any idea why ALT+R or Ctrl+I do not work? Ctrl+T does work though, heres my init with the rules
ALT+R states a command error has occured but if i do type //rgear, it works
Ctrl+I doesnt do anything visible change wise
Code:
// Toggle Alias for Idle variable, called upon with '//Idle' of CRT+I
alias idle1 sc v s idle 1; alias idle idle0;input /echo Idle Set = TP
alias idle0 sc v s idle 0; alias idle idle1;input /echo Idle Set = Idle
alias idle idle1;
bind ^i idle
______________________________________________________________________________________-->
<var name="Idle">0</var>
<!--Variable to Turn Refresh Gear off and On -->
<!-- Add the following to your init.txt to Toggle with ALt+R:
________________________________________________________________________________________
//Toggle Key Binding for Refresh variable - Can also use //rgear
alias rgear1 sc v s refresh 1; alias rgear rgear0;
alias rgear0 sc v s refresh 0; alias rgear rgear1;
alias rgear rgear1;
bind !r rgear
_____________________________________________________________________________________ -->
<var name="Refresh">0</var>
<!-- Engaged Set Variables -->
<!-- Add the following to your init.txt to Toggle with CRT+t:
________________________________________________________________________________________
// Rotation Alias for the Spellcast TP variable, called upon with '//TPset' or CRT+T
alias TP1 sc v s TP PLD; alias TPset TP2;input /echo TPset PLD
alias TP2 sc v s TP Melee; alias TPset TP3;input /echo TPset Melee
alias TP3 sc v s TP MDT; alias TPset TP4;input /echo TPset MDT
alias TP4 sc v s TP Kite; alias TPset TP5;input /echo TPset Kite
alias TP5 sc v s TP Turtle; alias TPSet TP1;input /echo TPset Turtle
alias TPset TP1;
bind ^t TPset
and here is my xml that the hotkeys are supposed to apply to
Code:
<?xml version="1.0" encoding="utf-8"?>
<spellcast>
<variables clear="true">
<!-- Variable to Turn Idle Set Off and On -->
<var name="Idle">0</var>
<!--Variable to Turn Refresh Gear off and On -->
<var name="Refresh">0</var>
<!-- Engaged Set Variables -->
<var name="TP">PLD</var>
<!-- Shield Variable and Gear choices tailored for each shield-->
<var name="Shield">Aegis</var>
<var name="Rear">Knightly Earring</var>
<var name="Neck">Shield Torque</var>
</variables>
<sets>
<!--______ TP | Engaged Sets - Changed with TP Variable ______________________________-->
<group name="PLD" default="yes">
<set name="pld">
<Head>Zelus Tiara</Head>
<lear>Brutal Earring</lear>
<rear>Ethereal Earring</rear>
<neck>Twilight Torque</neck>
<body>Creed Cuirass +2</body>
<back>Shadow Mantle</back>
<hands>Crd. Gauntlets +2</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<waist>Ninurta's Sash</waist>
<legs>Creed Cuisses +2</legs>
<feet>Creed Sabatons +2</feet>
<ammo>Oneiros Pebble</ammo>
</set>
<set name="kite">
<head>Creed Armet +2</head>
<lring>Dark Ring</lring>
<rear>Ethereal Earring</rear>
<lear>Mermans Earring</lear>
<neck>Twilight Torque</neck>
<body>Creed Cuirass +2</body>
<back>Shadow Mantle</back>
<hands>melaco mittens</hands>
<waist>Nierenschutz</waist>
<legs>Blood Cuisses</legs>
<feet>Askar Gambieras</feet>
<rring>Dark Ring</rring>
<ammo>Demonry Stone</ammo>
</set>
<set name="melee">
<head>Zelus Tiara</head>
<rring>Blitz Ring</rring>
<rear>Ethereal Earring</rear>
<lear>Brutal Earring</lear>
<neck>Creed collar</neck>
<body>Creed Cuirass +2</body>
<back>Atheling Mantle</back>
<hands>Crd. Gauntlets +2</hands>
<waist>Goading Belt</waist>
<legs>Creed Cuisses +2</legs>
<lring>Rajas Ring</lring>
<feet>Creed Sabatons +2</feet>
<ammo>Oneiros Pebble</ammo>
</set>
<set name="turtle">
<head>Creed Armet +2</head>
<lring>Dark Ring</lring>
<neck>Twilight Torque</neck>
<ammo>Oneiros Pebble</ammo>
<body>Creed Cuirass +2</body>
<hands>Crd. Gauntlets +2</hands>
<legs>Creed Cuisses +2</legs>
<feet>Glt. Leggings +1</feet>
<waist>Nierenschutz</waist>
<lear>Creed Earring</lear>
<rear>Ethereal Earring</rear>
<back>Shadow Mantle</back>
<rring>Dark Ring</rring>
</set>
<!--______ Default Idle Set | Toggle Idle set On/Off with Idle variable ______________-->
<set name="Idle">
<rring>Shadow Ring</rring>
<body>Valhalla Brstplate</body>
<head>Valhalla Helm</head>
<back>Shadow Mantle</back>
<lear>Ethereal Earring</lear>
<rear>Colossus's Earring</rear>
<Hands>Melaco Mittens</Hands>
<feet>Askar Gambieras</feet>
<legs>Blood Cuisses</legs>
<neck>Creed Collar</neck>
<waist>Nierenschutz</waist>
<lring>Dark Ring</lring>
<ammo>Demonry Stone</ammo>
</set>
<!--______ Refresh TP Set - Toggled with Refresh variable ____________________________-->
<set name="Refresh">
<neck>Creed Collar</neck>
<body>Twilight Mail</body>
<legs>Stearc Subligar</legs>
<head>Wivre Hairpin</head>
<lear>Moonshade Earring</lear>
</set>
<!--______ Damage Down Sets __________________________________________________________-->
<set name="PDT">
<lring>Dark Ring</lring>
<head>Valhalla Helm</head>
<legs>Creed Cuisses +2</legs>
<feet>Askar Gambieras</feet>
<Body>Creed Cuirass +2</Body>
<neck>Twilight Torque</neck>
<back>Shadow Mantle</back>
<hands>Melaco Mittens</hands>
<lear>Ethereal Earring</lear>
<rear>Colossus's Earring</rear>
<waist>Nierenschutz</waist>
<ammo>Oneiros Pebble</ammo>
<rring>Dark Ring</rring>
</set>
<set name="MDT" baseset="PDT">
<lear></lear>
<head>Valhalla Helm</head>
<back>Lamia Mantle +1</back>
<hands>Iron Ram Dastanas</hands>
<waist>Creed Baudrier</waist>
<legs>Iron Ram Hose</legs>
<feet>Iron Ram Greaves</feet>
<ammo>Demonry Stone</ammo>
<rring>Shadow Ring</rring>
<lring>Minerva's Ring</lring>
</set>
<!--_______ Magic Gear Sets __________________________________________________________-->
<set name="Max_Recast|Utsusemi: Ni|Reprisal">
<head>Zelus Tiara</head>
<hands>Crd. Gauntlets +2</hands>
<back>Shadow Mantle</back>
<body>Nuevo Coselete</body>
<ammo>Impatiens</ammo>
<legs>Homam Cosciales</legs>
<lear>Loquac. Earring</lear>
<waist>Ninurta's Sash</waist>
<feet>Creed Sabatons +2</feet>
</set>
<set name="Flash|Stun" baseset="Max_Recast">
<body>Creed Cuirass +2</body>
<neck>Invidia Torque</neck>
<rring>hercules' Ring</rring>
<back>Cerb. Mantle +1</back>
<lring>Odium Ring</lring>
</set>
<set name="Holy">
<head>Twilight Helm</head>
<hands>Medb's Gauntlets</hands>
<lear>Moldavite Earring</lear>
<rear>Hecate's Earring</rear>
<body>Twilight Mail</body>
<legs>Haven Hose</legs>
<Neck>Morgana's choker</Neck>
<feet>Valor Leggings</feet>
</set>
<set name="Precast_Utsusemi: Ichi" baseset="Max_Recast">
<head>Creed Armet +2</head>
<ammo>Oneiros Pebble</ammo>
</set>
<set name="Midcast_Utsusemi: Ichi" baseset="Max_Recast">
<rring>Dark Ring</rring>
<head>Creed Armet +2</head>
<neck>$Neck</neck>
<body>Creed Cuirass +2</body>
<lear>Creed Earring</lear>
<legs>Creed Cuisses +2</legs>
<rear>$Rear</rear>
<feet>Glt. Leggings +1</feet>
<lring>Dark Ring</lring>
<ammo>Impatiens</ammo>
</set>
<set name="Precast_Stoneskin|Enhancing_Fastcast" baseset="Precast_Utsusemi: Ichi">
<waist>Siegal Sash</waist>
<ammo>Impatiens</ammo>
</set>
<set name="Midcast_Stoneskin" baseset="Midcast_Utsusemi: Ichi">
<hands>Stone Mufflers</hands>
<legs>Haven Hose</legs>
<waist>Siegel Sash</waist>
<Neck>Stone Gorget</Neck>
</set>
<set name="Buffactive_Rampart">
<rear>Knightly Earring</rear>
<feet>Karasutengu</feet>
<ammo>Impatiens</ammo>
</set>
<set name="Cure">
<rear>$Rear</rear>
<head>Koenig Schaller</head>
<ammo>Impatiens</ammo>
<feet>Glt. Leggings +1</feet>
<lear>Hospitaler Earring</lear>
<back>Shadow Mantle</back>
<waist>Creed Baudrier</waist>
<neck>$neck</neck>
</set>
<set name="Cure_Self" baseset="Cure">
<rear>Oneiros Earring</rear>
</set>
<!--______ Cure Cheat Gear Sets ______________________________________________________-->
<set name="HP_Down_C3">
<lring>Dark Ring</lring>
<neck>Morgana's Choker</neck>
<rear>Loquac. Earring</rear>
<feet>Askar Gambieras</feet>
<legs>Haven Hose</legs>
<lear>Hospitaler Earring</lear>
<hands>Medb's gauntlets</hands>
<ammo>Demonry Stone</ammo>
<back>Shadow Mantle</back>
<body>Twilight Mail</body>
<waist>Nierenschutz</waist>
<head>Twilight Helm</head>
<rring>Dark Ring</rring>
</set>
<set name="HP_UP_C3">
<head>Koenig schaller</head>
<hands>Valor Gauntlets</hands>
<back>Cerb. Mantle +1</back>
<body>Creed Cuirass +2</body>
<neck>Invidia Torque</neck>
<lring>Odium Ring</lring>
<ammo>Impatiens</ammo>
<lear>Hospitaler Earring</lear>
<legs>Iron Ram Hose</legs>
<rear>Oneiros Earring</rear>
<waist>Creed Baudrier</waist>
<rring>Hercules' Ring</rring>
<feet>Creed Sabatons +2</feet>
</set>
<set name="HP_Down_C4">
<lring>Bifrost Ring</lring>
<neck>Morgana's Choker</neck>
<rear>Loquac. Earring</rear>
<feet>Askar Gambieras</feet>
<legs>Haven Hose</legs>
<lear>Hospitaler Earring</lear>
<hands>Medb's gauntlets</hands>
<ammo>Demonry Stone</ammo>
<back>Shadow Mantle</back>
<body>Twilight Mail</body>
<waist>Nierenschutz</waist>
<head>Twilight Helm</head>
<rring>Dark Ring</rring>
</set>
<set name="HP_Up_C4">
<head>Hero's Galea</head>
<hands>Valor Gauntlets</hands>
<back>Aenotherus Mantle</back>
<body>Creed Cuirass +2</body>
<neck>Invidia Torque</neck>
<lring>Odium Ring</lring>
<ammo>Impatiens</ammo>
<lear>Hospitaler Earring</lear>
<legs>Iron Ram Hose</legs>
<rear>Oneiros Earring</rear>
<waist>Creed Baudrier</waist>
<rring>Hercules' Ring</rring>
<feet>Creed Sabatons +2</feet>
</set>
<!--______ Job Ability Gear Sets _____________________________________________________-->
<set name="Enmity">
<head>Hero's Galea</head>
<hands>Valor Gauntlets</hands>
<Body>Creed Cuirass +2</Body>
<Neck>Invidia Torque</Neck>
<legs>Iron Ram Hose</legs>
<lear>Hades Earring +1</lear>
<waist>Creed Baudrier</waist>
<lring>Hercules' Ring</lring>
<back>Cerb. Mantle +1</back>
<rring>Odium Ring</rring>
<feet>Creed Sabatons +2</feet>
</set>
<set name="Shield Bash">
<head>Creed Armet +2</head>
<legs>Creed Cuisses +2</legs>
<feet>Askar Gambieras</feet>
<Body>Creed Cuirass +2</Body>
<neck>Twilight Torque</neck>
<back>Shadow Mantle</back>
<rear>Ethereal Earring</rear>
<waist>Nierenschutz</waist>
<ammo>Oneiros Pebble</ammo>
<rring>Dark Ring</rring>
<hands>Valor Gauntlets</hands>
<lear>Knightly Earring</lear>
<lring>Fenian Ring</lring>
</set>
<set name="Chivalry" baseset="Enmity">
<head>Twilight Helm</head>
<rring>Dark Ring</rring>
<lear>Loquac. Earring</lear>
<body>Twilight Mail</body>
<hands>Medb's Gauntlets</hands>
<legs>Haven Hose</legs>
<Neck>Morgana's Choker</Neck>
<lring>Bifrost Ring</lring>
<feet>Valor Leggings</feet>
<ammo>Demonry stone</ammo>
</set>
<set name="Sentinel" baseset="Enmity">
<feet>Valor Leggings +1</feet>
</set>
<set name="Holy Circle" baseset="Enmity">
<feet>Glt. Leggings +1</feet>
</set>
<set name="Rampart">
<head>Valor Coronet +1</head>
<lring>Dark Ring</lring>
<hands>Crd. gauntlets +2</hands>
<Body>Twilight Mail</Body>
<Neck>Invidia Torque</Neck>
<legs>Koenig Diechlings</legs>
<Lear>Ethereal Earring</Lear>
<waist>Warwolf Belt</waist>
<back>Valor Cape</back>
<feet>Koenig Schuhs</feet>
<rear>Colossus's Earring</rear>
<ammo>Oneiros Pebble</ammo>
<rring>Dark Ring</rring>
</set>
<set name="Cover" baseset="Rampart">
<head>Gallant Coronet</head>
<Body>Valor Surcoat +1</Body>
</set>
<set name="Convert">
<ammo>Demonry Stone</ammo>
<lring>Bifrost Ring</lring>
<neck>Morgana's Choker</neck>
<rear>Ethereal Earring</rear>
<feet>Askar Gambieras</feet>
<legs>Homam Cosciales</legs>
<lear>Loquac. Earring</lear>
<hands>Medb's gauntlets</hands>
<ammo>Demonry Stone</ammo>
<back>Shadow Mantle</back>
<body>Creed Cuirass +2</body>
<waist>Nierenschutz</waist>
<head>Creed Armet +2</head>
<rring>Dark Ring</rring>
</set>
<!--______ Weaponskill Sets ___________________________________________________________-->
<set name="Chant du Cygne">
<head>Twilight Helm</head>
<hands>Hct. Mittens +1</hands>
<lear>brutal earring</lear>
<rear>Jupiter's Pearl</rear>
<body>Twilight Mail</body>
<legs>Hct. Subligar +1</legs>
<waist>Cuchulain's Belt</waist>
<rring>Thundersoul Ring</rring>
<feet>hct. leggings +1</feet>
<back>Atheling Mantle</back>
<lring>rajas ring</lring>
<Neck>Rancor Collar</Neck>
<ammo>Thunder Sachet</ammo>
</set>
<set name="Sanguine Blade">
<head>Twilight Helm</head>
<hands>Crd. Gauntlets +2</hands>
<lear>Moldavite Earring</lear>
<rear>Hecate's Earring</rear>
<body>Twilight Mail</body>
<legs>Haven Hose</legs>
<waist>Warwolf Belt</waist>
<rring>Dark Ring</rring>
<feet>Haven Hose</feet>
<back>Cerb. Mantle +1</back>
<lring>rajas ring</lring>
<Neck>Morgana's choker</Neck>
</set>
</group>
</sets>
<rules>
<!--______ Idle Engaged and Aftercast Rules __________________________________________-->
<if spell="autoset">
<equip when="idle" set="idle" />
<equip when="engaged" set="$tp" />
</if>
<if Mainjob="PLD">
<if status="engaged">
<equip when="aftercast" set="$tp" />
</if>
<elseif Advanced=""$Idle" = "1"">
<!-- Equips $TP set while not engaged if Idle variable set to 1 -->
<equip when="Idle|Aftercast" set="$TP" />
<equip when="Idle|Aftercast">
<lear>Moonshade Earring</lear>
</equip>
</elseif>
<else>
<equip when="aftercast" set="idle" />
</else>
</if>
<!-- Shield Variable - Changes Ichi / Stoneskin / Cure midcast gear selection -->
<if equipsub="Aegis">
<if advanced='"$Shield" = "Ochain"'>
<var cmd="set shield Aegis" />
<var cmd="set neck Shield Torque" />
<var cmd="set rear Knightly Earring" />
</if>
</if>
<elseif equipsub="Ochain">
<if advanced='"$Shield" = "Aegis"'>
<var cmd="set shield Ochain" />
<var cmd="set neck Twilight Torque" />
<var cmd="set rear Ethereal Earring" />
</if>
</elseif>
<!-- Uses Echo Drops if you try to use a spell while Silenced -->
<if buffactive="Silence" type="WhiteMagic|BlackMagic|Ninjustu">
<command>input /item "Echo Drops" <me></command>
<cancelspell />
</if>
<!--______ Magic Rules _______________________________________________________________-->
<if spell="Flash|Stun">
<if buffactive="Sentinel">
<!-- Equips Max_Recast while Sentinel Active -->
<equip when="precast" set="Max_Recast" />
</if>
<else>
<equip when="precast" set="%spell" />
</else>
</if>
<if spell="Utsusemi: Ni|Reprisal|Holy">
<equip when="precast" set="%spell" />
</if>
<if spell="Utsusemi: Ichi|Stoneskin">
<action type="midcastdelay" delay="1.0" />
<equip when="precast" set="Precast_%spell" />
<equip when="midcast" set="Midcast_%spell" />
</if>
<if spell="Phalanx|Enlight|Refresh|Haste">
<equip when="precast" set="Enhancing_FastCast" />
</if>
<if spell="Cure*">
<action type="midcastdelay" delay="1.3" />
<if spelltargettype="Self">
<if mode="and" spell="Cure III" hppgt="86">
<equip when="Precast" set="HP_Down_C3" />
<equip when="Midcast" set="HP_UP_C3" />
</if>
<elseif mode="and" spell="Cure IV" hppgt="75">
<equip when="Precast" set="HP_Down_C4" />
<equip when="Midcast" set="HP_UP_C4" />
</elseif>
<else>
<equip when="Midcast" set="Cure_Self" />
</else>
</if>
<else>
<equip when="Midcast" set="Cure" />
</else>
</if>
<!-- Equips 34% spell interruption rate down for 101% while Rampart Active -->
<if buffactive="Magic Shield" type="WhiteMagic|BlackMagic|Ninjustu">
<equip when="precast|midcast" set="Buffactive_Rampart" />
</if>
<!--______ Job Abilitiy Rules ________________________________________________________-->
<if spell="Provoke|Fealty|Warcry|Invincible|Atonement|Divine Emblem">
<equip when="precast" set="Enmity" />
</if>
<if spell="Sentinel|Rampart|Cover|Shield Bash|Holy Circle">
<equip when="precast" set="%spell" />
</if>
<if spell="Convert|Chivalry">
<equip when="Precast|Aftercast" set="%spell" />
</if>
<!--______ Weaponskills Rules ________________________________________________________-->
<if spell="Chant du Cygne|Sanguine Blade">
<if mode="Or" SpellTargetDistanceGT="6" tplt="100">
<cancelspell />
</if>
<else>
<equip when="precast" set="%spell" />
</else>
</if>
<!--______ Advanced Variable Rules _________________________________________________-->
<!--Refresh Engaged Variable -->
<if Advanced=""$Refresh" = "1"">
<!-- Equips refresh set while engaged if Refresh variable set to 1 -->
<equip when="Idle|Engaged|Aftercast" set="refresh" />
</if>
<!-- Keeps Valor Surcoat equiped when Cover is active-->
<if notbuffactive="Cover">
<else>
<equip when="precast|midcast|aftercast">
<Body>Valor Surcoat</Body>
</equip>
</else>
</if>
<!-- If Monster knocks gear off -->
<if Mode="AND" EquipMain="empty" EquipSub="empty">
<addtochat color="132" >--== NOTICE::No Shield Detected ==--</addtochat>
<equip when="Precast|Aftercast">
<sub>$shield</sub>
</equip>
</if>
<!-- Keeps PDT Set equiped when Terror Stunned Petrified -->
<if notbuffactive="terror|petrification|stun">
<else>
<equip when="precast|midcast|aftercast" set="PDT" />
</else>
</if>
</rules>
</spellcast>
and heres the init where i posted the rules in
Code:
//echo Init script loaded.
// *** THIRD PARTY APPLICATION SETTING ***
// This MUST be set to true to make use of applications that use WindowerHelper
// to send Keyboard Commands. If you do not use any applications that control your keyboard, then you
// do not need to set this to 1. If you do, you must set this to 1 to make use of those applications.
keyboard_allowmmf 1
//Set console variables
console_position 15 50
console_color 255 255 0 0
console_displayactivity 1
console_fadedelay 500
console_chatopen 1
console_screendir screenshots
//Set game variables
game_forceambientlight 1
game_ambientlight 255 120 120 120
game_gamma 55
game_allowsetcursorpos 0
game_exittype 1
game_exitprompt 1
game_allowresize 0
//Set general variables
//showfps 1
// FPS Position - Use -75 1 to position it on the top right corner.
fps_position 5 5
//wait 5 seconds before auto loading plugins
wait 5
//Load plugins -- Remove the // from plugins you want to have autoloaded
// TParty : TP #'s beside party members names and HP% number on target
// Distance : Shows distance to current target
// ConsoleBG : Puts a background behind the console
// Recast : Shows Recast Timers for All Abilities and Spells
// LightLuggage : Auto stacks items entering inventory and has profile system for auto lot and pass
// Timestamp : Adds time stamps to all chat log messages
// Silence : Removes all 'Equipment Changed' messages from the chat log to reduce spam
// DrawDistance : Increases the drawing distance of the game farther than normal, creating an amazing scenery view of the game.
// Send //drawdistance set X once logged in where X is a number between 1-20 to increase. 1 = max game NORMALLY allows.
// Or press Alt+F10 to set to 5 and Ctrl+F10 to reset to 1
// SSOrganizer : Organizes all screenshots you take so you may easily find them.
// Logger : Logs all ingame chat to text files located inside of your Windower directory.
// StatusTimer : Displays timers on your buff icons on how long they will last.
load TParty
load Distance
load Recast
load LightLuggage
load TimeStamp
load DrawDistance
load SSOrganizer
sso dirformat {%Name}
load ConsoleBG
load Logger
load StatusTimer
load Silence
load YarnBall
load CFHProtect
load Chatmon
load Cancel
load Spellcast
load Clock
load Autoexec
//Uncomment or add plugins you want to use
//Bind keys
//Bind syntax is "bind <key> <up> <command>
// ^ represents control- and ! is alt, eg !1 is alt-1
bind f9 input /item "Forbidden Key" <t>
bind !f10 drawdistance set 20
bind ^f10 drawdistance set 1
bind f10 game_minimize
bind f11 game_forceambientlight
bind !f11 showfps
bind f12 fillmode 0
bind !f12 fillmode 1
bind sysrq screenshot png hide
bind ^v paste
//Sets ConsoleBG Background Position
consolebg position 15 50
// *** ALLIANCE TARGET KEYS ***
// This lets you push Alt+F1-6 and Ctrl+F1-6 to to target Alliance members.
bind ^f1 input /ta <a10>
bind ^f2 input /ta <a11>
bind ^f3 input /ta <a12>
bind ^f4 input /ta <a13>
bind ^f5 input /ta <a14>
bind ^f6 input /ta <a15>
bind !f1 input /ta <a20>
bind !f2 input /ta <a21>
bind !f3 input /ta <a22>
bind !f4 input /ta <a23>
bind !f5 input /ta <a24>
bind !f6 input /ta <a25>
// Toggle Alias for Idle variable, called upon with '//Idle' of CRT+I
alias idle1 sc v s idle 1; alias idle idle0;input /echo Idle Set = TP
alias idle0 sc v s idle 0; alias idle idle1;input /echo Idle Set = Idle
alias idle idle1;
bind ^i idle
______________________________________________________________________________________-->
<var name="Idle">0</var>
<!--Variable to Turn Refresh Gear off and On -->
<!-- Add the following to your init.txt to Toggle with ALt+R:
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//Toggle Key Binding for Refresh variable - Can also use //rgear
alias rgear1 sc v s refresh 1; alias rgear rgear0;
alias rgear0 sc v s refresh 0; alias rgear rgear1;
alias rgear rgear1;
bind !r rgear
_____________________________________________________________________________________ -->
<var name="Refresh">0</var>
<!-- Engaged Set Variables -->
<!-- Add the following to your init.txt to Toggle with CRT+t:
________________________________________________________________________________________
// Rotation Alias for the Spellcast TP variable, called upon with '//TPset' or CRT+T
alias TP1 sc v s TP PLD; alias TPset TP2;input /echo TPset PLD
alias TP2 sc v s TP Melee; alias TPset TP3;input /echo TPset Melee
alias TP3 sc v s TP MDT; alias TPset TP4;input /echo TPset MDT
alias TP4 sc v s TP Kite; alias TPset TP5;input /echo TPset Kite
alias TP5 sc v s TP Turtle; alias TPSet TP1;input /echo TPset Turtle
alias TPset TP1;
bind ^t TPset