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  1. #3521
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    @Motenten: The benefits of groups is that you can avoid overdetermination, but also have an instant access to a full rework. The latter, since it's easier to explain, simply means that you can change all sets, TP/WS/Magic or w/e, at the flip of one trigger spell rather than having to go through each one-by-one. To understand the former benefit, consider a situation in which you need more evasion. In your version, you just change the evasion level. Now consider a different scenario in which you need more accuracy; your version would say to change the accuracy level. What if we need more accuracy and evasion though? At best, you could overlay evasion on accuracy or accuracy on evasion, but neither of the sets would recognize each other. Thus, you could end up killing accuracy, killing evasion, or just end up with a bizarre chimera mix. If using a group, you can at least make the NM set acknowledge the need for more attack or more accuracy within your TP-Weapon-EVA set.

    Another benefit is that it accommodates for how people tend to think and receive advice. People in the random questions sections get the most out of their question when they're told "Use X for NMs and Y for normal mobs." If you tell them use X when at capped attack or R when not at capped attack, they tend to follow up with tons of questions about when they're at capped attack and when they're not. Since most of my XMLs are for public use rather than private use, I tend to make them such that they're user friendly and are consistent with how players understand the game.

  2. #3522
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    43
    BG Level
    1
    FFXI Server
    Ragnarok

    I've played around with the BST stuff and here's a fully working auto-PetStatus-change template for anyone who wants one:

    Spoiler: show

    Code:
    <?xml version="1.0" ?>
    
    <spellcast>
    
    
    
    	<config
    Debug="false"
    RequireVersion="2.20"
    HideErrors="false"
    ShowSpellInfo="false" 
    ShowGearSwaps="false"
    />
    
    
    
    <variables>
    
    	<var Name="PetStatus">None</var>
    	
    </variables>
    
    
    
    <sets>
    
    	<group Name="Beastmaster" default="yes">
    	
    		<set Name="Idle-PetNone">
    			<head>Gnadbhod's Helm</head>
    			<body>Scorpion Harness</body>
    		</set>
    			
    		<set Name="Idle-PetIdle" BaseSet="Idle-PetNone">
    			<head>Optical Hat</head>
    			<body>Hecatomb Harness</body>
    		</set>
    		
    		<set Name="Idle-PetEngaged" BaseSet="Idle-PetIdle">
    			<head>Hecatomb Cap</head>
    		</set>
    
    		<set Name="Engaged" BaseSet="IdlePetIdle">
    			<head>Walahra Turban</head>
    			<body>Haubergeon</body>
    		</set>
    		
    	</group>
    	
    </sets>
    
    
    
    <rules>
    
    	<if Mode="OR" Status="Dead" BuffActive="Sleep|Petrification|Stun|Terror|Charm">
    		<cancelspell />
    		<return/>
    	</if>
    	
    	<elseif Spell="Libra">
    		<cancelspell/>
    		<if PetIsValid="True">
    			<if Advanced='%IsInCombat=1'>
    				<var cmd="set PetStatus Engaged"/>
    			</if>
    			<else>
    				<var cmd="set PetStatus Idle"/>
    			</else>
    		</if>
    		<else>
    			<var cmd="set PetStatus None"/>
    		</else>
    		<if Advanced='%IsInCombat=1'>
    			<equip When="precast" Set="Engaged"/>
    		</if>
    		<else>
    			<equip When="precast" Set="Idle-Pet$PetStatus"/>
    		</else>
    	</elseif>
    	
    	<elseif Spell="Fight|Heel" PetIsValid="True">
    		<var cmd="set PetStatus Engaged"/>
    	</elseif>
    	
    	<elseif Spell="Charm|Leave|Stay|Call Beast">
    		<var cmd="set PetStatus Idle"/>
    	</elseif>
    	
    	
    	
    	<if Advanced='"$PetStatus"="Engaged"'>
    		<command>wait 6; Libra &lt;pet&gt;</command>
    		<addtochat Color="206">Pet:   TP = %PetTPReal%  -  HP = %PetHPP%</addtochat>
    	</if>
    
    	
    	
    	<if Status="Idle|Resting">
    		<equip When="Idle|Resting|Aftercast" Set="Idle-Pet$PetStatus"/>
    	</if>
    	<elseif Status="Engaged">
    		<equip When="Engaged|Aftercast" Set="%Status"/>
    	</elseif>
    	
    	<if Spell="autoset">
    		<if PetIsValid="false">
    				<var cmd="set PetStatus None"/>
    		</if>
    		<if status="Idle|Resting">
    			<if PetIsValid="true">
    				<command>wait 1; Libra &lt;pet&gt;</command>
    			</if>
    		</if>
    	</if>
    
    </rules>
    
    
    	
    </spellcast>


    Also at http://pastebin.com/tVgh0Kqb

  3. #3523
    Melee Summoner
    Join Date
    Aug 2010
    Posts
    49
    BG Level
    1
    FFXI Server
    Phoenix

    Hello! The following is my COR spellcast. http://pastebin.com/5XTmay7W

    I was hoping someone could assist me with creating a rule which prevents me from shooting off bullets that I don't want to shoot off at specific times. For example, I don't want to waste my oberon bullets on wildfire. Furthermore, if I ever get the voidwatch COR bullet, I do not want to shoot it off by accident.

    Is there a spellcast rule that I can use to prevent this sort of thing from happening?

    I'd really really appreciate some help.

    Thank you.

  4. #3524
    Relic Weapons
    Join Date
    Nov 2007
    Posts
    352
    BG Level
    4

    Quote Originally Posted by Manque View Post
    Hello! The following is my COR spellcast. http://pastebin.com/5XTmay7W

    I was hoping someone could assist me with creating a rule which prevents me from shooting off bullets that I don't want to shoot off at specific times. For example, I don't want to waste my oberon bullets on wildfire. Furthermore, if I ever get the voidwatch COR bullet, I do not want to shoot it off by accident.

    Is there a spellcast rule that I can use to prevent this sort of thing from happening?

    I'd really really appreciate some help.

    Thank you.
    under rules
    <if spell="Wildfire">
    <equip when="precast" set="WildfireSet" />
    <action type="equip" when="precast">
    <ammo>NotOberon</ammo>
    </action>
    </if>

    similarly,

    <if spell="*Shot">
    <equip when="precast" set="QDSet" />
    <action type="equip" when="precast">
    <ammo>VW Bullet</ammo>
    </action>
    <equp when="aftercast" set="Standard" />
    <action type="equip" when="aftercast">
    <ammo>NotVWBullet</ammo>
    </action>
    </if>

    also there's a way to check if your ammo is the one you can't use, it'll cancel the action.

    something like
    <if commandprefix="/weaponskill|/range">
    <if mode="OR" advanced='%SpellTargetDistance &gt; 22' [command that checks of ammo slot that I can't think of at the moment]="VW bullet">
    <action type="cancelspell" />
    <action type="return" />
    </if>
    </if>

    someone can fill in that I'm not sure of within []

  5. #3525
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if EquipAmmo="NameOfItemHere">
    <cancelspell />
    </if>

    Add conditions specific to what you need (Wildfire/Quickdraw/Normal RA and so forth).

  6. #3526
    Melee Summoner
    Join Date
    Aug 2010
    Posts
    49
    BG Level
    1
    FFXI Server
    Phoenix

    So, something like this would work? Sorry to bother you again.

    </if>
    <if Spell="Slug*|Hot*|Split*|Sniper*|Numbing*">
    <action type="equip" when="precast" set="SlugShot" />
    <if EquipAmmo="Oberon's Bullet|Omphalos Bullet">
    <cancelspell/>
    </if>

  7. #3527
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if Spell="Slug*|Hot*|Split*|Sniper*|Numbing*">
    <if EquipAmmo="Oberon's Bullet|Omphalos Bullet">
    <cancelspell />
    <addtochat>WRONG AMMO EQUIPPED</addtochat>
    </if>
    <else>
    <equip set="SlugShot" />
    </else>
    </if>
    <elseif S

  8. #3528
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if Spell="Slug*|Hot*|Split*|Sniper*|Numbing*">
    <if EquipAmmo="Oberon's Bullet|Omphalos Bullet">
    <cancelspell />
    <addtochat>WRONG AMMO EQUIPPED</addtochat>
    </if>
    <else>
    <equip set="SlugShot" />
    </else>
    </if>
    <elseif S

  9. #3529
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Why not have it just remove all ammo first then load the correct ammo? That's what I do in my Ranger one which prevents firing the super arrows or bolt unless unlimited shot is loaded.

  10. #3530
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    This is what I use...
    Code:
    			<elseif commandprefix="/range">
    				<if equipammo="Oberon's Bullet">
    					<equip when="precast"><ammo>remove</ammo></equip>
    					<addtochat>Trying to shoot Oberon's Bullet. Ranged Attack cancelled!!</addtochat>
    					<cancelspell />
    				</if>
    Then continue on with the rest of my /range rules. I have the same at the top of my <if commandprefix="/weaponskill"> rules. That should also unequip oberon's, so if you hit your /ra or /ws macro again and have no ra/ws bullets left, you'll get the 'you have no ammo' error or whatever it says in game. So far I haven't shot my Oberon's, but I haven't tried to force it, either.

  11. #3531
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Hi guys, chatmon keeps making me crash I have updated to the latest dll but I dont see an update to the chatmon xml file, can anyone help me out please, thx.

  12. #3532
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    384
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Aja View Post
    Looking for a good RNG.xml if anyone can share one. Search on pastebin and I didn't see any that looked decent.
    Anyone?

  13. #3533
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Aja View Post
    Anyone?
    This isn't mine, and I don't even have RNG, so I don't know where it came from, but it might be able to hold you over till a better one.

    http://pastebin.com/JhZdRPa0

  14. #3534
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    384
    BG Level
    4
    FFXI Server
    Asura

    That just might, thanks. Apparently my searching skills fail.

  15. #3535
    BG Content
    Join Date
    Jul 2007
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    22,381
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Some of this thread's more frequent visitors may remember that I've been having a problem with Reverse Flourish and DNC AF3+2 hands. It's inconsistent almost regardless of the delay I set. I haven't discovered why the problem happens, but I have discovered when it happens. I thought my last spellcast adjustments "fixed" the problem, but they didn't. What did "fix" the problem was my decision to stop using Rudra's Storm very much at all and start using Dancing Edge most of the time.

    AF3+2 hands are in three of my sets outside Abyssea:
    * Reverse Flourish set
    * Step Accuracy set
    * Rudra's Storm set

    If I use either of the later two before using Reverse Flourish, there's about a 1/2~1/3 chance the Reverse Flourish won't get the extra TP boost. I do not understand why equipping the same item for two subsequent actions would cause Spellcast trouble, but it appears to.

    This is probably relevant to people who use the same macro gear for multiple actions, including weaponskills.

  16. #3536
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    BG Level
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
    FFXI Server
    Diabolos

    Rudra > Revlon or Rudra > X > Revlon?

  17. #3537
    BG Content
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    FFXI Server
    Lakshmi
    Blog Entries
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    Rudra's -> Reverse

    If I wait a full second or two then there's no chance it will happen.

  18. #3538
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    My initial reaction is to claim that it's similar to the X > Y > X problem, but in this instance, it seems that your aftercast on Rudra's might be the culprit. See if disabling all aftercast stuff fixes the issue.

  19. #3539
    BG Content
    Join Date
    Jul 2007
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    BG Level
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    FFXI Server
    Lakshmi
    Blog Entries
    1

    I use your format, so the aftercast is Dancing Chains'd.

    Also, why would X -> Y -> X be more problematic than Z -> Y -> X?

  20. #3540
    Insert witty title here
    Join Date
    Jun 2007
    Posts
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    BG Level
    6
    FFXI Server
    Phoenix

    Could be the same as RDM going from AF3+2 body idle > fastcast body > back to AF3+2 body for nukes, which sometimes doesn't fire since Spellcast only changes different items than what you have on, if you go too quick, it thinks you still have AF3+2 hands on from WS (but you're back in your TP hands) when you hit reverse, it doesn't try to change them since Spellcast thinks they're on already.

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