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  1. #3121
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Your problem is because of resources.

    DRG XML fixed (DL Page reflects this). Minor error where I accidentally named the variable and the trigger for the variable Twilight instead of TwilightSet. This has been fixed.

  2. #3122
    Cerberus
    Join Date
    Nov 2005
    Posts
    419
    BG Level
    4
    FFXIV Character
    Sirenia Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Velen

    I got a WHM one from here and it is not working either....have not tried my other ones...

    //Edit I think it is working now.....no freaking clue why it did not work last night...ugh, this post can be deleted.

  3. #3123
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Sirenia View Post
    I got a WHM one from here and it is not working either....have not tried my other ones...

    //Edit I think it is working now.....no freaking clue why it did not work last night...ugh, this post can be deleted.
    http://forums.windower.net/topic/201...54#entry210254

  4. #3124
    Cerberus
    Join Date
    Nov 2005
    Posts
    419
    BG Level
    4
    FFXIV Character
    Sirenia Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Velen

    Thanks a bunch!

  5. #3125
    Cerberus
    Join Date
    Nov 2005
    Posts
    419
    BG Level
    4
    FFXIV Character
    Sirenia Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Velen

    So I copied and past that into the appropriate files now my gear does not change when I cast a cure spell or as far as I can tell any spell. Gear only swaps when I rest.

  6. #3126
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Post on Windower reported resources breaking their game. This happening for anyone else?

  7. #3127
    Puppetmaster
    Join Date
    Mar 2010
    Posts
    63
    BG Level
    2
    FFXI Server
    Bismarck

    Quote Originally Posted by Yugl View Post
    Post on Windower reported resources breaking their game. This happening for anyone else?
    Yea, Spellcast unloading with the critical error thing with a Kila +3 in my main inventory. Works fine when it's in my satchel/sack.

    Edit: I ended up just updating the resources manually:

    Spoiler: show
    <i id="19652" enl="kila +3" fr="Kila +3" frl="kila +3" de="Kila +3" del="Kila~ +3" jp="キーラ+3" jpl="95">Kila +3</i>


    ...if anyone is interested.

  8. #3128
    BG Content
    Join Date
    Jul 2007
    Posts
    22,394
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Getting the same error with all my Fusetto +3.

  9. #3129
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Fixed an issue with pet commands (DRG XML).

  10. #3130
    New Spam Forum
    Join Date
    May 2008
    Posts
    187
    BG Level
    3
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    Not sure if this has been answered before. Writing in a rule to lock Rancor Collar when engaged and Utsuemi is up. Looking under the BuffActive names list there is only "Copy Image." Does that work with that old update with the numbered "Copy Image" buffs?

  11. #3131
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by takeDat View Post
    Not sure if this has been answered before. Writing in a rule to lock Rancor Collar when engaged and Utsuemi is up. Looking under the BuffActive names list there is only "Copy Image." Does that work with that old update with the numbered "Copy Image" buffs?
    No. 2, 3, and 4+ have their own individual buffids. Copy* is sufficient to cover all of them.

    Quote Originally Posted by Solrain View Post
    Yea, Spellcast unloading with the critical error thing with a Kila +3 in my main inventory. Works fine when it's in my satchel/sack.

    Edit: I ended up just updating the resources manually:

    Spoiler: show
    <i id="19652" enl="kila +3" fr="Kila +3" frl="kila +3" de="Kila +3" del="Kila~ +3" jp="キーラ+3" jpl="95">Kila +3</i>


    ...if anyone is interested.
    This is what I've been doing. The id # is the number in the ffxiah url for the item, and you can fill the entries for languages you don't use with whatever you want. jpl is the level of the item.

  12. #3132
    Fake Numbers
    Join Date
    May 2009
    Posts
    94
    BG Level
    2
    FFXI Server
    Sylph

    Quote Originally Posted by Solrain View Post
    Yea, Spellcast unloading with the critical error thing with a Kila +3 in my main inventory. Works fine when it's in my satchel/sack.

    Edit: I ended up just updating the resources manually:

    Spoiler: show
    <i id="19652" enl="kila +3" fr="Kila +3" frl="kila +3" de="Kila +3" del="Kila~ +3" jp="キーラ+3" jpl="95">Kila +3</i>


    ...if anyone is interested.

    This work the same way with Apocalypse 95? I got mine last night and it keeps crashing windower and thus making me hate life.

  13. #3133
    BG Content
    Join Date
    Jul 2007
    Posts
    22,394
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Yeah, look for Apocalypse in the xml, Copy it, Paste it at the bottom, and change the id to 18672.

  14. #3134
    Fake Numbers
    Join Date
    May 2009
    Posts
    94
    BG Level
    2
    FFXI Server
    Sylph

    Okay, so i'm looking for windower > plugins > resources > itemsandarmor.xml right? I was skimming it... having a hell of a time finding apoc lol

  15. #3135
    New Spam Forum
    Join Date
    May 2008
    Posts
    187
    BG Level
    3
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    Quote Originally Posted by Nightfyre View Post
    No. 2, 3, and 4+ have their own individual buffids. Copy* is sufficient to cover all of them.
    Cool, thanks alot for the response.

    Still having an issue though. when engaged My neck slot isnt locking to the collar. any suggestions?

    Code:
    <if BuffActive="Copy*">
    	<if status="engaged">
    		<equip>
    			<neck lock="yes">Rancor Collar</neck>
    		</equip>
    	</if>
    </if>

  16. #3136
    BG Content
    Join Date
    Jul 2007
    Posts
    22,394
    BG Level
    10
    FFXI Server
    Lakshmi
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    1

    Quote Originally Posted by Lorax View Post
    Okay, so i'm looking for windower > plugins > resources > itemsandarmor.xml right? I was skimming it... having a hell of a time finding apoc lol
    Control F -> Apocalypse

  17. #3137
    Fake Numbers
    Join Date
    May 2009
    Posts
    94
    BG Level
    2
    FFXI Server
    Sylph

    Quote Originally Posted by Byrthnoth View Post
    Control F -> Apocalypse
    LOL! I'm not quite that dumb! I tried that, tried lower case, tried damn near everything... apparently it doesn't exist in my file...

    Edit... wow i'm dumb. Was looking under items_armor.xml, and I need items_weapons.xml. Massive brainfart!

  18. #3138
    Banned.

    Join Date
    Aug 2010
    Posts
    1,775
    BG Level
    6

    Bullets aren't equipping before the /ra command. I can have the gun equipped, no bullet equipped, go to shoot and get the message bitching about ammo, after which the bullet gets equipped. I thought precast meant it got equipped before the command it's tied to.

    Find the derp, get a cookie.
    http://pastebin.com/h9ASrZgn

  19. #3139
    Fake Numbers
    Join Date
    May 2009
    Posts
    94
    BG Level
    2
    FFXI Server
    Sylph

    Thanks for the help with 95 items issues guys, I can now WS happily with my 95 apoc. /bow

  20. #3140
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by takeDat View Post
    Cool, thanks alot for the response.

    Still having an issue though. when engaged My neck slot isnt locking to the collar. any suggestions?

    Code:
    <if BuffActive="Copy*">
    	<if status="engaged">
    		<equip>
    			<neck lock="yes">Rancor Collar</neck>
    		</equip>
    	</if>
    </if>
    I use a variable to control it so that I can still swap into PDT/MDT, eva, etc. Can look at my xml to see how I did it here.

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