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  1. #3981
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Diabolos

    Well you have a space between them which should not be there. It should be:

    <If Spell="Ukko's Fury" Buffactive="Might Strikes|Berserk|Aggressor">

    Also, make sure the other WS gear isn't procing afterwards. In other words, you need a system like

    <if spell="Ukko's Fury">
    <if buffactive="blah">
    <elseif buffactive="blah">
    <else>

  2. #3982
    Chram
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    Fenrir

    Quote Originally Posted by loyaltrekie View Post
    Don't play THF often so figured I would copypasta one from the completed thread and am using the thfxml and include file here [ http://pastebin.com/QVzTvsNa ] but getting two errors when I load SC.

    Invalid Xptr://include[@name='DefineBaseLayer']/* and Invalid Xptr://include[@name='DefineWeaponSkillSet']/*

    I searched the files and I know whats erroring, but no idea how to fix it; any help would be greatly appreciated

    I've been doing a ton of work on my thf XML over the last few days, and think I've finally fixed the various bugs that were cropping up. Uploaded several versions to pastebin during that, though, so you'll probably want to make sure you get the new current one. Only thing that I won't guarantee is working is swapping an Oynos Knife in and out for the haste buff.

    And yes, get the relevant include for it. It's "Mote-Include rev2" on my pastebin page, and should be saved as "Mote-Include.xml".

  3. #3983
    New Spam Forum
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    Jan 2008
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    163
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    3

    Quote Originally Posted by Yugl View Post
    Well you have a space between them which should not be there. It should be:

    <If Spell="Ukko's Fury" Buffactive="Might Strikes|Berserk|Aggressor">

    Also, make sure the other WS gear isn't procing afterwards. In other words, you need a system like

    <if spell="Ukko's Fury">
    <if buffactive="blah">
    <elseif buffactive="blah">
    <else>
    typing via phone, so I'll double check. Thanks for help!

  4. #3984
    An exploitable mess of a card game
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    Diabolos

    Quote Originally Posted by Motenten View Post
    I've been doing a ton of work on my thf XML over the last few days, and think I've finally fixed the various bugs that were cropping up. Uploaded several versions to pastebin during that, though, so you'll probably want to make sure you get the new current one. Only thing that I won't guarantee is working is swapping an Oynos Knife in and out for the haste buff.

    And yes, get the relevant include for it. It's "Mote-Include rev2" on my pastebin page, and should be saved as "Mote-Include.xml".
    I had Onyos working for a LS member and I think they were using your XML. What is the specific issue?

  5. #3985
    Chram
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    Fenrir

    Basically, trying to make Oynos work exacerbated the problem I had where it wasn't always swapping back from TH gear to normal gear after first engage (complications where certain variables weren't getting set or cleared at every possible condition they should have been, so the problem only showed up after certain combinations of actions). I disabled parts of the Oynos code until I could be absolutely sure everything else was working properly, but haven't had a chance to go back and make sure Oynos actually works now.

  6. #3986
    New Merits
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    Apr 2010
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    Could someone have a look at my BST xml. It's very basic and I based it off an old thf one I was using. The problem is all my JA's I have setup to change gear on preset works except when I used the pets JA "Ready". When engaged it will not switch to the AF3 +2 hands. Thanks!

    http://pastebin.com/RADfXp98

  7. #3987
    Fishing Guru
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    I'm trying to bring RDM into the 21st century with my limited spellcast knowledge. The problem I am having is neither the cure precast or curepotency set are equipping. Nuke and idle sets work fine though:

    http://pastebin.com/tFjSCPfy

    Thanks!

  8. #3988
    An exploitable mess of a card game
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    Quote Originally Posted by Sithel View Post
    Could someone have a look at my BST xml. It's very basic and I based it off an old thf one I was using. The problem is all my JA's I have setup to change gear on preset works except when I used the pets JA "Ready". When engaged it will not switch to the AF3 +2 hands. Thanks!

    http://pastebin.com/RADfXp98
    Nothing obvious is there. Try using a sandbox XML (Just make a XML called sandbox) and ONLY put what you need for the ready rule (And the set obviously). If it works within the sandbox XML, you know some other rule is messing it up. In that case, you can just keep removing rules until you find the problematic rule.

    Quote Originally Posted by cdgreg View Post
    I'm trying to bring RDM into the 21st century with my limited spellcast knowledge. The problem I am having is neither the cure precast or curepotency set are equipping. Nuke and idle sets work fine though:

    http://pastebin.com/tFjSCPfy

    Thanks!
    Not sure if intentional, but you have
    <!-- Cure Spells --!>

    instead of


    <!-- Cure Spells -->

    The first one causes the entire rule to turn into a comment instead of a rule.

  9. #3989
    Fishing Guru
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    Quote Originally Posted by Yugl View Post
    Not sure if intentional, but you have
    <!-- Cure Spells --!>

    instead of


    <!-- Cure Spells -->

    The first one causes the entire rule to turn into a comment instead of a rule.
    Wow, fuck me for trying to be neat and label things appropriately! Thanks

  10. #3990
    Requiescat in pace.
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    Lakshmi

    Any idea why spellcast just stops working occasionally?

    Gear swaps act funny, //spell doesn't work, and when you try to do (for example) //sc reload (or //sc debug or //sc set or //sc group or //sc var) you get a bunch of help text detailing all of the spellcast options (like when you type //sc help).

    unloading then reloading doesn't work, but logging out then back in fixes it.

    I have spellcast 2.45 and I think i have the latest hook.dll.

  11. #3991
    An exploitable mess of a card game
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    Happens to me occasionally, but unloading and reloading fixes the issue. I don't know why it isn't working for you. Dual Boxing?

  12. #3992
    Requiescat in pace.
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    Lakshmi

    Quote Originally Posted by Yugl View Post
    Happens to me occasionally, but unloading and reloading fixes the issue. I don't know why it isn't working for you. Dual Boxing?
    I am dual boxing, but it has done it solo before also (though more frequently now)

  13. #3993
    Radsourceful

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    Bismarck

    What version of Find do you have? If you load the very first version before spellcast, it spellcast doesn't work anymore and displays the commands list every spell.

    Temp fix, reload Find after every reload of spellcast, permanent fix, update to Find v1.01+

  14. #3994
    New Merits
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    Quote Originally Posted by Yugl View Post
    Nothing obvious is there. Try using a sandbox XML (Just make a XML called sandbox) and ONLY put what you need for the ready rule (And the set obviously). If it works within the sandbox XML, you know some other rule is messing it up. In that case, you can just keep removing rules until you find the problematic rule.


    Ok, I tried this. My "Ready" set is still not changing. If I change the spell and set to another one like "Charm" for example, it changes to my charm set fine. This is a weird issue, if its within spellcast itself, I can't believe no one else has noticed this.

    Edit* Would like to add, after messing around with this more. It's almost like Spellcast is not even seeing the Ready JA, Does xml's or spellcast use "Ready" for something else and that could be the problem? It's definitely nothing i'm doing, I ran through all the other Pet JA's, Fight,Heal, leave,,stay,snarl,spur and Run Wild. All does gear swaps on precast for them, except Ready.

  15. #3995
    Radsourceful

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    Bismarck

    Quote Originally Posted by Sithel View Post
    Ok, I tried this. My "Ready" set is still not changing. If I change the spell and set to another one like "Charm" for example, it changes to my charm set fine. This is a weird issue, if its within spellcast itself, I can't believe no one else has noticed this.
    If you set ShowSpellInfo="True" in the config line near the top and hit ready - does it actually say spell="Ready" in the text that comes up?

    Since you have to pick which ability, I imagine it actually is spell="Fantod", and there is no spell="Ready".

    Aside from listing every petWS you'd want to use (if spell="Fantod|Back Heel|Jettatura....") you could do something like (if commandprefix="/petcommand" notspell="fight|heel|leave....") - basically, if it's a pet command, and it's not (Everything but ready), use ready set.

  16. #3996
    New Merits
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    Quote Originally Posted by Radec View Post
    If you set ShowSpellInfo="True" in the config line near the top and hit ready - does it actually say spell="Ready" in the text that comes up?

    Since you have to pick which ability, I imagine it actually is spell="Fantod", and there is no spell="Ready".

    Aside from listing every petWS you'd want to use (if spell="Fantod|Back Heel|Jettatura....") you could do something like (if commandprefix="/petcommand" notspell="fight|heel|leave....") - basically, if it's a pet command, and it's not (Everything but ready), use ready set.
    Thank you!
    It all makes sense now, I just a made a variable
    <var Name="PetTPmoves">Jettatura|Fantod|....ect and used one of the older pets i have and now "Ready" is working with those TP moves. But like you said I have to add every pet TP move in there. Still unsure if this will still work the /raw command I had to add for the new pet TP moves like Fantod, I haven't tested that yet. But at least this is working for now, thanks again.

  17. #3997
    An exploitable mess of a card game
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    If you don't want a huge list, you could try making a

    <if Petname="Blah">
    <var cmd="set PetTPMoves Blah1|Blah2|Blah2" />
    </if>

    or Radec's method.

  18. #3998
    An exploitable mess of a card game
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    http://pastebin.com/GE3NyzKS

    Going to fix the fast cast rule and *maybe* the trigger rule (Had some ideas going when I was writing, but nothing is crystalized yet). Here as a much more complete version and for those who plan to upgrade alongside this include XML.

  19. #3999
    Sea Torques
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    Cerberus

    Quote Originally Posted by Maguile View Post
    I searched this thread for some snapshot/ranged attack macros for rng, and tried them in my spellcast, but theyre not working. Is there a simple failsafe rule for this?
    Bump

  20. #4000
    An exploitable mess of a card game
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    You're going to have to be more detailed than that. What is the goal of these snapshot/RA macros? Use pastebin.com to post your spellcast so we can see whether it is a SC or rule error.

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