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  1. #3061
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    The reason I asked was because I copied this
    Code:
            <if Mode="OR" TimeGT="17.00" TimeLT="7.00">
                <action type="Var" cmd="set TPHands Kog. Tekko +1" /> 
                <action type="Var" cmd="set IdleFeet Nin. Kyahan +1" /> 
            </if>
            <else>
                <action type="Var" cmd="set TPHands Dusk Gloves" /> 
                <action type="Var" cmd="set IdleFeet Danzo Sune-ate" /> 
            </else>
    From a few pages back. And when I made the rule for visitant and was putting it right below the nighttime they appeared to be doing the function.

    Code:
        <if status="Visitant">
            <if advanced='&quot;$Blade:Hi&quot; = &quot;DEX&quot;'>
            <var cmd="set Blade:Hi AGI" />
        </if>
        <elseif advanced='&quot;$Blade:Hi&quot; = &quot;AGI&quot;'>
            <var cmd="set Blade:Hi DEX" />
        </elseif>
        </if>

  2. #3062
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
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    6
    FFXI Server
    Bismarck

    Cleaned up and pseudocode of that gives:

    Code:
    <if status="Visitant">
    	<if DEX>
    		<set AGI>
    	</if>
    	<elseif AGI>
    		<set DEX>
    	</elseif>
    </if>
    ... Later, presumably ...
    <if Spell=Blade: Hi>
    	<equip when="Precast" set="$Blade:Hi"/>
    </if>
    Where I'm sure you want

    Code:
    <if status="Visitant">
    	<set AGI>
    </if>
    <else>
    	<set DEX>
    </else>
    ... Later, presumably ...
    <if Spell=Blade: Hi>
    	<equip when="Precast" set="$Blade:Hi"/>
    </if>
    Esvedium hit the simplest way right on though, I use something almost identical.

    The difference with the idlefeet/TPHands stuff is that it only swaps those items, so rather than writing out 2 full sets for day and night, they have a variable for the slot (<feet>$IdleFeet</feet>) and just use the 1 set.

  3. #3063
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    Nevermind, I screwed that all up. I was copying over and if shield rule but it wasn't the same function.

    I was copying this one over and did not implement it correctly.
    Code:
         <if equipsub="Aegis">
            <if advanced='&quot;$Shield&quot; = &quot;Ochain&quot;'>
                <var cmd="set shield Aegis" />
                <var cmd="set neck Shield Torque" />
                <var cmd="set rear Knightly Earring" />
            </if>
         </if>
        <elseif equipsub="Ochain">
            <if advanced='&quot;$Shield&quot; = &quot;Aegis&quot;'>
                <var cmd="set shield Ochain" />
                <var cmd="set neck Twilight Torque" />
                <var cmd="set rear Ethereal Earring" />
            </if>
        </elseif>
        </if>
    I think I can clean that up a bit also.

  4. #3064
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
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    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Gustave View Post
    either should be fine
    No, that's what I'm trying to say - this:
    Code:
    <if status="Visitant">
    	<if DEX>
    		<set AGI>
    	</if>
    	<elseif AGI>
    		<set DEX>
    	</elseif>
    </if>
    ... Later, presumably ...
    <if Spell=Blade: Hi>
    	<equip when="Precast" set="$Blade:Hi"/>
    </if>
    Won't work, because the condition for dex/agi swaps every single action you take inside abyssea.

    This:
    Code:
    <if area="Abyssea*">
    	<equip when="precast" set="Abyssea-Hi" />
    </if>
    <else>
    	<equip when="precast" set="BladeHi" />
    </else>
    is a perfect way to do it.

  5. #3065
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    There was an </if> missing or misplaced.
    Code:
         <if status="Visitant">
            <if advanced='&quot;$Blade:Hi&quot; = &quot;DEX&quot;'>
                <var cmd="set Blade:Hi AGI" />
            </if>
        </if>
        <elseif advanced='&quot;$Blade:Hi&quot; = &quot;AGI&quot;'>
            <var cmd="set Blade:Hi DEX" />
        </elseif>
    This..
    Code:
        <if equipsub="Aegis">
            <if advanced='&quot;$Shield&quot; = &quot;Ochain&quot;'>
                <var cmd="set shield Aegis" />
                <var cmd="set neck Shield Torque" />
                <var cmd="set rear Knightly Earring" />
            </if>
        </if>
        <elseif equipsub="Ochain">
            <if advanced='&quot;$Shield&quot; = &quot;Ochain&quot;'>
                <var cmd="set shield Ochain" />
                <var cmd="set neck Twilight Torque" />
                <var cmd="set rear Ethereal Earring" />
            </if>
        </elseif>
    Should probably just be
    Code:
        <if equipsub="Aegis">
                <var cmd="set neck Shield Torque" />
                <var cmd="set rear Knightly Earring" />
        </if>
        <elseif equipsub="Ochain">
                <var cmd="set neck Twilight Torque" />
                <var cmd="set rear Ethereal Earring" />
        </elseif>
    But I had plans for the shield variable or something.

  6. #3066
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    For Yugl and others who may be interested:

    Been doing a lot more work on my revised mnk xml (based on Yugl's), and think I've finally completed the separation between job-local data and shared data. I wanted to get as much of the repetitive stuff out of the job xml to make it easier to use for the specialized coding.

    Switched over to using Yugl's 'universal' triggers, but did some rearranging to control certain aspects (so they won't necessarily match the usage that Yugl formulated). Shared universal triggers are all fomor weaponskills (no brd songs). Changed from using T5 nukes as triggers for specifying the MDT element to using T5 -gas as triggers, and Bio V instead of Bio III for PDT, so no more even incidental conflict on those either.

    Left Tranquility as my 'reset' trigger, though it can be redefined if needed (ie: sch with that JA merited). Job-specific triggers can be defined locally in each job xml using the JobTriggers var, if needed (eg: TH flag for thf), but are not reserved in the shared trigger space since there's no need to worry about usage conflict.

    Also refined the scope of the meaning for the light armor set: Light armor is now specifically for skill-based defense gear sets (ie: evasion, counter, shield, guard or parry, and also +HP (a separate trigger, but shares the LightArmor slot)). Two Light Armor sets can be defined per job (ie: evasion1 and evasion2 for thf, evasion and counter for mnk, shield for pld, etc), while keeping the trigger as part of the shared code.

    All distinction between idle and engaged has been removed from the Include file; it should be agnostic about such things. The only time it even touches on that status is when equipping the CurrentSet on idle|engaged|aftercast. Each job xml is responsible for fully defining CurrentSet for its conditions.

    Likewise, the job xml file does not touch the shared trigger actions at all (aside from the reset trigger). It can set variables that may be used by the shared triggers (eg: LightArmor), but it should not have to be aware of what any of them are or what they do, only act according to the variables that get set.

    All triggers are cancelled at one location, so there's no need to add that command to each trigger handler (even for job-specific triggers).

    Still not sure of the utility of separate groups for NM-level targets vs regular targets. The purpose as originally explained seems to be the same as using different magical accuracy tiers; as I've added a variable for magical accuracy to mirror physical accuracy, the additional groups are extraneous. Going to remove them for now.

    Added lots of comments and notes to help clarify setup requirements.

    Edited in corrections mentioned by Yugl, such as pet commands in the ReturnRules section, and made a variety of other refinements.


    Aside: This is almost certainly going to have some lag on lower-end machines. Unfortunately I can't test for that, nor do I know how to fix it.

    It's also significantly larger than Yugl's files. Part is due to the fact that I actually include gear in my mnk xml (the rules section by itself is only a little over 200 lines), and part due to the spell proc section at the end of the include file (should really be local to the blm xml, but I haven't rewritten that yet; only about 100 lines though). Hopefully people won't be too put off by the length.


    Current pastebins at http://pastebin.com/u/Motenten (mnk3 and include3 are the current ones; include3 as include3.xml, mnk3 as mnk.xml).

  7. #3067
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    For Yugl and others who may be interested:

    Been doing a lot more work on my revised mnk xml (based on Yugl's), and think I've finally completed the separation between job-local data and shared data. I wanted to get as much of the repetitive stuff out of the job xml to make it easier to use for the specialized coding.

    Switched over to using Yugl's 'universal' triggers, but did some rearranging to control certain aspects (so they won't necessarily match the usage that Yugl formulated). Shared universal triggers are all fomor weaponskills (no brd songs). Changed from using T5 nukes as triggers for specifying the MDT element to using T5 -gas as triggers, and Bio V instead of Bio III for PDT, so no more even incidental conflict on those either.

    Left Tranquility as my 'reset' trigger, though it can be redefined if needed (ie: sch with that JA merited). Job-specific triggers can be defined locally in each job xml using the JobTriggers var, if needed (eg: TH flag for thf), but are not reserved in the shared trigger space since there's no need to worry about usage conflict.

    Also refined the scope of the meaning for the light armor set: Light armor is now specifically for skill-based defense gear sets (ie: evasion, counter, shield, guard or parry, and also +HP (a separate trigger, but shares the LightArmor slot)). Two Light Armor sets can be defined per job (ie: evasion1 and evasion2 for thf, evasion and counter for mnk, shield for pld, etc), while keeping the trigger as part of the shared code.

    All distinction between idle and engaged has been removed from the Include file; it should be agnostic about such things. The only time it even touches on that status is when equipping the CurrentSet on idle|engaged|aftercast. Each job xml is responsible for fully defining CurrentSet for its conditions.

    Likewise, the job xml file does not touch the shared trigger actions at all (aside from the reset trigger). It can set variables that may be used by the shared triggers (eg: LightArmor), but it should not have to be aware of what any of them are or what they do, only act according to the variables that get set.

    All triggers are cancelled at one location, so there's no need to add that command to each trigger handler (even for job-specific triggers).

    Still not sure of the utility of separate groups for NM-level targets vs regular targets. The purpose as originally explained seems to be the same as using different magical accuracy tiers; as I've added a variable for magical accuracy to mirror physical accuracy, the additional groups are extraneous. Going to remove them for now.

    Added lots of comments and notes to help clarify setup requirements.

    Edited in corrections mentioned by Yugl, such as pet commands in the ReturnRules section, and made a variety of other refinements.


    Aside: This is almost certainly going to have some lag on lower-end machines. Unfortunately I can't test for that, nor do I know how to fix it.

    It's also significantly larger than Yugl's files. Part is due to the fact that I actually include gear in my mnk xml (the rules section by itself is only a little over 200 lines), and part due to the spell proc section at the end of the include file (should really be local to the blm xml, but I haven't rewritten that yet; only about 100 lines though). Hopefully people won't be too put off by the length.


    Current pastebins at http://pastebin.com/u/Motenten (mnk3 and include3 are the current ones; include3 as include3.xml, mnk3 as mnk.xml).

  8. #3068
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Would like a minor check before I fully release this XML and I don't have the time to do so atm, so I need people with terribad set ups (PC wise) to test the lag of this XML:

    Include: http://pastebin.com/BtAREr77
    MNK: http://pastebin.com/VTM0nWs8

  9. #3069
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Anyone have an up to date-ish ranger xml?

  10. #3070
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Found a glitch in Yugl's RDM XML and he doesn't know how to solve + is way too lazy to post.

    http://pastebin.com/HLa4X60X

    Problem: With composure on the xml is supposed to switch to 5/5 Empyrean+2 for the set effect on spells like Refresh/2 and Haste when cast on others. It works well but for SOME reason it doesn't switch to the body. I thought maybe I spelled it wrong or something and still no. I switched <body>Estoq. Sayon+2</body> with <body>Pluviale</body> and it switched to Pluviale after fastcast gear which means there's something fishy. When I switched back to <body>Estoq. Sayon+2</body> it still switches to 4/5 AF3 with body being left as Duelist Tabard(from fastcast precast). I thought maybe it was Fastcast fucking it up but then I would still be in Augur's Gaiters but I'm not. HALP

  11. #3071
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
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    FFXI Server
    Bismarck

    It's because you're going from A > B > A very fast, SC doesn't equip gear you're already wearing, and thinks you're still in A.

    To the best I know, the only way is having a longer wait between the times A is equipped - best I could manage was 0.6 seconds (0.3 precast delay > 0.3 midcast delay) and even then it screws up sometimes.

    Other alternatives are not using FC, or Idling in a different body.

  12. #3072
    New Spam Forum
    Join Date
    Sep 2007
    Posts
    192
    BG Level
    3
    FFXI Server
    Asura

    Alright, I've been frustrating myself for a while trying to work out the perfect BLM XML. Once I get one thing working, it puts something else out of order, and I just can't figure out how to get everything I want in one script.

    So, before pasting my script and trying to debug it, I'm going to ask outright: Anyone have an awesome BLM script? I'm not looking for a functional one, I can do that, but one that includes: +2 staves precasted, accuracy midcasted (Pluto's for Sleep*, namely), Sorc. ring HP down setup when out of Abyssea, Artemis'/Ugg/Goetia factoring moon phases, good Sleep timers, Goetia Gloves +2 for Enmity Douse, etc. It's a lot to ask for, but I can't be the only perfectionist BLM, so I thought to ask.

    If not, I'll work on it a bit more and paste a rough draft to see if there's anything I can do to get it working.

  13. #3073
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    157
    BG Level
    3
    FFXI Server
    Titan
    WoW Realm
    Bonechewer

    I'm trying to do a smn XML similar to Claires user submitted one on the windower website (http://wiki.windower.net/plugins/spe...smn/claire_smn)

    I've got all the gear sets and stuff added that I want but I'd like to add aliases similar to Whitewing's XML (spoilered below) for more commonly used pacts so I can have less macro sets. Where would I add these in?

    Spoiler: show

    <action type = "Command">alias 75Nuke input /pet "Holy Mist" &lt;t&gt;;</action>
    <action type = "Command">alias 65Nuke /;</action>
    <action type = "Command">alias atkPact /;</action>
    <action type = "Command">alias bufPact input /pet "Healing Ruby II" &lt;me&gt;</action>
    <action type = "Command">alias abfPact input /pet "Glittering Ruby" &lt;me&gt;;</action>
    <action type = "Command">alias debPact input /pet "Poison Nails" &lt;t&gt;;</action>
    <action type = "Command">alias a70Pact input /pet "Meteorite" &lt;t&gt;;</action>

  14. #3074
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by GeneyusTitan View Post
    I'm trying to do a smn XML similar to Claires user submitted one on the windower website (http://wiki.windower.net/plugins/spe...smn/claire_smn)

    I've got all the gear sets and stuff added that I want but I'd like to add aliases similar to Whitewing's XML (spoilered below) for more commonly used pacts so I can have less macro sets. Where would I add these in?

    Spoiler: show

    <action type = "Command">alias 75Nuke input /pet "Holy Mist" &lt;t&gt;;</action>
    <action type = "Command">alias 65Nuke /;</action>
    <action type = "Command">alias atkPact /;</action>
    <action type = "Command">alias bufPact input /pet "Healing Ruby II" &lt;me&gt;</action>
    <action type = "Command">alias abfPact input /pet "Glittering Ruby" &lt;me&gt;;</action>
    <action type = "Command">alias debPact input /pet "Poison Nails" &lt;t&gt;;</action>
    <action type = "Command">alias a70Pact input /pet "Meteorite" &lt;t&gt;;</action>
    Um.. I assume it's like that for all the avatars? You would have to put them in the summoning stuff for each of the avatars. Example Below for carby.
    Code:
    			<elseif Spell="Carbuncle">
    				<action type="equip" when="precast|midcast|aftercast" set="Carbuncle" />
    				<action type="command" when="precast">sc var set Carbuncle 1</action>
    
    				<action type = "Command">alias 75Nuke input /pet "Holy Mist" &lt;t&gt;;</action>
    				<action type = "Command">alias 65Nuke /;</action>
    				<action type = "Command">alias atkPact /;</action>
    				<action type = "Command">alias bufPact input /pet "Healing Ruby II" &lt;me&gt;</action>
    				<action type = "Command">alias abfPact input /pet "Glittering Ruby" &lt;me&gt;;</action>
    				<action type = "Command">alias debPact input /pet "Poison Nails" &lt;t&gt;;</action>
    				<action type = "Command">alias a70Pact input /pet "Meteorite" &lt;t&gt;;</action>
    			</elseif>

  15. #3075
    Sea Torques
    Join Date
    Feb 2008
    Posts
    580
    BG Level
    5
    FFXI Server
    Phoenix

    any idea why ALT+R or Ctrl+I do not work? Ctrl+T does work though, heres my init with the rules
    ALT+R states a command error has occured but if i do type //rgear, it works
    Ctrl+I doesnt do anything visible change wise

    Code:
    // Toggle Alias for Idle variable,  called upon with '//Idle' of CRT+I
            alias idle1 sc v s idle 1; alias idle idle0;input /echo Idle Set = TP
            alias idle0 sc v s idle 0; alias idle idle1;input /echo Idle Set = Idle
            alias idle idle1;
            bind  ^i idle
    ______________________________________________________________________________________-->
            <var name="Idle">0</var>
            <!--Variable to Turn Refresh Gear off and On -->
    <!-- Add the following to your init.txt to Toggle with ALt+R:
    ________________________________________________________________________________________
            //Toggle Key Binding for Refresh variable - Can also use //rgear
            alias rgear1 sc v s refresh 1; alias rgear rgear0;
            alias rgear0 sc v s refresh 0; alias rgear rgear1;
            alias rgear rgear1;
            bind  !r rgear
    _____________________________________________________________________________________ -->
            <var name="Refresh">0</var>
    <!-- Engaged Set Variables -->
    <!-- Add the following to your init.txt to Toggle with CRT+t:
    ________________________________________________________________________________________
            // Rotation Alias for the Spellcast TP variable, called upon with '//TPset' or CRT+T
            alias TP1 sc v s TP PLD; alias TPset TP2;input /echo TPset PLD
            alias TP2 sc v s TP Melee; alias TPset TP3;input /echo TPset Melee
            alias TP3 sc v s TP MDT; alias TPset TP4;input /echo TPset MDT
            alias TP4 sc v s TP Kite; alias TPset TP5;input /echo TPset Kite
            alias TP5 sc v s TP Turtle; alias TPSet TP1;input /echo TPset Turtle
            alias TPset TP1;
            bind ^t TPset
    and here is my xml that the hotkeys are supposed to apply to
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <spellcast>
            <variables clear="true">
            <!-- Variable to Turn Idle Set Off and On -->
            <var name="Idle">0</var>
            <!--Variable to Turn Refresh Gear off and On -->
            <var name="Refresh">0</var>
    <!-- Engaged Set Variables -->
                    <var name="TP">PLD</var>
    <!-- Shield Variable and Gear choices tailored for each shield-->
                    <var name="Shield">Aegis</var>
                    <var name="Rear">Knightly Earring</var>
                    <var name="Neck">Shield Torque</var>
            </variables>
            <sets>
    <!--______ TP | Engaged Sets - Changed with TP Variable ______________________________-->
            <group name="PLD" default="yes">
                    <set name="pld">
                            <Head>Zelus Tiara</Head>
                            <lear>Brutal Earring</lear>
                            <rear>Ethereal Earring</rear>
                            <neck>Twilight Torque</neck>
                            <body>Creed Cuirass +2</body>
                            <back>Shadow Mantle</back>
                            <hands>Crd. Gauntlets +2</hands>
                            <lring>Dark Ring</lring>
                            <rring>Dark Ring</rring>
                            <waist>Ninurta's Sash</waist>
                            <legs>Creed Cuisses +2</legs>
                            <feet>Creed Sabatons +2</feet>
                            <ammo>Oneiros Pebble</ammo>
                    </set>
                    <set name="kite">
                            <head>Creed Armet +2</head>
                            <lring>Dark Ring</lring>
                            <rear>Ethereal Earring</rear>
                            <lear>Mermans Earring</lear>
                            <neck>Twilight Torque</neck>
                            <body>Creed Cuirass +2</body>
                            <back>Shadow Mantle</back>
                            <hands>melaco mittens</hands>
                            <waist>Nierenschutz</waist>
                            <legs>Blood Cuisses</legs>
                            <feet>Askar Gambieras</feet>
                            <rring>Dark Ring</rring>
                            <ammo>Demonry Stone</ammo>
                    </set>
                    <set name="melee">
                            <head>Zelus Tiara</head>
                            <rring>Blitz Ring</rring>
                            <rear>Ethereal Earring</rear>
                            <lear>Brutal Earring</lear>
                            <neck>Creed collar</neck>
                            <body>Creed Cuirass +2</body>
                            <back>Atheling Mantle</back>
                            <hands>Crd. Gauntlets +2</hands>
                            <waist>Goading Belt</waist>
                            <legs>Creed Cuisses +2</legs>
                            <lring>Rajas Ring</lring>
                            <feet>Creed Sabatons +2</feet>
                            <ammo>Oneiros Pebble</ammo>
                    </set>
                    <set name="turtle">
                            <head>Creed Armet +2</head>
                            <lring>Dark Ring</lring>
                            <neck>Twilight Torque</neck>
                            <ammo>Oneiros Pebble</ammo>
                            <body>Creed Cuirass +2</body>
                            <hands>Crd. Gauntlets +2</hands>
                            <legs>Creed Cuisses +2</legs>
                            <feet>Glt. Leggings +1</feet>
                            <waist>Nierenschutz</waist>
                            <lear>Creed Earring</lear>
                            <rear>Ethereal Earring</rear>
                            <back>Shadow Mantle</back>
                            <rring>Dark Ring</rring>
                    </set>
    <!--______ Default Idle Set | Toggle Idle set On/Off with Idle variable ______________-->
                    <set name="Idle">
                            <rring>Shadow Ring</rring>
                            <body>Valhalla Brstplate</body>
                            <head>Valhalla Helm</head>
                            <back>Shadow Mantle</back>
                            <lear>Ethereal Earring</lear>
                            <rear>Colossus's Earring</rear>
                            <Hands>Melaco Mittens</Hands>
                            <feet>Askar Gambieras</feet>
                            <legs>Blood Cuisses</legs>
                            <neck>Creed Collar</neck>
                            <waist>Nierenschutz</waist>
                            <lring>Dark Ring</lring>
                            <ammo>Demonry Stone</ammo>
                    </set>
    <!--______ Refresh TP Set - Toggled with Refresh variable ____________________________-->
                    <set name="Refresh">
                            <neck>Creed Collar</neck>
                            <body>Twilight Mail</body>
    						<legs>Stearc Subligar</legs>
    						<head>Wivre Hairpin</head>
    						<lear>Moonshade Earring</lear>
                    </set>
    <!--______ Damage Down Sets __________________________________________________________-->
                    <set name="PDT">
                            <lring>Dark Ring</lring>
                            <head>Valhalla Helm</head>
                            <legs>Creed Cuisses +2</legs>
                            <feet>Askar Gambieras</feet>
                            <Body>Creed Cuirass +2</Body>
                            <neck>Twilight Torque</neck>
                            <back>Shadow Mantle</back>
                            <hands>Melaco Mittens</hands>
                            <lear>Ethereal Earring</lear>
                            <rear>Colossus's Earring</rear>
                            <waist>Nierenschutz</waist>
                            <ammo>Oneiros Pebble</ammo>
                            <rring>Dark Ring</rring>
                    </set>
                    <set name="MDT" baseset="PDT">
                            <lear></lear>
                            <head>Valhalla Helm</head>
                            <back>Lamia Mantle +1</back>
                            <hands>Iron Ram Dastanas</hands>
                            <waist>Creed Baudrier</waist>
                            <legs>Iron Ram Hose</legs>
                            <feet>Iron Ram Greaves</feet>
                            <ammo>Demonry Stone</ammo>
    						<rring>Shadow Ring</rring>
    						<lring>Minerva's Ring</lring>
                    </set>
    <!--_______ Magic Gear Sets __________________________________________________________-->
                    <set name="Max_Recast|Utsusemi: Ni|Reprisal">
                            <head>Zelus Tiara</head>
                            <hands>Crd. Gauntlets +2</hands>
                            <back>Shadow Mantle</back>
                            <body>Nuevo Coselete</body>
                            <ammo>Impatiens</ammo>
                            <legs>Homam Cosciales</legs>
                            <lear>Loquac. Earring</lear>
                            <waist>Ninurta's Sash</waist>
                            <feet>Creed Sabatons +2</feet>
                    </set>
                    <set name="Flash|Stun" baseset="Max_Recast">
                            <body>Creed Cuirass +2</body>
                            <neck>Invidia Torque</neck>
                            <rring>hercules' Ring</rring>
                            <back>Cerb. Mantle +1</back>
                            <lring>Odium Ring</lring>
                    </set>
                    <set name="Holy">
                            <head>Twilight Helm</head>
                            <hands>Medb's Gauntlets</hands>
                            <lear>Moldavite Earring</lear>
                            <rear>Hecate's Earring</rear>
                            <body>Twilight Mail</body>
                            <legs>Haven Hose</legs>
                            <Neck>Morgana's choker</Neck>
                            <feet>Valor Leggings</feet>
                    </set>
                    <set name="Precast_Utsusemi: Ichi" baseset="Max_Recast">
                            <head>Creed Armet +2</head>
                            <ammo>Oneiros Pebble</ammo>
                    </set>
                    <set name="Midcast_Utsusemi: Ichi" baseset="Max_Recast">
                            <rring>Dark Ring</rring>
                            <head>Creed Armet +2</head>
                            <neck>$Neck</neck>
                            <body>Creed Cuirass +2</body>
                            <lear>Creed Earring</lear>
                            <legs>Creed Cuisses +2</legs>
                            <rear>$Rear</rear>
                            <feet>Glt. Leggings +1</feet>
                            <lring>Dark Ring</lring>
                            <ammo>Impatiens</ammo>
                    </set>
                    <set name="Precast_Stoneskin|Enhancing_Fastcast" baseset="Precast_Utsusemi: Ichi">
                            <waist>Siegal Sash</waist>
                            <ammo>Impatiens</ammo>
                    </set>
                    <set name="Midcast_Stoneskin" baseset="Midcast_Utsusemi: Ichi">
                            <hands>Stone Mufflers</hands>
                            <legs>Haven Hose</legs> 
                            <waist>Siegel Sash</waist>
                            <Neck>Stone Gorget</Neck>
                    </set>
                    <set name="Buffactive_Rampart">
                            <rear>Knightly Earring</rear>
                            <feet>Karasutengu</feet>
                            <ammo>Impatiens</ammo>
                    </set>
                    <set name="Cure">
                            <rear>$Rear</rear>
                            <head>Koenig Schaller</head>
                            <ammo>Impatiens</ammo>
                            <feet>Glt. Leggings +1</feet>
                            <lear>Hospitaler Earring</lear>
                            <back>Shadow Mantle</back>
                            <waist>Creed Baudrier</waist>
                            <neck>$neck</neck>
                    </set>
                    <set name="Cure_Self" baseset="Cure">
                            <rear>Oneiros Earring</rear>
                    </set>
    <!--______ Cure Cheat Gear Sets ______________________________________________________-->
                    <set name="HP_Down_C3">
                            <lring>Dark Ring</lring>
                            <neck>Morgana's Choker</neck>
                            <rear>Loquac. Earring</rear>
                            <feet>Askar Gambieras</feet>
                            <legs>Haven Hose</legs>
                            <lear>Hospitaler Earring</lear>
                            <hands>Medb's gauntlets</hands>
                            <ammo>Demonry Stone</ammo>
                            <back>Shadow Mantle</back>
                            <body>Twilight Mail</body>
                            <waist>Nierenschutz</waist>
                            <head>Twilight Helm</head>
                            <rring>Dark Ring</rring>
                    </set>
                    <set name="HP_UP_C3">
                            <head>Koenig schaller</head>
                            <hands>Valor Gauntlets</hands>
                            <back>Cerb. Mantle +1</back>
                            <body>Creed Cuirass +2</body>
                            <neck>Invidia Torque</neck>
                            <lring>Odium Ring</lring>
                            <ammo>Impatiens</ammo>
                            <lear>Hospitaler Earring</lear>
                            <legs>Iron Ram Hose</legs>
                            <rear>Oneiros Earring</rear>
                            <waist>Creed Baudrier</waist>
                            <rring>Hercules' Ring</rring>
                            <feet>Creed Sabatons +2</feet>
                    </set>
                    <set name="HP_Down_C4">
                            <lring>Bifrost Ring</lring>
                            <neck>Morgana's Choker</neck>
                            <rear>Loquac. Earring</rear>
                            <feet>Askar Gambieras</feet>
                            <legs>Haven Hose</legs>
                            <lear>Hospitaler Earring</lear>
                            <hands>Medb's gauntlets</hands>
                            <ammo>Demonry Stone</ammo>
                            <back>Shadow Mantle</back>
                            <body>Twilight Mail</body>
                            <waist>Nierenschutz</waist>
                            <head>Twilight Helm</head>
                            <rring>Dark Ring</rring>
                    </set>
                    <set name="HP_Up_C4">
                            <head>Hero's Galea</head>
                            <hands>Valor Gauntlets</hands>
                            <back>Aenotherus Mantle</back>
                            <body>Creed Cuirass +2</body>
                            <neck>Invidia Torque</neck>
                            <lring>Odium Ring</lring>
                            <ammo>Impatiens</ammo>
                            <lear>Hospitaler Earring</lear>
                            <legs>Iron Ram Hose</legs>
                            <rear>Oneiros Earring</rear>
                            <waist>Creed Baudrier</waist>
                            <rring>Hercules' Ring</rring>
                            <feet>Creed Sabatons +2</feet>
                    </set>
    <!--______ Job Ability Gear Sets _____________________________________________________-->
                    <set name="Enmity">
                            <head>Hero's Galea</head>
                            <hands>Valor Gauntlets</hands>
                            <Body>Creed Cuirass +2</Body>
                            <Neck>Invidia Torque</Neck>
                            <legs>Iron Ram Hose</legs>
                            <lear>Hades Earring +1</lear>
                            <waist>Creed Baudrier</waist>
                            <lring>Hercules' Ring</lring>
                            <back>Cerb. Mantle +1</back>
                            <rring>Odium Ring</rring>
                            <feet>Creed Sabatons +2</feet>
                    </set>
                    <set name="Shield Bash">
                            <head>Creed Armet +2</head>
                            <legs>Creed Cuisses +2</legs>
                            <feet>Askar Gambieras</feet>
                            <Body>Creed Cuirass +2</Body>
                            <neck>Twilight Torque</neck>
                            <back>Shadow Mantle</back>
                            <rear>Ethereal Earring</rear>
                            <waist>Nierenschutz</waist>
                            <ammo>Oneiros Pebble</ammo>
                            <rring>Dark Ring</rring>
                            <hands>Valor Gauntlets</hands>
                            <lear>Knightly Earring</lear>
                            <lring>Fenian Ring</lring>
                    </set>
                    <set name="Chivalry" baseset="Enmity">
                            <head>Twilight Helm</head>
                            <rring>Dark Ring</rring>
                            <lear>Loquac. Earring</lear>
                            <body>Twilight Mail</body>
                            <hands>Medb's Gauntlets</hands>
                            <legs>Haven Hose</legs>
                            <Neck>Morgana's Choker</Neck>
                            <lring>Bifrost Ring</lring>
                            <feet>Valor Leggings</feet>
                            <ammo>Demonry stone</ammo>
                    </set>
                    <set name="Sentinel" baseset="Enmity">
                            <feet>Valor Leggings +1</feet>
                    </set>
                    <set name="Holy Circle" baseset="Enmity">
                            <feet>Glt. Leggings +1</feet>
                    </set>
                    <set name="Rampart">
                            <head>Valor Coronet +1</head>
                            <lring>Dark Ring</lring>
                            <hands>Crd. gauntlets +2</hands>
                            <Body>Twilight Mail</Body>
                            <Neck>Invidia Torque</Neck>
                            <legs>Koenig Diechlings</legs>
                            <Lear>Ethereal Earring</Lear>
                            <waist>Warwolf Belt</waist>
                            <back>Valor Cape</back>
                            <feet>Koenig Schuhs</feet>
                            <rear>Colossus's Earring</rear>
                            <ammo>Oneiros Pebble</ammo>
                            <rring>Dark Ring</rring>
                    </set>
                    <set name="Cover" baseset="Rampart">
                            <head>Gallant Coronet</head>
                            <Body>Valor Surcoat +1</Body>
                    </set>
                    <set name="Convert">
                            <ammo>Demonry Stone</ammo>
                            <lring>Bifrost Ring</lring>
                            <neck>Morgana's Choker</neck>
                            <rear>Ethereal Earring</rear>
                            <feet>Askar Gambieras</feet>
                            <legs>Homam Cosciales</legs>
                            <lear>Loquac. Earring</lear>
                            <hands>Medb's gauntlets</hands>
                            <ammo>Demonry Stone</ammo>
                            <back>Shadow Mantle</back>
                            <body>Creed Cuirass +2</body>
                            <waist>Nierenschutz</waist>
                            <head>Creed Armet +2</head>
                            <rring>Dark Ring</rring>
                    </set>
    <!--______ Weaponskill Sets ___________________________________________________________-->
                    <set name="Chant du Cygne">
                            <head>Twilight Helm</head>
                            <hands>Hct. Mittens +1</hands>
                            <lear>brutal earring</lear>
                            <rear>Jupiter's Pearl</rear>
                            <body>Twilight Mail</body>
                            <legs>Hct. Subligar +1</legs>
                            <waist>Cuchulain's Belt</waist>
                            <rring>Thundersoul Ring</rring>
                            <feet>hct. leggings +1</feet>
                            <back>Atheling Mantle</back>
                            <lring>rajas ring</lring>
                            <Neck>Rancor Collar</Neck>
                            <ammo>Thunder Sachet</ammo>
                    </set>
                    <set name="Sanguine Blade">
                            <head>Twilight Helm</head>
                            <hands>Crd. Gauntlets +2</hands>
                            <lear>Moldavite Earring</lear>
                            <rear>Hecate's Earring</rear>
                            <body>Twilight Mail</body>
                            <legs>Haven Hose</legs>
                            <waist>Warwolf Belt</waist>
                            <rring>Dark Ring</rring>
                            <feet>Haven Hose</feet>
                            <back>Cerb. Mantle +1</back>
                            <lring>rajas ring</lring>
                            <Neck>Morgana's choker</Neck>
                    </set>
            </group>
            </sets>
            <rules>
        <!--______ Idle Engaged and Aftercast Rules __________________________________________-->
                <if spell="autoset">
                        <equip when="idle" set="idle" />
                        <equip when="engaged" set="$tp" />
                </if>
                <if Mainjob="PLD">
                        <if status="engaged">
                                <equip when="aftercast" set="$tp" />
                        </if>
                        <elseif Advanced="&quot;$Idle&quot; = &quot;1&quot;">
                <!-- Equips $TP set while not engaged if Idle variable set to 1 -->
                                <equip when="Idle|Aftercast" set="$TP" />
                                <equip when="Idle|Aftercast">
                                        <lear>Moonshade Earring</lear>
                                </equip>
                        </elseif>
                        <else>
                                <equip when="aftercast" set="idle" />
                        </else>
                </if>
        <!-- Shield Variable - Changes Ichi / Stoneskin / Cure midcast gear selection -->
                <if equipsub="Aegis">
                        <if advanced='&quot;$Shield&quot; = &quot;Ochain&quot;'>
                                <var cmd="set shield Aegis" />
                                <var cmd="set neck Shield Torque" />
                                <var cmd="set rear Knightly Earring" />
                        </if>
                </if>
                <elseif equipsub="Ochain">
                        <if advanced='&quot;$Shield&quot; = &quot;Aegis&quot;'>
                                <var cmd="set shield Ochain" />
                                <var cmd="set neck Twilight Torque" />
                                <var cmd="set rear Ethereal Earring" />
                        </if>
                </elseif>
        <!-- Uses Echo Drops if you try to use a spell while Silenced -->
                <if buffactive="Silence" type="WhiteMagic|BlackMagic|Ninjustu">
                        <command>input /item "Echo Drops" &lt;me&gt;</command>
                <cancelspell />
                </if>
        <!--______ Magic Rules _______________________________________________________________-->
                <if spell="Flash|Stun">
                        <if buffactive="Sentinel">
                        <!-- Equips Max_Recast while Sentinel Active -->
                                <equip when="precast" set="Max_Recast" />
                        </if>
                        <else>
                                <equip when="precast" set="%spell" />
                        </else>
                </if>
                <if spell="Utsusemi: Ni|Reprisal|Holy">
                        <equip when="precast" set="%spell" />
                </if>
                <if spell="Utsusemi: Ichi|Stoneskin">
                        <action type="midcastdelay" delay="1.0" />
                        <equip when="precast" set="Precast_%spell" />
                        <equip when="midcast" set="Midcast_%spell" />
                </if>
                <if spell="Phalanx|Enlight|Refresh|Haste">
                        <equip when="precast" set="Enhancing_FastCast" />
                </if>
                <if spell="Cure*">
                <action type="midcastdelay" delay="1.3" />
                        <if spelltargettype="Self">
                                <if mode="and" spell="Cure III" hppgt="86">
                                        <equip when="Precast" set="HP_Down_C3" />
                                        <equip when="Midcast" set="HP_UP_C3" />
                                </if>
                                <elseif mode="and" spell="Cure IV" hppgt="75">
                                        <equip when="Precast" set="HP_Down_C4" />
                                        <equip when="Midcast" set="HP_UP_C4" />
                                </elseif>
                                <else>
                                        <equip when="Midcast" set="Cure_Self" />
                                </else>
                        </if>
                        <else>
                                <equip when="Midcast" set="Cure" />
                        </else>
                </if>
        <!-- Equips 34% spell interruption rate down for 101% while Rampart Active -->
                <if buffactive="Magic Shield" type="WhiteMagic|BlackMagic|Ninjustu">
                        <equip when="precast|midcast" set="Buffactive_Rampart" />
                </if>
        <!--______ Job Abilitiy Rules ________________________________________________________-->
                <if spell="Provoke|Fealty|Warcry|Invincible|Atonement|Divine Emblem">
                        <equip when="precast" set="Enmity" />
                </if>
                <if spell="Sentinel|Rampart|Cover|Shield Bash|Holy Circle">
                        <equip when="precast" set="%spell" />
                </if>
                <if spell="Convert|Chivalry">
                        <equip when="Precast|Aftercast" set="%spell" />
                </if>
        <!--______ Weaponskills Rules ________________________________________________________-->
                <if spell="Chant du Cygne|Sanguine Blade">
                        <if mode="Or" SpellTargetDistanceGT="6" tplt="100">
                                <cancelspell />
                        </if>
                        <else>
                                <equip when="precast" set="%spell" />
                        </else>
                </if>
        <!--______ Advanced Variable Rules  _________________________________________________-->
        <!--Refresh Engaged Variable -->
                <if Advanced="&quot;$Refresh&quot; = &quot;1&quot;">
                <!-- Equips refresh set while engaged if Refresh variable set to 1 -->
                        <equip when="Idle|Engaged|Aftercast" set="refresh" />
                </if>
        <!-- Keeps Valor Surcoat equiped when Cover is active-->
                <if notbuffactive="Cover">
                <else>
                        <equip when="precast|midcast|aftercast">
                                <Body>Valor Surcoat</Body>
                        </equip>
                </else>
                </if>
        <!-- If Monster knocks gear off -->
                <if Mode="AND" EquipMain="empty" EquipSub="empty">
                <addtochat color="132" >--== NOTICE::No Shield Detected ==--</addtochat>
                <equip when="Precast|Aftercast">
                        <sub>$shield</sub>
                </equip>
                </if>
        <!-- Keeps PDT Set equiped when Terror Stunned Petrified -->
                <if notbuffactive="terror|petrification|stun">
                        <else>
                                <equip when="precast|midcast|aftercast" set="PDT" />
                        </else>
                </if>
                </rules>
        </spellcast>
    and heres the init where i posted the rules in
    Code:
    //echo Init script loaded.
    
    // *** THIRD PARTY APPLICATION SETTING ***
    // This MUST be set to true to make use of applications that use WindowerHelper
    // to send Keyboard Commands. If you do not use any applications that control your keyboard, then you
    // do not need to set this to 1. If you do, you must set this to 1 to make use of those applications.
    
    keyboard_allowmmf 1
    
    //Set console variables
    console_position 15 50
    console_color 255 255 0 0
    console_displayactivity 1
    console_fadedelay 500
    console_chatopen 1
    console_screendir screenshots
    
    //Set game variables
    game_forceambientlight 1
    game_ambientlight 255 120 120 120
    game_gamma 55
    game_allowsetcursorpos 0
    game_exittype 1
    game_exitprompt 1
    game_allowresize 0
    
    //Set general variables
    //showfps 1
    // FPS Position - Use -75 1 to position it on the top right corner.
    fps_position 5 5
    //wait 5 seconds before auto loading plugins
    wait 5
    
    //Load plugins -- Remove the // from plugins you want to have autoloaded
    // TParty	: TP #'s beside party members names and HP% number on target
    // Distance	: Shows distance to current target
    // ConsoleBG	: Puts a background behind the console
    // Recast	: Shows Recast Timers for All Abilities and Spells
    // LightLuggage		: Auto stacks items entering inventory and has profile system for auto lot and pass
    // Timestamp 	: Adds time stamps to all chat log messages
    // Silence 	: Removes all 'Equipment Changed' messages from the chat log to reduce spam
    // DrawDistance : Increases the drawing distance of the game farther than normal, creating an amazing scenery view of the game.
    //                Send //drawdistance set X once logged in where X is a number between 1-20 to increase. 1 = max game NORMALLY allows.
    //                Or press Alt+F10 to set to 5 and Ctrl+F10 to reset to 1
    // SSOrganizer  : Organizes all screenshots you take so you may easily find them.
    // Logger       : Logs all ingame chat to text files located inside of your Windower directory.
    // StatusTimer  : Displays timers on your buff icons on how long they will last.
    
    load TParty
    load Distance
    load Recast
    load LightLuggage
    load TimeStamp
    load DrawDistance
    load SSOrganizer
    sso dirformat {%Name}
    load ConsoleBG
    load Logger
    load StatusTimer
    load Silence
    load YarnBall
    load CFHProtect
    load Chatmon
    load Cancel
    load Spellcast
    load Clock
    load Autoexec
    
    //Uncomment or add plugins you want to use
    
    
    //Bind keys
    //Bind syntax is "bind <key> <up> <command>
    // ^ represents control- and ! is alt, eg !1 is alt-1
    bind f9 input /item "Forbidden Key" <t>
    bind !f10 drawdistance set 20
    bind ^f10 drawdistance set 1
    bind f10 game_minimize
    bind f11 game_forceambientlight
    bind !f11 showfps
    bind f12 fillmode 0
    bind !f12 fillmode 1
    bind sysrq screenshot png hide
    bind ^v paste
    
    //Sets ConsoleBG Background Position
    consolebg position 15 50
    
    // *** ALLIANCE TARGET KEYS ***
    // This lets you push Alt+F1-6 and Ctrl+F1-6 to  to target Alliance members.
    bind ^f1 input /ta <a10>
    bind ^f2 input /ta <a11>
    bind ^f3 input /ta <a12>
    bind ^f4 input /ta <a13>
    bind ^f5 input /ta <a14>
    bind ^f6 input /ta <a15>
    bind !f1 input /ta <a20>
    bind !f2 input /ta <a21>
    bind !f3 input /ta <a22>
    bind !f4 input /ta <a23>
    bind !f5 input /ta <a24>
    bind !f6 input /ta <a25>
    
    // Toggle Alias for Idle variable,  called upon with '//Idle' of CRT+I
            alias idle1 sc v s idle 1; alias idle idle0;input /echo Idle Set = TP
            alias idle0 sc v s idle 0; alias idle idle1;input /echo Idle Set = Idle
            alias idle idle1;
            bind  ^i idle
    ______________________________________________________________________________________-->
            <var name="Idle">0</var>
            <!--Variable to Turn Refresh Gear off and On -->
    <!-- Add the following to your init.txt to Toggle with ALt+R:
    ________________________________________________________________________________________
            //Toggle Key Binding for Refresh variable - Can also use //rgear
            alias rgear1 sc v s refresh 1; alias rgear rgear0;
            alias rgear0 sc v s refresh 0; alias rgear rgear1;
            alias rgear rgear1;
            bind  !r rgear
    _____________________________________________________________________________________ -->
            <var name="Refresh">0</var>
    <!-- Engaged Set Variables -->
    <!-- Add the following to your init.txt to Toggle with CRT+t:
    ________________________________________________________________________________________
            // Rotation Alias for the Spellcast TP variable, called upon with '//TPset' or CRT+T
            alias TP1 sc v s TP PLD; alias TPset TP2;input /echo TPset PLD
            alias TP2 sc v s TP Melee; alias TPset TP3;input /echo TPset Melee
            alias TP3 sc v s TP MDT; alias TPset TP4;input /echo TPset MDT
            alias TP4 sc v s TP Kite; alias TPset TP5;input /echo TPset Kite
            alias TP5 sc v s TP Turtle; alias TPSet TP1;input /echo TPset Turtle
            alias TPset TP1;
            bind ^t TPset

  16. #3076
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Code:
    bind  ^i idle
    You have 2 spaces after bind, not 1.

  17. #3077
    Sea Torques
    Join Date
    Feb 2008
    Posts
    580
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Radec View Post
    Code:
    bind  ^i idle
    You have 2 spaces after bind, not 1.
    Oh damn, looks like that was the issue

    thanks for pointing that out

  18. #3078
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    NIN v2.1

    I am planning to start writing a DRK xml in the near future and looking for some design suggestions. Right now I'm planning to have a base group that holds sets not affected by weapon (full PDT/MDT, most magic sets, idle) and individual groups for Great Sword, Scythe, and Apocalypse with aftermath active. This method results in a large number of sets that would need to be maintained, but reduces the number of variables I'd need to rely on. I was planning to split Scythe and non-AM Apoc but in the end didn't feel like there was much reason to (only other scythe I'd use with Apoc short of maybe Liberator, which I've no plans to pursue, would be Twilight, which is also 513 delay), if somebody feels otherwise I can go ahead and split them.

    Sets:

    Idle
    TP (multiple acc levels, Last Resort up/down, potentially different x-hits?)
    WS (individual weaponskills + global toggle for set type)
    Souleater sets
    PDT (hybrid and full)
    MDT
    Dark Magic (full skill and mixed with Haste; Drain/Aspir potency gear would be applied as a layer over the appropriate set; possibly Onyx gear for absorbs)
    Dread Spikes

    Anything I'm forgetting?

  19. #3079
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    double

  20. #3080
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Triple! Martel just pointed out that cancel 66 cancels Utsusemi regardless of how many shadows you have active, so my Utsusemi rule does not work properly for quick magic procs. Just pushed v2.11 to fix this.

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