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  1. #3801
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    Quote Originally Posted by Yugl View Post
    Post the XML to verify, but the general idea would be to type the <equip set=NukeSet> twice.
    SCH XML: http://pastebin.com/114hVfjs
    Include XML: http://pastebin.com/7r9EsEBN

    Tried doubling-up as you suggested, but it still didn't work. Thanks in advance.

  2. #3802
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Anybody getting some strange behaviour from Spellcast after last patch?
    I've always been using it just for the syntax part of it (I don't have any XML) but since last patch I get these two effects:

    • I used to get 2 lines of autoudate whenever I did input the command //load spellcast, that doesn't happen anymore, I only get the "Spellcast loaded" message
    • The syntax shortening thing works for the spell names (so like "raise3" instead of "Raise III") and for player names (so like "se" instead "Sechs") but the initial part it doesn't work. If I input "//raise3 se" I get errors, if I input "/ma raise3 se" it works. What's wrong? //updateresources not fixing the thing

  3. #3803
    Hydra
    Join Date
    Feb 2005
    Posts
    141
    BG Level
    3
    FFXI Server
    Shiva

    Mine's breaking if I unload/reload in the game, have to shutdown completely. Otherwise Idle behavior breaks. Didn't troubleshoot further. Also, when casting after break the console lists the info on SpellCast and all of its commands.

  4. #3804
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    Mini problem

    On BLM and WHM when i stand idle i use Owleyes and Genbu Shield

    then when i cure or nuke i equip a staff then a grip

    But the grip never equips or alsmot never and say You need a 2hand to equip a grip

    anyway to give like a delay after the staff equip before it tries to equip a grip?

    thx

  5. #3805
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    command wait 1; input /equip grip

  6. #3806
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I tried deleting/reinstalling spellcast but the problem is still there.
    Supposing I managed to delete all the necessary file... I deleted spellcast.dll and then the "resources" and "spellcast" folders. Was that enough to clean things up?

  7. #3807
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Ratatapa View Post
    Mini problem

    On BLM and WHM when i stand idle i use Owleyes and Genbu Shield

    then when i cure or nuke i equip a staff then a grip

    But the grip never equips or alsmot never and say You need a 2hand to equip a grip

    anyway to give like a delay after the staff equip before it tries to equip a grip?

    thx
    My workaround is has follows I set a set for the offhand and use a command to manually set two groups with a 1 sec delay.

    <set name="offhand" >
    <sub>Shamshir +2</sub>
    </set>

    <action type="command" when="aftercast" delay="4">sc set haste; pause 1; sc set offhand; wait 1; input /echo offhand set</action>

    Basically after I cast it puts on my Haste set then adds back in my offhand can do precast for same effect basically don't need sets but I find it easier to edit weapons that way.

    Another way using command and input:

    <if Spell="reward*">
    <castdelay Delay="2" />
    <cmd when="precast">input /equip main "Zoraal Ja's Axe"; wait 1; input /equip sub "Zoraal Ja's Axe";input /echo !!== Dual Axes Reward ==!!</cmd>
    <action type="equip" when="precast" set="bstreward" />
    </if>

    A few different ways to do the same thing the delay can be varied its just mixing spellcast and the Windower macro system ftw...

  8. #3808
    Faster than Walt Flanagan's Dog
    Join Date
    May 2008
    Posts
    209
    BG Level
    4
    FFXI Server
    Asura

    edit: Never mind, had some time to dig around windower forums today and found what I was giving me problems.

  9. #3809
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Kohan View Post
    SCH XML: http://pastebin.com/114hVfjs
    Include XML: http://pastebin.com/7r9EsEBN

    Tried doubling-up as you suggested, but it still didn't work. Thanks in advance.
    Code:
    <command>input /equip ring1 RingName</command>

  10. #3810
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    I'm trying to rely less on windower .txt macros, and build more through spellcast. I've previously used spellcast for only aftercast idle set and uggy/goetia/artemis. At this point I have tried to take some variables from Yugl's sets and atleast get basic elemental and enfeeb spellcast setup. My current error though is with line 188 - Error reading end tag. Not sure why, this portion of code was working fine before I tried to get "fancy."

    http://pastebin.com/ZdWxLGs0

    Help and thanks!

  11. #3811
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by cdgreg View Post
    I'm trying to rely less on windower .txt macros, and build more through spellcast. I've previously used spellcast for only aftercast idle set and uggy/goetia/artemis. At this point I have tried to take some variables from Yugl's sets and atleast get basic elemental and enfeeb spellcast setup. My current error though is with line 188 - Error reading end tag. Not sure why, this portion of code was working fine before I tried to get "fancy."

    http://pastebin.com/ZdWxLGs0
    Help and thanks!
    Elemental section missing a </if> ~L160
    Is no opening <spellcast>, possible just a mistake copying. (if not, add <spellcast> between current lines 1 and 2)
    You have 2 <config> tags, remove the blank one.

  12. #3812
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Radec View Post
    Elemental section missing a </if> ~L160
    Is no opening <spellcast>, possible just a mistake copying. (if not, add <spellcast> between current lines 1 and 2)
    You have 2 <config> tags, remove the blank one.
    Thank you it loaded perfectly. I'm looking forward to playing with it next week and if it actually works as intended, continue to step it up!

  13. #3813
    Hydra
    Join Date
    Feb 2005
    Posts
    141
    BG Level
    3
    FFXI Server
    Shiva

    Does any of you gents have a good BRD XML?

  14. #3814
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    How does one can determine which entry ID is appropriate for new spells/ja/ws ,without bruteforcing the number.

  15. #3815
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Define bruteforcing? Resources XML has them. The windower wiki has them under AE or spellcast I believe.

  16. #3816
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    Bruteforcing : Trying the unused number one by one

    I've been asking 3 or 4 times earlier on BLU thread probably once in here... asking whether anyone got an appropriate entry ID for the new BLU spells. A quick google look up pointing to a recent sticky in windower forum saying Hyshio still need the entry ID for them. And when I looked at my resources.xml, they all still have entry id="0"

    What can I do?

  17. #3817
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quadrastrike: 00693
    Vapor Spray: 00694
    Thunder Breath: 00695
    O Counterstance: 00696
    Amorphic Spikes: 00697
    Wind Breath: 00698
    Barbed Crescent: 00699

    Absolute Terror: 00738
    Gates of Hades: 00739
    Tourbillion: 00740
    Pyric Bulwark: 00741
    Bilgestorm: 00742
    Bloodrake: 00743

  18. #3818
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    Thanks, that's what I need. How did you figure it out? Just curious

    EDIT : Wait... aren't those entry index? I saw some of the spells have entry id = entry index, but some of them (mostly BLU's? ) are not. Why is it?

    EDIT #2:
    No, putting those numbers as entry id doesn't work. Just tested them.

  19. #3819
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    NVM! Radec told meh~

    Use Index to find ID using POLUtilis (String Tables > English > Spells for Index) and (String Table > Common for ID).

  20. #3820
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quadrastrike: 00693 (560)
    Vapor Spray: 00694 (672)
    Thunder Breath: 00695 (656)
    O Counterstance: 00696 (603)
    Amorphic Spikes: 00697 (561)
    Wind Breath: 00698 (634)
    Barbed Crescent: 00699 (562)

    Absolute Terror: 00738 (754)
    Gates of Hades: 00739 (742)
    Tourbillion: 00740 (736)
    Pyric Bulwark: 00741 (752)
    Bilgestorm: 00742 (737)
    Bloodrake: 00743 (738)

    FIXED!

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