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  1. #4021
    Puppetmaster
    Join Date
    Jul 2011
    Posts
    61
    BG Level
    2

    Quote Originally Posted by Wooly View Post
    For handling cures with Spellcast, should I be doing something more elaborate than simply [if spell=cure, precast in CurePre set, midcast in CurePotency set], especially with high values of Fast Cast & -Cure Cast Time?

    Got my mule a Korin Obi yesterday, and went into Abyssea to test out cures. I started on Thundersday, just trying to get a baseline before testing the Obi & Twilight Cape on Lightsday, but was noticing alot of inconsistency (i.e. 315, 316, 318 Cure3 in normal set, and I think a 4th value for when Witful Belt proc'd and the cure went off in precast gear). I'm aware of the inconsistency with using identical rings in one swap (although I've broken it into Prolix/Aquasoul in precast, and the 2nd Aquasoul in midcast, which seems to work most of the time), but I seem to get more variance than would be explained by that alone.

    My conclusion was that certain equipment slots weren't reliably swapping in time. The only way I could get the same value over & over & over was to open the equipment screen with the desired set equipped (to prevent gear swaps entirely), and just type out the cures.

    Wondering if there are any tricks to get the timing right, so gear swaps happen consistently when they need to.
    I put it into a spreadsheet and just did the math. Figure out what your cutoff point is, and don't forget about whether or not you use FC atmas in abyssea or use /rdm. I think for me it's anything that is casting time of almost 2 seconds or higher- if I do anything lower it won't switch over in time for the right gear (mostly cure potency) to be on when the spell goes off.

  2. #4022
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Thx man ^^

  3. #4023

    Sweaty Dick Punching Enthusiast

    Join Date
    Apr 2010
    Posts
    922
    BG Level
    5
    FFXI Server
    Fenrir

    How would I make it so that when I swap to AF+2 feet on SAM for 2hr it locks them in for all WSs?

  4. #4024
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Variables:
    <var name="Meikyo-WS">Blankset</var>

    Sets:
    <set name="Meikyo_Set">
    <feet>AF2FeetHere</feet>
    </set>

    <set name="Blankset" />

    Where your WS equip rule is, do this:
    <equip set="WS Set|$Meikyo-WS" />

    Add this rule
    <if buffactive="Meikyo Shisui">
    <var cmd="set Meikyo-WS Meikyo_Set" />
    </if>
    <else>
    <var cmd="set Meikyo-WS Blankset" />
    </else>

    Fixed the rule for the equip. Should be $Meikyo, not Meikyo.

  5. #4025

    Sweaty Dick Punching Enthusiast

    Join Date
    Apr 2010
    Posts
    922
    BG Level
    5
    FFXI Server
    Fenrir

    K. Gonna give it a try. A little confused by some of it but hopefully I put it in right. Thanks

  6. #4026
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Originally Posted by Niberu

    <!-- Spell rules -->
    <if Skill="DarkMagic">
    <if spell="Stun">
    <equip set="Stun" when="precast" />
    <if BuffActive="Hasso">
    <command when="precast">cancel 353</command>
    <command when="aftercast">exec hasso.txt</command>
    </if>

    Hi guys, I have this in my drk spellcast and i keep getting error saying cant exec. Am i suppose to make an actual text file in my spellcast folder called "hasso.txt" and put something inside it? I appreciate and speedy responses thank you. And if so what exactly do I put in the file thx.

    hasso.txt goes in your script folder, not your spellcast folder.

    input /ja Hasso <me>


    I tried doing the above response but still cant get it to work.....



    //echo Init script loaded.

    // *** THIRD PARTY APPLICATION SETTING ***
    // This MUST be set to true to make use of applications that use WindowerHelper
    // to send Keyboard Commands. If you do not use any applications that control your keyboard, then you
    // do not need to set this to 1. If you do, you must set this to 1 to make use of those applications.
    keyboard_allowmmf 1

    /////////////////////////////////////////////
    //Set console variables //
    ////////////////////////////////////////////

    console_position 15 50
    console_color 255 255 0 0
    console_displayactivity 1
    console_fadedelay 3500
    console_chatopen 1
    console_screendir screenshots

    /////////////////////////////////////////////
    //Set game variables //
    /////////////////////////////////////////////

    game_forceambientlight 1
    game_ambientlight 255 120 120 120
    game_gamma 55
    game_allowsetcursorpos 0
    game_exittype 1
    game_exitprompt 1
    game_allowresize 0

    /////////////////////////////////////////////
    //Set general variables //
    /////////////////////////////////////////////
    //showfps 1
    // FPS Position - Use -75 1 to position it on the top right corner.
    //fps_position 5 5 //top left
    fps_position -75 1 //top right


    /////////////////////////////////////////////
    //wait 5 seconds before auto loading plugins
    wait 5
    /////////////////////////////////////////////

    /////////////////////////////////////////////
    //Load plugins
    // -- Remove the // from plugins you want to have autoloaded
    /////////////////////////////////////////////

    // TParty : TP #'s beside party members names and HP% number on target
    // Distance : Shows distance to current target
    // ConsoleBG : Puts a background behind the console
    // Recast : Shows Recast Timers for All Abilities and Spells
    // Timestamp : Adds time stamps to all chat log messages
    // Silence : Reduces spam of 'Equipment Changed' and other messages from the chat log.
    // SSOrganizer : Organizes all screenshots you take so you may easily find them.
    // MANY MORE PLUGINS at www.windower.net

    load TParty
    load TimeStamp
    load SSOrganizer
    load Silence
    load Recast
    load Distance
    load ConsoleBG

    //Bind keys
    //Bind syntax is "bind <key> <up> <command>
    // ^ represents control- and ! is alt, eg !1 is alt-1
    bind !f10 drawdistance set 5
    bind ^f10 drawdistance set 1
    bind f11 game_forceambientlight
    bind f12 showfps
    bind sysrq screenshot png
    bind ^v paste
    echo Toggle Lighting = F11 (Bump mapping must be off to work properly)
    echo Toggle FPS = F12
    echo DrawDistance Lv 5: Alt-F10
    echo DrawDistance Lv 1: Ctrl-F10
    echo Paste Clipboard = Ctrl-V

    //Sets ConsoleBG Background Position
    consolebg position 15 50

    // *** ALLIANCE TARGET KEYS ***
    // This lets you push Alt+F1-6 and Ctrl+F1-6 to to target Alliance members.
    bind ^f1 input /ta <a10>
    bind ^f2 input /ta <a11>
    bind ^f3 input /ta <a12>
    bind ^f4 input /ta <a13>
    bind ^f5 input /ta <a14>
    bind ^f6 input /ta <a15>
    bind !f1 input /ta <a20>
    bind !f2 input /ta <a21>
    bind !f3 input /ta <a22>
    bind !f4 input /ta <a23>
    bind !f5 input /ta <a24>
    bind !f6 input /ta <a25>

    //input
    /ja Hasso <me>

    Please help me to get this right thx.

  7. #4027
    Sword of the House of Weave
    Join Date
    Jun 2010
    Posts
    542
    BG Level
    5
    FFXIV Character
    Phoenyx Pendragon
    FFXIV Server
    Ultima
    FFXI Server
    Siren

    The exec command is looking for a file named "hasso.txt" that doesn't exist, which is why it's failing. You need to create a separate text file named hasso.txt and place it in the Scripts folder. All you appear to have done there is placed the command for Hasso in your init.txt, which won't do anything. The content of the hasso.txt should be "input /ja Hasso <me>" (without the quotation marks).

  8. #4028
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Thx I did make the hasso file like you said and put in scripts, its not causing a error anymore but it now says cant use that job ability......

  9. #4029
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Probably trying to use it too soon after casting, change the hasso file to:

    wait 1
    input /ja "Hasso" <me>

    If it still doesn't work, increase to 1.5, move it up until it does.

  10. #4030
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Thx, the wait did it.

  11. #4031
    Konda
    Guest

    I use the following format (this is from my ninja script) to ensure the correct equipment swaps in automatically after an action on all the jobs I currently use spellcast on.

    Code:
    <if status="resting|idle">
    <equip when="resting|idle" set="idle" />
    </if>
    <if status="engaged">
    <if mode="or" spell="march" buffactive="march">
    <equip when="engaged|aftercast" set="NinjaTPM"/>
    </if>
    <else>
    <equip when="engaged|aftercast" set="$Usermode" />
     </else>
    </if>
    Is there a way to bypass this aftercast command for a specific action only? Need to bypass it for the THF script I’m making…

    Basically, I want my solo TA and solo SA sets to remain equipped after SA or TA fires. I plan to link solo SA/soloTA to a random spell THF can’t use to avoid WS stacking complications of swapping to soloSA/TA gear between me hitting SA/TA and my WS macro.

  12. #4032
    CoP Dynamis
    Join Date
    Dec 2009
    Posts
    282
    BG Level
    4
    FFXI Server
    Leviathan

    @Motenten:
    I've been using your THF and DNC XMLs for quite some time and they've been great. Thank you!

    However, I tried to switch to the V2's that you have up on your Pastebin yesterday with mixed results. The THF seems to work fine, but the DNC isn't gear swapping properly at all apart from the idle set. I uploaded the Mote-Include rev2 file in place of the old one and the only things I've changed on either THF.xml or DNC.xml is some of the gear.

    I noticed that the Mote-Include rev2 file was updated more recently than the DNC r2 file. I'm wondering if you've been on DNC since your last update and seen if it works with your updated Include file? It's probably just me doing something wrong, but I'm not sure what else it would be as I'm only changing out gear and nothing else.

  13. #4033
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Soho View Post
    @Motenten:
    I've been using your THF and DNC XMLs for quite some time and they've been great. Thank you!

    However, I tried to switch to the V2's that you have up on your Pastebin yesterday with mixed results. The THF seems to work fine, but the DNC isn't gear swapping properly at all apart from the idle set. I uploaded the Mote-Include rev2 file in place of the old one and the only things I've changed on either THF.xml or DNC.xml is some of the gear.

    I noticed that the Mote-Include rev2 file was updated more recently than the DNC r2 file. I'm wondering if you've been on DNC since your last update and seen if it works with your updated Include file? It's probably just me doing something wrong, but I'm not sure what else it would be as I'm only changing out gear and nothing else.
    Well, dnc should be working since I've used it a couple times in the last few days. However since it's been a couple months since I uploaded a new revision, it's possible the downloads for the include and the dnc file got out of sync. Reuploaded the dnc xml. Let me know if that helps.

  14. #4034
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Konda View Post
    I use the following format (this is from my ninja script) to ensure the correct equipment swaps in automatically after an action on all the jobs I currently use spellcast on.

    Code:
    <if status="resting|idle">
    <equip when="resting|idle" set="idle" />
    </if>
    <if status="engaged">
    <if mode="or" spell="march" buffactive="march">
    <equip when="engaged|aftercast" set="NinjaTPM"/>
    </if>
    <else>
    <equip when="engaged|aftercast" set="$Usermode" />
     </else>
    </if>
    Is there a way to bypass this aftercast command for a specific action only? Need to bypass it for the THF script I’m making…

    Basically, I want my solo TA and solo SA sets to remain equipped after SA or TA fires. I plan to link solo SA/soloTA to a random spell THF can’t use to avoid WS stacking complications of swapping to soloSA/TA gear between me hitting SA/TA and my WS macro.
    Basically, just do checks for either using SA/TA, or if you have those buffs active. If so, don't use any of the commands that specify aftercast. My own version is rather elaborate, but mainly involves setting an $AllowAftercast variable. You may find it useful in illustrating what I described: http://pastebin.com/QVzTvsNa

  15. #4035
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Konda View Post
    I use the following format (this is from my ninja script) to ensure the correct equipment swaps in automatically after an action on all the jobs I currently use spellcast on.

    Code:
    <if status="resting|idle">
    <equip when="resting|idle" set="idle" />
    </if>
    <if status="engaged">
    <if mode="or" spell="march" buffactive="march">
    <equip when="engaged|aftercast" set="NinjaTPM"/>
    </if>
    <else>
    <equip when="engaged|aftercast" set="$Usermode" />
     </else>
    </if>
    Is there a way to bypass this aftercast command for a specific action only? Need to bypass it for the THF script I’m making…

    Basically, I want my solo TA and solo SA sets to remain equipped after SA or TA fires. I plan to link solo SA/soloTA to a random spell THF can’t use to avoid WS stacking complications of swapping to soloSA/TA gear between me hitting SA/TA and my WS macro.
    <if spell="SA">
    <equip when="aftercast" set="blank_locked_set"/>
    </if>

    <set name="blank_locked_set">
    <range lock="true"/>
    <ammo lock="true"/>
    .
    .
    .
    <feet lock="true"/>
    </set>

  16. #4036
    Konda
    Guest

    Quote Originally Posted by Radec View Post
    <if spell="SA">
    <equip when="aftercast" set="blank_locked_set"/>
    </if>

    <set name="blank_locked_set">
    <range lock="true"/>
    <ammo lock="true"/>
    .
    .
    .
    <feet lock="true"/>
    </set>
    Sounds like what I was looking for... how do you unlock things afterwards? Ideally something I can put into the macro which sets the usermode/default engaged equipment (haste/eva depending on circumstances).

    @Motenten: I'll have a look at your spellcast, but chances are most of it will go over my head. I'm by no means a spellcast expert, I just use it to automate what I was doing with windower (equipping TP or EVA gear back after an action and automatically putting idle set in etc)

  17. #4037
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Konda View Post
    @Motenten: I'll have a look at your spellcast, but chances are most of it will go over my head. I'm by no means a spellcast expert, I just use it to automate what I was doing with windower (equipping TP or EVA gear back after an action and automatically putting idle set in etc)
    Just do a search for "AllowAftercast" and look at the code around where it gets used. That should be enough for it to be clear.

  18. #4038
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Konda View Post
    Sounds like what I was looking for... how do you unlock things afterwards? Ideally something I can put into the macro which sets the usermode/default engaged equipment (haste/eva depending on circumstances).

    @Motenten: I'll have a look at your spellcast, but chances are most of it will go over my head. I'm by no means a spellcast expert, I just use it to automate what I was doing with windower (equipping TP or EVA gear back after an action and automatically putting idle set in etc)
    The way lock works isn't the same as disable (which is what I think you're reading).

    If I go "//sc disable feet" - all feet swaps stop until I do "//sc enable feet"

    If I do <equip when="midcast"><feet lock="true">some boots</feet></equip>

    All other boot swaps *at midcast time* are disabled except these boots.

    So <equip when="aftercast" set="blank locked set"/> tells SC "don't change any gear at aftercast time" - if you hit your idle set macro, it'll swap back normally after that.

  19. #4039
    Konda
    Guest

    Quote Originally Posted by Radec View Post
    The way lock works isn't the same as disable (which is what I think you're reading).

    If I go "//sc disable feet" - all feet swaps stop until I do "//sc enable feet"

    If I do <equip when="midcast"><feet lock="true">some boots</feet></equip>

    All other boot swaps *at midcast time* are disabled except these boots.

    So <equip when="aftercast" set="blank locked set"/> tells SC "don't change any gear at aftercast time" - if you hit your idle set macro, it'll swap back normally after that.
    Perfect, that's exactly what I was looking for. Thanks you.

  20. #4040
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    22
    BG Level
    1
    FFXI Server
    Valefor

    brd xml

    anyone have a simple type brd xml, just looking for instrument/staff swaps and some simple melee ws set type stuff the xml thats back about 11 pages doesnt work loaded it all up switches instruments fine but will not change staffs

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