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  1. #3001
    Cerberus
    Join Date
    Jun 2007
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    411
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    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    anyone have a good pld xml they wouldn't mind sharing. I recently started mine back up and had to basically strip my pld xml down to bare minimum just to get it to work right with what i have now.

  2. #3002
    Smells like Onions
    Join Date
    Aug 2011
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    4
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    FFXI Server
    Lakshmi

    I'm having an issue with my BRD/NIN XML where I use a Felibre Dague and Dweomer Knife for song precast, but staves and quire grip for song midcast. The issue is that there must be a timing issue where it's not equiping the offhand knife. I get a warning saying I need to have a 2h to equip a grip, which is confusing because that would indicate it's having trouble putting on the grip, but that's okay, it's the offhand knife before the grip it can't put on in time. So anyone have a similar issue going from dual wield to 2h?

  3. #3003
    Cerberus
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    4
    FFXIV Character
    Ninita Nita
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    Gnomeregan

    Quote Originally Posted by BloomingArsenal View Post
    I'm having an issue with my BRD/NIN XML where I use a Felibre Dague and Dweomer Knife for song precast, but staves and quire grip for song midcast. The issue is that there must be a timing issue where it's not equiping the offhand knife. I get a warning saying I need to have a 2h to equip a grip, which is confusing because that would indicate it's having trouble putting on the grip, but that's okay, it's the offhand knife before the grip it can't put on in time. So anyone have a similar issue going from dual wield to 2h?
    spellcast is not good with dualwield. Do this if you really need to do that.

    <castdelay delay="2">
    <cmd when="precast">sc set "Set with mainhand dagger";wait 1;input /equip sub 'Offhand dagger"</cmd>

    However, i don't know how useful it is to delay the spell longer just to equip a bit more -song cast or w/e.

  4. #3004
    TIME OUT MOTHERFUCKER

    Join Date
    Sep 2011
    Posts
    10
    BG Level
    1
    FFXI Server
    Phoenix
    WoW Realm
    Azshara

    Quote Originally Posted by Nitrous24 View Post
    spellcast is not good with dualwield. Do this if you really need to do that.

    <castdelay delay="2">
    <cmd when="precast">sc set "Set with mainhand dagger";wait 1;input /equip sub 'Offhand dagger"</cmd>

    However, i don't know how useful it is to delay the spell longer just to equip a bit more -song cast or w/e.
    Just have a try, you'll make it out.

  5. #3005
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    i still have problem with rules to change my var like these:
    Spoiler: show
    <if Mode="OR" TimeGT="18.00" TimeLT="6.00">
    <var cmd="set IdleFeet Ninja Kyahan" />
    <var cmd="set TPHands Koga Tekko" />
    <var cmd="set EvaLegs Ninja Hakama" />
    <var cmd="set LEar Ethereal Earring" />
    <var cmd="set Ammo Fenrir&apos;s Stone" />
    </if>
    <else>
    <var cmd="set IdleFeet Danzo Sune-ate" />
    <var cmd="set TPHands Ocelot Gloves" />
    <var cmd="set EvaLegs Iga Hakama +2" />
    <var cmd="set LEar Fenrir&apos;s Earring" />
    <var cmd="set Ammo Qirmiz Tathlum" />
    </else>

    also, does the SpellTargetType="SELF|PLAYER" or MONSTER work, or is it broken? i doesnt seem to work for me, both from an xml i made and one i got from windower

  6. #3006
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Akyrey90 View Post
    also, does the SpellTargetType="SELF|PLAYER" or MONSTER work, or is it broken? i doesnt seem to work for me, both from an xml i made and one i got from windower
    Spellcast treats Monsters as "NPC", and NPCs as "Monster". So if you really want it to work on monsters, your spelltargettype should be "NPC".

  7. #3007
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Using Yugl's blu xml and having trouble getting it to swap weapons on spells, anyone have any idea what I'm doing wrong? Have include.xml and autoexec, not sure what I'm overlooking.
    edit: found it, I'm blind.

  8. #3008
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    9
    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Quote Originally Posted by Akyrey90 View Post
    i still have problem with rules to change my var like these:
    Spoiler: show
    <if Mode="OR" TimeGT="18.00" TimeLT="6.00">
    <var cmd="set IdleFeet Ninja Kyahan" />
    <var cmd="set TPHands Koga Tekko" />
    <var cmd="set EvaLegs Ninja Hakama" />
    <var cmd="set LEar Ethereal Earring" />
    <var cmd="set Ammo Fenrir&apos;s Stone" />
    </if>
    <else>
    <var cmd="set IdleFeet Danzo Sune-ate" />
    <var cmd="set TPHands Ocelot Gloves" />
    <var cmd="set EvaLegs Iga Hakama +2" />
    <var cmd="set LEar Fenrir&apos;s Earring" />
    <var cmd="set Ammo Qirmiz Tathlum" />
    </else>

    also, does the SpellTargetType="SELF|PLAYER" or MONSTER work, or is it broken? i doesnt seem to work for me, both from an xml i made and one i got from windower
    As Khamsin said, it's broken; I would opt for SpellTargetType="MONSTER|NPC" for now so you don't have to correct it after spellcast is fixed. As for the variable changing, that should always be happening when you take an action. Is the issue that the first line of variables isn't work or that the second line of variables isn't working?

  9. #3009
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    Quote Originally Posted by Yugl View Post
    As Khamsin said, it's broken; I would opt for SpellTargetType="MONSTER|NPC" for now so you don't have to correct it after spellcast is fixed. As for the variable changing, that should always be happening when you take an action. Is the issue that the first line of variables isn't work or that the second line of variables isn't working?
    for what i'm seeing, none of them r working. it's like it doesnt "see" any equip at all,not even the one i set at the start in the variable:
    Spoiler: show
    <var name="LEar">Ethereal Earring</var>
    <var name="IdleFeet">Danzo Sune-ate</var>
    <var name="TPHands">Ocelot Gloves</var>
    <var name="EvaLegs">Iga Hakama +2</var>
    <var name="Ammo">Qirmiz Tathlum</var>

  10. #3010
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Try renaming them Slot-Set. Example:

    <var name="Feet-Idle">Danzo Sun-ate</var>

    1. Load the XML and then type /sc var l
    2. See if the variable shows up
    3. Manually change the variable by typing /sc var set Feet-Idle Name
    4. Retype /sc var l
    5. Check to see if the name changed.

  11. #3011
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    Quote Originally Posted by Yugl View Post
    Try renaming them Slot-Set. Example:

    <var name="Feet-Idle">Danzo Sun-ate</var>

    1. Load the XML and then type /sc var l
    2. See if the variable shows up
    3. Manually change the variable by typing /sc var set Feet-Idle Name
    4. Retype /sc var l
    5. Check to see if the name changed.
    checked as u said, it works in both ways, manually and with the time (all var changed after i did an action). but it still doesnt equip the feet (nightime now, var list af1, good). anything wrong with this syntax maybe?
    Spoiler: show
    <set name="Idle">
    <ammo>$Ammo</ammo>
    <head>Optical Hat</head>
    <neck>Evasion Torque</neck>
    <lear>Ethereal Earring</lear>
    <rear>Musical Earring</rear>
    <body>Aurore Doublet</body>
    <hands>Iga Tekko +1</hands>
    <rring>Dark Ring</rring>
    <lring>Jelly Ring</lring>
    <back>Boxer's Mantle</back>
    <feet>$Idle-Feet</feet>
    </set>
    the non var pieces r swapped tho

  12. #3012
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    Gouka Mekkyaku
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    Diabolos

    If you have a variable called $I, $Id, $Idl, $Idle, and so forth (You get what I mean I assume), it will replace those variables first. I'm guessing that's the issue?

  13. #3013
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    Quote Originally Posted by Yugl View Post
    If you have a variable called $I, $Id, $Idl, $Idle, and so forth (You get what I mean I assume), it will replace those variables first. I'm guessing that's the issue?
    oh yeah that really explains it!!!!!! tyvm gonna check if it works tomorrow, but if it works like that that's for sure the problem. i'll let ya know

    actually tested it now and it works!! tyvm again! :D

  14. #3014
    Relic Shield
    Join Date
    Oct 2006
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    1,946
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    Phoenix

    1.) Is there a way to check against a spell being down from recast?

    2.) What SpellTargetDistanceGT would you use to cancel a weaponskill so you don't lose tp? 5.5?
    Code:
        <if spell="Chant du Cygne|Sanguine Blade">
            <if mode="Or" SpellTargetDistanceGT="5.5" tpplt="100">
                <cancelspell />
            </if>
            <else> 
                <equip when="precast" set="%spell" /> 
            </else>
        </if>

  15. #3015
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    Diabolos

    Only indirectly.

    1. Inaccurate method:
    Make this variable:
    <var name="Duration-Spell">0</var>

    Make this rule:
    <if spell="Spellhere" advanced='$Duration-Spell=0'>
    <command when="aftercast">sc var set Duration-Spell 1;wait PutDurationHereInSeconds;sc var set Duration-Spell 0</command>
    </if>

    2. More accurate method:

    Add to the above stuff . . .

    Variables
    <var name="Haste-Buff">0</var>
    <var name="HasteSamba-Buff">0</var>
    <var name="March-Buff">0</var>
    <var name="FastCastTotal">TypeFastCastHere</var>
    <var name="TotalCastReduction">0</var>
    <var name="NameOfSpell-Duration">PutDurationHere</var>

    Change the rule to this:
    <if spell="Spellhere" advanced='$Duration-Spell=0'>
    <var cmd="setcalc TotalCastReduction ($NameOfSpell-Duration)*((1-($March-Buff + $Haste-Buff + $HasteSamba-Buff))*(1-($FastCastTotal))" />
    <command when="aftercast">sc var set Duration-Spell 1;wait $TotalCastReduction;sc var set Duration-Spell 0</command>
    </if>

    You then need AutoExec to change those variables to 0.15 for haste, 0.1/0.05 for Haste Samba, and 0.21?? for March. This would still exclude stuff like books/Alacrity/Celerity.

  16. #3016
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Since I made a booboo last night and auto-passed all the cells from the box going into salvage due to forgetting to reset my LL profile, is there a way I can make it so that anytime I zone it resets my LL profile to default, or better yet a way I can set it to load depending on the zone I'm going to? (i.e. entering any town sets it to default, entering abyssea sets it to my abyssea profile, entering Dynamis sets it to lot currency, etc)

    I think this is more of a AutoExec question, but I figured here is as good as any.

  17. #3017
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    Gouka Mekkyaku
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    Diabolos

    Quote Originally Posted by Gustave View Post
    2.) What SpellTargetDistanceGT would you use to cancel a weaponskill so you don't lose tp? 5.5?
    I use 6. However, I recommend using a variable so you can change the number without having to reload spellcast.

    Quote Originally Posted by TacoTaru View Post
    Since I made a booboo last night and auto-passed all the cells from the box going into salvage due to forgetting to reset my LL profile, is there a way I can make it so that anytime I zone it resets my LL profile to default, or better yet a way I can set it to load depending on the zone I'm going to? (i.e. entering any town sets it to default, entering abyssea sets it to my abyssea profile, entering Dynamis sets it to lot currency, etc)

    I think this is more of a AutoExec question, but I figured here is as good as any.
    <register silent="true" event="zone_*Remnants">ll profile default</register>

    Not sure if "ll profile default" is right, but you can test it.

  18. #3018
    Yoshi P
    Join Date
    Jun 2007
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    FFXIV Character
    Fitz Everleigh
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    Excalibur

    Will <register silent="true"> mean the console won't pop up saying it's changed?

  19. #3019
    An exploitable mess of a card game
    Join Date
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    That's my guess.

  20. #3020
    Relic Shield
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    Phoenix

    Quote Originally Posted by Nitrous24 View Post
    anyone have a good pld xml they wouldn't mind sharing. I recently started mine back up and had to basically strip my pld xml down to bare minimum just to get it to work right with what i have now.
    http://pastebin.com/Hqpn7ass

    Work in progress. Coming across different errors and/or changing things around. The cure rules with hppgt are new and may not work. I just made that fresh about 2 weeks I guess.


    Edit: A lot of the custom stuff could probably be deleted. Like rampart buff active , echo drops, ochain/aegis variables.

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