SCH XML: http://pastebin.com/114hVfjs
Include XML: http://pastebin.com/7r9EsEBN
Tried doubling-up as you suggested, but it still didn't work. Thanks in advance.
SCH XML: http://pastebin.com/114hVfjs
Include XML: http://pastebin.com/7r9EsEBN
Tried doubling-up as you suggested, but it still didn't work. Thanks in advance.
Anybody getting some strange behaviour from Spellcast after last patch?
I've always been using it just for the syntax part of it (I don't have any XML) but since last patch I get these two effects:
- I used to get 2 lines of autoudate whenever I did input the command //load spellcast, that doesn't happen anymore, I only get the "Spellcast loaded" message
- The syntax shortening thing works for the spell names (so like "raise3" instead of "Raise III") and for player names (so like "se" instead "Sechs") but the initial part it doesn't work. If I input "//raise3 se" I get errors, if I input "/ma raise3 se" it works. What's wrong? //updateresources not fixing the thing
Mine's breaking if I unload/reload in the game, have to shutdown completely. Otherwise Idle behavior breaks. Didn't troubleshoot further. Also, when casting after break the console lists the info on SpellCast and all of its commands.
Mini problem
On BLM and WHM when i stand idle i use Owleyes and Genbu Shield
then when i cure or nuke i equip a staff then a grip
But the grip never equips or alsmot never and say You need a 2hand to equip a grip
anyway to give like a delay after the staff equip before it tries to equip a grip?
thx
command wait 1; input /equip grip
I tried deleting/reinstalling spellcast but the problem is still there.
Supposing I managed to delete all the necessary file... I deleted spellcast.dll and then the "resources" and "spellcast" folders. Was that enough to clean things up?
My workaround is has follows I set a set for the offhand and use a command to manually set two groups with a 1 sec delay.
<set name="offhand" >
<sub>Shamshir +2</sub>
</set>
<action type="command" when="aftercast" delay="4">sc set haste; pause 1; sc set offhand; wait 1; input /echo offhand set</action>
Basically after I cast it puts on my Haste set then adds back in my offhand can do precast for same effect basically don't need sets but I find it easier to edit weapons that way.
Another way using command and input:
<if Spell="reward*">
<castdelay Delay="2" />
<cmd when="precast">input /equip main "Zoraal Ja's Axe"; wait 1; input /equip sub "Zoraal Ja's Axe";input /echo !!== Dual Axes Reward ==!!</cmd>
<action type="equip" when="precast" set="bstreward" />
</if>
A few different ways to do the same thing the delay can be varied its just mixing spellcast and the Windower macro system ftw...
edit: Never mind, had some time to dig around windower forums today and found what I was giving me problems.
I'm trying to rely less on windower .txt macros, and build more through spellcast. I've previously used spellcast for only aftercast idle set and uggy/goetia/artemis. At this point I have tried to take some variables from Yugl's sets and atleast get basic elemental and enfeeb spellcast setup. My current error though is with line 188 - Error reading end tag. Not sure why, this portion of code was working fine before I tried to get "fancy."
http://pastebin.com/ZdWxLGs0
Help and thanks!
Does any of you gents have a good BRD XML?
How does one can determine which entry ID is appropriate for new spells/ja/ws ,without bruteforcing the number.
Define bruteforcing? Resources XML has them. The windower wiki has them under AE or spellcast I believe.
Bruteforcing : Trying the unused number one by one
I've been asking 3 or 4 times earlier on BLU thread probably once in here... asking whether anyone got an appropriate entry ID for the new BLU spells. A quick google look up pointing to a recent sticky in windower forum saying Hyshio still need the entry ID for them. And when I looked at my resources.xml, they all still have entry id="0"
What can I do?
Quadrastrike: 00693
Vapor Spray: 00694
Thunder Breath: 00695
O Counterstance: 00696
Amorphic Spikes: 00697
Wind Breath: 00698
Barbed Crescent: 00699
Absolute Terror: 00738
Gates of Hades: 00739
Tourbillion: 00740
Pyric Bulwark: 00741
Bilgestorm: 00742
Bloodrake: 00743
Thanks, that's what I need. How did you figure it out? Just curious
EDIT : Wait... aren't those entry index? I saw some of the spells have entry id = entry index, but some of them (mostly BLU's? ) are not. Why is it?
EDIT #2:
No, putting those numbers as entry id doesn't work. Just tested them.
NVM! Radec told meh~
Use Index to find ID using POLUtilis (String Tables > English > Spells for Index) and (String Table > Common for ID).
Quadrastrike: 00693 (560)
Vapor Spray: 00694 (672)
Thunder Breath: 00695 (656)
O Counterstance: 00696 (603)
Amorphic Spikes: 00697 (561)
Wind Breath: 00698 (634)
Barbed Crescent: 00699 (562)
Absolute Terror: 00738 (754)
Gates of Hades: 00739 (742)
Tourbillion: 00740 (736)
Pyric Bulwark: 00741 (752)
Bilgestorm: 00742 (737)
Bloodrake: 00743 (738)
FIXED!