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  1. #4101
    An exploitable mess of a card game
    Join Date
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I just got their error that says "Magic Command appears improperly formatted"

  2. #4102
    Fishing Guru
    Join Date
    Jan 2007
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    4,722
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    Quote Originally Posted by Yugl View Post
    I just got their error that says "Magic Command appears improperly formatted"
    I've updated my in-game macros and put quotes around even 1 word magic spells and it fixes this. I'm not sure if it's from itemizer, some other new plug in, or just a change on SE side.

  3. #4103
    Fake Numbers
    Join Date
    Apr 2010
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    FFXI Server
    Asura

    Anyone mind helping me with Ghorn/Daurdabla rules?

  4. #4104
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    Gouka Mekkyaku
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    Diabolos

    Should post what you want (And if you have a script, use pastebin.com).

    I think I found the issue with my triggers. It seems the plugin "Find" is messing it up somehow. I unloaded itemizer and only PDT trigger worked. I unloaded Find and both my PDT and Idle trigger work.

  5. #4105
    Requiescat in pace.
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    Lakshmi

    Theres a new version of find that fixes that.

  6. #4106
    New Spam Forum
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    Bahamut

    If anyone can clarify this for me I'd be happy.

    This sample comes from Yugl's blu xml v3

    <equip when="$VAR-CastTime" set="BLU-Recast|BlueMagicSkill" />

    However, I can't quite figure out how using the | for or works in a set statement. I've been digging thru the old docs on spellcast wiki and forums.. but I haven't found a clear answer...

    if this were a conditional it would be clear.. but how do you assign first set OR second set ???

  7. #4107
    An exploitable mess of a card game
    Join Date
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    Diabolos

    The | combines multiple sets to create a single equip set.

    Stuff to the far left equips first. The next item to the right equips over the left. And so forth

    EX:
    <equip="Haste|STP|ATT">

    Anything you equip from ATT will be on. Any slots you equip that have not been covered by ATT will be equipped. Haste equips whatever slots have not been covered by STP and ATT.

  8. #4108
    Special at 11:30 or w/e
    Sweaty Dick Punching Enthusiast

    Join Date
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    Kalmado Espiritu
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    Sylph
    Blog Entries
    4

    Trying to make a blu xml and having problems getting weapons to switch and at times armor doesn't switch. Not sure how to fix it. Can someone show me how to fix this please?

    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequireVersion="2.18"
            ShowGearSwaps="false"
            Debug="true"
            ShowSpellInfo="false"
            />
        <sets>
            <group default="yes" name="Blu">
                <set name="Standard">
    		<main>$Main</main>                
    		<sub>$Sub</sub>
    		<ammo>Mavi Tathlum</ammo>
                    <head>Mavi Kavuk +1</head>
                    <neck>Twilight Torque</neck>
                    <lear></lear>
                    <rear></rear>
                    <body>Mirage Jubbah</body>
                    <hands>Serpentes Cuffs</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Heed Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs></legs>
                    <feet>Serpentes Sabots</feet>
                </set>
    	
    	     <set name="Utsu">
                    <ammo></ammo>
                    <head>Mavi Kavuk +1</head>
                    <neck>Magoraga Beads</neck>
                    <lear>Loquacious Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Mavi Mintan +1</body>
                    <hands>Dusk Gloves +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Alert Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet></feet>
                </set>
        
                <set name="TP">
                    <ammo></ammo>
                    <head>Mavi Kavuk +1</head>
                    <neck></neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Mirage Jubbah</body>
                    <hands></hands>
                    <lring>Rajas Ring</lring>
                    <rring></rring>
                    <back>Atheling Mantle</back>
                    <waist>Twilight Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet></feet>
                </set>
                <set name="Evasion">
                    <ammo></ammo>
                    <head>Optical Hat</head>
                    <neck>Toreo Torque</neck>
                    <lear>Loquacious Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Scorpion Harness</body>
                    <hands></hands>
                    <lring>Rajas Ring</lring>
                    <rring>Alert Ring</rring>
                    <back></back>
                    <waist></waist>
                    <legs></legs>
                    <feet>Magus Charuqs</feet>
                </set>
                <set name="StrDex">
                    <head>Aias Bonnet</head>
                    <neck>Ire Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Loquacious Earring</rear>
                    <body>Loki's Kaftan</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Pyrosoul Ring</rring>
                    <back>Potentia Cape</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mederi Brogues</feet>
                </set>
    	    <set name="CW">
    		<main>Jupiter's Staff</main>                
    		<head>Aias Bonnet</head>
                    <neck>Artemis' Medal</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <body>Teal Saio</body>
                    <hands>Mv. Bazuband +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Airy Ring</rring>
                    <back>Romanus Cape</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mavi Basmak +1</feet>
                    <sub>Gatta Strap</sub>   
    	    </set>
    	    <set name="Agi">
                    <head>Aias Bonnet</head>
                    <neck>Rancor Collar</neck>
                    <lear>Loquacious Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Loki's Kaftan</body>
                    <hands>Ocelot Gloves</hands>
                    <lring>Solemn Ring</lring>
                    <rring>Stormsoul Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Lithe Boots</feet>
                </set>
    	    <set name="StrMnd">
                    <head>Aias Bonnet</head>
                    <neck>Ire Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Magus Jubbah</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Pyrosoul Ring</rring>
                    <back>Potentia Cape</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mederi Brogues</feet>
                </set>
    	    <set name="StrVit">
                    <head>Aias Bonnet</head>
                    <neck>Ire Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Loquacious Earring</rear>
                    <body>Magus Jubbah</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Spiral Ring</lring>
                    <rring>Pyrosoul Ring</rring>
                    <back>Potentia Cape</back>
                    <waist>Warwolf Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mederi Brogues</feet>
                </set>
    	    <set name="Savage">
                    <head>Aias Bonnet</head>
                    <neck>Ire Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Suppanomimi</rear>
                    <body>Magus Jubbah</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Pyrosoul Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mederi Brogues</feet>
                </set>
    	    <set name="Vorpal">
                    <head>Aias Bonnet</head>
                    <neck>Rancor Collar</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <body>Loki's Kaftan</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Epona's Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Mavi Tayt +2</legs>
                    <feet>Mederi Brogues</feet>
                </set>
            </group>
        </sets>
       
       <variables clear="true">
    	   <var name="Main"></var>
               <var name="Sub"></var>
               <var name="TPLegs"></var>
               <var name="IdleFeet"></var>
       </variables>
    
        <rules>
            <equip when="idle" set="Standard" />
            <equip when="engaged" set="TP" />
     
    	<if SubJob="NIN|DNC">
              <action type='var cmd="set Main Isador"' />
              <action type='var cmd="set Sub Runic Anelace"' />
              <action type="equip" when="PreCast|MidCast|AfterCast">
                   <main lock="t" />
    	       <sub lock="t" />
    	       <range lock="t" />   
    	</action>   
    	</if>
     	<elseif SubJob="RDM|WAR|MNK|THF|SAM|DRK|PLD|COR|BRD">
              <action type='var cmd="set Main Runic Anelace"' />
              <action type='var cmd="set Sub Genbu&apos;s Shield"'/>
                    <if TPGT="00">       
    		<action type="equip" when="PreCast|MidCast|AfterCast|Resting">
    		                      <main lock="t" />
    		                      <sub lock="t" />
    		                      <range lock="t" />
    	                     </action>
    	        	</if>         
    		</elseif>
    
    	<if spell="Vorpal Blade">
    		<precastdelay delay="0.5" />
    		<action type="equip" when="precast" set="Vorpal" />
    		<action type="equip" when="aftercast" set="TP" />
    	</if>
    	<if spell="Goblin*|Diss*|Hyst|Empty*|Frenetic*|Verticle*|Heavy*|Head Butt">
    		<action type="equip" when="precast" set="StrDex" />
    		<action type="equip" when="aftercast" set="TP" />
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Savage*|Sang*">
    		<precastdelay delay="0.5" />
    		<action type="equip" when="precast" set="Savage" />
    		<action type="equip" when="aftercast" set="TP" />
    	</if>
    	<if spell="Charged Whisker">
    		<action type="equip" when="precast" set="CW" />
    		<action type="equip" when="aftercast" set="TP" />
    		<if Status="Engaged">
    		<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Benth*">
    		<action type="equip" when="precast" set="Agi" />
    		<action type="equip" when="aftercast" set="TP" />
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Whirl*|">
    		<action type="equip" when="precast" set="StrMnd" />
    		<action type="equip" when="aftercast" set="TP" />
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Quad*|Delta*|Tail*">
    		<action type="equip" when="precast" set="StrVit" />
    		<action type="equip" when="aftercast" set="TP" />
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Utsusemi: NI">
    		<action type="equip" when="precast" set="Utsu" />
    		<action type="equip" when="midcast" set="Utsu" />
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
    	<if spell="Utsusemi: Ichi">
    		<action type="equip" when="precast" set="Evasion" />
    		<action type="equip" when="midcast" set="Utsu" />
    		<!-- Cancel shadows for Ichi -->
    		<midcastdelay delay="3.0" />
    		<command when="midcast">cancel 66</command>
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="TP" />
    		</if>
    		<else>
    		<action type="equip" when="aftercast" set="standard" />
    		</else> 
    		</if>
        </rules>
    </spellcast>

  9. #4109
    New Spam Forum
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    Jul 2010
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    FFXI Server
    Bahamut

    I've been doing a major overhaul of my BST xml. I refitted it to Yugl's design template (Thanx a ton!). I have almost all my old functions working in the new structure, but I'm stumped on a major part: None of my pet commands are triggering.
    This is the full XmL. It uses Yugl's Inlcude file.
    http://pastebin.com/9waYKfiP

    This is the part that doesn't seem to be triggering. I"ve mainly been testing w/ Spur and Sic.

    Code:
            <elseif type="Pet Command">
    			<if spell="Spur|Sic">
    				<castdelay delay="$Delay-JA" />
    				<equip when="precast" set="%Spell" />
    			</if>
    			<elseif spell="Fight">
    				<equip when="precast" set="PET-HASTE|PET-ACC|PET-ATT" />
    			</elseif>
    			<elseif spell="Backheel|Drainkiss|TP Drainkiss|Suction|Acid mist|Sic|Sheepsong|sheepcharge|lamb chop|Rage|Spiral spin|Noisome Powder|Sudden lunge|Blaster|Chaotic eye|Charged Whisker|Toxic spit|Cyclotail|Geist wall|Numbing noise|Scythe tail|Chomp Rush|Ripper fang|Cursed sphere|Venom|Tail blow|Blockhead|Brain crush|Secretion|Infrasonics|Fireball|Sorporific|Gloeosuccus|Palsy pollen|Frogkick|Queasyshroom|Silence Gas|Razor fang|Roar|Claw cyclone|Numbshroom|Spore|Dark spore|Shakeshroom|Foot kick|Whirl claws|Snow cloud|Wild carrot|Head butt|Wild oats|Leaf dagger|Scream">
    				<equip when="precast" set="PET-ACC|PET-ATT|PET-MACC|Sic" />
                            </elseif>
            </elseif>
    Any Idea's why they aren't triggering?

  10. #4110
    Radsourceful

    Join Date
    Jul 2007
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    Bismarck

    It's PetCommand, not Pet Command.

  11. #4111
    New Spam Forum
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    Bahamut

    Quote Originally Posted by Radec View Post
    It's PetCommand, not Pet Command.
    LOL
    Thank you! That did it.

  12. #4112
    Yoshi P
    Join Date
    Dec 2006
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    BG Level
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    WoW Realm
    Arthas

    Is there anyway I can macro multiple ready abilities into one button via spellcast? Like rather than different in-game macros for different pets, I could just make 4 macros for pet ability 1-4, each triggering a spellcast macro containing 1 ability from each pet, than spellcast checks which pet I have and chooses the correct ability. Is this possible?

  13. #4113
    Radsourceful

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    Bismarck

    <if spell="myReadyTriggerSpell"> <!-- This will change based on what triggers you're using, pick something you'd never cast, like thunder V-->
    <if pet="pet1Name">
    <changespell="pets1WS"/>
    </if>
    <if pet="pet2Name">
    <changespell="pets2WS"/>
    </if>
    <if pet="pet3Name">
    <changespell="pets3WS"/>
    </if>
    </if>

  14. #4114
    Yoshi P
    Join Date
    Dec 2006
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    Arthas

    What would I actually put in my in-game macros in that case? Whatever the trigger spell is, like thunder v?

  15. #4115
    Sword of the House of Weave
    Join Date
    Jun 2010
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    Phoenyx Pendragon
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    Ultima
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    Siren

    Quote Originally Posted by fantasticdan View Post
    What would I actually put in my in-game macros in that case? Whatever the trigger spell is, like thunder v?
    Yes.

  16. #4116
    New Spam Forum
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    Bahamut

    Quote Originally Posted by fantasticdan View Post
    Is there anyway I can macro multiple ready abilities into one button via spellcast? Like rather than different in-game macros for different pets, I could just make 4 macros for pet ability 1-4, each triggering a spellcast macro containing 1 ability from each pet, than spellcast checks which pet I have and chooses the correct ability. Is this possible?
    Actually I just posted this in my updated pet aliases txt.. and bst xml

    http://pastebin.com/u/xilk

    I assigned quick aliases for summoning pets (ie. lulush, gooey, yuly, falcorr) Just type the name and pet is summoned, and macro's are reassigned to ready moves for that pet. I only assigned 4x variables for them though. so pets w/ more than 4x ready moves don't have quick ones for extras.

  17. #4117
    Fishing Guru
    Join Date
    Jan 2007
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    BG Level
    7

    Any simple rule to disable dusty wing from forcing my idle set after use? The basic rule I use now is just:

    <if spell="ranged">
    <equip when="aftercast" set="pdt"/>
    </if>
    <else>
    <equip when="Idle|aftercast" set="Idle" />
    </else>

  18. #4118
    Insert witty title here
    Join Date
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    Phoenix

    Do you use a dummy spell to use a dusty wing? I've never had using an item or temp item force any kind of gear change unless it was triggered by a dummy spell.

    If you do use a dummy spell, in the rule after you specify to use the dusty wing, put in the following
    <cancelspell />
    <return />

    and see if that helps. If you're not using dummy spells to trigger using the dusty wing, I have no idea.

  19. #4119
    Fishing Guru
    Join Date
    Jan 2007
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    BG Level
    7

    Quote Originally Posted by Esvedium View Post
    Do you use a dummy spell to use a dusty wing? I've never had using an item or temp item force any kind of gear change unless it was triggered by a dummy spell.

    If you do use a dummy spell, in the rule after you specify to use the dusty wing, put in the following
    <cancelspell />
    <return />

    and see if that helps. If you're not using dummy spells to trigger using the dusty wing, I have no idea.
    Hmm, no I don't, but maybe I was hitting the macro too soon after a cast and thus my aftercast set had not even geared yet. Still trying to make a 1 button Myrkr macro for during VW that I won't have to hit another macro to unlock staff after. I'll keep playing with it though, very well may have been me hitting macros too quickly.

  20. #4120
    Puppetmaster
    Join Date
    Nov 2008
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    62
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    2
    FFXI Server
    Bahamut

    Setting a Variable who's name is in another variable.

    Hi,

    I am trying to write some code to use in my include.xml. The idea is I set a variable named toggle to contain the name of another variable I want to toggle.

    It is appearing to me that you cannot expand a variable inside a var command. This is what I have so far.

    Spoiler: show
    Code:
    <if advanced='"$toggle"!="false"'>
        <!-- Toggle the variable -->
        <if advanced='"$$toggle"=="0"'>
            <var cmd="set $toggle 1" />
        </if>
        <else>
            <var cmd="set $toggle 0" />
        </else>
        <addtochat Color="4">$toggle set to $$toggle</addtochat>
        <var cmd="set toggle false" />
    </if>


    Is it even possible to do what I want?

    An example of what I am trying to do is I would do this.

    alias twilight sc var set toggle twilight

    Then I would call my trigger spell and the twilight variable (which is only defined in my war.xml) would then be toggled between 1 and 0, depending on what it is currently.

    I want to do it this way in case I have a need for future variables I would like to toggle.

    Thanks in advance

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