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  1. #3221
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Can anyone clue me into why my precast is the only thing equipping during casting?

    Code:
    <if CastTimeGT="4" notSpell="Reprisal|Hastega|Drain II">
    			<PreCastDelay Delay="0.2" />
    			<MidCastDelay Delay="1.5" />
    			<if type="BardSong">
    				<action type="equip" when="precast" set="SongPrecast" />
    				<if advanced='"$Ring" = "1"'>
    					<if HPLT="$%SubJobHP"><equip when="precast"><rring lock="t">Minstrel's Ring</rring></equip></if>
    					<else><addtochat>Warning - HP Above Minstrel's Trigger.  Use Chakra macro to fix.</addtochat></else>
    				</if>
    			</if>
    			<else><action type="equip" when="precast" set="Precast" /></else>
    		</if>

  2. #3222
    Masamune
    Guest

    Looks like you have same problem as me and Sorc ring.

    I just tried what yugl suggested (adding only <Midcastdelay Delay="1"/>) on my Sorc ring rule (which had nothing regarding delays).
    Despite it sounding completely retarded to INCREASE midcast (instead of logically decrease it), trying it showed my midcast correctly overriding precast gears...

    So in yur case don't need the precastdelay, and probably only 1 for midcastdelay should be enough for the minusHP from yur SongPrecast set to be accounted by spellcast.

    In other terms:
    Code:
    <if Type="BardSong">
         <Equip When="Midcast" Set="SongSkillCHR" />
         <if Advanced='"$Ring" = "1"'>
              <if HPGT="$%SubJobHP">
                   <Equip When="Precast" Set="Song75percentMinusHP" />
                   <MidCastDelay Delay="1" />
              </if>
              <Equip When="Precast"><rring Lock="True">Minstrel's Ring</rring></Equip>
         </if>
    </if>
    EDIT: bah nvm i realized after posting you need this ring for all the casting time lol...
    i don't see how to fix this without adding a CastDelay... which destroys the whole point of casting faster with that ring...

  3. #3223
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Ugh, well ignore that post, I fixed my midcast problem, but now I've got a new one. Now, my aftercast is setting $Time to Resting instead of Idle and I'm not sure why.

    Code:
    <!--Aftercast Prep-->
    		<if spell="Reprisal|Hastega|Drain II"><var cmd="set Time precast" /></if>
    		<elseif spell="autoset">
    			<if status="resting"><var cmd="set Time resting" /></if>
    			<elseif status="idle"><var cmd="set Time idle" /></elseif>
    			<elseif status="engaged"><var cmd="set Time engaged" /></elseif>
    		</elseif>
    		<else><var cmd="set Time aftercast" /></else>
    <!--End-->
    
    <!--Aftercast Handling-->
    		<if status="idle">
    			<equip when="$Time" set="Stand" />
    			<if TimeGT="5.59" TimeLT="18.00" notArea="Abyssea*"><equip when="$Time"><feet>Serpentes Sabots</feet></equip></if>
    		</if>
    		<elseif status="engaged">
    			<if advanced='"$Melee" = "1"'>
    				<equip when="$Time" set="TP" />
    				<if TimeGT="5.59" TimeLT="18.00" notArea="Abyssea*"><equip when="$Time"><feet>Serpentes Sabots</feet></equip></if>
    			</if>
    			<else>
    				<equip when="$Time" set="Stand" />
    				<if TimeGT="5.59" TimeLT="18.00" notArea="Abyssea*"><equip when="$Time"><feet>Serpentes Sabots</feet></equip></if>
    			</else>
    		</elseif>
    		<else>
    			<equip when="$Time" set="Resting" />
    			<if mode="OR" TimeLT="6.00" TimeGT="17.59"><equip when="$Time"><hands>Serpentes Cuffs</hands></equip></if>
    			<else><equip when="$Time"><feet>Serpentes Sabots</feet></equip></else>
    		</else>
    		<if advanced='"$Time" = "precast"'><cancelspell /><return /></if>
    <!--End-->
    Shouldn't need anymore info, but if you do let me know. Thanks ;/

  4. #3224
    Masamune
    Guest

    you are way too complicated XD

    only need to write :

    <equip when="$%Status" set="$%Status"/>

    and it will equip directly your Idle, Engaged sets

  5. #3225
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Yugl View Post
    I'm about to log, so I'll check in tomorrow, but a few stuff to ask/check:
    1. Is the issue just with the notepad++ plugin or is it not working in game?
    2. You can do a replace and replace all <!--- with <!-- and all ---> with --> to see if that satisfies the plugin issue
    3. Did you update resources?
    4. Anyone else getting this error?
    I had this same issue when I was first experimenting with your template code, Yugl. Had to change all the triple dashes to double dashes. Thought I told you about it.

  6. #3226
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You and Radec have, but I've been too lazy to fix it until now since I don't use FF check for my XMLs; I use the SC converter, which shows errors via misalignment.

  7. #3227
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Should anyone wish to experiment with a thf xml, I think I've gotten mine fairly well complete. It mostly worked in testing today, and I believe I've corrected all the issues. Can get thf.xml and Mote-Include.xml from pastebin here: http://pastebin.com/u/Motenten

    In addition to the template configuration options, it has 4 TH modes to determine what gear to equip when engaging a mob (trigger JA to cycle through modes is Footwork; details in xml's comments); prevents aftercast gear setting when using a number of JAs (SA, TA, Feint, Assassin's Charge); does a periodic check against your TP after the use of said abilities, and if TP has changed will re-equip normal gear (with correction for use of /ra after a SA/TA precharge); and in one of the TH modes will re-equip a designated or calculated weapon in place of TK.

    There's still a notification line for when it re-equips normal gear. You can remove it if things seem to be working and you don't want to be annoyed by it.


    Since this is a fairly complicated xml I don't trust that I've been able to test everything. Would appreciate anyone letting me know if they find something that breaks. Will also understand if people don't want to use this as their own, since it can be uncomfortable not knowing whether anything you change might break something unexpected, however I've done my best to make sure that nothing that you might want to change is hard-coded in the rules; pretty much everything that can be tweaked has a variable.

  8. #3228
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    I seen this asked somewhere in here but can't find it. Was their ever a work around for having my Main weapon as Owleyes and Sub Genbu's Shield at idle then when casting lets say Blizzard it equips my Staff but does not equip my sub which is a Bugard Strap +1. ATM it errors out saying "You must have a two-handed weapon equipped in main slot first blah blah ..."

    Thanks

  9. #3229
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Sithel View Post
    I seen this asked somewhere in here but can't find it. Was their ever a work around for having my Main weapon as Owleyes and Sub Genbu's Shield at idle then when casting lets say Blizzard it equips my Staff but does not equip my sub which is a Bugard Strap +1. ATM it errors out saying "You must have a two-handed weapon equipped in main slot first blah blah ..."

    Thanks
    Game client is slow to recognize the change in weapon type, need a delay between equipping the staff and equipping the grip. Take the grip out of your midcast set (or precast, whatever, adjust the following rule accordingly) and add <cmd when="midcast">wait 1.1; input equip sub "Bugard Strap +1"</cmd>

  10. #3230
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Quote Originally Posted by Nightfyre View Post
    Game client is slow to recognize the change in weapon type, need a delay between equipping the staff and equipping the grip. Take the grip out of your midcast set (or precast, whatever, adjust the following rule accordingly) and add <cmd when="midcast">wait 1.1; input equip sub "Bugard Strap +1"</cmd>
    Thanks a bunch, that did it

  11. #3231
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Hey guys, trying to get the hang of spellcast again, I have been copy/pasting xml from BG and user forums to my notepad++ program so I can fix them before putting them into my spellcast folder. Now that I have fixed them how exactly do I put them in my spellcast folder in proper xml format? When I put a xml in the spellcast folder it's coming up as a safari document and doesn't look like xml anymore. I'm trying to copy/paste xmls from BG forums into my spellcast folder but for some reason I can't. I use to be pretty good with this stuff, but I took 5 months off and now i'm on a laptop instead of a pc..... Thanks in advance for any quick responses guys.

  12. #3232
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    If the XML is from Pastebin, go to Download > Save As > Go to [Plugins > Spellcast Folder] > Name the file DRG.xml > Save.

  13. #3233
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Ok I just tried that and the xml still came up as a safari document type and when i open the xml its no longer in a organized line state. It's just all the information jumbled up.

    When I am looking at my xml files in my spellcast folder what should the TYPE be labeled as?

  14. #3234
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Should be labeled as XML.

  15. #3235
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Every xml I try to save into my spellcast folder is coming up as a safari document instead of a text or xml document and all the info is clustered with no organization inside the xml files...... idk what's going on...

  16. #3236
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Test the XML in game and see if it works.

  17. #3237
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Ok justed tested ingame and it says parsing error line 0 cannot load file.....

  18. #3238
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Niberu View Post
    Every xml I try to save into my spellcast folder is coming up as a safari document instead of a text or xml document and all the info is clustered with no organization inside the xml files...... idk what's going on...
    XML is a format primarily used in web-type documents, and as such is considered something for the browser to read and display. When you installed Safari, it probably made itself the default program for viewing those files. When you open an XML file in a web browser (and not viewing it as an XML structure such as when testing it in Firefox), it is subject to the same quirk as HTML -- multiple spaces and newlines are not significant. So, the file that looked all nicely formatted and indented in a text editor looks like a jumble of text.

    If it were a true XML document that was intended for display and view by a user, it would have an associated XSL document that would provide styling and structural information. Instead, it's being used as is typical for many other programs as a means of storing structural data that's both machine-readable and human-readable. As such, it just doesn't make any sense to view it in a browser since the information isn't mean for standard browser display.

    That does not mean that the file is messed up; it's just a matter of how it's being viewed. The original file is perfectly fine as it is, and should be usable by Spellcast without issue.

    For your particular problem, you can solve it in a number of ways. Notepad++ may have options for specifically associating certain types of files with itself (I'm not sure, as I don't use it; my preferred text editor is UltraEdit). Another easy method in windows is to right click on a file and use the Open With.. option, and select a new program (Notepad++ in your case), and make that change permanent. That way attempting to double-click on such files from now on will open them in Notepad++ instead of Safari. Other means of messing with the associations are more technical, and probably more than you want to deal with.

  19. #3239
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Hmm ok, I'll give those changes a try, just trying to start playing ffxi again....thx for info.

  20. #3240
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Sweet that worked, I did "open with" changed to notepad++ and now my files are TYPE XML and no longer safari documents. Now how do I transfer a xml from notepad++ to my spellcast folder if I copy/pasted the xml from user sumitted etc?

    Hmm nvm I just clicked save as in notepad++ and moved it to sc folder, now to try ingame.

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