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  1. #3021
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Did someone eventually figure out autoexec or spellcast code to afk at fortalices for skill up, and automatically engage/attack fortalice when it repops?


    edit: searched the thread, came up with
    Code:
    <if mode="and" Spell="Meteor" SpellTargetName="Zvahl Fortalice">
    	<action type=“Command”>input /attack &lt;t&gt;</action>
    </if>
    and a link to a RDM skill up thread with a loop

  2. #3022
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    384
    BG Level
    4
    FFXI Server
    Asura

    Code:
    <?xml version="1.0"?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequireVersion="2.22"
            />
        <variables>
            <!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
            <!-- (note: this is sort of very obvious usage of 3rd party programs, so turn off when around people you dont trust -->
            <var name="SleepTimers">1</var>
            <!-- use BLM AF2 pants or not? Set to 0 if you do not have it -->
            <var name="BLMAF2Pants">0</var>
            <!-- use Ugg Pendant or not? set to 0 if you do not have it. -->
            <var name="UggPendant">0</var>
            <!-- Elemental Staffs, input what staff to use for each element here -->
            <var name="IceStaff">Varuna's Staff +2</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="ThunderStaff">Indra's Staff +2</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="FireStaff">Vulcan's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="LightStaff">Surya's Staff +2</var>
            <var name="WaterStaff">Neptune's Staff</var>
        </variables>
        <sets>
            <group name="BLM" default="yes">
                <set name="idle">
                    <sub>Genbu's Shield</sub>
                    <head>Sorcerer's Petas.</head>
                    <ammo>Witchstone</ammo>
                    <neck>Orochi Nodowa</neck>
                    <rring>Dark Ring</rring>
                    <main>Owleyes</main>
                    <lear>Darkness Earring</lear>
                    <body>Goetia Coat +2</body>
                    <hands>Serpentes Cuffs</hands>
                    <lring>Dark Ring</lring>
                    <rear>Darkness Earring</rear>
                    <back>Shadow Mantle</back>
                    <waist>Sorcerer's Belt</waist>
                    <legs>Tatsu. Sitagoromo</legs>
                    <feet>Serpentes Sabots</feet>
                </set>
                <set name="FastCast">
                    <body>Goliard Saio</body>
                    <head>Zelus Tiara</head>
                    <back>Veela Cape</back>
                    <rear>Loquac. Earring</rear>
                    <legs>Tatsu. Sitagoromo</legs>
                    <waist>Goading Belt</waist>
                </set>
                <set name="Resting" BaseSet="idle">
                    <body>Oracles Coat</body>
                    <main>$DarkStaff</main>
                    <head>Goliard Chapeau</head>
                    <rear>Magnetic Earring</rear>
                    <rring>Star Ring</rring>
                    <waist>Qiqirn Sash +1</waist>
                    <feet>Goliard Clogs</feet>
                    <neck>Beak Necklace +1</neck>
                    <lear>Antivenom Earring</lear>
                    <lring>Star Ring</lring>
                    <sub>Raptor Strap +1</sub>
                    <legs>Hydra Brais</legs>
                    <back>Invigorating Cape</back>
                </set>
                <set name="ElementalMagic" BaseSet="idle">
                    <body>Goetia Coat +2</body>
                    <head>Goetia Petasos +2</head>
                    <lear>Novio Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <neck>Goetia Chain</neck>
                    <hands>Goetia Gloves +2</hands>
                    <legs>Goet. Chausses +2</legs>
                    <back>Searing Cape</back>
                    <rring>Demon's Ring</rring>
                    <lring>Strendu Ring</lring>
                    <feet>Goetia Sabots +2</feet>
                </set>
                <set name="DarkMagic">
                    <legs>Wizard's Tonban</legs>
                    <neck>Dark Torque</neck>
                    <waist>Sorcerer's Belt</waist>
                    <rear>Hirudinea Earring</rear>
                    <hands>Goetia Gloves +2</hands>
                    <feet>Goetia Sabots +2</feet>
                </set>
                <set name="EnfeeblingMagic" BaseSet="idle">
                    <rring>Snow Ring</rring>
                    <main>Kirin's Pole</main>
                    <head>Socerer's Petas.</head>
                    <neck>Goetia Chain</neck>
                    <body>Wizard's Coat</body>
                    <back>Goetia Mantle</back>
                    <legs>Goet. Chausses +2</legs>
                    <feet>Avocat Pigaches</feet>
                    <waist>Sorcerer's Belt</waist>
                    <lring>Snow Ring</lring>
                    <rear>Loquac. Earring</rear>
                    <hands>Oracle's Gloves</hands>
                </set>
                <set name="Enfeebling-MND" BaseSet="EnfeeblingMagic">
                    <lring>Star Ring</lring>
                    <legs>Heaven Hose</legs>
                    <rear>Star Earring</rear>
                    <waist>Penitent's Rope</waist>
                    <ammo>Aqua Sachet</ammo>
                    <rring>Star Ring</rring>
                    <feet>Goliard Clogs</feet>
                    <hands>Teal Cuffs</hands>
                </set>
                <set name="HealingMagic" />
                <set name="DivineMagic" />
                <set name="EnhancingMagic">
                    <main>Kirin's Pole</main>
                    <sub>Reign Grip</sub>
                    <lring>Star Ring</lring>
                    <head>Goliard Chapeau</head>
                    <neck>Morgana's Choker</neck>
                    <lear>Loquac. Earring</lear>
                    <body>Augur's Jaseran</body>
                    <hands>Serpentes Cuffs</hands>
                    <rring>Star Ring</rring>
                    <back>Rugged Mantle</back>
                    <waist>Penitent's Rope</waist>
                    <legs>Tatsu. Sitagoromo</legs>
                    <feet>Serpentes Sabots</feet>
                </set>
                <set name="Stoneskin" baseset="EnhancingMagic">
                    <hands>Carapacho Cuffs</hands>
                    <main>$WaterStaff</main>
                    <legs>Haven Hose</legs>
                </set>
            </group>
        </sets>
        <rules>
            <if Spell="Escape|Warp|Warp II|Retrace|Teleport-*|Reraise|Tractor">
                <return />
            </if>
            <if spell="autoset">
                <if status="resting">
                    <equip when="resting" set="resting" />
                </if>
                <elseif status="idle">
                    <equip when="idle" set="idle" />
                </elseif>
            </if>
            <if spell = "Utsusemi: Ni">
                <equip when = "precast" set = "FastCast" />
            </if>
            <if Spell="Stun">
                <!-- equip gear that helps stun, and nothing else -->
                <equip set="FastCast">
                    <main>$ThunderStaff</main>
                </equip>
            </if>
            <if mode="OR" buffactive="Mana Wall" Spell="Mana Wall">
                <equip when="Precast|Midcast|Aftercast|Autoset">
                    <feet lock="true">Goetia Sabots +2</feet>
                </equip>
            </if>
                <!-- equip fast cast gear -->
                <equip Set="FastCast" />
                <!-- if this is elemental magic (nukes/dot's, then do special handling -->
                <if Skill="ElementalMagic">
                    <equip when="precast|midcast" Set="ElementalMagic" />
                    <!-- only equip pendant in situations you would equip full damage gear -->
                    <if MPPAfterCastLT="50" Advanced="$UggPendant==1">
                        <equip when="midcast">
                            <neck lock="yes">Uggalepih Pendant</neck>
                        </equip>
                    </if>
                </if>
                    <if Skill="EnfeeblingMagic">
                        <if type="BlackMagic">
                            <equip when="precast" set="EnfeeblingMagic" />
                        </if>
                        <if type="WhiteMagic">
                            <equip when="precast" set="Enfeebling-MND" />
                        </if>
                    </if>
                    <if skill="EnhancingMagic">
                        <if spell="Stoneskin">
                            <equip when="precast|midcast" set="stoneskin" />
                        </if>
                    </if>
                <!-- for any other type of spell, just equip matching set name. -->
                <if NotSpell="Stoneskin">
                    <equip when="precast|midcast" Set="idle|%Skill" />
                </if>
                <!-- Timers for when sleep is wearing off. -->
                <if advanced='"$SleepTimers"="1"'>
                    <if Spell="Sleep II|Sleepga II">
                        <command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</command>
                        <command when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
                        <command when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
                    </if>
                    <elseif Spell="Sleep|Sleepga">
                        <command when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</command>
                        <command when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</command>
                    </elseif>
                </if>
                <!-- auto cancel sneak/utsu/stoneskin/blink when recasting them. Requires Cancel Plugin -->
                <if Spell="Sneak" BuffActive="Sneak" SpellTargetType="Self">
                    <command when="midcast">cancel 71</command>
                    <midcastdelay delay="1.8" />
                </if>
                <if spell="Utsusemi: Ichi" BuffActive="Copy Image">
                    <midcastdelay delay="3.0" />
                    <command when="midcast">cancel 66</command>
                </if>
                <elseif Spell="Stoneskin" BuffActive="Stoneskin">
                    <command when="midcast">cancel 37</command>
                    <midcastdelay delay="4.8" />
                </elseif>
                <elseif Spell="Blink" BuffActive="Blink">
                    <command when="midcast">cancel 36</command>
                    <midcastdelay delay="4.5" />
                </elseif>
                <!-- finally, equip our staff! -->
                <if NotSpell="Stoneskin">
                    <equip when="midcast">
                        <main>$%SpellElementStaff</main>
                        <sub>Wise Strap</sub>
                    </equip>
                </if>
        </rules>
    </spellcast>
    So I was messing with this spellcast today to get it to equip new stoneskin gear for casting stoneskin, but I think I messed something up. It equips the stoneskin gear now, but whenever I rest or stand up my console says: Did not find set: Uknown in Group: BLM. Probably something dumb I did...

  3. #3023
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Probably this rule:

    Code:
                <if NotSpell="Stoneskin">
                    <equip when="precast|midcast" Set="idle|%Skill" />
                </if>
    Triggering on autoset, which of course doesn't have a %Skill value associated with it (thus, Unknown).

  4. #3024
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    For some reason I feel like I'm missing some lines, or syntax or something here, but just double checking.

    Code:
    <if spell="Blade: Hi">
    			<if Buffactive="Visitant">
    				<equip when="precast" set="AHi" /> 
    			</if>
    			<else>
    				<equip when="precast" set="Hi" />
    			</else>
    		</if>

  5. #3025
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    384
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Motenten View Post
    Probably this rule:

    Code:
                <if NotSpell="Stoneskin">
                    <equip when="precast|midcast" Set="idle|%Skill" />
                </if>
    Triggering on autoset, which of course doesn't have a %Skill value associated with it (thus, Unknown).
    Correct! Thank you.

  6. #3026
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Maybe this has been asked but scrolling through pages of this here I didn't see it.
    On my BLM xml can I add a rule to when I cast Aspir 2 it casts it but lets say I hit Aspir 2 again on my macro and it isn't up then it would automatically cast Aspir?

  7. #3027
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by TacoTaru View Post
    For some reason I feel like I'm missing some lines, or syntax or something here, but just double checking.

    Code:
    <if spell="Blade: Hi">
    			<if Buffactive="Visitant">
    				<equip when="precast" set="AHi" /> 
    			</if>
    			<else>
    				<equip when="precast" set="Hi" />
    			</else>
    		</if>
    Nope, that's it.

    Quote Originally Posted by Sithel View Post
    Maybe this has been asked but scrolling through pages of this here I didn't see it.
    On my BLM xml can I add a rule to when I cast Aspir 2 it casts it but lets say I hit Aspir 2 again on my macro and it isn't up then it would automatically cast Aspir?
    "Yes" - http://www.bluegartr.com/threads/749...=1#post4776572 is a start to that, but it'll fail if the recast is off, you get different values of haste/slow applied, you're stunned/terrored/otherwise unable to cast when you hit the macro.

    It'd be easier to do a rotating bind of the aspir key, but it wouldn't reset to aspir2, just would be "the aspir you didn't use most recently"

    Code:
    alias whichaspir aspiralpha
    alias aspiralpha aspir2; alias whichaspir aspirbeta
    alias aspirbeta aspir; alias whichaspir aspiralpha

  8. #3028
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    Code:
            <if spell="Chant du Cygne|Sanguine Blade">
                    <if mode="Or" SpellTargetDistanceGT="6" tpplt="100">
                            <cancelspell />
                    </if>
                    <else> 
                            <equip when="precast" set="%spell" /> 
                    </else>
            </if>
    To me this looks like if I hit my macro and its out of range or less than 100 tp it would not gear swap or ws, but standing idle with 0 tp it does swap. What am I doing wrong?

  9. #3029
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Gustave View Post
    Code:
            <if spell="Chant du Cygne|Sanguine Blade">
                    <if mode="Or" SpellTargetDistanceGT="6" tpplt="100">
                            <cancelspell />
                    </if>
                    <else> 
                            <equip when="precast" set="%spell" /> 
                    </else>
            </if>
    To me this looks like if I hit my macro and its out of range or less than 100 tp it would not gear swap or ws, but standing idle with 0 tp it does swap. What am I doing wrong?
    TPLT, not TPPLT - TPP, if it is a thing spellcast recognizes, would be 33% at 100TP, 100% at 300TP - but I'm betting SC doesn't know what to do and just returns a true for that.

  10. #3030
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Radec View Post
    TPLT, not TPPLT - TPP, if it is a thing spellcast recognizes, would be 33% at 100TP, 100% at 300TP - but I'm betting SC doesn't know what to do and just returns a true for that.
    You are correct. It should be TPLT. Thanks

  11. #3031
    Masamune
    Guest

    Maybe it has been asked already, but where can i find rules for CureCheating on PLD using RELIABLE HP variables ? please.

    Currently, my attempts fail cuze of unreliable %HPmax %HP variables...

    %HPP is too inaccurate to be effective.

  12. #3032
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    What variables do you use? It can't be that unreliable. Why not just error on the % being too low? You'll just equip extra enmity for it.

  13. #3033
    Masamune
    Guest

    Spoiler: show
    Code:
    		<if Spell="Cure*" notMPLT="46">
    			<equip When="precast" Set="Emnity" />
    			<aftercastdelay delay="1.5"/>
    			<if SpellTargetType="SELF">
    			<!-- Engaged set has HP+140, Emnity set has HP+213, so a difference of +68 -->
    			<!-- need ~200HP for Cure3, 400HP for cure4, taking care of current MP -->
    				<if HPPGT="97"> <!-- HP almost full -->
    					<if MPPGT="40">
    						<addtochat Color="206">----- Case 1 using Cure4 for HPP=%HPP% HP=%HP/%HPMax and MPP=%MPP% -----</addtochat>
    						<changespell Spell="Cure IV" />
    						<equip When="precast"> <!-- HP-45-70-15(from swapping Ethereal)=HP-130 -->
    							<lear>Graiai Earring</lear>
    							<rring>Bifrost Ring</rring>
    						</equip>
    						<equip When="midcast">	<!-- gear swapping for HP +68+35+75+80+130=388, so Cure4 will cure between 388~398HP -->
    							<lear>BloodGem Earring</lear>
    							<lring>Bomb Queen Ring</lring>
    							<rring>Odium Ring</rring>
    							<back>Gigant Mantle</back>
    						</equip>
    					</if>
    					<else>
    						<addtochat Color="206">----- Case 2 using Cure3 for HPP=%HPP% HP=%HP/%HPMax and MPP=%MPP% -----</addtochat>
    						<changespell Spell="Cure III" />
    						<equip When="midcast">	<!-- gear swapping for HP +68+35+80=183, so Cure3 will cure between 183~193HP -->
    							<lear>BloodGem Earring</lear>
    							<back>Gigant Mantle</back>
    						</equip>
    					</else>
    				</if>
    				<elseif HPGT="$%SubJobHPMax - 60"> <!-- case where don't need to swap for Cure3 -->
    					<if MPPLT="40">
    						<addtochat Color="206">----- Case 3 using Cure3 for HPP=%HPP% HP=%HP/%HPMax and MPP=%MPP% -----</addtochat>
    						<changespell Spell="Cure III" />
    					</if>
    					<else>
    						<addtochat Color="206">----- Case 4 using Cure4 for HPP=%HPP% HP=%HP/%HPMax and MPP=%MPP% -----</addtochat>
    						<changespell Spell="Cure IV" />
    						<equip When="midcast">	<!-- gear swapping for HP +68+35+80=183, so Cure4 will cure 383HP -->
    							<lear>BloodGem Earring</lear>
    							<back>Gigant Mantle</back>
    						</equip>
    					</else>			
    				</elseif>
    				<elseif notMPLT="88">
    					<addtochat Color="206">----- Case 5 using Cure4 for HPP=%HPP% HP=%HP/%HPMax and MPP=%MPP% -----</addtochat>
    					<changespell Spell="Cure IV" />
    				</elseif>
    				<elseif notMPLT="46">
    					<addtochat Color="206">----- Case 6 using Cure3 for HPP=%HPP% HP=%HP/%HPMax and MPP=%MPP% -----</addtochat>
    					<changespell Spell="Cure III" />
    				</elseif>
    			</if>
    			<elseif SpellTargetType="PLAYER">	<!-- on other players, using an inaccurate trick to guessestimate roughly Cure target's HP -->
    				<if SpellTargetHPPGT="(%HPMax * 0.7 - 32) * 100 / (%HPMax * 0.7)">
    					<changespell Spell="Cure" />
    				</if>
    				<elseif SpellTargetHPPGT="(%HPMax * 0.7 - 93) * 100 / (%HPMax * 0.7)">
    					<changespell Spell="Cure II" />
    				</elseif>
    				<elseif SpellTargetHPPGT="(%HPMax * 0.7 - 194) * 100 / (%HPMax * 0.7)">
    					<changespell Spell="Cure III" />
    				</elseif>
    				<elseif notMPLT="88">
    					<changespell Spell="Cure IV" />
    				</elseif>
    				<elseif notMPLT="46">
    					<changespell Spell="Cure III" />
    				</elseif>
    			</elseif>
    		</if>


    This is my current attempt. Ignore the Cure on other ppl, it works np and no choice.
    The part i've troubles with is on myself, still inaccurate: i know for example my Cure3 cures for about 193HP but actually healing only 150 or even less... Same with Cure4 normally curing for 393HP, actually going for 280 or less...

  14. #3034
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    Are you on rdm? I think this is your problem

    <aftercastdelay delay="1.5"/>

    Code:
     <s id="3" index="3" prefix="/magic" english="Cure III"  mpcost="46" casttime="2.5" recast="6" alias="c3" />
      <s id="4" index="4" prefix="/magic" english="Cure IV"  mpcost="88" casttime="2.5" recast="8" alias="c4" />
    That would be a good time for midcastdelay though, I've used both 1.5 and 1.3

  15. #3035
    Masamune
    Guest

    yes i added this aftercastdelay to actually delay the HP- from Dark Rings in aftercast set...

    without it i cure 40HP less than numbers showed previous post

    ... and no this a cure cheat for PLD

  16. #3036
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    I see. I thought aftercastdelay set a new aftercast time for that but it adds to the aftercastdelay.


    The problem is probably not your hpp%. Why don't you try going into enmity midcast and set a midcastdelay around 1.3?

    You're going
    1600/1600 engaged
    1600/1673 enmity -130 from hp down
    1543/1543 then a difference in 320 from hp down to hpup.
    1543/1863.

    If ethereal is not your lear in enmity set you're probably not getting that much difference.

    You need to midcast in enmity or atleast go into hp- before enmity set. Thats if it processes the sets how I think it does ( top to bottom, left to right ?). With a 1.3 midcast and default afterecast I have no issues with dark rings.

  17. #3037
    Masamune
    Guest

    problem is %HPP is a percentage.... highly inaccurate. What i want to use is %HP and %HPmax, but tests show they don't match real values unless yu open equipment window...

    For yur question: i put emnity set @ precast because im already using precast for setting HPdown items (hence on top of some slots from emnity set), to finally put HP+ items @ midcast.
    If i put emnity set @ midcast (and HP- items), when would i put HP+ items?

  18. #3038
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    Did changing enmity to midcast fix your problem?

  19. #3039
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Set HPMAX to static variables based on your SJ, then, and you'll only need to use %HP.

    If %HP not matching, nothing SC can do - make 2-3 macros for different HP levels and watch it yourself.

  20. #3040
    Masamune
    Guest

    yep Radec it's what i mean... see the addtochat in code, they r there to show me %HP actually don't match at all...

    and no Gustave i can't put emnity set @ midcast, see my above post edited.

    k then guess i'll have to manually test like radex says and test several fixed HP values and use arbitrary values...

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