting a spell? I only use spellcast for my blm and never had this problem before until I started playing on my laptop.
    It only loads the "refresh" set after getting up from /heal but never after using JAs or spells.
    Post your xml?

  2. #282
    Sandworm Swallows
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    Can Spellcast recognize item usage? Like if I wanted to make an elseif for using a Sneak Oil that canceled my current sneak. Is that possible?

  3. #283
    Ive sucked 27 dicks, in a row.
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    Quote Originally Posted by ringthree View Post
    Can Spellcast recognize item usage? Like if I wanted to make an elseif for using a Sneak Oil that canceled my current sneak. Is that possible?
    Not with the current version.

  4. #284
    Fake Numbers
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    Alexander

    I was actually experimenting with this today working on a small XML. However I wanted to go to windower.net to check out all the rules, options, see samples, and etc. but the the website appears down. Did it move? /laugh

  5. #285
    Sandworm Swallows
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    Quote Originally Posted by Katalyn View Post
    I was actually experimenting with this today working on a small XML. However I wanted to go to windower.net to check out all the rules, options, see samples, and etc. but the the website appears down. Did it move? /laugh
    I noticed this too.

    It was working this morning, but is now borked.

  6. #286
    Old Merits
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    Kujata

    It's back, at least for me.

  7. #287
    Bagel
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    Midnightjade Eleven
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    Midgardsormr
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    Quetzalcoatl

    OK, so I have Spellcast downloaded and installed, and have an xml file I would like to begin to use (copied into Notepad and saved as a txt file). However, some questions:

    1. I copied the file into Notepad but can only save it as a txt file. How do I save as xml?

    2. Where does the file go in my Windower directory?

    3. What are the rules for opening and closing the file from within the game using Windower?

    Thanks for any advice. You know, these questions would not occur if a readme came with the plugin. It could really really really use a readme. Please please add one. This basic information is also not easily available on Windower Spellcast support forum and if it is I cannot find it (I did look).

    I occasionally write macros for use with functional genomics software as part of a Neurobiology research program and I am having some issues with the very basics of this plugin. I think that a noncoder would have absolutely no shot with it at all.

    Please add a readme. Thanks.

  8. #288
    Sandworm Swallows
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    Quote Originally Posted by Midnightjade View Post
    OK, so I have Spellcast downloaded and installed, and have an xml file I would like to begin to use (copied into Notepad and saved as a txt file). However, some questions:

    1. I copied the file into Notepad but can only save it as a txt file. How do I save as xml?

    2. Where does the file go in my Windower directory?

    3. What are the rules for opening and closing the file from within the game using Windower?

    Thanks for any advice. You know, these questions would not occur if a readme came with the plugin. It could really really really use a readme. Please please add one. This basic information is also not easily available on Windower Spellcast support forum and if it is I cannot find it (I did look).

    I occasionally write macros for use with functional genomics software as part of a Neurobiology research program and I am having some issues with the very basics of this plugin. I think that a noncoder would have absolutely no shot with it at all.

    Please add a readme. Thanks.
    1. Just save it as .xml

    2. Plug ins > Spellcast.

    3. It autodetects you job. For more specific instructions check windower.net. Check the wiki first.

    You are correct that it is horribly user unfriendly when you are learning it. There really needs to be a beginners/non-coders guide for it.

    I am currently working on creating some very basic 2.3 XML files for all jobs. I will try to have them on the windower wiki by next week.

  9. #289
    Bagel
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    Thanks, I didn't realize I could just save as .xml manually (although I do that for other file types and it works fine, doh!). Will start messing around with the program and figuring some stuff out.

    One advantage of being retired from events is that I have plenty of time for this kind of thing.

  10. #290
    Sandworm Swallows
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    Is there a way to turn off auto-self-cast when not targeting anything in 2.3? It's a wonderful thing for BLM, but it is a horrible thing for WHM. Whenever someone changes gear and I lose target, instead of just not casting I now cast on myself.

    I am not interested in using that plug-in that prevents you from losing target, it's really glitchy and I don't like the effect it has.

  11. #291
    Viq
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    I don't know if there's a specific way to do that, but you could set rules for it. Have something set up to check your HP if you're the target of a cure, and cancel the spell if your HP is above a certain percentage, or something along those lines.

  12. #292
    Sandworm Swallows
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    Quote Originally Posted by Viq View Post
    I don't know if there's a specific way to do that, but you could set rules for it. Have something set up to check your HP if you're the target of a cure, and cancel the spell if your HP is above a certain percentage, or something along those lines.
    Ugh, that is very overcomplicated...

  13. #293
    Canada
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    Mlle Skjie
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    Madoran

    stpt?

  14. #294

    Sweaty Dick Punching Enthusiast

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    blinkmenot. it's the best thing, ever.

  15. #295
    Mohit
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    Quote Originally Posted by ringthree View Post
    Can Spellcast recognize item usage? Like if I wanted to make an elseif for using a Sneak Oil that canceled my current sneak. Is that possible?
    Someone said you cant but u can do it. with the cancel plugin, you can add that into your code to cancel the sneak buff and it will use a silent oil, spell, or jig (based on what u set it for) right after.

  16. #296
    Sandworm Swallows
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    Quote Originally Posted by mallister View Post
    blinkmenot. it's the best thing, ever.
    Yeah, except for the bugginess/hackiness of it.

    Tried it, hated it.

    As long as I can get rid of auto-self-cast when nothing is targeted then this wouldn't be a problem. It wasn't a problem at all with Spellcast 2.2.

  17. #297

    Sweaty Dick Punching Enthusiast

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    never had a problem w/ blinkmenot yet, what's it doing you don't like? just curious, works like a charm for me and mine. solved a lot of problems for us.

  18. #298
    cpu
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    Quote Originally Posted by ringthree View Post
    Is there a way to turn off auto-self-cast when not targeting anything in 2.3? It's a wonderful thing for BLM, but it is a horrible thing for WHM. Whenever someone changes gear and I lose target, instead of just not casting I now cast on myself.

    I am not interested in using that plug-in that prevents you from losing target, it's really glitchy and I don't like the effect it has.
    That's not a feature of Spellcast, that's occuring because you copied someone else's user submitted XML without understanding what it does. If you're using one of the XMLs based on Aikar's then you probably have some lines near the beginning of your rules section that look like:

    Code:
    <!-- utility: if targetting a monster, but casting a spell that can not be cast on monsters, then cast on self (buffs). -->
    		<if SpellTargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
    			<action type="changetarget" target="&lt;me&gt;" />
    		</if>	
    		<if SpellTargetType="NONE" ValidTarget="*Self*">
    			<action type="changetarget" target="&lt;me&gt;" />
    		</if>
    This will not only cause you to self-cast when not targeting anyone, but it will also cause you to self-cast when trying to use stal or stpt. Delete these lines and use stpt and stal in your macros.

  19. #299
    Mohit
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    Quote Originally Posted by mallister View Post
    never had a problem w/ blinkmenot yet
    I have had the same experience as this poster.

  20. #300
    Sandworm Swallows
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    Quote Originally Posted by cpu View Post
    That's not a feature of Spellcast, that's occuring because you copied someone else's user submitted XML without understanding what it does.
    That could very much be the case, I thought it was a feature of only 2.3, because I didn't have that effect while using 2.2, but it could have been anything really.

    Honestly, and I have said this before, this is one of the major flaws of Spellcast. I have no freaking clue what XML does, and I barely have the ability to use it and write my own XML. All of the instructions are written by a programmer for other programmers. It is completely user unfriendly. It needs a real user interface. Others had started work on it, but nothing ever came of it.

    Quote Originally Posted by cpu View Post
    If you're using one of the XMLs based on Aikar's then you probably have some lines near the beginning of your rules section that look like:

    Code:
    <!-- utility: if targetting a monster, but casting a spell that can not be cast on monsters, then cast on self (buffs). -->
    		<if SpellTargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
    			<action type="changetarget" target="&lt;me&gt;" />
    		</if>	
    		<if SpellTargetType="NONE" ValidTarget="*Self*">
    			<action type="changetarget" target="&lt;me&gt;" />
    		</if>
    This will not only cause you to self-cast when not targeting anyone, but it will also cause you to self-cast when trying to use stal or stpt. Delete these lines and use stpt and stal in your macros.
    Cool, I will delete those lines. I don't use stpt or stal because I don't really need it, the controller has a much better targeting system than keyboard.

    BTW, isn't that 2.2 code?

    Thanks for the help.

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