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  1. #3781
    Cerberus
    Join Date
    May 2009
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    Siren

    Quote Originally Posted by Mikus View Post
    Can anyone that has a Blu XML post it? I'm creating one and would like to see how some have theirs written. Yugl's is too complicated for me!
    Any Blu's out there willing to post xmls?!

  2. #3782
    Cerberus
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    May 2009
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    Siren

    I created my Blu xml with a little copy/paste from a xml off of the Windower completed list. I'm having an issue where I'm not changing to Genbu's Shield when subbing Rdm and I'm also not changing my <sub> for charged whisker. I changed the position of it, but haven't tried it out yet. Any help is appreciated

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequireVersion="2.18"
            ShowGearSwaps="false"
            Debug="true"
            ShowSpellInfo="false"
            />
        <sets>
            <group default="yes" name="Blu">
                <set name="Standard">
    		<main>$Main</main>                
    		<sub>$Sub</sub>
    		<ammo>Mavi Tathlum</ammo>
                    <head>Mavi Kavuk +1</head>
                    <neck>Twilight Torque</neck>
                    <lear>Loquacious Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Mavi Mintan +1</body>
                    <hands>Serpentes Cuffs</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Dark Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Blood Cuisses</legs>
                    <feet>Serpentes Sabots</feet>
                </set>
    	
    	<set name="town">
                    <ammo>Mavi Tathlum</ammo>
                    <head></head>
                    <neck></neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body></body>
                    <hands></hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs></legs>
                    <feet></feet>
                </set>
    	     <set name="Utsu">
                    <ammo></ammo>
                    <head>Mavi Kavuk +1</head>
                    <neck>Magoraga Beads</neck>
                    <lear>Loquacious Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Mavi Mintan +1</body>
                    <hands>Dusk Gloves +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Alert Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet></feet>
                </set>
        
                <set name="TP">
                    <ammo></ammo>
                    <head>Mavi Kavuk +1</head>
                    <neck>Rancor Collar</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Mavi Mintan +1</body>
                    <hands>Dusk Gloves +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mederi Brogues</feet>
                </set>
                <set name="Evasion">
                    <ammo></ammo>
                    <head>Optical Hat</head>
                    <neck>Toreo Torque</neck>
                    <lear>Loquacious Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Scorpion Harness</body>
                    <hands></hands>
                    <lring>Rajas Ring</lring>
                    <rring>Alert Ring</rring>
                    <back></back>
                    <waist></waist>
                    <legs></legs>
                    <feet>Magus Charuqs</feet>
                </set>
                <set name="StrDex">
                    <head>Aias Bonnet</head>
                    <neck>Ire Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Loquacious Earring</rear>
                    <body>Loki's Kaftan</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Pyrosoul Ring</rring>
                    <back>Potentia Cape</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mederi Brogues</feet>
                </set>
    	    <set name="CW">
    		<main>Jupiter's Staff</main>                
    		<head>Aias Bonnet</head>
                    <neck>Artemis' Medal</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <body>Loki's Kaftan</body>
                    <hands>Mv. Bazuband +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's Ring</rring>
                    <back>Nifty Mantle</back>
                    <waist>Cuchulain's Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mavi Basmak +1</feet>
                    <sub>Bugard Strap +1</sub>   
    	    </set>
    	    <set name="Agi">
                    <head>Aias Bonnet</head>
                    <neck>Rancor Collar</neck>
                    <lear>Loquacious Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Loki's Kaftan</body>
                    <hands>Ocelot Gloves</hands>
                    <lring>Solemn Ring</lring>
                    <rring>Stormsoul Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Lithe Boots</feet>
                </set>
    	    <set name="StrMnd">
                    <head>Aias Bonnet</head>
                    <neck>Ire Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Magus Jubbah</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Pyrosoul Ring</rring>
                    <back>Potentia Cape</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mederi Brogues</feet>
                </set>
    	    <set name="StrVit">
                    <head>Aias Bonnet</head>
                    <neck>Ire Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Loquacious Earring</rear>
                    <body>Magus Jubbah</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Spiral Ring</lring>
                    <rring>Pyrosoul Ring</rring>
                    <back>Potentia Cape</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mederi Brogues</feet>
                </set>
    	    <set name="Savage">
                    <head>Aias Bonnet</head>
                    <neck>Ire Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Magus Jubbah</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Pyrosoul Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mederi Brogues</feet>
                </set>
    	    <set name="Vorpal">
                    <head>Aias Bonnet</head>
                    <neck>Rancor Collar</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <body>Loki's Kaftan</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mederi Brogues</feet>
                </set>
            </group>
        </sets>
       
       <variables clear="true">
    	   <var name="Main"></var>
               <var name="Sub"></var>
               <var name="TPLegs"></var>
               <var name="IdleFeet"></var>
       </variables>
    
        <rules>
            <equip when="idle" set="Standard" />
            <equip when="engaged" set="TP" />
     
    	<if SubJob="NIN|DNC">
              <action type='var cmd="set Main Isador"' />
              <action type='var cmd="set Sub Runic Anelace"' />
              <action type="equip" when="PreCast|MidCast|AfterCast">
                   <main lock="t" />
    	       <sub lock="t" />
    	       <range lock="t" />   
    	</action>   
    	</if>
     	<elseif SubJob="RDM|WAR|MNK|THF|SAM|DRK|PLD|COR|BRD">
              <action type='var cmd="set Main Isador"' />
              <action type='var cmd="set Sub Genbu&apos;s Shield"'/>
                    <if TPGT="00">       
    		<action type="equip" when="PreCast|MidCast|AfterCast|Resting">
    		                      <main lock="t" />
    		                      <sub lock="t" />
    		                      <range lock="t" />
    	                     </action>
    	        	</if>         
    		</elseif>
    	<if area="Port*|Wind*|Aht*|Bastok*|Metalworks|Heaven's*|Southern*|Northern*">
    		<action type="equip" when="idle" set="town" />
    	</if>	
    
    	<if spell="Vorpal Blade">
    		<precastdelay delay="0.5" />
    		<action type="equip" when="precast" set="Vorpal" />
    		<action type="equip" when="aftercast" set="TP" />
    	</if>
    	<if spell="Goblin*|Diss*|Hyst|Empty*|Frenetic*|Verticle*|Heavy*|Head Butt">
    		<action type="equip" when="precast" set="StrDex" />
    		<action type="equip" when="aftercast" set="TP" />
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Savage*|Sang*">
    		<precastdelay delay="0.5" />
    		<action type="equip" when="precast" set="Savage" />
    		<action type="equip" when="aftercast" set="TP" />
    	</if>
    	<if spell="Charged Whisker">
    		<action type="equip" when="precast" set="CW" />
    		<action type="equip" when="aftercast" set="TP" />
    		<if Status="Engaged">
    		<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Benth*">
    		<action type="equip" when="precast" set="Agi" />
    		<action type="equip" when="aftercast" set="TP" />
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Whirl*|">
    		<action type="equip" when="precast" set="StrMnd" />
    		<action type="equip" when="aftercast" set="TP" />
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Quad*|Delta*|Tail*">
    		<action type="equip" when="precast" set="StrVit" />
    		<action type="equip" when="aftercast" set="TP" />
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Utsusemi: NI">
    		<action type="equip" when="precast" set="Utsu" />
    		<action type="equip" when="midcast" set="Utsu" />
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Utsusemi: Ichi">
    		<action type="equip" when="precast" set="Evasion" />
    		<action type="equip" when="midcast" set="Utsu" />
    		<!-- Cancel shadows for Ichi -->
    		<midcastdelay delay="3.0" />
    		<command when="midcast">cancel 66</command>
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
        </rules>
    </spellcast>

  3. #3783
    Salvage Bans
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    Mar 2010
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    769
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    Leviathan

    Updated resources a minute ago and now I am getting errors on engaging and idling. "cannot find set PDTEngaged" same with idle, "PDTIdle." It worked before, so is anyone else getting this?

    edit: This is my spellcast file http://pastebin.com/V3r2R5ji

  4. #3784
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Given the issues other programs have seen, I'm guessing the updateresources is buggy to some degree.

  5. #3785
    Salvage Bans
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    Leviathan

    I didn't notice it happening on my MNK spellcast, so idk if its really broke or just something I cant find in the pasted one.

  6. #3786
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Anyone think of a solution for the following situation?

    Normally, if SE releases new gear specific to a spell (EX: Dia or Bio III), you have to update sets and rules. I plan on making a feature that would only require you to change sets. Doing so would look like the following:

    <set name="Stoneskin-EnhancingMagic" baseset="*-EnhancingMagic">
    <set name="Phalanx II-EnhancingMagic" baseset="*-EnhancingMagic">
    <set name="*-EnhancingMagic">

    Rules
    <equip set="%Spell-%Skill">

    The slight issue, as Radec pointed out, casting Stoneskin will probably baseset your Stoneskin or Phalanx II even though you want to baseset the third set. Any ways around this? Or does baseset's quotation mean that it looks for * rather than wildcarding?

  7. #3787
    Chram
    Join Date
    Sep 2007
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    Fenrir

    * is wildcarded even in BaseSets. You'll get an infinite loop on the Stoneskin set, since it will keep trying to base off of itself. Easier would be to do:

    <set name="EnhancingMagic">
    <set name="Stoneskin-EnhancingMagic" baseset="EnhancingMagic">
    <set name="Phalanx II-EnhancingMagic" baseset="EnhancingMagic">
    <set name="*-EnhancingMagic" baseset="EnhancingMagic">

  8. #3788
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Thanks for that information. I'll see how many sets that makes when combined with variable switches to see if it's worth the additional amount of sets that will be made.

  9. #3789
    Pandemonium
    Join Date
    Feb 2010
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    7,653
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    FFXI Server
    Sylph

    Anyone got a blm xml they want to share that is current?

  10. #3790
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Haven't played for a month or so, came back and my xml for blm isn't working to swap in and out of owleyes/chthonic depending on mps. How do I fix it? Please, thanks =D

    http://pastebin.com/4UR0NXnZ

  11. #3791
    Salvage Bans
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    Mar 2010
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    Leviathan

    How could I go about making spellcast switch groups based on the weapon I have equipped?

  12. #3792
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if EquipMain>

  13. #3793
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    Just a page or so ago, someone asked about telling SpellCast to equip rings at a different rate. As I read it, the responses stated that SpellCast has a static order it follows while equipping items, but one can work around this by equipping a set twice.

    Despite the fact that I've miraculously managed to get a formerly malfunctioning SCH XML to work perfectly after coming back from a several month break—I suppose it needed fresh eyes—I haven't the slightest idea how to do this "doubling up." Right now, one of my idle rings always stays on whenever SpellCast tries switching into my nuking set, and I'm sure it's because my nuking rings have identical names.

    So, what would I need to input to make them equip twice?

  14. #3794
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Post the XML to verify, but the general idea would be to type the <equip set=NukeSet> twice.

  15. #3795
    Salvage Bans
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    Leviathan

    Quote Originally Posted by Yugl View Post
    <if EquipMain>
    Can this be done with autoexec?

  16. #3796
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Not to automate the change without taking action (Which I assume is why you want that).

  17. #3797
    Salvage Bans
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    Leviathan

    Yeah it was, thanks.

  18. #3798
    CoP Dynamis
    Join Date
    Dec 2009
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    4
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    Leviathan

    When I try to make FaithfulFalcor do Jettatura or Fantod (/pet "Fantod" <me>), Spellcast is turning it into the BLU magic spell and giving me an error.

    How do I stop this from happening?

  19. #3799
    Salvage Bans
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    Quote Originally Posted by Soho View Post
    When I try to make FaithfulFalcor do Jettatura or Fantod (/pet "Fantod" <me>), Spellcast is turning it into the BLU magic spell and giving me an error.

    How do I stop this from happening?
    Need to use the //input /raw /pet "fantod" <me> workaround from command line. Or can use if spell = fantod cancelspell and use <command>input /raw /pet "fantod" <me> </command> in spellcast. Had the same issue with shiva and sleepga...



    http://forums.windower.net/topic/205...ting-commands/
    Code:
     
    <if spell="Jettatura|Fantod">
            <cancelspell/>
            <cmd>input /raw /pet "%spell" &lt;me&gt;;</cmd>
    </if>

  20. #3800
    CoP Dynamis
    Join Date
    Dec 2009
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    282
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    Leviathan

    Quote Originally Posted by kenshyn View Post
    Need to use the //input /raw /pet "fantod" <me> workaround from command line. Or can use if spell = fantod cancelspell and use <command>input /raw /pet "fantod" <me> </command> in spellcast. Had the same issue with shiva and sleepga...
    Thank you!

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