Does filtering via type="petcommand" work?
<if type="petcommand">
All BST pet rules pertaining to pet commands here
</if>
?
Can spellcast tell if overwhelm is active or rather what your current position is relative to the mob (i.e. in front). If so how would I add that condition so that it swaps to sam af2+2 rather than using aces when in front?
Spellcast does basically everything. The least you could do is get your positioning right. Reminds me of people who complain when their text takes too long to send. IT'S GOING TO FUCKING SPACE!
I was just curious jesus christ....
So about the problem concerning Spellcast autocorrecting /pet and /ja commands into /ma, I found THIS solution, but it's like reading hyeroglyphics for me, I have no clue what that's all about and what am I supposed to write, and where, and how.
I don't really use spellcast atm, I just keep it installed for the short syntax thing (similarly to what you did with spellcast lite in the past) and I don't currently have any xml, even because I wouldn't even know where to start to make one. Anybody can give me some suggestion, hint, or some guidance?
The key line is this: <cmd>input /raw /pet "%spell" <me>;</cmd>
/raw lets you bypass spellcast when using the ability/magic. This means the issue with Jettura and Fantod do not appear. The rest is the normal way you would activate the pet command (< = < | > = >). Input means type it within your normal chat log rather than the blackbox that appears when you load the game.
In other words, write your macro as follows:
/raw /pet Jettura <t>
Something like that.
//Noob Questions; etc//
Coming back after a long break(was a PS2 player for 5 years) and am now on PC. Just got windower configured and am starting to setup SC. So help greatly appreciated.
-Is it only the 1 file from windower.net(spellcast.dll) that you need to get SC 'running'[not talking about scripts, etc]? It needs to be in the /plugins/ directory - correct?
-Also need to create a folder for spellcast in /plugins/ for just XMLs? so /plugins/spellcast/[ xmls in here] ?
That's the only real 'setup' correct? After that it's creating(or copy pastaing) xmls(and include files) for each job? Will windowerer start spazzing out if I leave blank files with names in the directory(till I get around to each job)? I tried to find a readme to make sure I didn't break anything but I guess all this is kinda assumed knowledge, but since this is the first time I've even come near windower(yea PS2) I want to minimize the errors I generate.![]()
Spellcast.dll => Plugins folder
Within the plugins folder, make a folder called spellcast
Within the spellcast folder, place your XMLs
Blanks don't matter unless you allow SC to load them. SC will load them if they contain your class (WAR, BLM, RDM, and so forth). In other words, name them something odd. You will want a default XML file though (Should be autocreated or available on windower I think).
Thanks Yugl your awesome. I got my folder and files setup for all my jobs(for the most part).
Anyone have the link to some documentation on setting up some macros though, lol. Does SC auto-intercept commands from macros(IE: just need to put say /ma Fire <t>) in my macro; or do I need a special syntax like /sc something something?
Standard macros work. You also gain access to short cuts like /magic Fire IV (Normally, this wouldn't work, but i does with SC).
He asked about macros. Your relevant comment is good advice though. I'm too lazy to follow that standard.
Don't play THF often so figured I would copypasta one from the completed thread and am using the thfxml and include file here [ http://pastebin.com/QVzTvsNa ] but getting two errors when I load SC.
Invalid Xptr://include[@name='DefineBaseLayer']/* and Invalid Xptr://include[@name='DefineWeaponSkillSet']/*
I searched the files and I know whats erroring, but no idea how to fix it; any help would be greatly appreciated![]()
You are missing the include file. Look in the same thread to get that (match the author's name with their include file).
Trying to set up a mighty strikes/berserk/aggressor set for ukkos, but it doesn't seem to be working properly.
Does mighty strikes need to be treated differently than a regular buff?
Current code:
<if spell="ukko's fury" buffactive="mighty strikes| berserk| aggressor">
<equip when="precast" set="ufzerg" />
Thanks.