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  1. #4041
    jponry
    Join Date
    Jul 2006
    Posts
    1,391
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Slore View Post
    anyone have a simple type brd xml, just looking for instrument/staff swaps and some simple melee ws set type stuff the xml thats back about 11 pages doesnt work loaded it all up switches instruments fine but will not change staffs
    Completed Spellcast XMLs Thread

  2. #4042
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    None available in that thread unfortunately. Your best bet is to either search on pastebin.com (Search for gear or JA BRD typically use).

  3. #4043
    Chram
    Join Date
    Sep 2007
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    FFXI Server
    Fenrir

    I actually have a partially complete brd xml for my lvl 80 brd. Was going to get around to fleshing it out more once I hit 99, but I can put it up on pastebin as a barebones example.

  4. #4044
    Chram
    Join Date
    Sep 2007
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    2,526
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    FFXI Server
    Fenrir

    Brd xml uploaded. Direct link: http://pastebin.com/xMuYerVd

    Requires the standard include file: http://pastebin.com/1Kj9kRRv

  5. #4045
    Yoshi P
    Join Date
    Dec 2006
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    WoW Realm
    Arthas

    Is there a way I can set modes or something in spellcast to change what set I'm using for TP, idle, etc? Right now I'm using seperate .xmls for eva builds and what not, which I'm guessing isn't necessary.

  6. #4046
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <var name="TP-Mode">Haste</var>

    <set name="TP-Haste">
    <set name="TP-EVA">
    <set name="TP-ACC">

    In the rules section where you equip your TP set, use
    <equip set="TP-$TP-Mode" />

    Then just add a preferred way for changing the variable whenever you want to use evasion. For example, in my XMLs, I use a trigger spell (I've forgotten which one I use atm, but it doesn't matter). So for example:

    <if spell="Thundaja">
    <cancelspell />
    <if advanced='"$TP-Mode"="Haste"'>
    <var cmd="set TP-Mode EVA" />
    </if>
    <else>
    <var cmd="set TP-Mode Haste" />
    </else>
    </if>

    Could be used to change the variable.

  7. #4047
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
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    Arthas

    Could I just type '//sc set TP-Mode EVA' or something like that to get it change modes?

  8. #4048
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    /sc v s TP-Mode EVA I think, but yes.

  9. #4049
    Requiescat in pace.
    Join Date
    Dec 2008
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    Lakshmi

    you can also do
    //sc group haste
    //sc group acc
    //sc group eva

    and then just set up different groups. That's what I use in all my xmls.

  10. #4050
    RIDE ARMOR
    Join Date
    Apr 2010
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    Valefor

    Thanks a ton Mote.. searched pastebin but apparently everyone i got was work in progress

  11. #4051
    Sea Torques
    Join Date
    Jul 2006
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    Shiva
    WoW Realm
    Kilrogg

    Thought i'd post here i am using Emrii's RDM.XML but i have a problem it somehow loads enhancing gear when i nuke.. anyone can fix this for me pls?

    here it is
    Code:
    <?xml version="1.0"?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequireVersion="2.44"
            showGearSwaps="false"
            Debug="false"
            ShowSpellInfo="false"
            AutoLoadXMLOnJobChange="true"
        />		
     
    	<guildwork
            character="Nekoshounen"
            server="Shiva"
            description="Many features!"
            job="Red Mage"	
        />
    	<variables>
            <var name="ToAURing">Balrahn's Ring</var>
    		<var name="LockTP">1</var>
    		<var name="Melee">1</var>
    		<var name="TwilightCape">0</var>
    		<var name="UseElementObi">1</var>
    		<var name="Light">Light Staff</var>
    		<var name="Dark">Pluto's Staff</var>
    		<var name="Earth">Terra's Staff</var>
    		<var name="Water">Neptune's Staff</var>
    		<var name="Wind">Auster's Staff</var>
    		<var name="Fire">Fire Staff</var>
    		<var name="Ice">Aquilo's Staff</var>
    	        <var name="Thunder">Jupiter's Staff</var>
         		<var name="EnIce">Enblizzard II</var>
            	<var name="EnFire">Enfire II</var>
        		<var name="EnWind">Enaero II</var>
            	<var name="EnEarth">Enstone II</var>
        		<var name="EnThunder">Enthunder II</var>
         		<var name="EnWater">Enwater II</var>
            	<var name="Main" nooverwrite="true">Chimeric Fleuret</var>
            	<var name="Sub" nooverwrite="true">Genbu's Shield</var>
    		<var name="AutoComposure">1</var>
        </variables>
     
    	<sets>
    		<group Name="RDM" load="yes">	
    			<set name="MiscCollectionGear" load="yes">
    				<main>Light Staff</main>
    				<main>Pluto's Staff</main>
    				<main>Terra's Staff</main>
    				<main>Neptune's Staff</main>
    				<main>Auster's Staff</main>
    				<main>Fire Staff</main>
    				<main>Aquilo's Staff</main>
    				<main>Jupiter's Staff</main>
    				<sub>Fulcio Grip</sub>
    			</set>
     
    			<set name="Standard">
    				<sub>Pax Grip</sub>
    				<head>Duelist's Chapeau</head>
    				<neck>Enhancing Torque</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Antivenom Earring</rear>
    				<body>Duelist's Tabard</body>
    				<hands>Serpentes Cuffs</hands>
    				<rring>Miseria Ring</rring>
    				<lring>Solemn Ring</lring>
    				<back>Estoqueur's Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Crimson Cuisses</legs>
    				<feet>Estq. Houseaux +1</feet>
    				<ammo>Clarus Stone</ammo>
    			</set>
     
    			<set name="StaffStandard" BaseSet="Standard">
    				<main>$Earth</main>
    			</set>
     
    			<set name="Resting" BaseSet="Standard">
    				<lear>Antivenom Earring</lear>
    				<neck>Grandiose Chain</neck>
    				<rear>Boroka earring</rear>
    				<waist>Austerity Belt</waist>
    				<main>Pluto's Staff</main>
    			</set>
     
    			<set name="FastCast|Haste|Precast" BaseSet="Standard">
    				<head>Warlock's Chapeau</head>
    				<body>Duelist's Tabard</body>
    				<feet>Nashira Crackows</feet>
    			</set>
     
    			<set name="Cure" BaseSet="FastCast">
    				<main>$Light</main>
    				<sub>Pax Grip</sub>
    				<head>Cenobite's Coiffe</head>
    				<body>Augur's Jaseran</body>
    				<hands>Estq. Ganthrt. +2</hands>
    				<waist>Penitent's Rope</waist>
    				<legs>Warlock's Tights</legs>
    				<feet>Estq. Houseaux +1</feet>
    				<ammo>Clarus Stone</ammo>
    					</set>
     
    			<set name="Cure4" BaseSet="FastCast">
    				<main>$Light</main>
    				<sub>Pax Grip</sub>
    				<head>Cenobite's Coiffe</head>
    				<body>Augur's Jaseran</body>
    				<hands>Estq. Ganthrt. +2</hands>
    				<waist>Penitent's Rope</waist>
    				<legs>Warlock's Tights</legs>
    				<feet>Estq. Houseaux +1</feet>
    				<ammo>Clarus Stone</ammo>
    			</set>
     
    			<set name="INT-Enfeeble|Enfeeble-FullSkill" BaseSet="Standard">
    				<head>Estq. Chappel +1</head>
    				<neck>Enfeebling Torque</neck>
    				<lear>Moldavite Earring</lear>
    				<rear>Boroka Earring</rear>
    				<body>Wlk. Tabard +1</body>
    				<hands>Estq Ganthrt. +2</hands>
    				<rring>Miseria Ring</rring>
    				<lring>Snow Ring</lring>
    				<back>Rainbow Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Estqr. Fuseau +1</legs>
    				<feet>Morrigan's Pgch.</feet>
    				<ammo>Clarus Stone</ammo>
    			</set>
     
    			<set name="MND-Enfeeble-Acc" BaseSet="Enfeeble-FullSkill">
    				<neck>Enfeebling Torque</neck>
    				<rring>Miseria Ring</rring>
    				<lring>Solemn Ring</lring>
    			</set>
     
    			<set name="MND-Enfeeble-Potency" BaseSet="Enfeeble-FullSkill">
    				<head>Estq. Chappel +1</head>
    				<neck>Enfeebling Torque</neck>
    				<lear>Moldavite Earring</lear>
    				<rear>Boroka Earring</rear>
    				<body>Augur's Jaseran</body>
    				<hands>Estq Ganthrt. +2</hands>
    				<rring>Miseria Ring</rring>
    				<lring>Snow Ring</lring>
    				<back>Rainbow Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Jet Seraweels</legs>
    				<feet>Estq. Houseaux +1</feet>
    				<ammo>Clarus Stone</ammo>
    			</set>
     
    			<set name="Nuke-Potency" BaseSet="Standard">
    				<sub>Elementa Grip</sub>
    				<head>Estq. Chappel +1</head>
    				<lear>Moldavite Earring</lear>
    				<rear>Boroka Earring</rear>
    				<body>Augur's Jaseran</body>
    				<rring>Miseria Ring</rring>
    				<lring>Snow Ring</lring>
    				<back>Rainbow Cape</back>
    				<legs>Estqr. Fuseau +1</legs>
    				<feet>Theurgia Clogs</feet>
    				<ammo>Witchstone</ammo>
    				<waist>Penitent's Rope</waist>
    			</set>
     
    			<set name="Nuke-Acc" BaseSet="Standard">
    				<sub>Elementa Grip</sub>
    				<head>Wlk's Chapeau +1</head>
    				<lear>Moldavite Earring</lear>
    				<rear>Boroka Earring</rear>
    				<body>Augur's Jaseran</body>
    				<rring>Miseria Ring</rring>
    				<lring>Snow Ring</lring>
    				<back>Rainbow Cape</back>
    				<legs>Estqr. Fuseau +1</legs>
    				<feet>Nashira Crackows</feet>
    				<ammo>Witchstone</ammo>
    				<waist>Penitent's Rope</waist>
    
    			</set>
     
    			<set name="Enhancing" BaseSet="Standard">
    				<sub>Fulcio Grip</sub>
    				<head>Cenoibite's Coiffe</head>
    				<body>Augur's Jaseran</body>
    				<neck>Enhancing Torque</neck>
    				<hands>Duelist's Gloves</hands>
    				<legs>Warlock's tights</legs>
    				<feet>Estq. Hoseaux +1</feet>
    				<ammo>Clarus Stone</ammo>
    			</set>
     
    			<set name="Dark" BaseSet="Standard">
    				<neck>Dark Torque</neck>
    				<hands>Crimson Fng. Gnt.</hands>
    			</set>
     
    			<set name="Stoneskin" BaseSet="Standard">
    				<sub>Fulcio Grip</sub>
    				<head>Cenoibite's Coiffe</head>
    				<body>Augur's Jaseran</body>
    				<neck>Enhancing Torque</neck>
    				<hands>Duelist's Gloves</hands>
    				<legs>Warlock's tights</legs>
    				<feet>Estq. Hoseaux +1</feet>
    				<ammo>Clarus Stone</ammo>
    				<main lock="t">$Water</main>
    			</set>
     
    			<set name="Engaged" BaseSet="Standard">
    				<main lock="t" />
    				<sub lock="t" />
    				<range lock="t" />
    			</set>
     
    			<set name="Convert" BaseSet="Standard">
    			    <head>Wlk. Chapeau +1</head>
    				<ammo>Clarus Stone</ammo>
    				<lear>Antivenom Earring</lear>
    				<rear>Loquac. Earring</rear>
    				<body>Wlk. Tabard</body>
    				<back>Lamia Mantle +1</back>
    				<hands>Duelist's Gloves</hands>
    				<feet>Morrigan's Pgch.</feet>
    			</set>
    		</group>
     
            <group name="Melee"
            	   inherit="RDM">
                <set name="Standard" load="no">
                 	    <main>$Main</main>
                 	    <sub>$Sub</sub>
    					<head>Walhara Turban</head>
    					<neck>Chivalrous Chain</neck>
    					<lear>Brutal Earring</lear>
    					<body>Scorpion Harness</body>
    					<lear>Estq. Earring</lear>
    					<hands>Wise Gloves</hands>
    					<lring>Rajas Ring</lring>
    					<rring>Sniper's Ring</rring>
    					<back>Cerberus Mantle</back>
    					<waist>Swift Belt</waist>
    					<legs>Duelist's Tights</legs>
    					<feet>Duelist's Boots</feet>
                </set>
     
                <set
                    name="Engaged"
                    BaseSet="Standard"
                    load="no">
                    <head>Duelist's Chapeau</head>
                    <hands>Dusk Gloves</hands>
                </set>    
            </group>
     
            <group name = "Assault" 
            	   inherit = "RDM">
                <set name = "Standard" load = "no">
                    <main>$Main</main>
                    <sub>$Sub</sub>
                    <lring>Balrahn's Ring</lring>            
                </set>    
            </group>
        </sets>
     
    	<rules>
    <!--BEGIN DEFAULTS-->
                            <if Spell="Escape|Warp*|Retrace|Teleport-*">
                                    <return />
                            </if>
    		<equip when="AfterCast" set="Standard" />
    		<equip when="resting" set="resting" />
    		<equip when="idle" set="Standard" />
     
    		<if status = "Dead">
    	        <action Type = "cancelspell"/>
    	        <action Type = "return"/>
    	    </if>
     
    		<if status="Engaged">
    			<equip when="aftercast" set="engaged" />
    		</if>
     
    		<if notStatus="Engaged">
    			<equip when="aftercast" set="StaffStandard" />
    		</if>
     
    		<if skill="*Magic|Ninjutsu">
    			<action type="CastDelay" delay=".3" />
    			<action type="equip" when="precast" set="FastCast" />
    		</if>
     
    		<if spell="Sneak">
                <action type="equip" when="Precast" />
                <if TargetType = "self">
                    <action type = "Command" when = "Precast">cancel 71</action>
                </if> 
            </if>
     
    		<if Spell="Stoneskin">
                <equip when="midcast" set="Stoneskin" />
                <if BuffActive="Stoneskin">
    				<command when="midcast">cancel 37</command>
                </if>
            </if>		
     
    		<if mode="and" skill="*Magic|Ninjutsu|Singing" buffactive="Silence">
    			<cancelspell />
    			<command>input /item "Echo Drops" &lt;me&gt;</command>
    		</if>
     
    		<if Advanced='"Melee" != "1"'>
    			<equip when="precast">
    				<main>$%spellelement</main>
    				<sub>$%SpellElementGrip</sub>
    				</equip>
    		</if>
     
    		<if Advanced='"Melee" == "1"'>
    			<if advanced='"LockTP" == "1"'>
    				<action type="Disable" slot="main|sub|range" />
    			</if>
    		</if>
     
    		<if area="*Remnants|Nyzul*">
    			<action type="equip" when="precast|midcast|aftercast|idle|resting|engaged">
    				<lring lock="t">Balrahn's Ring</lring>
    			</action>
    		</if>
     
    		<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement")'>
    			<if advanced='"$TwilightCape" == "1"'>
                    <equip when="midcast"><back lock="yes">Twilight Cape</back></equip>
    			</if>
    		</if>
     
    		<if Skill="*Magic" NotSpell="*na">
    			<action type="equip" when="precast">
    				<main>$%SpellElement</main>
    		</action>
    		</if>
     
            <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement")'>
    			<if advanced='"$UseElementObi" == "1"'>
                    <if Element="Dark"><equip when="midcast"><waist lock="yes">Anrin Obi</waist></equip></if>
    				<elseif Element="Light"><equip when="midcast"><waist lock="yes">Korin Obi</waist></equip></elseif>
    				<elseif Element="Thunder"><equip when="midcast"><waist lock="yes">Rairin Obi</waist></equip></elseif>
    				<elseif Element="Ice"><equip when="midcast"><waist lock="yes">Hyorin Obi</waist></equip></elseif>
    				<elseif Element="Fire"><equip when="midcast"><waist lock="yes">Karin Obi</waist></equip></elseif>
    				<elseif Element="Wind"><equip when="midcast"><waist lock="yes">Furin Obi</waist></equip></elseif>
    				<elseif Element="Water"><equip when="midcast"><waist lock="yes">Suirin Obi</waist></equip></elseif>
    				<elseif Element="Earth"><equip when="midcast"><waist lock="yes">Dorin Obi</waist></equip></elseif>
    			</if>
    		</if>
     
    		<if Skill="Healing*">
    			<if spell="Cure|Cure II|Cure III">
    				<equip when="midcast" set="Cure"></equip>
    			</if>
    			<if spell="Cure IV">
    				<equip when="midcast" set="Cure4" />
    			</if>		
    		</if>
    <!--END DEFAULTS-->
    			<if Skill="Enfeeb*">
    				<if spell="Paralyze">
    					<equip when="precast" set="MND-Enfeeble-Potency" />
    				</if>
    				<if spell="Slow|Silence">
    					<if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya">
    						<equip when="precast" set="MND-Enfeeble-Acc" />
    					</if>
    					<else>
    						<equip when="precast" set="MND-Enfeeble-Potency" />
    					</else>
    				</if>
    				<else>
    					<equip when="precast" set="Enfeeble-FullSkill" />
    				</else>
    			</if>
     
    			<if Skill="Enhanc*">
    				<if spell="Stoneskin">
    					<equip when="midcast" set="Stoneskin" />
    				</if>
    				<if spell="Phalanx*|Bar*">
    					<equip when="precast" set="Enhancing" />
    				</if>
    			</if>
     
    			<if Skill="Elemental*">
    				<if spell="Stone*|Water*|Aero*|Fire*|Bliz*|Thunder*">
    					<if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya">
    						<equip when="precast" set="Nuke-Acc" />
    					</if>
    					<else>
    						<equip when="precast" set="Nuke-Potency" />
    					</else>
    				</if>
    				<else>
    					<equip when="precast" set="Nuke-Acc" />
    				</else>
    			</if>
     
    			<if Skill="Dark*">
    				<equip when="precast" set="Dark" />
    			</if>
     
     
    			<if abil="Convert">
    				<action type="castdelay" delay="0.5" />
    				<equip when="precast" set="Convert" />
    				<action type="aftercastdelay" delay="3" />
    			</if>
     
               <if skill="EnhancingMagic|EnfeeblingMagic" NotSpell="Teleport*|*na|Cure*" SpellTargetName="Nekoshounen" advanced='"$AutoComposure" == "1"'>
                <if
                    NotBuffActive="Composure" 
                    Skill="EnhancingMagic|EnfeeblingMagic" 
                    SpellTargetName="Nekoshounen" />
                    <action type = "CastDelay" delay = "2"/>
                    <action type = "Command" when = "Precast">input /raw /ja Composure &lt;me&gt;</action>
                </if>
     
            <if spell = "Phalanx II" SpellTargetName = "Maymae">
                <action type = "ChangeSpell" Spell = "Phalanx"/>
            </if>
     
            <if Spell="Utsusemi*">
                <action
                    type = "equip"
                    when = "Precast"
                    Set = "Fastcast"/>
                <if Spell = "Utsusemi: Ni" SLvlLT = "37">
                    <action type = "ChangeSpell" Spell = "Utsusemi: Ichi"/>
                </if>
            </if>
     
            <if spell = "Enthunder|Enaero|Enfire|Enblizzard|Enwater|Enstone" Advanced = '"$AutoEn"="1"'>
                <if Weather = "*2" NotWeather = "None|Light*|Dark*">
                    <action type = "ChangeSpell" Spell = "$En%WeatherElement"/>
                </if>
                <elseif NotDay = "Light*|Dark*">
                    <action type = "ChangeSpell" Spell = "$En%DayElement"/>
                </elseif>
            </if>
     
            <if spell = "Enthunder II|Enaero II|Enfire II|Enblizzard II|Enwater II|Enstone II" Advanced = '"$AutoEn"="1"'>
                <if Weather = "*2" NotWeather = "None|Light*|Dark*">
                    <action type = "ChangeSpell" Spell = "$En%WeatherElement II"/>
                </if>
                <elseif NotDay = "Light*|Dark*">
                    <action type = "ChangeSpell" Spell = "$En%DayElement II"/>
                </elseif>
            </if>
    	</rules>
    </spellcast>
    Oh also TP lock doesn't work either but that's not such an issue atm

  12. #4052
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by nekoshoonen View Post
    Thought i'd post here i am using Emrii's RDM.XML but i have a problem it somehow loads enhancing gear when i nuke.. anyone can fix this for me pls?

    here it is
    Code:
    <?xml version="1.0"?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequireVersion="2.44"
            showGearSwaps="false"
            Debug="false"
            ShowSpellInfo="false"
            AutoLoadXMLOnJobChange="true"
        />		
     
    	<guildwork
            character="Nekoshounen"
            server="Shiva"
            description="Many features!"
            job="Red Mage"	
        />
    	<variables>
            <var name="ToAURing">Balrahn's Ring</var>
    		<var name="LockTP">1</var>
    		<var name="Melee">1</var>
    		<var name="TwilightCape">0</var>
    		<var name="UseElementObi">1</var>
    		<var name="Light">Light Staff</var>
    		<var name="Dark">Pluto's Staff</var>
    		<var name="Earth">Terra's Staff</var>
    		<var name="Water">Neptune's Staff</var>
    		<var name="Wind">Auster's Staff</var>
    		<var name="Fire">Fire Staff</var>
    		<var name="Ice">Aquilo's Staff</var>
    	        <var name="Thunder">Jupiter's Staff</var>
         		<var name="EnIce">Enblizzard II</var>
            	<var name="EnFire">Enfire II</var>
        		<var name="EnWind">Enaero II</var>
            	<var name="EnEarth">Enstone II</var>
        		<var name="EnThunder">Enthunder II</var>
         		<var name="EnWater">Enwater II</var>
            	<var name="Main" nooverwrite="true">Chimeric Fleuret</var>
            	<var name="Sub" nooverwrite="true">Genbu's Shield</var>
    		<var name="AutoComposure">1</var>
        </variables>
     
    	<sets>
    		<group Name="RDM" load="yes">	
    			<set name="MiscCollectionGear" load="yes">
    				<main>Light Staff</main>
    				<main>Pluto's Staff</main>
    				<main>Terra's Staff</main>
    				<main>Neptune's Staff</main>
    				<main>Auster's Staff</main>
    				<main>Fire Staff</main>
    				<main>Aquilo's Staff</main>
    				<main>Jupiter's Staff</main>
    				<sub>Fulcio Grip</sub>
    			</set>
     
    			<set name="Standard">
    				<sub>Pax Grip</sub>
    				<head>Duelist's Chapeau</head>
    				<neck>Enhancing Torque</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Antivenom Earring</rear>
    				<body>Duelist's Tabard</body>
    				<hands>Serpentes Cuffs</hands>
    				<rring>Miseria Ring</rring>
    				<lring>Solemn Ring</lring>
    				<back>Estoqueur's Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Crimson Cuisses</legs>
    				<feet>Estq. Houseaux +1</feet>
    				<ammo>Clarus Stone</ammo>
    			</set>
     
    			<set name="StaffStandard" BaseSet="Standard">
    				<main>$Earth</main>
    			</set>
     
    			<set name="Resting" BaseSet="Standard">
    				<lear>Antivenom Earring</lear>
    				<neck>Grandiose Chain</neck>
    				<rear>Boroka earring</rear>
    				<waist>Austerity Belt</waist>
    				<main>Pluto's Staff</main>
    			</set>
     
    			<set name="FastCast|Haste|Precast" BaseSet="Standard">
    				<head>Warlock's Chapeau</head>
    				<body>Duelist's Tabard</body>
    				<feet>Nashira Crackows</feet>
    			</set>
     
    			<set name="Cure" BaseSet="FastCast">
    				<main>$Light</main>
    				<sub>Pax Grip</sub>
    				<head>Cenobite's Coiffe</head>
    				<body>Augur's Jaseran</body>
    				<hands>Estq. Ganthrt. +2</hands>
    				<waist>Penitent's Rope</waist>
    				<legs>Warlock's Tights</legs>
    				<feet>Estq. Houseaux +1</feet>
    				<ammo>Clarus Stone</ammo>
    					</set>
     
    			<set name="Cure4" BaseSet="FastCast">
    				<main>$Light</main>
    				<sub>Pax Grip</sub>
    				<head>Cenobite's Coiffe</head>
    				<body>Augur's Jaseran</body>
    				<hands>Estq. Ganthrt. +2</hands>
    				<waist>Penitent's Rope</waist>
    				<legs>Warlock's Tights</legs>
    				<feet>Estq. Houseaux +1</feet>
    				<ammo>Clarus Stone</ammo>
    			</set>
     
    			<set name="INT-Enfeeble|Enfeeble-FullSkill" BaseSet="Standard">
    				<head>Estq. Chappel +1</head>
    				<neck>Enfeebling Torque</neck>
    				<lear>Moldavite Earring</lear>
    				<rear>Boroka Earring</rear>
    				<body>Wlk. Tabard +1</body>
    				<hands>Estq Ganthrt. +2</hands>
    				<rring>Miseria Ring</rring>
    				<lring>Snow Ring</lring>
    				<back>Rainbow Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Estqr. Fuseau +1</legs>
    				<feet>Morrigan's Pgch.</feet>
    				<ammo>Clarus Stone</ammo>
    			</set>
     
    			<set name="MND-Enfeeble-Acc" BaseSet="Enfeeble-FullSkill">
    				<neck>Enfeebling Torque</neck>
    				<rring>Miseria Ring</rring>
    				<lring>Solemn Ring</lring>
    			</set>
     
    			<set name="MND-Enfeeble-Potency" BaseSet="Enfeeble-FullSkill">
    				<head>Estq. Chappel +1</head>
    				<neck>Enfeebling Torque</neck>
    				<lear>Moldavite Earring</lear>
    				<rear>Boroka Earring</rear>
    				<body>Augur's Jaseran</body>
    				<hands>Estq Ganthrt. +2</hands>
    				<rring>Miseria Ring</rring>
    				<lring>Snow Ring</lring>
    				<back>Rainbow Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Jet Seraweels</legs>
    				<feet>Estq. Houseaux +1</feet>
    				<ammo>Clarus Stone</ammo>
    			</set>
     
    			<set name="Nuke-Potency" BaseSet="Standard">
    				<sub>Elementa Grip</sub>
    				<head>Estq. Chappel +1</head>
    				<lear>Moldavite Earring</lear>
    				<rear>Boroka Earring</rear>
    				<body>Augur's Jaseran</body>
    				<rring>Miseria Ring</rring>
    				<lring>Snow Ring</lring>
    				<back>Rainbow Cape</back>
    				<legs>Estqr. Fuseau +1</legs>
    				<feet>Theurgia Clogs</feet>
    				<ammo>Witchstone</ammo>
    				<waist>Penitent's Rope</waist>
    			</set>
     
    			<set name="Nuke-Acc" BaseSet="Standard">
    				<sub>Elementa Grip</sub>
    				<head>Wlk's Chapeau +1</head>
    				<lear>Moldavite Earring</lear>
    				<rear>Boroka Earring</rear>
    				<body>Augur's Jaseran</body>
    				<rring>Miseria Ring</rring>
    				<lring>Snow Ring</lring>
    				<back>Rainbow Cape</back>
    				<legs>Estqr. Fuseau +1</legs>
    				<feet>Nashira Crackows</feet>
    				<ammo>Witchstone</ammo>
    				<waist>Penitent's Rope</waist>
    
    			</set>
     
    			<set name="Enhancing" BaseSet="Standard">
    				<sub>Fulcio Grip</sub>
    				<head>Cenoibite's Coiffe</head>
    				<body>Augur's Jaseran</body>
    				<neck>Enhancing Torque</neck>
    				<hands>Duelist's Gloves</hands>
    				<legs>Warlock's tights</legs>
    				<feet>Estq. Hoseaux +1</feet>
    				<ammo>Clarus Stone</ammo>
    			</set>
     
    			<set name="Dark" BaseSet="Standard">
    				<neck>Dark Torque</neck>
    				<hands>Crimson Fng. Gnt.</hands>
    			</set>
     
    			<set name="Stoneskin" BaseSet="Standard">
    				<sub>Fulcio Grip</sub>
    				<head>Cenoibite's Coiffe</head>
    				<body>Augur's Jaseran</body>
    				<neck>Enhancing Torque</neck>
    				<hands>Duelist's Gloves</hands>
    				<legs>Warlock's tights</legs>
    				<feet>Estq. Hoseaux +1</feet>
    				<ammo>Clarus Stone</ammo>
    				<main lock="t">$Water</main>
    			</set>
     
    			<set name="Engaged" BaseSet="Standard">
    				<main lock="t" />
    				<sub lock="t" />
    				<range lock="t" />
    			</set>
     
    			<set name="Convert" BaseSet="Standard">
    			    <head>Wlk. Chapeau +1</head>
    				<ammo>Clarus Stone</ammo>
    				<lear>Antivenom Earring</lear>
    				<rear>Loquac. Earring</rear>
    				<body>Wlk. Tabard</body>
    				<back>Lamia Mantle +1</back>
    				<hands>Duelist's Gloves</hands>
    				<feet>Morrigan's Pgch.</feet>
    			</set>
    		</group>
     
            <group name="Melee"
            	   inherit="RDM">
                <set name="Standard" load="no">
                 	    <main>$Main</main>
                 	    <sub>$Sub</sub>
    					<head>Walhara Turban</head>
    					<neck>Chivalrous Chain</neck>
    					<lear>Brutal Earring</lear>
    					<body>Scorpion Harness</body>
    					<lear>Estq. Earring</lear>
    					<hands>Wise Gloves</hands>
    					<lring>Rajas Ring</lring>
    					<rring>Sniper's Ring</rring>
    					<back>Cerberus Mantle</back>
    					<waist>Swift Belt</waist>
    					<legs>Duelist's Tights</legs>
    					<feet>Duelist's Boots</feet>
                </set>
     
                <set
                    name="Engaged"
                    BaseSet="Standard"
                    load="no">
                    <head>Duelist's Chapeau</head>
                    <hands>Dusk Gloves</hands>
                </set>    
            </group>
     
            <group name = "Assault" 
            	   inherit = "RDM">
                <set name = "Standard" load = "no">
                    <main>$Main</main>
                    <sub>$Sub</sub>
                    <lring>Balrahn's Ring</lring>            
                </set>    
            </group>
        </sets>
     
    	<rules>
    <!--BEGIN DEFAULTS-->
                            <if Spell="Escape|Warp*|Retrace|Teleport-*">
                                    <return />
                            </if>
    		<equip when="AfterCast" set="Standard" />
    		<equip when="resting" set="resting" />
    		<equip when="idle" set="Standard" />
     
    		<if status = "Dead">
    	        <action Type = "cancelspell"/>
    	        <action Type = "return"/>
    	    </if>
     
    		<if status="Engaged">
    			<equip when="aftercast" set="engaged" />
    		</if>
     
    		<if notStatus="Engaged">
    			<equip when="aftercast" set="StaffStandard" />
    		</if>
     
    		<if skill="*Magic|Ninjutsu">
    			<action type="CastDelay" delay=".3" />
    			<action type="equip" when="precast" set="FastCast" />
    		</if>
     
    		<if spell="Sneak">
                <action type="equip" when="Precast" />
                <if TargetType = "self">
                    <action type = "Command" when = "Precast">cancel 71</action>
                </if> 
            </if>
     
    		<if Spell="Stoneskin">
                <equip when="midcast" set="Stoneskin" />
                <if BuffActive="Stoneskin">
    				<command when="midcast">cancel 37</command>
                </if>
            </if>		
     
    		<if mode="and" skill="*Magic|Ninjutsu|Singing" buffactive="Silence">
    			<cancelspell />
    			<command>input /item "Echo Drops" &lt;me&gt;</command>
    		</if>
     
    		<if Advanced='"Melee" != "1"'>
    			<equip when="precast">
    				<main>$%spellelement</main>
    				<sub>$%SpellElementGrip</sub>
    				</equip>
    		</if>
     
    		<if Advanced='"Melee" == "1"'>
    			<if advanced='"LockTP" == "1"'>
    				<action type="Disable" slot="main|sub|range" />
    			</if>
    		</if>
     
    		<if area="*Remnants|Nyzul*">
    			<action type="equip" when="precast|midcast|aftercast|idle|resting|engaged">
    				<lring lock="t">Balrahn's Ring</lring>
    			</action>
    		</if>
     
    		<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement")'>
    			<if advanced='"$TwilightCape" == "1"'>
                    <equip when="midcast"><back lock="yes">Twilight Cape</back></equip>
    			</if>
    		</if>
     
    		<if Skill="*Magic" NotSpell="*na">
    			<action type="equip" when="precast">
    				<main>$%SpellElement</main>
    		</action>
    		</if>
     
            <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement")'>
    			<if advanced='"$UseElementObi" == "1"'>
                    <if Element="Dark"><equip when="midcast"><waist lock="yes">Anrin Obi</waist></equip></if>
    				<elseif Element="Light"><equip when="midcast"><waist lock="yes">Korin Obi</waist></equip></elseif>
    				<elseif Element="Thunder"><equip when="midcast"><waist lock="yes">Rairin Obi</waist></equip></elseif>
    				<elseif Element="Ice"><equip when="midcast"><waist lock="yes">Hyorin Obi</waist></equip></elseif>
    				<elseif Element="Fire"><equip when="midcast"><waist lock="yes">Karin Obi</waist></equip></elseif>
    				<elseif Element="Wind"><equip when="midcast"><waist lock="yes">Furin Obi</waist></equip></elseif>
    				<elseif Element="Water"><equip when="midcast"><waist lock="yes">Suirin Obi</waist></equip></elseif>
    				<elseif Element="Earth"><equip when="midcast"><waist lock="yes">Dorin Obi</waist></equip></elseif>
    			</if>
    		</if>
     
    		<if Skill="Healing*">
    			<if spell="Cure|Cure II|Cure III">
    				<equip when="midcast" set="Cure"></equip>
    			</if>
    			<if spell="Cure IV">
    				<equip when="midcast" set="Cure4" />
    			</if>		
    		</if>
    <!--END DEFAULTS-->
    			<if Skill="Enfeeb*">
    				<if spell="Paralyze">
    					<equip when="precast" set="MND-Enfeeble-Potency" />
    				</if>
    				<if spell="Slow|Silence">
    					<if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya">
    						<equip when="precast" set="MND-Enfeeble-Acc" />
    					</if>
    					<else>
    						<equip when="precast" set="MND-Enfeeble-Potency" />
    					</else>
    				</if>
    				<else>
    					<equip when="precast" set="Enfeeble-FullSkill" />
    				</else>
    			</if>
     
    			<if Skill="Enhanc*">
    				<if spell="Stoneskin">
    					<equip when="midcast" set="Stoneskin" />
    				</if>
    				<if spell="Phalanx*|Bar*">
    					<equip when="precast" set="Enhancing" />
    				</if>
    			</if>
     
    			<if Skill="Elemental*">
    				<if spell="Stone*|Water*|Aero*|Fire*|Bliz*|Thunder*">
    					<if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya">
    						<equip when="precast" set="Nuke-Acc" />
    					</if>
    					<else>
    						<equip when="precast" set="Nuke-Potency" />
    					</else>
    				</if>
    				<else>
    					<equip when="precast" set="Nuke-Acc" />
    				</else>
    			</if>
     
    			<if Skill="Dark*">
    				<equip when="precast" set="Dark" />
    			</if>
     
     
    			<if abil="Convert">
    				<action type="castdelay" delay="0.5" />
    				<equip when="precast" set="Convert" />
    				<action type="aftercastdelay" delay="3" />
    			</if>
     
               <if skill="EnhancingMagic|EnfeeblingMagic" NotSpell="Teleport*|*na|Cure*" SpellTargetName="Nekoshounen" advanced='"$AutoComposure" == "1"'>
                <if
                    NotBuffActive="Composure" 
                    Skill="EnhancingMagic|EnfeeblingMagic" 
                    SpellTargetName="Nekoshounen" />
                    <action type = "CastDelay" delay = "2"/>
                    <action type = "Command" when = "Precast">input /raw /ja Composure &lt;me&gt;</action>
                </if>
     
            <if spell = "Phalanx II" SpellTargetName = "Maymae">
                <action type = "ChangeSpell" Spell = "Phalanx"/>
            </if>
     
            <if Spell="Utsusemi*">
                <action
                    type = "equip"
                    when = "Precast"
                    Set = "Fastcast"/>
                <if Spell = "Utsusemi: Ni" SLvlLT = "37">
                    <action type = "ChangeSpell" Spell = "Utsusemi: Ichi"/>
                </if>
            </if>
     
            <if spell = "Enthunder|Enaero|Enfire|Enblizzard|Enwater|Enstone" Advanced = '"$AutoEn"="1"'>
                <if Weather = "*2" NotWeather = "None|Light*|Dark*">
                    <action type = "ChangeSpell" Spell = "$En%WeatherElement"/>
                </if>
                <elseif NotDay = "Light*|Dark*">
                    <action type = "ChangeSpell" Spell = "$En%DayElement"/>
                </elseif>
            </if>
     
            <if spell = "Enthunder II|Enaero II|Enfire II|Enblizzard II|Enwater II|Enstone II" Advanced = '"$AutoEn"="1"'>
                <if Weather = "*2" NotWeather = "None|Light*|Dark*">
                    <action type = "ChangeSpell" Spell = "$En%WeatherElement II"/>
                </if>
                <elseif NotDay = "Light*|Dark*">
                    <action type = "ChangeSpell" Spell = "$En%DayElement II"/>
                </elseif>
            </if>
    	</rules>
    </spellcast>
    Oh also TP lock doesn't work either but that's not such an issue atm

    I looked through it quickly and didn't see any problems, which spell are you casting? try changing ShowGearSwap to true and see what gets output into the chat log when you cast the spell.

  13. #4053
    Sea Torques
    Join Date
    Jul 2006
    Posts
    624
    BG Level
    5
    FFXI Server
    Shiva
    WoW Realm
    Kilrogg

    Thanks for looking.. now that i set it to show gear swap i can see many problems... I have a screenshot here for you to look what it says. But from what i can see main problems are:

    *everything except stoneskin equips on precast
    *Body piece doesn't seem to equip except on stoneskin
    *nukes load Convert gear for some reason as my Lamia Mantle +1 is only on that set

    oh and i haven't tested with melee gear but tp lock doesn't work. it will still equip staves when casting then revert back to Shield and sword


    here's the screenshot
    http://img140.imageshack.us/img140/9...0223092554.png

  14. #4054
    Hydra
    Join Date
    Aug 2008
    Posts
    146
    BG Level
    3
    FFXI Server
    Bismarck

    Quote Originally Posted by fantasticdan View Post
    Could I just type '//sc set TP-Mode EVA' or something like that to get it change modes?
    Remember if you handle it this way, remembrt that spellcast doesn't do anything until you take an action, so when you type that it will switch to your evasion set only after you take some action (like weaponskill or JA etc). If you have the space for an in game macro though, it is pretty easy to circumvent:

    /sc set EVA
    /sc var set TP-Mode EVA

  15. #4055
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Trying to find a good rule to use to autoequip Twilight Set for reraise when weakened or low on HP.

    Would this be the best bet?

    <!--TWILIGHT ARMOR RULES-->
    <if buffactive="Weakness">
    <equip when="all">
    <head lock="yes">Twilight Helm</head>
    <body lock="yes">Twilight Mail</body>
    </equip>
    </if>

    <if HPPLT="20">
    <equip when="all">
    <head lock="yes">Twilight Helm</head>
    <body lock="yes">Twilight Mail</body>
    </equip>
    </if>

  16. #4056
    The Tower
    Join Date
    Apr 2005
    Posts
    2,160
    BG Level
    7
    FFXIV Character
    Stromgarde Siren
    FFXIV Server
    Gilgamesh
    FFXI Server
    Siren

    Looks good to me, although you may want to consider adding doomed to that list as well.

  17. #4057
    Sea Torques
    Join Date
    Feb 2008
    Posts
    580
    BG Level
    5
    FFXI Server
    Phoenix

    what would the syntax be for having
    1.)Aftermath
    2.)Weapon
    3.) Last Resort

    all these active at once

  18. #4058
    Old Merits
    Join Date
    Oct 2006
    Posts
    1,100
    BG Level
    6
    FFXIV Character
    Hahaha Woooo
    FFXIV Server
    Gilgamesh

    Not sure what I did, earlier I was messing around with weaponskill rules as I had just added a Metsu WS set. Go to unload/reload, and now I'm getting a "Error: line 192 - Error reading end tag."

    That's my </rules> tag, what the fuck? Can anyone take a look and tell me what the deal is?

    http://pastebin.com/rGyBT7Ba

    Nevermind, figured it out.

  19. #4059
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by pugnax179 View Post
    what would the syntax be for having
    1.)Aftermath
    2.)Weapon
    3.) Last Resort

    all these active at once
    Weapon???

    <if buffactive="Aftermath" EquipMain="NameOfWeapon">
    <if buffactive="Last Resort">
    StuffHere
    </if>
    </if>

  20. #4060
    Sea Torques
    Join Date
    Feb 2008
    Posts
    580
    BG Level
    5
    FFXI Server
    Phoenix

    well was based upon use of specific weapon sort of syntax

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