Well that code works then.
Well that code works then.
A little confused oh how to work certain days into a rule. Specifically I want Mekira-oto +1 to only be equipped with zerk up, and on the days its active.
Since there's no natural way to grab WS SC property, you'll need to make a variable yourself.
<var name="Ukko's Fury-SC">Elementday|Elementday2|Elementday3</var>
And replace Element with Fire/Light or w/e.
<if Day="$Ukko's Fury-SC">
blah blah
This should work then?
Edit: No that doesn't quit do it; I still want meki when zerk is up.Code:<var name="Ukko's Fury-SC">Light|Thunder|Wind|Fire</var> <if notbuffactive="Berserk" Day="$Ukko's Fury-SC"> <var cmd="set WSHead Mekira-oto +1" /> </if> <else> <var cmd="set WSHead Ravager's Mask +2" /> </esle>
Edit 2: I'm tired and dumb, that would work because I have separate zerk sets.
You forgot 'day' after each. Lightday, Lightningday, Windsday, Fireday. Perhaps use $Ukkos_Fury instead as well.
<if mode="OR" buffactive="berserk" Day="$Ukkos_Fury-SC">
<equip stuff>
I want it to be AND, I only want meki be equipped if the day matches and zerk is down.
<if buffactive="berserk" Day="$Ukkos_Fury-SC"> and change the variable name then.
I have;
Which should use Ravager's when berserk is down and Meki isn't active.Code:<var name="Ukko's_Fury-SC">Lightday|Thunderday|Windday|Fireday</var> <if notbuffactive="Berserk" Day="$Ukko's_Fury-SC"> <var cmd="set WSHead Mekira-oto +1" /> </if> <else> <var cmd="set WSHead Ravager's Mask +2" /> </esle>
Ya, that's what I meant. Your listing for the variable is still wrong though.
http://wiki.windower.net/plugins/spellcast/rules
Check 'Day' and you should see the correct label for each. For example, it's Lightnings not Thunder.
Yeah sorry, I fixed that. I also had the armor backwards -- Like I said, I'm tired lol.
Thanks for the help.
Why can't you just do:
<if spell="Ukko's Fury">
<if mode="AND" notBuffActive="Berserk" Day="Lightday|Lightningday|Windsday|Fireday">
<equip>
</if>
</if>
Why do you need a var?
You can do that. VAR opens up options for other WS though. If you wanted to use that same line with other WS, for example, you would just need to make the var and change to rule to
<if notBuffactive="Berserk" Day="$%Spell-SC">
Could also do a reverse code and have a VAR for each Element and just add the WS to that.
<var name="Thunder-SC">Ukko's Fury|WS2|WS3</var>
<if notBuffactive="Berserk" Spell="$%DayElement-SC">
If you put the variables within your include, you can use that for multiple classes/WS.
Any simple way to equip Hvergelmir>engage enemy>use dusty wing>use Myrkr in VW? I tried doing it with a simple in-game macro but apparently based on this rule: <equip when="Idle|aftercast" set="Idle" /> SC keeps re-equipping my idle set after I use the Dusty Wing.
Put a weapon lock rule in that prevents changing main/sub if your weapon is the Hver staff. Example (put at top of Rules section):
Game macro should work fine, then.Code:<if EquipMain="Hvergelmir"> <lock slot="main|sub|range" when="All" lock="yes" /> </if>
Only if you nuke with the Hvel. Otherwise just swap the weapon to something else after using Myrkr and everything will work normally.