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  1. #301
    cpu
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    Quote Originally Posted by ringthree View Post
    Cool, I will delete those lines. I don't use stpt or stal because I don't really need it, the controller has a much better targeting system than keyboard.

    BTW, isn't that 2.2 code?

    Thanks for the help.
    It's probably 2.2 code, I don't have an xml that includes those lines anymore so I went to the windower.net list of user-submitted XMLs and grabbed that example from Aikar's Master BLM Template. If you put it through the 2.2 -> 2.3 converter it will still be there although most likely in a slightly different format.

    Edit: As for Spellcast having a new built in feature that affects targeting, the only thing it should do is append <t> (or <me> when the spell is self-target ONLY) when you don't include any targetting, eg: '/ma Cure3' becomes '/ma "Cure III" <t>' and '/ma Stoneskin' becomes '/ma "Stoneskin" <me>'. It should never ignore a <t> and/or convert it to <me> on it's own, although an XML rule like the one I mentioned before can do that.

  2. #302
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    I've written a spellcast file for my new Koga Tekko to automatically equip them at night--however it seems that spellcast only equips them after an action. Now when I hit my gear macros it re-equips my Dusk Gloves. Is there a way to make it so that it keeps the Tekko on full time at night and never lets them change?

  3. #303
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    Quote Originally Posted by Sarial View Post
    I've written a spellcast file for my new Koga Tekko to automatically equip them at night--however it seems that spellcast only equips them after an action. Now when I hit my gear macros it re-equips my Dusk Gloves. Is there a way to make it so that it keeps the Tekko on full time at night and never lets them change?
    Can you provide a pastebin.com link to your current XML?

  4. #304
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    XML pastebin - collaborative debugging tool

    It's hella simple. Only really started playing with it after Dyna last night. Trying to make on for BLM too, but it's completely broken, lol.

  5. #305
    cpu
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    Quote Originally Posted by Sarial View Post
    XML pastebin - collaborative debugging tool

    It's hella simple. Only really started playing with it after Dyna last night. Trying to make on for BLM too, but it's completely broken, lol.
    This is kind of confusing, it looks like you're using this XML to automate equipping Koga depending on time of day and using standard macros to equip the rest of your gear? Any gear swap macros that occur after Spellcast has processed a gear swap will overwrite whatever Spellcast equipped.

    Example:
    It hits 18:00
    You engage an enemy (Spellcast procs: Equips Koga Tekko)
    You use a Weaponskill macro that looks like:
    /console exec "nin_blade_jin.txt" (equips all yours WS gear)
    /wait 1
    /WS "Blade: Jin" <t> (Spellcast sees it's 18:00 and overwrites your hand gear with Koga)
    /wait 1
    /console exec "nin_melee.txt" (equips all your melee gear, overwriting Koga with Dusk Gloves)

    As for Spellcast equipping/unequipping them, it will only process rules whenever an action is taken, such as Healing/Engaging/Disengaging/Casting a Spell/etc. So if you're fighting and it hits 18:00, your dusk gloves will remain equipped until you perform an action, and if you manually re-equip dusk gloves via a gear macro or the equipment menu then they will stay equipped until you perform another action (gear swapping does NOT count as an action).

    Edit: Mixing spellcast/gear swap macros usually doesn't work out very well, your best bet is just to have Spellcast handle ALL gear swapping for you. You can get some example Ninja XMLs here, although you will probably need to run these through Aikar's converter to get them to work for 2.30 http://windower.net/plugins/spellcast/userxml/nin

  6. #306
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    So is my best option to delete Dusk Gloves from my TP macro set and add in a "during the day equip Dusk Gloves" line to the XML? When I use Jin, will the Tekko/Dusk apply to Jin, or equip after it goes off? I want the tekko at night for Jin, though. . .

    Any advice for how to best go about it?

  7. #307
    cpu
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    Quote Originally Posted by Sarial View Post
    So is my best option to delete Dusk Gloves from my TP macro set and add in a "during the day equip Dusk Gloves" line to the XML? When I use Jin, will the Tekko/Dusk apply to Jin, or equip after it goes off? I want the tekko at night for Jin, though. . .

    Any advice for how to best go about it?
    The problem with setting up Spellcast to only handle equipping Dusk/Koga is that it's going to process those changes whenever anything happens. So during the day whenever you perform a WS, Spellcast will equip Dusk in your hand slot over whatever you equip there. Your best bet is probably to use a pre-created Ninja xml that handles day/night gear and just replace the gear listed there with what you have and get rid of gear macros altogether, Spellcast works just as well for Melee JAs/WSs as it does for Mage's Spells.

    Here's a link Silvenmysts NIN xml: Silvenmyst's Ninja v2.17 - Windower Wiki. It will work with the version of Spellcast you can download from the Windower site (2.22) but not the 2.30 beta included in this thread without using Aikar's XML converter on it.

  8. #308
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    Yeah. I'm still really confused by a lot of the XML coding, and I haven't changed my BLM spell casting (my main job) over yet because it seems really very tedious and unnecessary as I don't really have the gear yet to warrant it. Maybe I'll give it a shot when I have time, though. Thanks for the help.

  9. #309
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    Quote Originally Posted by Sarial View Post
    I've written a spellcast file for my new Koga Tekko to automatically equip them at night--however it seems that spellcast only equips them after an action. Now when I hit my gear macros it re-equips my Dusk Gloves. Is there a way to make it so that it keeps the Tekko on full time at night and never lets them change?
    This is what I use for Ninja day/night stuffs
    Spoiler: show

    Code:
    	<variables clear="false">
    		<var name="Ut">Ichi</var>
    	</variables>
    	<sets>
    		<group default="yes" name="NIN">
    			<set name="DayTP">
    				<hands>Dusk Gloves</hands>
    			</set>
    			<set name="NightTP" baseset="DayTP">
    				<hands>Koga Tekko</hands>
    			</set>
    		</group>
    	</sets>
    	<rules>
    		<if TimeLT="18.01" TimeGT="6.00">
    			<action type="var" cmd="set DayOrNight Day"/>
    		</if>
    			<else>
    				<action type="var" cmd="set DayOrNight Night"/>
    			</else>
    		<if status="Engaged">
    			<equip when="aftercast" set="$DayOrNightTP" />
    		</if>
    			<else>
    				<equip when="aftercast" set="Idle" />
    			</else>
    	</rules>


    I also have sets/rules for day/night ws and day/night haste sets. I can PM you my whole XML if you want.

  10. #310
    Sea Torques
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    Something I've noticed with spellcast is that trying to use <stpc> commands no longer work, the spell gets auto-parsed to the current target. This impacts how I play WHM heavily Does anyone have any hints/help?

  11. #311

    Sweaty Dick Punching Enthusiast

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    i use <stpc> on my pld and it works fine.

  12. #312
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    Quote Originally Posted by Xanthu View Post
    Something I've noticed with spellcast is that trying to use <stpc> commands no longer work, the spell gets auto-parsed to the current target. This impacts how I play WHM heavily Does anyone have any hints/help?
    Quote Originally Posted by cpu View Post
    That's not a feature of Spellcast, that's occuring because you copied someone else's user submitted XML without understanding what it does.
    look half a page down

  13. #313
    Ridill
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    Just an fyi, to fix the dissapearing chatlot, /load silence before you load spellcast. Success!

  14. #314
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    I have used winodwer for a long while now, have no issues loading other plugins, but whenever I try to load spellcast I get "Error: spellcast - Failed to load plugin - (126) Module not found." I am using windower 3.41 and Windows XP. I have never tried using spellcast before this, so I might be missing a step, but I put the SpellCast.dll in my plugin folder. is there something special I need to set up?

  15. #315
    Sandworm Swallows
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    Hey Aikar, are you ever going to release the final version?

    Just sayin'!

  16. #316
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    Quote Originally Posted by Tricen View Post
    Just an fyi, to fix the dissapearing chatlot, /load silence before you load spellcast. Success!
    oh my fucking god if this works I will love you forever.

  17. #317
    Clever and witty, all together the ladies love the Nekura
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    Just don't try to silence a mob using //silence afterwards!

    Edit: Nevermind, this was fixed in a later version of Silence.

  18. #318
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    Quote Originally Posted by cpu View Post
    The problem with setting up Spellcast to only handle equipping Dusk/Koga is that it's going to process those changes whenever anything happens. So during the day whenever you perform a WS, Spellcast will equip Dusk in your hand slot over whatever you equip there. Your best bet is probably to use a pre-created Ninja xml that handles day/night gear and just replace the gear listed there with what you have and get rid of gear macros altogether, Spellcast works just as well for Melee JAs/WSs as it does for Mage's Spells.

    Here's a link Silvenmysts NIN xml: Silvenmyst's Ninja v2.17 - Windower Wiki. It will work with the version of Spellcast you can download from the Windower site (2.22) but not the 2.30 beta included in this thread without using Aikar's XML converter on it.
    Is it just me, or is Silvenmyst's XML missing a variable or something that makes you equip Koga Tekko at night? There doesn't seem to be anything to trigger it. Here's my altered version, simplified, w/o all the Assault bullshit.

    XML pastebin - collaborative debugging tool

  19. #319
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    Is windower.net down for anyone else? I've been getting a 403 forbidden error for a few days now. Need to update some plugins D:

  20. #320
    cpu
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    Quote Originally Posted by Sarial View Post
    Is it just me, or is Silvenmyst's XML missing a variable or something that makes you equip Koga Tekko at night? There doesn't seem to be anything to trigger it. Here's my altered version, simplified, w/o all the Assault bullshit.

    XML pastebin - collaborative debugging tool
    Yeah it probably is, a lot of those user submitted xmls have been buggy for me. I don't have nin so I haven't tested that one before it was just the first decent looking nin one I clicked on

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