Item Search
     
BG-Wiki Search
Page 192 of 328 FirstFirst ... 142 182 190 191 192 193 194 202 242 ... LastLast
Results 3821 to 3840 of 6548
  1. #3821
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    I think they are correct.
    But somehow I don't see I blink when casting Quadrastrike. What would be the cause... hmm

  2. #3822
    Cerberus
    Join Date
    Nov 2006
    Posts
    443
    BG Level
    4
    FFXI Server
    Titan

    some help here
    seems an error in my code, well works well but something weird happens when i equip bahamut's zaghnal it always equip fort torque even too its on the list for the ravagers gorget

    here is the portion of the code:

    Code:
    <if mode="OR" EquipMain="Algol|Mercurial sword|Terra's staff|Quint spear|Bahamut Zaghnal|Mercurial Kris|Tonatiuh axe|Titan's cudgel|Warp Cudgel|Twilight Knife">    
    		<action type="equip" when="idle|engaged|precast|aftercast">
    				<neck>Ravager's gorget</neck>
    		</action>
    			
    </if>
    <else>
    		        <action type="equip" when="idle|engaged|precast|midcast|aftercast">
    				<neck>Fortitude torque</neck>
    			</action>
    </else>
    as said works with all weapons on that list but the scythe

    tried both ways bahamut's zaghal and bahamut zaghnal

  3. #3823
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Try wildcard (Bahamut*)

  4. #3824
    New Spam Forum
    Join Date
    Jul 2010
    Posts
    186
    BG Level
    3
    FFXI Server
    Bahamut

    FYI, The problem w/ pet abilites is back for the new pets. Fantod, Jettatura, hardened shell don't work for bst jug pets.

    since these spells exist for other jobs, windower is replacing any attempts to use them w/ the blu magic alternatives.

    I put in thread in the spellcast forums on windower, but I'm being redundant here. Its not hard to fix, because its been fixed before w/ other spells.

  5. #3825
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    22
    BG Level
    1
    FFXI Server
    Valefor

    Ok i know there is a completed thread for xmls but im wondering if i can ask a favor. I am trying for a xml for pld, i have tried Motenten's pld xml and a ton more i could find on pastebin but to no avail. Motenten's i took and did all gear swaps sometimes it will work fine other times i gotta //reload spellcast due to it throwing random gear in there on sets, which is by far my fault im sure Looking for a basic sc with mdt/pdt/chant abilities. Motenten's is great but i must admit far to advanced for my debugging skills

  6. #3826
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    Quote Originally Posted by VZX01 View Post
    I think they are correct.
    But somehow I don't see I blink when casting Quadrastrike. What would be the cause... hmm
    So... any idea?
    Yugl ?
    It seems spellcast still doesn't recognize the spell regardless I've supplied the appropriate id

  7. #3827
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    double

  8. #3828
    Cerberus
    Join Date
    Nov 2006
    Posts
    443
    BG Level
    4
    FFXI Server
    Titan

    Quote Originally Posted by Yugl View Post
    Try wildcard (Bahamut*)
    thanks, it worked!

  9. #3829
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by VZX01 View Post
    So... any idea?
    Yugl ?
    It seems spellcast still doesn't recognize the spell regardless I've supplied the appropriate id
    Send me the XML. If you wrote the right ID, then I have no clue. If you haven't try writing the macro in accordance with SE's rule (/magic "Quadrastrike" <t>).

  10. #3830
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

  11. #3831
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I meant your spellcast XML. I don't see any problems with the resource XML though. You could try making a blank XML with just:

    <if spell="Quadrastrike">
    <addtochat>Check</addtochat>
    </if>

  12. #3832
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Anybody has a clue how I could "reset" my Spellcast to work like it did up to a couple of weeks ago? (before last patch)
    Only thing I tried so far is deleting spellcast.dll and the 2 related folders, then reinstalling again and using //updateresources once in-game, but no luck so far.
    Anything else I could try?

    THIS is my issue if you're wondering.
    tl;dr the short syntax for magic command works only if I use "/ma " at the beginning of the line, doesn't completely work if I use "//".

  13. #3833
    New Merits
    Join Date
    Jun 2007
    Posts
    227
    BG Level
    4
    FFXIV Character
    Hezzel Bekk
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by Sechs View Post
    Anybody has a clue how I could "reset" my Spellcast to work like it did up to a couple of weeks ago? (before last patch)
    Only thing I tried so far is deleting spellcast.dll and the 2 related folders, then reinstalling again and using //updateresources once in-game, but no luck so far.
    Anything else I could try?

    THIS is my issue if you're wondering.
    tl;dr the short syntax for magic command works only if I use "/ma " at the beginning of the line, doesn't completely work if I use "//".
    the find plugin breaks spellcast shorthand if its is loaded before spellcast in ini file.

    just put spellcast first to load in ini file and you should be ok.

  14. #3834
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    Code:
     <if type="BlueMagic">
            <if ValidTarget="Enemy">
              <if Element="Unknown">
                <if Spell="Head*|Sudden*">s
                  <addtochat>%Spell ($HB): Changing to Stun-$HB gear</addtochat>
                  <equip when="precast" set="Stun-$HB" />
                </if>
                <elseif Spell="Qua*|Can*|Del*">
                  <addtochat>%Spell($CA): SWAPPING Physical-STR:VIT-$CA in</addtochat>
                  <equip when="precast" set="Physical-STR:VIT-$CA" />
                </elseif>
                <elseif Spell="Ben*">
                  <addtochat>%Spell($CA): SWAPPING Physical-AGI-$CA IN</addtochat>
                  <equip when="precast" set="Physical-AGI-$CA" />
                </elseif>
                <elseif Spell="Van*|Fre*|Barbed*">
                  <addtochat>%Spell($CA): SWAPPING Physical-DEX-$CA IN</addtochat>
                  <equip when="precast" set="Physical-DEX-$CA" />
                </elseif>
                <elseif Spell="Diss*|Gob*">
                  <addtochat>%Spell($CA): SWAPPING Physical-STR:DEX-$CA IN</addtochat>
                  <equip when="precast" set="Physical-STR:DEX-$CA" />
                </elseif>
                <elseif Spell="Heavy Strike">
                  <addtochat>%Spell($CA): SWAPPING Heavy Strike-acc IN</addtochat>
                  <equip when="precast" set="Heavy Strike" />
                </elseif>
                <else>
                  <addtochat>%Spell($CA): BASE PHYSICAL-STR SWAPPED IN</addtochat>
                  <equip when="precast" set="Physical-STR" />
                </else>
              </if> <!-- if physical spell close-->
              <else>
                ...snip...
              </else> <!-- else magical spell close-->
            </if><!-- if valid target is enemy-->
    ...snip...
    It should say BASE PHYSICAL-STR SWAPPED IN when I cast right (default case)

    EDIT #1:
    Tried to debug particular section
    Code:
    <if type="BlueMagic">
              1
            <if ValidTarget="Enemy">
              2
              <if Element="Unknown">
                3
                <if Spell="Head*|Sudden*">
    If I add this snippet
    <addtochat>%Spell DETECTED</addtochat>
    and try to cast new spells
    The addtochat works on point #1 and point #2, but it fails on agreeing Element="Unknown"

    How can I detect a spell element?

    EDIT #2 :
    Nvm the question above, it's %spellelement
    and GDI, why the 3 normal spells register as fire element?

    EDIT #3 :
    OH! That's because the Resources.xml say the element is Fire!

    Here I've displayed my own debugging ability. Thanks for any helps.
    Nope... It doesn't work
    I've tried to change the elements of 3 new physical spells to unknown and it still register as Fire

    already unload, load the spellcast, //updateresources and it still register as fire.

    :/

    Fixed the entry of new spells to be as such and no, it's still not working. It still says fire element whenever I cast new spells: (old Thunderbolt and Harden Shell entries are included)
    Code:
    <entry id="560" index="693" prefix="/magic" english="Quadrastrike" german="Vierfach-Schlag" french="Quadra-frappe" japanese="クアドラストライク" type="BlueMagic" element="Unknown" targets="Enemy" skill="BlueMagic" mpcost="98" casttime="0.5" recast="42.5" />
    		<entry id="672" index="694" prefix="/magic" english="Vapor Spray" german="Dampfspray" french="Spray de vapeur" japanese="ヴェイパースプレー" type="BlueMagic" element="Water" targets="Enemy" skill="BlueMagic" mpcost="172" casttime="3" recast="19" />
    		<entry id="656" index="695" prefix="/magic" english="Thunder Breath" german="Donneratem" french="Souffle foudroyant" japanese="サンダーブレス" type="BlueMagic" element="Thunder" targets="Enemy" skill="BlueMagic" mpcost="193" casttime="7" recast="48" />
    		<entry id="603" index="696" prefix="/magic" english="O. Counterstance" german="Gegenschlag" french="Qui-vive orque" japanese="カウンタースタンス" type="BlueMagic" element="Fire" targets="Enemy" skill="BlueMagic" mpcost="18" casttime="4" recast="11" />
    		<entry id="561" index="697" prefix="/magic" english="Amorphic Spikes" german="Amorphe Stacheln" french="Point. amorphes" japanese="槍玉" type="BlueMagic" element="Unknown" targets="Enemy" skill="BlueMagic" mpcost="79" casttime="0.5" recast="58.25" />
    		<entry id="634" index="698" prefix="/magic" english="Wind Breath" german="Windatem" french="Souffle de vent" japanese="ウィンドブレス" type="BlueMagic" element="Wind" targets="Enemy" skill="BlueMagic" mpcost="26" casttime="1" recast="29.5" />
    		<entry id="562" index="699" prefix="/magic" english="Barbed Crescent" german="Stachel-Halbmond" french="Croissant barbelé" japanese="偃月刃" type="BlueMagic" element="Unknown" targets="Enemy" skill="BlueMagic" mpcost="52" casttime="0.5" recast="22" />
    		<entry id="750" index="736" prefix="/magic" english="Thunderbolt" german="Donnerkeil" french="Traits de foudre" japanese="サンダーボルト" type="BlueMagic" element="Thunder" targets="Enemy" skill="BlueMagic" mpcost="138" casttime="3.5" recast="30" />
    		<entry id="748" index="737" prefix="/magic" english="Harden Shell" german="Harte Schale" french="Durcis. coquille" japanese="甲羅強化" type="BlueMagic" element="Earth" targets="Self" skill="BlueMagic" mpcost="20" casttime="1.5" recast="30" />
    		<entry id="754" index="738" prefix="/magic" english="Absolute Terror" german="Absoluter Terror" french="Terreur absolue" japanese="アブソルートテラー" type="BlueMagic" element="Dark" targets="Enemy" skill="BlueMagic" mpcost="29" casttime="0.5" recast="30" />
    		<entry id="742" index="739" prefix="/magic" english="Gates of Hades" german="Tor des Hades" french="Portes d'Hadès" japanese="ゲーツオブハデス" type="BlueMagic" element="Fire" targets="Enemy" skill="BlueMagic" mpcost="156" casttime="3.5" recast="30" />
    		<entry id="736" index="740" prefix="/magic" english="Tourbillion" german="Tourbillion" french="Tourbillon" japanese="トゥールビヨン" type="BlueMagic" element="Unknown" targets="Enemy" skill="BlueMagic" mpcost="108" casttime="1" recast="30" />
    		<entry id="752" index="741" prefix="/magic" english="Pyric Bulwark" german="Hitzebollwerk" french="Remp. pyrogène" japanese="パイリックブルワーク" type="BlueMagic" element="Light" targets="Enemy" skill="BlueMagic" mpcost="50" casttime="1.5" recast="30" />
    		<entry id="737" index="742" prefix="/magic" english="Bilgestorm" german="Bilgensturm" french="Déluge putride" japanese="ビルジストーム" type="BlueMagic" element="Unknown" targets="Enemy" skill="BlueMagic" mpcost="122" casttime="1" recast="30" />
    		<entry id="738" index="743" prefix="/magic" english="Bloodrake" german="Blutharke" french="Succion sang" japanese="ブラッドレイク" type="BlueMagic" element="Unknown" targets="Enemy" skill="BlueMagic" mpcost="99" casttime="0.5" recast="30" />
    How do I notice Hyshio about this?

  15. #3835
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by hezzel View Post
    the find plugin breaks spellcast shorthand if its is loaded before spellcast in ini file.

    just put spellcast first to load in ini file and you should be ok.
    Oh pretty sure that must be the reason then, since I autoload find and load Spellcast manually.

    Thanks! Will try once I get back home but I'm definitely convinced that's the issue, since I installed find only recently.

  16. #3836
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    VZX, posted that but the post got hit by a problem with loading the page. Also, "Qua* will hit Quadrastrike when that does get fixed.

  17. #3837
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    Thanks, I put the full name now.

  18. #3838
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Hezzel! I love you man!
    It worked! :D
    Thank you so much! <3

  19. #3839
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Using this toggle for twilight set, I want it to keep twilight set on even when using a ws, the way Yugl's has it, it was still changing to ws sets even if the twilight set was toggled.

    So I tried putting in this:
    Code:
    <disable slot="head|body" />
    You can see it below, it locks it even with ws but when i hit my Shining Fantasia macro it won't toggle back. Can someone help me with this? Here's the code below.
    Code:
    <!-- Manually lock Twilight gear (Toggle) -->
    			<elseif spell="Shining Fantasia">
                            <if spell="Shining Fantasia">
                                    <if advanced='"$Twilightset" == "Twilight"'>
                                            <var cmd="set Twilightset None" />										
                                    </if>
                                    <else>
                                            <var cmd="set Twilightset Twilight" />
    					<disable slot="head|body" />
                                            <addtochat>Twilight Set Equipped (Toggle to go back)</addtochat>
                                    </else>
                            </if>
                            
    					<if status="engaged">
                                    <equip set="TP-$STYLE-$VAR-TP|$Armor-%Status|$Movement-%Status|$Twilightset" />
                            </if>
                            <elseif advanced='"%status" != "zoning|dead"'>
                                    <equip set="Idle|$Twilightset|$Movement-%Status" />
                            </elseif>
                            <cancelspell />
                            <return />
                    </elseif>

  20. #3840
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    You never added an enable command to re-enable those slots.

Page 192 of 328 FirstFirst ... 142 182 190 191 192 193 194 202 242 ... LastLast

Similar Threads

  1. Spellcast Shop Thread
    By Yugl in forum FFXI: Everything
    Replies: 232
    Last Post: 2014-03-18, 04:47
  2. time spent on ls events, helping friends and your own time
    By freewind in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-09-06, 16:42