Nub question #3:
I'm trying to figure out how get spellcast to see me trying to cast ifrit on THF, and use Sneak Attack/equip solo SA equipment instead. However, I'm unsure of the code associated with spellcast forcing a command. I could do the whole... <command when="precast">input /ja "Sneak Attack" <me></> but seems a bit... you know.
Would this work instead?
This should hopefully remove SA from activating any sort of reposnse from spellcast if I use '/ja "sneak attack" <me>' ingame.Code:<if spell="Ifrit"> <equip when="precast" set="SoloSA"/> <command when="Precast" spell="Sneak Attack"/>
(I want to avoid SATAWS trying to swap full sets of gear 3 times in 1 second
try
Place at the bottom. On BLU, changespell from Utsu to Occult didn't change gear, so I had to add that into the changespell rule, which seems to be what you want.Code:<if spell="Ifrit"> <equip when="precast" set="SoloSA" /> <changespell spell="Sneak Attack" /> </if>
Thanks for replies, I got it working last night with the following:
(adapted from the example code from spellcast site)Code:<if spell="Ifrit"> <equip when="precast" set="SoloSA"/> <action type="command" when="precast">input /ja "Sneak Attack" Shred</action>/> </if>
I'll try the changespell when I get online next.
I have the following in my other rules:Edit: To clarify, it'll depend on your other rules, but if you want to sneak an action in without spellcast, raw is the easiest way.
Which was suggested a few pages ago.Code:<if spell="Sneak Attack"> <equip when="aftercast" set="blank_locked_set"/> </if>
From a brief test before I logged last night, it all seems to be working as intended.
Fixed the problem, editing away my embarrassment.
Is there a good repository of spellcast files outside the windower wiki which seems quite dated?
Alternately, does anyone have a good MNK, NIN, and PLD spellcast?
http://www.bluegartr.com/threads/107...astebin.com%29
For some reason, threads seem to turn invisible when stickied.
Thanks!
You're right, I basically don't notice the stickied threads. I think because they don't change often people kind of glance over them.
Was wondering if my gear will still be equipped for healing breath or do i need to change my xml?Code:</if> <if spell="Restoring Breath"> <equip when="precast|Midcast|Aftercast"> <neck>Lancer's Torque</neck> <head>Wyrm Armet</head> <legs>Drachen Brais +1</legs> <waist>Glassblower's Belt</waist> <lear>Lancer's Earring</lear> <back>Lancer's Pelerine</back> <hands>Ostreger Mitts</hands> <body>Wyvern Mail</body> <feet>Wyrm Greaves +2</feet> </equip> </if>
Looks correct.
Only getting Healing breaths for about 500 and that seems low.
adding <aftercastdelay delay="3.5" /> seem to get it work.
My Spellcast has been wonky lately, but I haven't made any changes that would affect it (DAT changes). Yesterday, MNK was wonky but suddenly fixed itself (Without reason). Now I have this issue on BLU. What the hell?
Define wonky.
1. wonky 570 up, 62 down
weird, whacked out, messed up, not working for no definable reason. Usually applied to technology.
http://www.urbandictionary.com/define.php?term=wonky
1. urban dictionary 26413 up, 2374 down
A place formerly used to find out about slang, and now a place that teens with no life use as a burn book to whine about celebrities, their friends, etc., let out their sexual frustrations, show off their racist/sexist/homophobic/anti-(insert religion here) opinions, troll, and babble about things they know nothing about.
Urbandictionary.com isn't a burn book or a webjournal site.
PDT/MDT/TP triggers would cease to work. Aftercast changes would not work.
I had issues like you are describing with sleep timers in an old XML of mine. They were working fine for many months with no changes made to the xml, and then suddenly stopped working.
I've actually had similar issues periodically on my thf xml. Last time it happened was because of some odd combination of actions that set a variable in an unexpected way, so that it never got reset and ended up blocking a bunch of stuff. That would be the first thing I'd look for.