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  1. #3841
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Quote Originally Posted by Nightfyre View Post
    You never added an enable command to re-enable those slots.
    Ok I forgot that, I added that in and it still not changing. I must still be doing something wrong.

  2. #3842
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The easiest way to do it is to put $Twilightset after your WS rule.

    equip set="WSSetHere|$Twilightset"

  3. #3843
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Corsair,

    I have an equip <ammo>remove</ammo> after quick draw, and normal shots and WS equip oberon/bronze during precast and also have cast delay 0.5, but I still managed to lose a orichalcum bullet last round of akvans. Would this definitely make it 100% impossible to lose another orichalcum bullet? (obviously ori bullets aren't important, but want to make sure it 100% works befor using omphalos bullet (assuming it ever drops...))

    Code:
    		<if commandprefix="/range|/weaponskill" EquipAmmo="Orhichalc. Bullet">
    			<cancelspell />
    			<equip when="precast">
    				<ammo>remove</ammo>
    			</equip>
    			<return />
    		</if>

  4. #3844
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    I can't think of any reason that would fail. You may want to add an <addtochat> line so that you know it happened, though.

  5. #3845
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Quote Originally Posted by Yugl View Post
    The easiest way to do it is to put $Twilightset after your WS rule.

    equip set="WSSetHere|$Twilightset"
    Thanks that worked!

  6. #3846
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by noodles355 View Post
    Corsair,

    I have an equip <ammo>remove</ammo> after quick draw, and normal shots and WS equip oberon/bronze during precast and also have cast delay 0.5, but I still managed to lose a orichalcum bullet last round of akvans. Would this definitely make it 100% impossible to lose another orichalcum bullet? (obviously ori bullets aren't important, but want to make sure it 100% works befor using omphalos bullet (assuming it ever drops...))

    Code:
    		<if commandprefix="/range|/weaponskill" EquipAmmo="Orhichalc. Bullet">
    			<cancelspell />
    			<equip when="precast">
    				<ammo>remove</ammo>
    			</equip>
    			<return />
    		</if>
    I have something very similar in my COR xml, but I don't have it with me, so can't post exactly what it is. I also see no reason why this wouldn't work.

  7. #3847
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    22
    BG Level
    1
    FFXI Server
    Valefor

    Cor Xml

    wondering with all the updates to ws's if anyone has seen a sdecent cor xml with either last stand or a generic gear set that can be constructed just agi? My cor xml is beyond old and its time to upgrade. Any assistance would be great i looked over completed sc's but no avail no odd out ws set. Thank you if you can help.

  8. #3848
    Cerberus
    Join Date
    Nov 2006
    Posts
    443
    BG Level
    4
    FFXI Server
    Titan

    Quote Originally Posted by Slore View Post
    wondering with all the updates to ws's if anyone has seen a sdecent cor xml with either last stand or a generic gear set that can be constructed just agi? My cor xml is beyond old and its time to upgrade. Any assistance would be great i looked over completed sc's but no avail no odd out ws set. Thank you if you can help.
    Code:
    <spellcast>
    	<config ShowGearSwaps="false" ShowSpellInfo="false"/>
    	<variables>
    			<!--CombatStyle sets the "mode" you wish to be in.  Defaults to RangedTP for shooting.
    				Other valid options are: MeleeTP, Support, Kiting-->
    		<var name="CombatStyle">RangedTP</var>
    			<!--MeleeWeapon is the name melee weapon of your choice if you are using one--> 
    		<var name="MeleeWeapon">Joyeuse</var>
    			<!--This variable governs whether Luzuf's Ring is equipped.  Your in game macro to
    				equip it should be "/sc var set RingToggle 1" then spellcast will remember
    				to equip it during your next roll or double up action and then set the variable back
    				to 0 (off) when finished.-->
    		<var name="RingToggle">0</var>
    			<!--BrewMode defaults to Off and should remain so unless you are Primeval Brewing with Wildfire
    				in which case it equips Brew specific gear-->
    		<var name="BrewMode">Off</var>
    			<!--Set the values for the obis you don't have to 0, used for quickdraw.  Please note that the
    				rules section is set to equip Zodiac ring for day, take these out if you do not have it-->
    		<var name="IceObi">0</var>
    		<var name="ThunderObi">0</var>
    		<var name="DarkObi">0</var>
    		<var name="FireObi">0</var>
    		<var name="EarthObi">0</var>
    		<var name="WaterObi">0</var>
    		<var name="WindObi">0</var>
    		<var name="LightObi">0</var>
    		<var name="LightObi">0</var>
    			<!--Specifies the bullets you wish to use. WS Bullet is for non LeadenSalute/Wildfire 
    				weaponskills and QDBullet is for quick draw-->
    		<var name="TPbullet">Steel Bullet</var>
    		<var name="WildfireBullet">Steel Bullet</var>
    		<var name="WSBullet">Steel Bullet</var>
    		<var name="QDBullet">Steel Bullet</var>
    	</variables>
    	<sets>
    		<group default="yes" name="normal">	
    			<set name="Standing">
    				<ammo>$TPBullet</ammo>
    				<head>Nvrch. Tricorne +1</head>
    				<neck>Peacock Charm</neck>
    				<lear>Volley Earring</lear>
    				<rear>Clearview earring</rear>
    				<body>Navarch's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<back>Navarch's mantle</back>
    				<waist>Aquiline belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Skadi's jambeaux</feet>
    				<lring>Behemoth Ring</lring>
    				<rring>Rajas ring</rring>
    			</set>
    			<set name="MeleeTP">
    				<!-- Nada Here -->
    			</set>
    			<set name="Support">
    				<!-- nada here -->
    			</set>
    			<set name="RangedTP">
    				<ammo>$TPBullet</ammo>
    				<head>Nvrch. Tricorne +1</head>
    				<neck>Peacock Charm</neck>
    				<lear>Volley Earring</lear>
    				<rear>Clearview earring</rear>
    				<body>Navarch's Frac +1</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<back>Navarch's mantle</back>
    				<waist>Aquiline belt</waist>
    				<legs>Denali Kecks</legs>
    				<feet>Skadi's jambeaux</feet>
    				<lring>Behemoth Ring</lring>
    				<rring>Rajas ring</rring>
    			</set>
    				<!--RangedEngaged is the set you stand in while shooting for TP between shots
    					while your weapon is drawn-->
    			<set name="RangedEngaged">
    				<!-- Nada Here -->
    			</set>			
    			<set name="Snapshot">
    				<body>Mirke Wandecors</body>
    			</set>
    			<set name="SlugShot" baseset="Standing">
    				<ammo>$WSBullet</ammo>
    				<head>Anwig Salade</head>
    				<body>Loki's Kaftan</body>
    				<rring>Rajas Ring</rring>
    				
    			</set>
    			<set name="Detonator">
    				<!-- your set-->
    			</set>
    			<set name="SwordWS">
    				<!-- your set-->
    			</set>
    			<set name="Evisceration">
    				<!-- your set-->
    			</set>
    			<set name="ElementalWS">
    				<!-- your set-->
    			</set>
    			<set name="LeadenSalute" baseset="Standing">
    				<ammo>$WildfireBullet</ammo>
    				<head>Anwig Salade</head>
    				<neck>Uggalepih Pendant</neck>
    				<lear>Hecate's Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Solemn ring</lring>
    				<rring>Breeze ring</rring>
    				<feet>Nvrch. Bottes +1</feet>
    				
    			</set>
    			<set name="Wildfire" baseset="Standing">
    				<ammo>$WildfireBullet</ammo>
    				<neck>Uggalepih Pendant</neck>
    				<lear>Hecate's Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<body>Loki's Kaftan</body>
    				<lring>Solemn ring</lring>
    				<rring>Snow ring</rring>
    				<feet>Nvrch. Bottes +1</feet>
    					
    			</set>		
                <set name="agiws" baseset="Standing">
                <!-- your agi setup for last stand -->
    			</set>			
    			<set name="PhantomRoll" baseset="Standing">
    				<head>Comm. Tricorne</head>
    				<hands>Nvrch. Gants +1</hands>
    			</set>
    			<set name="RandomDeal" baseset="Standing">
    				<body>Commodore Frac</body>
    			</set>
    			<set name="QuickdrawDamage" baseset="Standing">
    				<ammo>$QDBullet</ammo>
    				<head>Cor. Tricorne +1</head>
    				<neck>Arctier's Torque</neck>
    				<lear>Hecate's Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<lring>Solemn ring</lring>
    				<rring>Breeze ring</rring>
    				<feet>Nvrch. Bottes +1</feet>
    					
    			</set>
    			<set name="QuickdrawAGI" baseset="Standing">
    				<ammo>$QDBullet</ammo>
    				<neck>Arctier's Torque</neck>
    				<lear>Hecate's Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<lring>Solemn ring</lring>
    				<rring>Breeze ring</rring>
    				<feet>Nvrch. Bottes +1</feet>
    			</set>
    			<set name="Kiting">
    				<!-- your set-->
    			</set>
    			<set name="HealingMagic">
    				<!-- your set -->
    			</set>
    			<set name="EnhancingMagic">
    				<!-- your set -->
    			</set>
    			<set name="Stoneskin">
    				<!-- your set -->		
    			</set>
    			<set name="DarkMagic">
    				<!-- your set -->
    			</set>
    		</group>
    	</sets>
    	<rules>
    		<if advanced='"$CombatStyle"="MeleeTP"'>
    			<if commandprefix="/range|/ra">					
    				<action type="equip" when="precast" set="Snapshot"  />
    				<command>wait 1; sc set RangedTP</command>
    				<action type="aftercastdelay" delay="5" />
    			</if>
    			<if subjob="DRG">
    				<action type="equip" when="engaged" set="MeleeTP">
    					<rear>Wyvern Earring</rear>
    				</action>
    			</if>
    			<else>
    				<action type="equip" when="engaged" set="MeleeTP" />
    			</else>
    			<action type="equip" when="idle" set="Standing" />
    			<if Status="Engaged">
    				<if subjob="DRG">
    					<action type="equip" when="aftercast" set="MeleeTP">
    						<rear>Wyvern Earring</rear>
    					</action>
    				</if>
    				<else>
    					<action type="equip" when="aftercast" set="MeleeTP" />			
    				</else>
    			</if>
    			<elseif Status="Idle">
    				<action type="equip" when="aftercast" set="Standing" />
    			</elseif>		
    		</if>
    		<if advanced='"$CombatStyle"="RangedTP"'>
    			<if commandprefix="/range|/ra">					
    				<action type="equip" when="precast" set="Snapshot"  />
    				<command>wait 1; sc set RangedTP</command>				
    				<action type="aftercastdelay" delay="5.89" />
    			</if>
    			<action type="equip" when="engaged" set="RangedEngaged" />
    			<if MPLT="40">
    				<action type="equip" when="idle" set="Standing">
    					<!-- Nada Here -->
    				</action>
    			</if>
    			<else>
    				<action type="equip" when="idle" set="Standing" />		
    			</else>
    			<if Status="Engaged">
    				<if EquipMain="$meleeweapon">
    					<action type="equip" when="aftercast" set="MeleeTP" />
    				</if>
    				<elseif NotMainEquip="$meleeweapon">
    					<action type="equip" when="aftercast" set="RangedEngaged" />
    				</elseif>
    			</if>
    			<elseif Status="Idle">
    				<if MPLT="40">
    					<action type="equip" when="aftercast" set="Standing">
    						<!-- Nada Here -->
    					</action>
    				</if>
    				<else>
    					<action type="equip" when="aftercast" set="Standing">
    						<!-- Nada Here -->
    					</action>
    				</else>
    			</elseif>
    		</if>
    		
    			<action type="equip" when="resting" set="Support">
    				<!-- Nada Here -->
    			</action>
    			<if EquipMain="$meleeweapon">
    				<action type="equip" when="engaged" set="MeleeTP" />
    				<action type="equip" when="idle" set="Standing" />
    			</if>
    			<else>			
    				<action type="equip" when="engaged|idle" set="Support" />
    			</else>
    			<if status="Idle">
    				<action type="equip" when="aftercast" set="Support" />		
    			</if>
    			<elseif status="Engaged">
    				<if MainEquip="$meleeweapon">
    					<action type="equip" when="aftercast" set="MeleeTP" />
    				</if>
    				<elseif NotMainEquip="$meleeweapon">
    					<action type="equip" when="aftercast" set="Standing" />
    				</elseif>
    			</elseif>
    		
    		<if advanced='"$CombatStyle"="Kiting"'>
    			<if Spell="Earth Shot|Wind Shot|Ice Shot|Water Shot|Thunder Shot|Fire Shot">
    				<command>wait 1;sc set Kiting</command>
    			</if>
    			<if Status="Idle">
    				<action type="equip" when="aftercast" set="Kiting" />
    			</if>
    			<action type="equip" when="engaged|idle" set="Kiting" />
    		</if>
    		<if Spell="Magus*|Choral*|Samurai*|Scholar*">
    			<if advanced='"$RingToggle"="1"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<rring>Luzaf's Ring</rring>
    				</action>
    				<action type="addtochat">Luzaf's Ring Equipped. %Spell Lucky Number: 2 Unlucky Number: 6</action>
    				<action type="command">sc var set RingToggle 0</action>
    			</if>
    			<elseif advanced='"$RingToggle"="0"'>
    				<action type="equip" when="precast" set="PhantomRoll"></action>
    				<action type="addtochat">%Spell Lucky Number: 2 Unlucky Number: 6</action>				
    			</elseif>
    		</if>
    		<if Spell="Healer*|Monk*|Drachen*|Gallant*|Dancer*">
    			<if advanced='"$RingToggle"="1"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<rring>Luzaf's Ring</rring>
    				</action>
    				<action type="addtochat">Luzaf's Ring Equipped. %Spell Lucky Number: 3 Unlucky Number: 7</action>
    				<action type="command">sc var set RingToggle 0</action>
    			</if>
    			<elseif advanced='"$RingToggle"="0"'>
    				<action type="equip" when="precast" set="PhantomRoll" />
    				<action type="addtochat">%Spell Lucky Number: 3 Unlucky Number: 7</action>
    			</elseif>
    		</if>
    		<if Spell="Ninja*|Hunter*|Puppet*|Beast*|Warlock*|Chaos*">
    			<if advanced='"$RingToggle"="1"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<rring>Luzaf's Ring</rring>
    				</action>
    				<action type="addtochat">Luzaf's Ring Equipped. %Spell Lucky Number: 4 Unlucky Number: 8</action>
    				<action type="command" when="aftercast">sc var set RingToggle 0</action>
    			</if>
    			<elseif advanced='"$RingToggle"="0"'>
    				<action type="equip" when="precast" set="PhantomRoll" />
    				<action type="addtochat">%Spell Lucky Number: 4 Unlucky Number: 8</action>
    			</elseif>
    		</if>
    		<if Spell="Corsair*|Evoker*|Rogue*|Fighter*|Wizard*">
    			<if advanced='"$RingToggle"="1"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<rring>Luzaf's Ring</rring>
    				</action>
    				<action type="addtochat">Luzaf's Ring Equipped. %Spell Lucky Number: 5 Unlucky Number: 9</action>
    				<action type="command" when="aftercast">sc var set RingToggle 0</action>
    			</if>
    			<elseif advanced='"$RingToggle"="0"'>
    				<action type="equip" when="precast" set="PhantomRoll" />
    				<action type="addtochat">%Spell Lucky Number: 5 Unlucky Number: 9</action>	
    			</elseif>
    		</if>
    		<if Spell="Bolter*">
    			<if advanced='"$RingToggle"="1"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<rring>Luzaf's Ring</rring>
    				</action>
    				<action type="addtochat">Luzaf's Ring Equipped. %Spell Lucky Number: 3 Unlucky Number: 9</action>
    				<action type="command" when="aftercast">sc var set RingToggle 0</action>
    			</if>
    			<elseif advanced='"$RingToggle"="0"'>
    				<action type="equip" when="precast" set="PhantomRoll" />
    				<action type="addtochat">%Spell Lucky Number: 3 Unlucky Number: 9</action>	
    			</elseif>		
    		</if>
    		<if Spell="Caster*">
    			<if advanced='"$RingToggle"="1"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<legs>Nvrch. Culottes +1</legs>
    					<rring>Luzaf's Ring</rring>
    				</action>
    				<action type="addtochat">Luzaf's Ring Equipped. %Spell Lucky Number: 2 Unlucky Number: 7</action>
    				<action type="command" when="aftercast">sc var set RingToggle 0</action>
    			</if>
    			<elseif advanced='"$RingToggle"="0"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<legs>Nvrch. Culottes +1</legs>
    				</action>
    				<action type="addtochat">%Spell Lucky Number: 2 Unlucky Number: 7</action>	
    			</elseif>		
    		</if>
    		<if Spell="Allies*">
    			<if advanced='"$RingToggle"="1"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<rring>Luzaf's Ring</rring>
    					<hands>Nvrch. Gants +1</hands>
    				</action>
    				<action type="addtochat">Luzaf's Ring Equipped. %Spell Lucky Number: 3 Unlucky Number: 10</action>
    				<action type="command" when="aftercast">sc var set RingToggle 0</action>
    			</if>
    			<elseif advanced='"$RingToggle"="0"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<hands>Nvrch. Gants +1</hands>
    				</action>
    				<action type="addtochat">%Spell Lucky Number: 3 Unlucky Number: 10</action>	
    			</elseif>		
    		</if>
    		<if Spell="Blitzer*">
    			<if advanced='"$RingToggle"="1"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<rring>Luzaf's Ring</rring>
    					<head>Nvrch. Tricorne +1</head>
    				</action>
    				<action type="addtochat">Luzaf's Ring Equipped. %Spell Lucky Number: 4 Unlucky Number: 9</action>
    				<action type="command" when="aftercast">sc var set RingToggle 0</action>
    			</if>
    			<elseif advanced='"$RingToggle"="0"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<head>Nvrch. Tricorne +1</head>				
    				</action>
    				<action type="addtochat">%Spell Lucky Number: 4 Unlucky Number: 9</action>	
    			</elseif>		
    		</if>
    		<if Spell="Tactician*">
    			<if advanced='"$RingToggle"="1"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<body><body>Navarch's Frac +1</body></body>
    					<rring>Luzaf's Ring</rring>
    				</action>
    				<action type="addtochat">Luzaf's Ring Equipped. %Spell Lucky Number: 5 Unlucky Number: 8.  Roll to 9+</action>
    				<action type="command" when="aftercast">sc var set RingToggle 0</action>
    			</if>
    			<elseif advanced='"$RingToggle"="0"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<body><body>Navarch's Frac +1</body></body>
    				</action>
    				<action type="addtochat">%Spell Lucky Number: 5 Unlucky Number: 8</action>	
    			</elseif>		
    		</if>
    		<if Spell="Courser*">
    			<if advanced='"$RingToggle"="1"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<feet>Nvrch. Bottes +1</feet>
    					<rring>Luzaf's Ring</rring>
    				</action>
    				<action type="addtochat">Luzaf's Ring Equipped. %Spell Lucky Number: 3 Unlucky Number: 9</action>
    				<action type="command" when="aftercast">sc var set RingToggle 0</action>
    			</if>
    			<elseif advanced='"$RingToggle"="0"'>
    				<action type="equip" when="precast" set="PhantomRoll">
    					<feet>Nvrch. Bottes +1</feet>
    				</action>
    				<action type="addtochat">%Spell Lucky Number: 3 Unlucky Number: 9</action>	
    			</elseif>		
    		</if>	
    		<if Spell="Random*">
    			<action type="equip" when="precast" set="RandomDeal" />
    		</if>
    		<if Spell="Slug*|Hot*|Split*|Sniper*|Numbing*">
    			<action type="equip" when="precast" set="SlugShot" />
    		</if>
    		<if Spell="Detonator">
    			<action type="equip" when="precast" set="Detonator" />
    		</if>
    		<if Spell="Utsusemi*">
    			<action type="equip" when="precast">
    				<neck>Magoraga bead necklace</neck>
    			</action>
    		</if>
    		<if Spell="Leaden*">
    			<if MPLT="75">
    				<action type="equip" when="precast" set="LeadenSalute" />
    			</if>
    			<if MPGT="74">
    				<action type="equip" when="precast" set="LeadenSalute">
    					<neck>Artemis' Medal</neck>
    				</action>
    			</if>
    			<action type="aftercastdelay" delay="4.5" />
    			<if Advanced='"%DayElement"="Dark"'>
    				<action type="equip" when="precast">
    					<waist>Anrin Obi</waist>
    				</action>
    			</if>
    		</if>	
    		<if spell="Last Stand">
    		<action type="equip" when="precast" set="agiws" />
    		</if>
    		<if Spell="Wildfire">
    			<if advanced='"$BrewMode"="Off"'>
    				<action type="equip" when="precast" set="Wildfire" />
    				<action type="aftercastdelay" delay="4.5" />
    				<if Advanced='"%DayElement"="Fire"'>
    					<action type="equip" when="precast">
    						<waist>Karin Obi</waist>
    					</action>
    				</if>
    				<if MPGT="75">
    					<action type="equip" when="precast">
    						<neck>Arctier's Torque</neck>
    					</action>
    					<action type="addtochat">Check MP for Neck Proc!</action>
    				</if>
    			</if>
    			<else>
    				<action type="equip" when="precast" set="Wildfire">
    					<head>Anwig Salade</head>
    					<body>Mirke Wardecors</body>
    					<neck>Artemis' Medal</neck>
    					<waist>Aquiline Belt</waist>
    					<legs>Denali Kecks</legs>
    				</action>
    				<action type="aftercastdelay" delay="4.5" />
    				<if Advanced='"%DayElement"="Fire"'>
    					<action type="equip" when="precast">
    						<waist>Karin Obi</waist>
    					</action>
    				</if>
    			</else>
    		</if>
    		<if Spell="Savage*|Fast*|Burning*|Red*|Circle*|Flat*|Spirits*|Vorpal*">
    			<action type="equip" when="precast" set="SwordWS" />
    		</if>
    		<if Spell="Evisceration|Energy*|Wasp*|Shadowstitch">
    			<action type="equip" when="precast" set="Evisceration" />
    		</if>
    		<if Spell="Gust*|Cyclone|Aeolian*|Burning*|Shining*">
    			<!--Rule added for azuring low HP mobs in abyssea-->
    			<action type="equip" when="precast" set="ElementalWS" />
    		</if>
    		
    		<if Skill="ElementalMagic">
    			<action type="equip" set="QuickDrawDamage" when="precast|midcast">
    				<head>Maat's Cap</head>
    				<neck>Artemis' Medal</neck>
    				<lring>Dark Ring</lring>
    				<rring>Diamond Ring</rring>
    			</action>
    		</if>
    		<if Spell="Light Shot|Dark Shot">
    			<action type="equip" when="precast" set="QuickdrawAGI" />
    		</if>
    		<if Spell="Fire Shot|Earth Shot|Water Shot|Wind Shot|Ice Shot|Thunder Shot">
    			<if MPLT="75">
    				<action type="equip" when="precast" set="QuickdrawDamage" />
    			</if>
    			<else>
    				<action type="equip" when="precast" set="QuickdrawDamage">
    					<neck>Artemis' Medal</neck>
    				</action>
    				<action type="addtochat">Check MP for Neck Proc</action>
    			</else>
    			<if Spell="Fire Shot">
    				<if Advanced='"$FireObi" = "1" AND "%WeatherElement" = "Fire"'>
    						<action type="equip" when="precast">
    							<waist>Karin Obi</waist>
    						</action>
    				</if>
    				<if Advanced='"$FireObi" = "1" AND "%DayElement" = "Fire"'>
    						<action type="equip" when="precast">
    							<waist>Karin Obi</waist>
    							<lring>Zodiac Ring</lring>
    						</action>
    				</if>
    			</if>
    			<if Spell="Earth Shot">
    				<if Advanced='"$EarthObi" = "1" AND "%WeatherElement" = "Earth"'>
    						<action type="equip" when="precast">
    							<waist>Dorin Obi</waist>
    						</action>
    				</if>
    				<if Advanced='"$EarthObi" = "1" AND "%DayElement" = "Earth"'>
    						<action type="equip" when="precast">
    							<waist>Dorin Obi</waist>
    							<lring>Zodiac Ring</lring>
    						</action>
    				</if>
    			</if>
    			<if Spell="Water Shot">
    				<if Advanced='"$WaterObi" = "1" AND "%WeatherElement" = "Water"'>
    						<action type="equip" when="precast">
    							<waist>Suirin Obi</waist>
    						</action>
    				</if>
    				<if Advanced='"$WaterObi" = "1" AND "%DayElement" = "Water"'>
    						<action type="equip" when="precast">
    							<waist>Suirin Obi</waist>
    							<lring>Zodiac Ring</lring>
    						</action>
    				</if>
    			</if>
    			<if Spell="Wind Shot">
    				<if Advanced='"$WindObi" = "1" AND "%WeatherElement" = "Wind"'>
    						<action type="equip" when="precast">
    							<waist>Furin Obi</waist>
    						</action>
    				</if>
    				<if Advanced='"$WindObi" = "1" AND "%DayElement" = "Wind"'>
    						<action type="equip" when="precast">
    							<waist>Furin Obi</waist>
    							<lring>Zodiac Ring</lring>
    						</action>
    				</if>
    			</if>
    			<if Spell="Ice Shot">
    				<if Advanced='"$IceObi" = "1" AND "%WeatherElement" = "Ice"'>
    						<action type="equip" when="precast">
    							<waist>Hyorin Obi</waist>
    						</action>
    				</if>
    				<if Advanced='"$IceObi" = "1" AND "%DayElement" = "Ice"'>
    						<action type="equip" when="precast">
    							<waist>Hyorin Obi</waist>
    							<lring>Zodiac Ring</lring>
    						</action>
    				</if>
    			</if>
    			<if Spell="Thunder Shot">
    				<if Advanced='"$ThunderObi" = "1" AND "%WeatherElement" = "Thunder"'>
    						<action type="equip" when="precast">
    							<waist>Rairin Obi</waist>
    						</action>
    				</if>
    				<if Advanced='"$ThunderObi" = "1" AND "%DayElement" = "Thunder"'>
    						<action type="equip" when="precast">
    							<waist>Rairin Obi</waist>
    							<lring>Zodiac Ring</lring>
    						</action>
    				</if>
    			</if>
    		</if>
    		<if Skill="DarkMagic">
    			<if Spell="Stun">
    				<action type="equip" when="precast|midcast" set="DarkMagic" />
    				<if NotEquipMain="$meleeweapon">
    					<action type="equip" when="midcast">
    						
    						<sub>Bugard Strap +1</sub>
    					</action>
    				</if>
    			</if>
    			<if Spell="Bio*">
    				<action type="equip" when="precast|midcast" set="DarkMagic" />
    				<if NotEquipMain="$meleeweapon">
    					<action type="equip" when="midcast">
    						<sub>Bugard Strap +1</sub>
    					</action>
    				</if>
    			</if>
    		</if>
    		<if Skill="HealingMagic">
    			<action type="equip" when="precast">
    				<lear>Loquac. Earring</lear>
    			</action>
    			<action type="equip" when="midcast" set="HealingMagic" />
    			<if NotEquipMain="$meleeweapon">
    				<action type="equip" when="midcast">
    					
    					<sub>Reign Grip</sub>
    				</action>
    			</if>
    		</if>
    		<if Spell="Bar*|Phalanx|Blink|Protect*|Shell*|Erase|Regen|En*">
    			<action type="equip" when="precast|midcast" set="EnhancingMagic" />
    		</if>
    		<if Spell="Stoneskin">			
    			<action type="equip" when="precast|midcast" set="Stoneskin" />					
    		</if>
    		<if Spell="Double*">
    			<if advanced='"$RingToggle"="1"'>
    				<action type="equip" when="precast">
    					<rring>Luzaf's Ring</rring>
    				</action>
    				<action type="command">sc var set RingToggle 0</action>
    			</if>
    		</if>
    		<if Spell="Triple Shot">
    			<action type="equip" when="precast">
    				<body>Navarch's Frac +1</body>
    			</action>
    		</if>
    	</rules>
    	</spellcast>
    this is the one i use i added the agi septup as agiws and last stand part you wanted.

  9. #3849
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    I can repost mine, updated. I tend to stay away from complex variables and advanced rules. Don't see the need for them on Cor.
    It lacks anything about brew, but would be fairly easy to add - make a brew set, and put an if BuffActive=Transcendency in your wildfire rule.

  10. #3850
    Cerberus
    Join Date
    Nov 2006
    Posts
    443
    BG Level
    4
    FFXI Server
    Titan

    Quote Originally Posted by noodles355 View Post
    I can repost mine, updated. I tend to stay away from complex variables and advanced rules. Don't see the need for them on Cor.
    It lacks anything about brew, but would be fairly easy to add - make a brew set, and put an if BuffActive=Transcendency in your wildfire rule.
    do please maybe ill change and edit to my liking(wich normally is add to chat what are the unlucky and lucky rolls)

  11. #3851
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Can anyone figure out why two of my variables wont work? Its TPHead, and TPlegs that don't work.

    Here is the xml, and the autoexec;
    http://pastebin.com/57tmHbKY
    http://pastebin.com/ueM7UrSE

  12. #3852
    Melee Summoner
    Join Date
    Dec 2009
    Posts
    35
    BG Level
    1
    FFXI Server
    Sylph

    I just finish up my Cor anyone has a good cor XML to share please.

  13. #3853
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by darkreign View Post
    I just finish up my Cor anyone has a good cor XML to share please.
    http://www.bluegartr.com/threads/107...st-XMLs-Thread

  14. #3854
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    OK back to asking about boost, sorry to edit so many times,

    Now wondering since I am still fairly new to MNK if anyone has any nifty "Boost" rules to share?

    Like ones that count boosts or time left before the effect wears or etc.. thanks again for any help.

  15. #3855
    Puppetmaster
    Join Date
    Nov 2008
    Posts
    62
    BG Level
    2
    FFXI Server
    Bahamut

    /target help

    Hi,

    I am trying to setup spell cast so that I can get my 2 boxed mule to target the mob my main is currently attacking.

    This isn't needed usuall as I can send him /target <bt> but when I'm in an alliance or we get some adds, it messes up my stun macros etc for the mule.

    I can make spellcast send some sort of ID to my mule, by using <st> style tags. I can then cast spells using these IDs etc, but the /target command doesn't appear to work with these IDs.

    Here is a bit of code, using firaga V as a trigger spell, to show what I mean with the IDs.

    Code:
    <if spell="Firaga V">
        <if SpellTargetRaw="<st>|<stpc>|<stnpc>|<stal>|<stpt>">
            <return />
        </if>
        <addtochat>%SpellTargetRaw</addtochat>
        <command>send Scowie /target %SpellTargetRaw</command>
        <cancelspell />
        <return />
    </if>
    This will show you the id when using one of the tags "<st>|<stpc>|<stnpc>|<stal>|<stpt>", which works fine if I try to cast a spell using it, but am unable to get my mule to target that mob.

    I know I can just switch windows and target manually etc, but I'm lazy.

    Anyone have any ideas how I can get this working?

    Cheers

  16. #3856
    Melee Summoner
    Join Date
    Mar 2010
    Posts
    25
    BG Level
    1
    FFXI Server
    Caitsith

    Did you try 'send Scowie /assist NameOfMainChar' ?

  17. #3857
    Puppetmaster
    Join Date
    Nov 2008
    Posts
    62
    BG Level
    2
    FFXI Server
    Bahamut

    Quote Originally Posted by Ikonic View Post
    Did you try 'send Scowie /assist NameOfMainChar' ?
    Wow, how did I forget about /assist.

    Was trying to make it too complicated I guess, thanks

  18. #3858
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    What's the easiest way to equip a set during aftercast, while engaged?

    can I stick an extra ' when="aftercast" ' in this?:

    <equip when="engaged" set="Engaged Gear" />


    What I currently have is this:

    Code:
    		<if status="Idle">
    			<equip when="aftercast" set="Idle" />
    		</if>
    		<else>
    			<equip when="aftercast|engaged" set="engaged" />
    		</else>
    But I want to make it shorter and prettier if possible (plus this equips my engaged set while resting, so it's ugly in that regard as well).


    EDIT: Could you do something like this?

    <equip when="aftercast" set="$status" />

  19. #3859
    Clever and witty, all together the ladies love the Nekura
    Join Date
    Jul 2007
    Posts
    1,009
    BG Level
    6
    FFXI Server
    Phoenix

    Edit: Radec's method is way better.

  20. #3860
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by grevenilvec75 View Post
    <equip when="aftercast" set="%status" />
    Bolded the change you'll need to make there, otherwise that'll work.

    You still need a <equip when="engaged" set="engaged"/> though, to swap to TP set as you engage.

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