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  1. #3941
    Sea Torques
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    Sylph

    Quote Originally Posted by Esvedium View Post
    AFAIK, you don't need both /ws and /weaponskill in the "commandprefix", as spellcast converts all shortened prefixes (/ja, /ma, etc) to the full long version (/jobability, /magic, etc).

    Also, I have my rule in my <if commandprefix="/range"> and <if commandprefix="/weaponskill"> at the top of those rules, just to keep it better... organized, for lack of a better word, unless you have the rest of both your /range and /weaponskill rules in that <if...>
    Regardless of whether it's needed or not, it's there because under no circumstances do I want the Omph bullet fired, so if there is no difference between /ra and /range, or /ws and /weaponskill, they are there to cover all angles, just incase!

    Also I hate messy spellcasts. Everytime I commandeer someone else's, after tweaking it for my own gear I'll tweak the rules so that everything looks easier to understand. I just delete all superfluous rules that I know I wont need (like the Kiting and Melee AND Ranged rules in the COR spellcast I stole, and just simplified them, kek!)

  2. #3942
    BG Content
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    Lakshmi
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    How do I check if I am not wearing a weapon?
    Code:
    <if EquipMain="">
    or something?

    I am trying to reduce the complexity of my spellcast, as it has grown again thanks to AF2+2 augments and needs to be shrunk.

  3. #3943
    New Merits
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    I've been using Yugl's xmls and ran into a problem when trying to rewrite it for my bst. If Yugl could answer this great. When I add my set for reward it includes the reward axe's, the problem is my main/sub seem locked and won't change weapons. In the xml the variable is set to 1 so figured setting this to 0 would do the trick. Any one familiar with Yugl's xmls know how to unlock weapons so they change? Thanks

  4. #3944
    Salvage Bans
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    Leviathan

    Quote Originally Posted by Byrthnoth View Post
    How do I check if I am not wearing a weapon?
    Code:
    <if EquipMain="">
    or something?

    I am trying to reduce the complexity of my spellcast, as it has grown again thanks to AF2+2 augments and needs to be shrunk.
    Thats right.

  5. #3945
    BG Content
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    Lakshmi
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    And if I want to compare my weapon to a variable? :D

    Code:
    <if mode="OR" EquipMain="" Advanced='%EquipMain=="$H2Hwep" '>
    or something?

    I just want to be able to tell if I am using an H2H or dagger.

  6. #3946
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Quote Originally Posted by Sithel View Post
    I've been using Yugl's xmls and ran into a problem when trying to rewrite it for my bst. If Yugl could answer this great. When I add my set for reward it includes the reward axe's, the problem is my main/sub seem locked and won't change weapons. In the xml the variable is set to 1 so figured setting this to 0 would do the trick. Any one familiar with Yugl's xmls know how to unlock weapons so they change? Thanks
    Yes, change the variable to zero and it should work.
    Quote Originally Posted by Byrthnoth View Post
    And if I want to compare my weapon to a variable? :D

    Code:
    <if mode="OR" EquipMain="" Advanced='%EquipMain=="$H2Hwep" '>
    or something?

    I just want to be able to tell if I am using an H2H or dagger.
    Assuming you plan on making a variable for the weapon, then yes (but remember to use double quotations for %EquipMain do that you compare using letters instead of numbers).

  7. #3947
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    I have Fast Cast gear in my precast in almost every spell(Nukes,most enfeebling, enhancing) but for some reason it doesn't always work. When I throw all my FC gear on and turn spellcast off, I get most spells(Refresh2/Nukes/Haste/Stoneskin) off at around 28% every time. When I turn spellcast on, I still precast in FC gear but sometimes it goes off at 28%, sometimes at around 45%, can't figure out why.

    <set name="FastCast">
    <body>Duelist's Tabard</body>
    <head>Wlk. Chapeau +1</head>
    <legs>Blood Cuisses</legs>
    <lear>Loquac. Earring</lear>
    <rear>Estq. Earring</rear>
    <feet>Augur's Gaiters</feet>
    <waist>Witful Belt</waist>

    <set name="Haste">
    <head>Zelus Tiara</head>
    <hands>Brego Gloves</hands>
    <feet>Augur's Gaiters</feet>
    <body>Duelist's Tabard</body>
    <waist>Witful Belt</waist>
    <lear>Loquacious Earring</lear>
    <rear>Estoqueur's Earring</rear>

    <set name="Stoneskin">
    <hands>Stone Mufflers</hands>
    <waist>Siegel Sash</waist>
    <neck>Stone Gorget</neck>
    <legs>Haven Hose</legs>
    <lear>Earthcry Earring</lear>
    </set>
    ....

    <elseif spell="Stoneskin">
    <equip when="precast" set="FastCast" />
    <equip when="midcast" set="Stoneskin" />
    </elseif>
    ....


    <elseif spell="Regen*|Haste|Refresh*|Protect*|Shell*|Rerai se|Sneak|Invisible|Deodorize|Klimaform|">
    <equip when="precast" set="FastCast" />
    <equip when="midcast" set="Haste" />
    </elseif>

  8. #3948
    New Merits
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    Quote Originally Posted by Yugl View Post
    Yes, change the variable to zero and it should work.
    That's what I thought, weird changing that to zero does nothing.

    Edit* Never mind, it's working now. Doing reload spellcast was what was doing nothing, which is how I've always done it. Logged completely out of ffxi and back in and now it's working.

  9. #3949
    BG Content
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    Lakshmi
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    Quote Originally Posted by Byrthnoth View Post
    How do I check if I am not wearing a weapon?
    Code:
    <if EquipMain="">
    or something?

    I am trying to reduce the complexity of my spellcast, as it has grown again thanks to AF2+2 augments and needs to be shrunk.
    This did not work

  10. #3950
    Requiescat in pace.
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    Lakshmi

    Quote Originally Posted by Byrthnoth View Post
    This did not work
    maybe try:

    <if EquipMain="remove">

    ?

    longshot

  11. #3951
    An exploitable mess of a card game
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    Diabolos

    I just typed %EquipMain without a weapon and returned "empty", so try EquipMain="empty" instead.

  12. #3952
    Puppetmaster
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    Bahamut

    Can you send commands in an autoset?

    I am trying to make my mule assist me when I engage a target but it doesn't appear to work, probably autosets are limited?

    This is what I have currently.

    Spoiler: show

    Code:
    		<if spell="autoset" status="engaged">
    			<equip when="engaged" set="$Engaged" />
    			<action type="command">Send Scowie /assist Ricker</action>
    			<if Target="$BigMobs">
    				<var cmd="set Distance 10" />
    			</if>
    			<else>
    				<var cmd="set Distance 4.7" />
    			</else>
    		</if>


    The Variable changing works, just not the command section.

    Another question. I have started to use spellcast to equip proc weapons and when going from 2 handed to dual wielding it never equips the sub weapon unless I do another action.

    Here is what I have currently.
    Spoiler: show

    Code:
    		<set name="Katana">
    			<main>Kannagi</main>
    			<sub>Kamome</sub>
    		</set>
    		<set name="Sword">
    			<main>Cermet Sword</main>
    			<sub>Twilight Knife</sub>
    		</set>
    		<set name="Club">
    			<main>Shellbuster</main>
    			<sub>Twilight Knife</sub>
    		</set>
    		<set name="Dagger">
    			<main>Martial Knife</main>
    			<sub>Twilight Knife</sub>
    		</set>
    		<set name="GK">
    			<main>Dotanuki</main>
    			<sub>Pole Grip</sub>
    		</set>
    		<set name="Staff">
    			<main>Earth Staff</main>
    			<sub>Pole Grip</sub>
    		</set>
    		<set name="Pole">
    			<main>Pitchfork</main>
    			<sub>Pole Grip</sub>
    		</set>
    		
    		<set name="TP" baseset="$weapon">
    				<ammo>$$sachet</ammo>
    				<head>Iga Zukin +2</head>
    				<body>Ninja Chainmail</body>
    				<hands>Ocelot Gloves</hands>
    				<legs>Iga Hakama +2</legs>
    				<feet>Iga Kyahan +2</feet>
    				<neck>Iga Erimaki</neck>
    				<waist>Twilight Belt</waist>
    				<lear>Brutal Earring</lear>
    				<rear>Suppanomimi</rear>
    				<lring>Rajas Ring</lring>
    				<rring>Epona's Ring</rring>
    				<back>Atheling Mantle</back>
    			</set>


    I guess because the main and sub are too close together it is trying to equip them at the same time. If there is no way around this I guess I can set variables for main and sub, and seperate them out in the tp set.

    Thanks in advance

  13. #3953
    Radsourceful

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    Bismarck

    #1 - Try replacing the "Send Scowie" bit with "echo test" - see if it fires at all. If it doesn't, add when="engaged" between action and type. If it does, try adding a wait - <action type="command">wait 1.3;Send Scowie /assist Ricker</action>

    #2 - Basically, you're right, there needs to be more time between the mainhand and sub equipping. Looks like you're going.. "sc v s weapon <weaponname>; sc set tp" to swap weapons - in that alias, change it so it equips TP set twice:

    Code:
    alias backToTP sc set tp; wait 1; sc set tp;
    alias katana sc v s weapon katana; backToTP;
    alias dagger sc v s weapon dagger; backToTP;
    etc

  14. #3954
    Insert witty title here
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    Phoenix

    I have aliases setup for proc weapon, something like this.

    Code:
    alias kat input /equip main Kannagi; wait 1; input /equip sub Kamome
    alias dag input /equip main "Twilight Knife"; wait 1; input /equip sub Kamome
    alias gkat input /equip main Uchigatana
    alias fork input /equip main "Pitchfork +1"
    alias club input /equip main "Warp Cudgel"; wait 1; input /equip sub Kamome
    alias staff input /equip main "Terra's Staff"
    alias sword input /equip main "Centurian's Sword"; wait 1; input /equip sub Kamome
    A simple "//dag" will swap from whatever I have to twilight/kamome, and the wait1 is enough (could probably drop to .5, but whatever) that it will swap both main and sub.

  15. #3955
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    How would I write a simple rule for SMN to equip my BPD- set before a pact and my skill gear during? My SMN is very basic so I just idle in my skill gear. I tried checking the example SMN XML but it confused the heck out of me, haha.

  16. #3956
    Insert witty title here
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    Phoenix

    Quick and simple, should work.

    Code:
    <if type="BloodPactRage|BloodPactWard">
    	<equip when="precast" set="BPTimer" />
    	<action type="midcastdelay delay=".8" />
    	<equip when="midcast" set="SkillGear" />
    </if>

  17. #3957
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Code:
    <if type="BloodPactRage|BloodPactWard">
    	<equip when="precast" set="BPTimer" />
    	<action type="midcastdelay delay=".8" />
    	<equip when="midcast" set="SkillGear" />
    </if>
    I get an "ERROR READING ATTRIBUTES" on the line:

    <action type="midcastdelay delay=".8" />

  18. #3958
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    try <midcastdelay delay="0.8" />

  19. #3959
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Nevermind, I'm just dumb. That fixed it, thanks Yugl.

  20. #3960
    Sea Torques
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    Cerberus

    I searched this thread for some snapshot/ranged attack macros for rng, and tried them in my spellcast, but theyre not working. Is there a simple failsafe rule for this?

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