Item Search
     
BG-Wiki Search
Page 19 of 328 FirstFirst ... 9 17 18 19 20 21 29 69 ... LastLast
Results 361 to 380 of 6548
  1. #361
    RIDE ARMOR
    Join Date
    Jun 2005
    Posts
    13
    BG Level
    1

    Your spellcast plugin is out of date, latest version is 2.30 rc16, which is very stable.
    Previous versions used to randomly unload or crash the game for me.

  2. #362
    New Merits
    Join Date
    Jan 2009
    Posts
    214
    BG Level
    4
    FFXI Server
    Lakshmi

    Quote Originally Posted by Elite View Post
    Your spellcast plugin is out of date, latest version is 2.30 rc16, which is very stable.
    Previous versions used to randomly unload or crash the game for me.
    Ok I'll try that one. I think I had downloaded RC12 as that was the link I'd found to the beta.

  3. #363
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Quote Originally Posted by hypnotizd View Post
    Ok I'll try that one. I think I had downloaded RC12 as that was the link I'd found to the beta.
    If that doesn't help, post your whole XML and I'll have a look at it. A lot of the user-submitted XMLs on the windower wiki are terribly-written and really inefficient, a poorly-coded file could definitely cause freezes on every action.

  4. #364
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Deimos View Post
    A lot of the user-submitted XMLs on the windower wiki are terribly-written and really inefficient
    This is so true. I'm sure the few that I have on there aren't perfect, but some of the other ones I've seen on there lately are awful...

  5. #365
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    368
    BG Level
    4

    Quick specific spellcast question. Can you change variables in game w/o edding and reloading the .XML?

  6. #366
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Quote Originally Posted by lilfoo View Post
    Quick specific spellcast question. Can you change variables in game w/o edding and reloading the .XML?
    Yes:

    /sc var list - shows you all the variables currently set, and their current values
    /sc var set varname newvalue - sets the variable "varname" to "newvalue" (creates the variable if it doesn't exist)
    /sc var inc varname - increases "varname"'s value by 1
    /sc var dec varname - decreases "varname"'s value by 1
    /sc var rem varname - deletes the variable "varname" entirely

  7. #367
    Cerberus
    Join Date
    Jan 2009
    Posts
    465
    BG Level
    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Anyone else having trouble bringing up the windower website?

  8. #368
    Limecat
    Join Date
    Oct 2008
    Posts
    7,065
    BG Level
    8
    FFXI Server
    Quetzalcoatl
    Blog Entries
    2

    I am. All the plugins end in 404.

  9. #369
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,363
    BG Level
    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    It comes up, just very slowly. Most likely due to the integration of the wiki and forum portions of the site.

  10. #370
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Can someone post a RDM script that idles mp gear until buffs are used and then switch to -pdt/-mdt idle set? I've seen a couple, but cbf messing around with conversion etc.

  11. #371
    The Sig...
    Join Date
    Apr 2005
    Posts
    4,934
    BG Level
    7
    FFXI Server
    Sylph

    have your sets and put this

    <if BuffActive="whatever">
    <action type="equip" set="hello" />
    etc.

    orrrrrrrr am i missing something

  12. #372
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Ohemgee View Post
    have your sets and put this

    <if BuffActive="whatever">
    <action type="equip" set="hello" />
    etc.

    orrrrrrrr am i missing something
    Sounds about right, though I've seen them with like gear changes based on certain amounts of MP for max MP conservation..though I don't think that's super important at this time for me..

    How's this look?

    <if BuffActive="Refresh|Rerais*|Protec*|Shel*|Blink|Ha ste">
    <action type="equip" set="Standard" />
    <else>
    <action type="equip" set="MaxMP" />
    </else>
    </if>

    Hmm doesn't seem to be working

  13. #373
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    <if MPPAftercastLT="X"> might be what you're looking for. Checks to see if your MP will be under X percent after that spell is cast. Take out the 2nd P and it will check for an actual MP value instead of a percentage. It makes more sense to me to have the check for idling in max MP vs. -PDT/MDT be based on your actual MP than based on buffs. If buffs are down when you have 120MP, then you don't gain anything from idling in a max MP set.

  14. #374
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Viq View Post
    <if MPPAftercastLT="X"> might be what you're looking for. Checks to see if your MP will be under X percent after that spell is cast. Take out the 2nd P and it will check for an actual MP value instead of a percentage. It makes more sense to me to have the check for idling in max MP vs. -PDT/MDT be based on your actual MP than based on buffs. If buffs are down when you have 120MP, then you don't gain anything from idling in a max MP set.
    Ahh thanks. So would it work like this?:

    <if MPAftercastLT="712">
    <action="equip" set="MaxMP" />
    <else>
    <action="equip" set="Standard" />
    </else>
    </if>

  15. #375
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    Yeah, that should work out fine.

  16. #376
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Hmm..not seeming to be working..does it need to be a part of an <if spell="xxx"> code or can it be standalone how I have it?

  17. #377
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    It would have to be part of something. For example, I have something along the lines of:

    Code:
    <if commandprefix="/magic">
         <action type="equip" when="precast" set="FastCast" />
         <!--Composure junk>
         <!--stuff for various spells, etc.  Main part of my .xml>
    </if>
    If I were to add the check that you want to my file, I would put it as the very last thing before I close the <if commandprefix="/magic">. That way it would be the last thing checked on any spell that doesn't have a /return as part of it (which is really just my Composure stuff).

  18. #378
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Code:
    <if MPAftercastLT="712">
    <action="equip" set="MaxMP" />
    </if>
    <else>
    <action="equip" set="Standard" />
    </else>
    Also, unless you named your sets crazy, this equips your maxmp set when your mp is low, standard when mp is higher. Either use MPAftercastGT or swap the set names.

    Edit: Also as posted above, consider using MPPAftercast (MP Percent), if you are on a different SJ or in a level capped area it'll still function. Keep in mind it is calculated based on maxMP you have when you start the spell, not what you cast or idle in.

    Could also do...

    <if area="sacrarium" mpaftercastgt="lower number">
    etc etc

    for every case.

  19. #379
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    haha I had just glanced over the syntax and didn't even notice the sets were flippy floppied. Could just change the LT to GT.

  20. #380
    Relic Weapons
    Join Date
    Mar 2009
    Posts
    324
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    I have an extensive request for help on reducing the amount of junk in my PLD XML right now.

    Currently I have several different groups, each essentially all with the same item sets EXCEPT for the idle set. To change between groups I have a few binds (to go from say, kiting idle to shield/PDT idle to Atonement idle). Is there I way I can set up variables to change my default aftercast idle set so I can combine all these groups into one and just have the mutliple idles all the same group instead? It would eliminate the need for repeated sets copied across multiple groups. Every time I get a new piece of gear it's a real pain the ass to make sure it gets referenced across all the copied groups.

Page 19 of 328 FirstFirst ... 9 17 18 19 20 21 29 69 ... LastLast

Similar Threads

  1. Spellcast Shop Thread
    By Yugl in forum FFXI: Everything
    Replies: 232
    Last Post: 2014-03-18, 04:47
  2. time spent on ls events, helping friends and your own time
    By freewind in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-09-06, 16:42