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  1. #3181
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Don't bother with precast for physical spells unless they take forever to cast.

    Quote Originally Posted by nikia View Post
    Code:
    <if spell="Utsusemi*">
        <if spell="Utsusemi: Ni">
            <if advanced='"$Utsu" == "Ichi"'>
                <var cmd="set Utsu Ni" />
            </if>
        </if>
    </if>
    Code:
    <if spell="Utsusemi*">
        <if spell="Utsusemi: Ni" advanced='"$Utsu" == "Ichi"'>
                <var cmd="set Utsu Ni" />
        </if>
    </if>
    Out of those two codes they seem the same to me. Am I correct or does the rule check need the second layer?
    Thanks
    Alone, they are the same. However, if the rule has <Utsusemi*>, that can include Ichi. I anticipate the first rule is set up such that a following <elseif> can trigger.

  2. #3182
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    My current one doesn't, but with the addition of sudden lunge (1.0s cast time, compare it to head butt's 0.5s cast time), I was thinking if I can cut this number closer to 0.5s.

  3. #3183
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Quote Originally Posted by Yugl View Post
    Alone, they are the same. However, if the rule has <Utsusemi*>, that can include Ichi. I anticipate the first rule is set up such that a following <elseif> can trigger.
    Code:
    <if spell="Utsusemi*">
        <if spell="Utsusemi: Ni">
            <if advanced='"$Utsu" == "Ichi"'>
                <var cmd="set Utsu Ni" />
            </if>
        </if>
        <else>
            <if buffactive="Copy Image*" advanced='"$Utsu" == "Ni"'>
                <var cmd="set Utsu Ichi" />
                <if buffactive="Visitant">
                    <cmd when="precast">cancel 66</cmd>
                </if>
                <else>
                    <midcastdelay delay="2"/>
                    <cmd when="midcast">cancel 66</cmd>
                </else>
            </if>
        </else>
    </if>
    I wanted to write a check to see if last utsusemi was ichi or ni, that way i can avoid canceling the buff if doing ichi > ichi.

    I know this idea isnt new but wanted to understand the part:

    Code:
    <if spell="Utsusemi*">
        <if spell="Utsusemi: Ni">
            <if advanced='"$Utsu" == "Ichi"'>
                <var cmd="set Utsu Ni" />
            </if>
        </if>
    Since <if spell="Utsusemi: Ni"> is nested a layer down I didnt know if there was a need for the <if advanced='"$Utsu" == "Ichi"'> layer as well or if they could AND check on the same line.

    Forgive me if I didnt explain that well?

  4. #3184
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Keep the rule the way it is. If you put them on the same line (Ni + advanced), if you did Ni > Ni last, you'll end up changing the Utsu variable to Ichi on the 2nd Ni. The reason is because if they're on the same line, you'll end up going to the <else> rules whenever you do Utsu: Ni + do not have the variable set to Ichi.

    I personally use a 1.5s post-FC rule for determining whether I wish to use FC or not.

  5. #3185
    Banned.

    Join Date
    Jan 2010
    Posts
    1,205
    BG Level
    6

    How can I make spellcast keep savant pants +2 locked when parsimony/penury is active? Right now I have it like this, but if I cast a nuke after using parsimony it changes to nuking pants:

    Code:
    <if spell="Penury|Parsimony">
    			<equip when="precast">
    			<legs lock="True">Savant's Pants +2</legs>
    			</equip>
    			</if>
    
    <elseif skill="ElementalMagic">
    			<equip when="midcast" set="Elemental" />
    	<if advanced="%MoonPCT &gt; 80">
    				<equip when="midcast">
    					<neck>Artemis' Medal</neck>
    					</equip>
    				</if>
    			
    			
    
    		<elseif skill="DarkMagic" notspell="Kaustra">
    			<equip when="midcast" set="Dark" />
    			</elseif>

  6. #3186
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Shiyo View Post
    How can I make spellcast keep savant pants +2 locked when parsimony/penury is active? Right now I have it like this, but if I cast a nuke after using parsimony it changes to nuking pants:

    Code:
    <if spell="Penury|Parsimony">
    			<equip when="precast">
    			<legs lock="True">Savant's Pants +2</legs>
    			</equip>
    			</if>
    
    <elseif skill="ElementalMagic">
    			<equip when="midcast" set="Elemental" />
    1, you're using precast on your penury/parsimony check, but midcast on your gearswap. 2, you're checking to see if you are casting penury/parsimony, which are decidedly not elementalmagic spells (see BuffActive). 3, if that's the exact order of your if/elseif statements, fixing the previous issues still won't equip the pants at the appropriate time. 4, not sure that I would give up actual nuking pants to wear savant's pants, no matter how well they activate.

  7. #3187
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Not a scholar, but this should work.

    <if mode="OR" spell="Penury|Parsimony" buffactive="Penury|Parsimony">
    <equip when="all"><legs lock="yes">Savant's Pants +2</legs></equip>
    </if>

  8. #3188
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Esvedium View Post
    Not a scholar, but this should work.

    <if mode="OR" spell="Penury|Parsimony" buffactive="Penury|Parsimony">
    <equip when="all"><legs lock="yes">Savant's Pants +2</legs></equip>
    </if>
    Personally, I think that's a terrible way to go about it. First, there's rarely a situation where I would want to wear Savant's Pants over something like Teal Slops or Cybele Pants for nukes, or Portent Pants for enfeebling/enhancing/dark. Sometimes you change your mind after you hit your stratagem and have to cast a different spell. Second, Savant's Pants aren't very helpful in situations where you are casting spells from the opposing grimore, but happen to have Penury/Parsimony active (Reraise under Dark Arts, for instance).

  9. #3189
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Like I said, not a scholar. lol

  10. #3190
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Probably add an condition for exclusively using them with specific spells or when MP is critical. You shouldn't need to equip them upon using Parsimony or Penury either.

  11. #3191
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Friend ran into an issue last night with the XML I wrote him for RNG. Basically I forgot to take into consideration that RNG can use bows and guns and made his ammo based on bow only. Would this be the right way to write the code so it will work for him?

    Code:
    <var name="Ammo">Antlion Arrow</var>
    
    <if ranged="Armageddon">
    	<var cmd="set Ammo Steel Bullet" />
    </if>
    <elseif ranged="Gandiva">
    	<var cmd="set Ammo Antlion Arrow" />
    </elseif>
    *Edit*
    I think that's wrong based on the other line of code I found in a different XML. Should it look like this actually?
    Code:
    <if Spell="Ranged">
    	<if Advanced='%EquipRange="Armageddon"'>
    		<var cmd="set Ammo Steel Bullet" />
    	</if>
    	<elseif Advanced='%EquipRange="Gandiva"'>
    		<var cmd="set Ammo Antlion Arrow" />
    	</elseif>
    </if>
    Or is that wrong too?

  12. #3192
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    I think that
    <if Advanced='%EquipRange="Armageddon"'>
    can more simply be put as
    <if equiprange="Armageddon">

  13. #3193
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Code:
    <if Spell="Ranged">
    	<if EquipRange="Armageddon"'>
    		<var cmd="set Ammo Steel Bullet" />
    	</if>
    	<elseif EquipRange="Gandiva"'>
    		<var cmd="set Ammo Antlion Arrow" />
    	</elseif>
    </if>
    So like that? Assuming that's right, could I simplify it even farther and do <if skill="Archery"><elseif skill="Marksmanship"> or would that not work?

  14. #3194
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by TacoTaru View Post
    Code:
    <if Spell="Ranged">
    	<if EquipRange="Armageddon"'>
    		<var cmd="set Ammo Steel Bullet" />
    	</if>
    	<elseif EquipRange="Gandiva"'>
    		<var cmd="set Ammo Antlion Arrow" />
    	</elseif>
    </if>
    So like that? Assuming that's right, could I simplify it even farther and do <if skill="Archery"><elseif skill="Marksmanship"> or would that not work?
    Almost Correct as it stands, remove the ' from after the "weaponname".

    You can't check for weapon type. If you have, say, relics and emps, can do <if equiprange="Annhilator|Armageddon">.

  15. #3195
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Perfect, thanks a lot!

  16. #3196
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Just curious; has anyone made a WAR xml based of Yugls or Nightfyres templates?

  17. #3197
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    Great info on RNG weapon check,
    Now I can optimize my RNG XML.

  18. #3198
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Don't know a lot about sublimation and /sch so wanted to ask if anyone had any good/useful sublimation rules.
    Thanks for any help.

  19. #3199
    Melee Summoner
    Join Date
    Dec 2009
    Posts
    35
    BG Level
    1
    FFXI Server
    Sylph

    Anyone have a great rng xml with wildfire setup. I didn't browse through all the thread and I'm sorry if someone already posted one.

  20. #3200

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2006
    Posts
    4,420
    BG Level
    7

    i've used spellcast for quite some time, but really my user level is pretty low. i'd like to learn more about autoexec, can someone point me towards a useful guide?

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