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  1. #4161
    Chram
    Join Date
    Sep 2007
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    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Code:
                    <if status="engaged">
                            <if hppgt="40">
                                    <equip when="engaged|aftercast" set="Engaged" />
                            </if>
                            <elseif hpplt="40">
                                    <equip when="engaged|aftercast" set="evasion" />
                            </elseif>
                    </if>
    Another incorrect implementation. This is an <if><else> pairing, not an <if><elseif>. If you want to know why, tell me what gear set you use when you have exactly 40% HP left.

    The remainder has a few things I'd nitpick if I were doing an official review, but nothing that should break. If it's still not working, it would be time to switch over to debug mode.

  2. #4162
    Puppetmaster
    Join Date
    Dec 2011
    Posts
    57
    BG Level
    2

    Ok clearly i must be an idiot, because i have tried everything and i am not getting Autoexec to work, i have tried reinstalling windower, etc and still no go. Interestingly when i download (windower, spellcast etc) its not creating folders, i have to manually create those. But i can get spellcast to work perfectly.

    So ok i have done the following:

    C:\Program Files (x86)\Windower\plugins is where i have saved both Spellcast.dll and AutoExec.dll.

    C:\Program Files (x86)\Windower\plugins\Spellcast i have saved my War.xml and include.xml (again all Haberym's except with only changes to gear, he has some pieces i am missing....)

    I have under C:\Program Files (x86)\Windower\plugins\AutoExec Haberym's AutoExec file saved as "AutoExec.xml"

    What am i doing wrong, because, i can't get autoexec to work (i.e. swap in restraint gear or aftermath)

    Thanks for your time

  3. #4163
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Are you loading AutoExec?

  4. #4164
    Puppetmaster
    Join Date
    Dec 2011
    Posts
    57
    BG Level
    2

    Lol no, /em slaps forehead

    I just assumed it loaded automatically. I now feel like an idiot haha

    So //load AutoExec. ??

  5. #4165
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
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    Leviathan

    You can put it in your initi.txt file like every other plugin, but in game //load autoexec will work.

  6. #4166
    Puppetmaster
    Join Date
    Dec 2011
    Posts
    57
    BG Level
    2

    Ok everything is working now but its not changing back to TP sets after WS. Weird it was working before, but now that everything else is working thats not. Ideas???

  7. #4167
    Puppetmaster
    Join Date
    Dec 2011
    Posts
    57
    BG Level
    2

    Also for some reason if i expand chat log, it wipes it clean...

  8. #4168
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Tyler View Post
    Ok everything is working now but its not changing back to TP sets after WS. Weird it was working before, but now that everything else is working thats not. Ideas???
    Always repost a new pastebin link with the changes you make.

    Quote Originally Posted by Tyler View Post
    Also for some reason if i expand chat log, it wipes it clean...
    Known windower bug, just relog and it's fixed.

  9. #4169
    Puppetmaster
    Join Date
    Dec 2011
    Posts
    57
    BG Level
    2

    Ok thx my xml http://pastebin.com/PmFsZr2u


    I am using Haberyn's autoexc and include

    http://pastebin.com/u/Haberym


    Thanks a bunch for the help

  10. #4170
    Salvage Bans
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    Leviathan

    If that's my war.xml, I have been having the same problem with Metatron, but haven't had a chance to kook at it.

  11. #4171
    Puppetmaster
    Join Date
    Dec 2011
    Posts
    57
    BG Level
    2

    yep it is. And i am stumped, I think it has to be the Autoexe. With my vast years of xml programing experience (/sarcasm) i think its this:

    The Autoexec reads as follows

    <register silent="true" event="losebuff_Restraint">sc var set Restraint N;input /ws "Dancing Chains"</register>
    <register silent="true" event="gainbuff_Restraint">sc var set Restraint Restraint;input /ws "Dancing Chains""</register>
    <register silent="true" event="losebuff_Blood*">sc var set BloodRage N</register>
    <register silent="true" event="gainbuff_Blood*">sc var set BloodRage BloodRage</register>
    <register event="gainbuff_Mighty*|losebuff_Mighty*" silent="true">input /weaponskill "Goblin Gavotte" &lt;t&gt;</register>
    <register event="gainbuff_Aftermath|losebuff_Aftermath" silent="true">input /weaponskill "Netherspikes" &lt;t&gt;</register>


    Should it be this:

    <register silent="true" event="losebuff_Restraint">sc var set Restraint N;input /ws "Dancing Chains"</register>
    <register silent="true" event="gainbuff_Restraint">sc var set Restraint Restraint;input /ws "Dancing Chains""</register>
    <register silent="true" event="losebuff_Blood*">sc var set BloodRage N</register>
    <register silent="true" event="gainbuff_Blood*">sc var set BloodRage BloodRage</register>
    <register silent="true" event="gainbuff_Mighty*|losebuff_Mighty*">input /weaponskill "Goblin Gavotte" &lt;t&gt;</register>
    <register silent="true" event="gainbuff_Aftermath|losebuff_Aftermath">inpu t /weaponskill "Netherspikes" &lt;t&gt;</register>


    would that work?

  12. #4172
    Puppetmaster
    Join Date
    Dec 2011
    Posts
    57
    BG Level
    2

    Ok everything is working except (including 2 hour set) but not swapping in the right set of pdt or mdt when aftermath is up. going to keep trying to fix but any help would be much appreciated.

  13. #4173
    Salvage Bans
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    Mar 2010
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    Leviathan

    I have this in my xml
    Spoiler: show
    Code:
    <elseif spell="Herb Pastoral">
    					<cancelspell />	
    					<if BuffActive="Physical Shield|Perfect Defense" advanced='"$Armor" == "$PDT"'>
    						<var cmd="set Armor BlankSet" />
    					</if>
    					<else BuffActive="Magical Shield|Perfect Defense" advanced='"$Armor" == "$MDT"'>
    						<var cmd="set Armor BlankSet" />
    					</else>
    					<command>Dancing Chains</command>
    				</elseif>


    But when i do '/ma "Herb Pastoral" <me>' I still get ...A command error occirred.

  14. #4174
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Tyler View Post
    Ok everything is working except (including 2 hour set) but not swapping in the right set of pdt or mdt when aftermath is up. going to keep trying to fix but any help would be much appreciated.
    Take out all the Addtochat things and your chat log will no longer clear.

  15. #4175
    Requiescat in pace.
    Join Date
    Dec 2008
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    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Haborym View Post
    I have this in my xml
    Spoiler: show
    Code:
    <elseif spell="Herb Pastoral">
    					<cancelspell />	
    					<if BuffActive="Physical Shield|Perfect Defense" advanced='"$Armor" == "$PDT"'>
    						<var cmd="set Armor BlankSet" />
    					</if>
    					<else BuffActive="Magical Shield|Perfect Defense" advanced='"$Armor" == "$MDT"'>
    						<var cmd="set Armor BlankSet" />
    					</else>
    					<command>Dancing Chains</command>
    				</elseif>


    But when i do '/ma "Herb Pastoral" <me>' I still get ...A command error occirred.

    I noticed mine does that now too, maybe something changed in a newer version of spellcast.

  16. #4176
    New Spam Forum
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    Jul 2010
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    186
    BG Level
    3
    FFXI Server
    Bahamut

    Quote Originally Posted by grevenilvec75 View Post
    I noticed mine does that now too, maybe something changed in a newer version of spellcast.
    get rid of the <me>

    just use /ma "Herb Pastoral"

    Its never going to cast. You don't need the target.

  17. #4177
    New Spam Forum
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    Jul 2010
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    3
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    Bahamut

    I"ve been updating my bst xml
    http://pastebin.com/9waYKfiP

    However, since I've updated it, my swaps for ready moves don't proc.

    Code:
    <elseif spell="$Ready1|$Ready2|$Ready3|$Ready4|$Ready5|$Ready6|$Ready7">
                            <castdelay delay="$Delay-JA" />
                            <equip when="precast" set="PET-ACC|PET-ATT|PET-MACC|Sic" />
    </elseif>
    In my old version, it was originally working.
    http://pastebin.com/hvAtijMy

    I was listing out each move like below, but even if I do it this way in my new one it doesn't work.

    Code:
    <if spell="Backheel|Drainkiss|TP Drainkiss|Suction|Acid mist|Sic|Sheepsong|sheepcharge|lamb chop|Rage|Spiral spin|Noisome Powder|Sudden lunge|Blaster|Chaotic eye|Charged Whisker|Toxic spit|Cyclotail|Geist wall|Numbing noise|Scythe tail|Chomp Rush|Ripper fang|Cursed sphere|Venom|Tail blow|Blockhead|Brain crush|Secretion|Infrasonics|Fireball|Sorporific|Gloeosuccus|Palsy pollen|Frogkick|Queasyshroom|Silence Gas|Razor fang|Roar|Claw cyclone|Numbshroom|Spore|Dark spore|Shakeshroom|Foot kick|Whirl claws|Snow cloud|Wild carrot|Head butt|Wild oats|Leaf dagger|Scream">
                                    <action type="Equip" when="precast" set="Sic"/>
    </if>
    I've tried this in the PetCommand Section, JobAbility Section, and outside any of those sections (as it is now). I've tried it w/ the Current variables, and with the list of Ready Moves.

    Any ideas why it won't proc the abiltities?

    I know it can work, because I used to have it working... I like my updated XML alot better except that the ready moves are broken.

  18. #4178
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    Leviathan

    Quote Originally Posted by Xilk View Post
    get rid of the <me>

    just use /ma "Herb Pastoral"

    Its never going to cast. You don't need the target.
    I still get the error.

  19. #4179
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I got two responses within the Random Questions section, but I'm still looking for more responses (Since the answers received implied using the limited method):

    Do people use different TP sets when more than one JA buff is active?

    For instance, some people have a "Berserk Set" and a "Last Resort Set." If you have both abilities up, do you use one set over the other or do you use a set completely different from both of them?

    The reason I ask is because I'm considering changing the format from

    ex: TP-Weapon-TP Mode-Berserk-Impetus-LR-Etc

    to

    ex: TP-Weapon-TP_Mode|Berserk-TP_Mode|Impetus-TP_Mode|LR-TP_Mode|etc

    This latter format is more limited in that buff gear from the right-most side will override. So if Impetus and Berserk sets conflict, in this example, Impetus will override Berserk gear and that might lead to unforeseen haste distortions.

    The benefit is that you can account for a large amount of buffs without weird looking TP sets.

    Instead of

    <set name="TP-Weapon-TP_Mode1-Berserk-Impetus">
    <set name="TP-Weapon-TP_Mode1-Berserk-*">
    <set name="TP-Weapon-TP_Mode1-*-Impetus">

    <set name="TP-Weapon-TP_Mode2-Berserk-Impetus">
    <set name="TP-Weapon-TP_Mode2-Berserk-*">
    <set name="TP-Weapon-TP_Mode2-*-Impetus">

    You get

    <set name="TP-Weapon-TP_Mode">
    <set name="Berserk_Active-*">
    <set name="Impetus_Active-*">

    The sacrifice you make is that you can *never* account for having two JA buffs up (At least without slight modifications). However, you can account for what TP mode you have active.

    * Note that Impetus and Berserk are just examples. You can really replace them with whatever buff you can think of.

  20. #4180
    New Spam Forum
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    Bahamut

    I'm not using multiple sets for buffs.
    Usually if a buff makes that much of a difference, then the set for the biggest buff is what what determines the set.
    For bst, that's Killer Instinct.
    Otherwise I'm just changing mode between pet and master, which is separate.

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