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  1. #3961
    New Merits
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    Apr 2010
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    Quote Originally Posted by Xilk View Post
    FYI, The problem w/ pet abilites is back for the new pets. Fantod, Jettatura, hardened shell don't work for bst jug pets.

    since these spells exist for other jobs, windower is replacing any attempts to use them w/ the blu magic alternatives.

    I put in thread in the spellcast forums on windower, but I'm being redundant here. Its not hard to fix, because its been fixed before w/ other spells.
    I know this is a bit old, but has anyone seen a fix for this yet?

  2. #3962
    An exploitable mess of a card game
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Does filtering via type="petcommand" work?

  3. #3963
    New Merits
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    Quote Originally Posted by Yugl View Post
    Does filtering via type="petcommand" work?
    Well, I've read there's a temporary fix to add some lines to your xml. I'm not very good with writing these and not familiar with a pet based xml in general. So what your saying may work , but i wouldn't know how to write that.

  4. #3964
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Diabolos

    <if type="petcommand">
    All BST pet rules pertaining to pet commands here
    </if>

    ?

  5. #3965

    Sweaty Dick Punching Enthusiast

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    Fenrir

    Can spellcast tell if overwhelm is active or rather what your current position is relative to the mob (i.e. in front). If so how would I add that condition so that it swaps to sam af2+2 rather than using aces when in front?

  6. #3966
    Insert witty title here
    Join Date
    Jun 2007
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    Phoenix

    Quote Originally Posted by Zzsark View Post
    Can spellcast tell if overwhelm is active or rather what your current position is relative to the mob (i.e. in front). If so how would I add that condition so that it swaps to sam af2+2 rather than using aces when in front?
    No.

  7. #3967
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Spellcast does basically everything. The least you could do is get your positioning right. Reminds me of people who complain when their text takes too long to send. IT'S GOING TO FUCKING SPACE!

  8. #3968

    Sweaty Dick Punching Enthusiast

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    Fenrir

    I was just curious jesus christ....

  9. #3969
    Campaign
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    So about the problem concerning Spellcast autocorrecting /pet and /ja commands into /ma, I found THIS solution, but it's like reading hyeroglyphics for me, I have no clue what that's all about and what am I supposed to write, and where, and how.

    I don't really use spellcast atm, I just keep it installed for the short syntax thing (similarly to what you did with spellcast lite in the past) and I don't currently have any xml, even because I wouldn't even know where to start to make one. Anybody can give me some suggestion, hint, or some guidance?

  10. #3970
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Diabolos

    The key line is this: <cmd>input /raw /pet "%spell" &lt;me&gt;;</cmd>

    /raw lets you bypass spellcast when using the ability/magic. This means the issue with Jettura and Fantod do not appear. The rest is the normal way you would activate the pet command (&lt; = < | &gt; = >). Input means type it within your normal chat log rather than the blackbox that appears when you load the game.

    In other words, write your macro as follows:

    /raw /pet Jettura <t>

    Something like that.

  11. #3971
    CoP Dynamis
    Join Date
    Aug 2007
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    270
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    FFXI Server
    Lakshmi

    //Noob Questions; etc//

    Coming back after a long break(was a PS2 player for 5 years) and am now on PC. Just got windower configured and am starting to setup SC. So help greatly appreciated.

    -Is it only the 1 file from windower.net(spellcast.dll) that you need to get SC 'running'[not talking about scripts, etc]? It needs to be in the /plugins/ directory - correct?
    -Also need to create a folder for spellcast in /plugins/ for just XMLs? so /plugins/spellcast/[ xmls in here] ?

    That's the only real 'setup' correct? After that it's creating(or copy pastaing) xmls(and include files) for each job? Will windowerer start spazzing out if I leave blank files with names in the directory(till I get around to each job)? I tried to find a readme to make sure I didn't break anything but I guess all this is kinda assumed knowledge, but since this is the first time I've even come near windower(yea PS2) I want to minimize the errors I generate.

  12. #3972
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Diabolos

    Spellcast.dll => Plugins folder

    Within the plugins folder, make a folder called spellcast

    Within the spellcast folder, place your XMLs

    Blanks don't matter unless you allow SC to load them. SC will load them if they contain your class (WAR, BLM, RDM, and so forth). In other words, name them something odd. You will want a default XML file though (Should be autocreated or available on windower I think).

  13. #3973
    CoP Dynamis
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    Lakshmi

    Thanks Yugl your awesome. I got my folder and files setup for all my jobs(for the most part).

    Anyone have the link to some documentation on setting up some macros though, lol. Does SC auto-intercept commands from macros(IE: just need to put say /ma Fire <t>) in my macro; or do I need a special syntax like /sc something something?

  14. #3974
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Diabolos

    Standard macros work. You also gain access to short cuts like /magic Fire IV (Normally, this wouldn't work, but i does with SC).

  15. #3975
    Campaign
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    Quote Originally Posted by Yugl View Post
    Something like that.
    Worked with the /raw thing. Just updated my macros.
    Thanks a lot! <3

  16. #3976
    Requiescat in pace.
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    Lakshmi

    Quote Originally Posted by Yugl View Post
    Standard macros work. You also gain access to short cuts like /magic Fire IV (Normally, this wouldn't work, but i does with SC).
    That barely qualifies as a shortcut IMO.

    I just type //fire4.

    Unless you're talking about inside a macro, then I'd just type it correctly so it works even if spellcast breaks.

  17. #3977
    An exploitable mess of a card game
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    He asked about macros. Your relevant comment is good advice though. I'm too lazy to follow that standard.

  18. #3978
    CoP Dynamis
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    Lakshmi

    Don't play THF often so figured I would copypasta one from the completed thread and am using the thfxml and include file here [ http://pastebin.com/QVzTvsNa ] but getting two errors when I load SC.

    Invalid Xptr://include[@name='DefineBaseLayer']/* and Invalid Xptr://include[@name='DefineWeaponSkillSet']/*

    I searched the files and I know whats erroring, but no idea how to fix it; any help would be greatly appreciated

  19. #3979
    An exploitable mess of a card game
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    Diabolos

    You are missing the include file. Look in the same thread to get that (match the author's name with their include file).

  20. #3980
    New Spam Forum
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    Jan 2008
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    Trying to set up a mighty strikes/berserk/aggressor set for ukkos, but it doesn't seem to be working properly.

    Does mighty strikes need to be treated differently than a regular buff?

    Current code:
    <if spell="ukko's fury" buffactive="mighty strikes| berserk| aggressor">
    <equip when="precast" set="ufzerg" />

    Thanks.

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