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  1. #401
    Banned.

    Join Date
    Apr 2009
    Posts
    3,083
    BG Level
    7
    FFXI Server
    Shiva

    Quote Originally Posted by Xanthe View Post
    The XML you posted it a modified version of one of my older XML files (it's very easy to tell given the naming conventions and formatting). Here's the latest version. Note that it requires the latest Spellcast beta, and you must set your group to Offensive, Multipurpose, or Hybrid based on your current sub job.
    Code:
    <?xml version="1.0" ?>
    
    <!-- Last edited: 2:14 PM 10/4/2009 -->
    
    <spellcast>
       <config
          RequireVersion="2.30"
          ShowGearSwaps="False"
          Debug="False"
          ShowSpellInfo="False"
       />
       <sets>
          <group Default="yes" Name="DRG">
             <set Name="Engaged">
                <main Lock="True" />
                <sub Lock="True" />
                  <range Lock="True" />
                <ammo>Tiphia Sting</ammo>
                <head>Ace's Helm</head>
                <neck>Love Torque</neck>
                <lear>Assault Earring</lear>
                <rear>Brutal Earring</rear>
                <body>Aurum Cuirass</body>
                <hands>Homam Manopolas</hands>
                <lring>Rajas Ring</lring>
                <rring>Toreador's Ring</rring>
                <back>Forager's Mantle</back>
                <waist>Swift Belt</waist>
                <legs>Homam Cosciales</legs>
                <feet>Homam Gambieras</feet>
             </set>
             <set Name="Idle" BaseSet="Engaged" />
             
             <set Name="Leg Sweep" BaseSet="Engaged">
                <head>Champion's Galea</head>
                <hands>Wym. Fng. Gauntlets +1</hands>
                <waist>Wyrm Belt</waist>
                <legs>Aurum Cuisses</legs>
                <feet>Ares's Sollerets</feet>
             </set>
             <set Name="Penta Thrust" BaseSet="Engaged">
                <head>Champion's Galea</head>
                <neck>Shadow Gorget</neck>
                <lear>Minuet Earring</lear>
                <body>Ares's Cuirass</body>
                <hands>Hecatomb Mittens</hands>
                <rring>Flame Ring</rring>
                <waist>Warwolf Belt</waist>
                <legs>Ares's Flanchard</legs>
                <feet>Hecatomb Leggings</feet>
             </set>
                <set Name="Skewer|Drakesbane" BaseSet="Engaged">
                  <head>Champion's Galea</head>
                <neck>Light Gorget</neck>
                <lear>Minuet Earring</lear>
                <body>Zahak's Mail</body>
                <hands>Hecatomb Mittens</hands>
                <rring>Flame Ring</rring>
                <waist>Warwolf Belt</waist>
                <legs>Ares's Flanchard</legs>
                <feet>Hecatomb Leggings</feet>
             </set>
             <set Name="Wheeling Thrust" BaseSet="Engaged">
                <head>Hecatomb Cap</head>
                <neck>Light Gorget</neck>
                <lear>Minuet Earring</lear>
                <body>Ares's Cuirass</body>
                <hands>Alkyoneus's Brc.</hands>
                <rring>Flame Ring</rring>
                <waist>Warwolf Belt</waist>
                <legs>Ares's Flanchard</legs>
                <feet>Hecatomb Leggings</feet>
             </set>
             <set Name="Impulse Drive" BaseSet="Wheeling Thrust">
                <neck>Shadow Gorget</neck>
                <hands>Hecatomb Mittens</hands>
             </set>
             <set Name="Weapon Skill Mid" BaseSet="Engaged">
                <head>Wym. Armet +1</head>
                <lear>Dragoon's Earring</lear>
                <rear>Sapphire Earring</rear>
             </set>
             
             <set Name="Call Wyvern">
                <body>Wyrm Mail</body>
             </set>
             <set Name="Ancient Circle">
                <legs>Drn. Brais +1</legs>
             </set>
             <set Name="Jump" BaseSet="Engaged">
                <ammo>Bibiki Seashell</ammo>
                <head>Hecatomb Cap</head>
                <body>Ares's Cuirass</body>
                <hands>Hecatomb Mittens</hands>
                <rring>Iota Ring</rring>
                <waist>Wyrm Belt</waist>
                <legs>Aurum Cuisses</legs>
                <feet>Drn. Greaves +1</feet>
             </set>
             <set Name="Spirit Link">
                <head>Drn. Armet +1</head>
                <feet>Aurum Sabatons</feet>
             </set>
             <set Name="High Jump" BaseSet="Engaged">
                <head>Hecatomb Cap</head>
                <hands>Hecatomb Mittens</hands>
                <waist>Wyrm Belt</waist>
                <legs>Wyrm Brais +1</legs>
                <feet>Ares's Sollerets</feet>
             </set>
             <set Name="Resting" BaseSet="Idle">
                <body>Drn. Mail +1</body>
                <feet>Wyrm Greaves</feet>
             </set>
             <set Name="Angon">
                <ammo>Angon</ammo>
                <lear>Dragoon's Earring</lear>
             </set>
          </group>
          <group Name="Offensive" Inherit="DRG" />
          <group Name="Multipurpose" Inherit="DRG">
             <set Name="Fast Cast" BaseSet="Engaged">
                <ammo>Smart Grenade</ammo>
                <head>Walahra Turban</head>
                <neck>Evasion Torque</neck>
                <lear>Ethereal Earring</lear>
                <rear>Loquac. Earring</rear>
                <body>Nuevo Coselete</body>
                <back>Boxer's Mantle</back>
             </set>
             <set Name="Healing Breath Pre" BaseSet="Engaged">
                 <head>Drn. Armet +1</head>
                 <neck>Chanoix's Gorget</neck>
                <lear>Ethereal Earring</lear>
                <rear>Loquac. Earring</rear>
                 <body>Wyvern Mail</body>
                <hands>Alkyoneus's Brc.</hands>
                <lring>Bomb Queen Ring</lring>
                <legs>Drn. Brais +1</legs>
             </set>
             <set Name="Healing Breath Mid" BaseSet="Healing Breath Pre">
                <head>Wym. Armet +1</head>
             </set>
          </group>
          <group Name="Defensive" inherit="Multipurpose">
             <set Name="Engaged">
                <ammo>Smart Grenade</ammo>
                <lear>Ethereal Earring</lear>
                <body>Ares's Cuirass</body>
             </set>
             <set Name="Stoneskin" BaseSet="Fast Cast">
                 <head>Drn. Armet +1</head>
             </set>
             <set Name="Idle" BaseSet="Engaged" />
          </group>
       </sets>
    
    <!-- Rules -->
       <rules>
       <!-- Auto Sets -->
          <equip When="Engaged" Set="Engaged" />
          <equip When="Idle" Set="Idle" />
          <!--equip When="Resting" Set="Resting" /-->
          
       <!-- AfterCast Set based on engaged status -->   
          <if Status="Engaged">
             <equip When="AfterCast" Set="Engaged" />
          </if>
          <else>
             <equip When="AfterCast" Set="Idle" />
          </else>
          
       <!-- Weapon Skills: Change gear only When TP >= 100% -->      
          <if CommandPrefix="/weaponskill" NotTPLT="100">
             <action Type="CastDelay" Delay=".4" />
             <equip Set="%Spell" />
          
          <!-- Equip Wym. Armet +1 after weapon skill -->
             <if Group="Offensive|Hybrid">
                <action Type="MidCastDelay" Delay=".5" />
                <action Type="AfterCastDelay" Delay="6" />
                <equip When="MidCast" Set="Weapon Skill Mid" />
             </if>
          </if>      
          
       <!-- Job Abilities -->
          <if CommandPrefix="/jobability">
             <action Type="CastDelay" Delay=".4" />
             <equip Set="%Spell" />
          </if>
          
       <!-- Spells -->
          <if CommandPrefix="/magic|/ninjutsu">
             <if Group="Multipurpose">
                <if HPPLT="33">
                   <action Type="CastDelay" Delay=".4" />
                   <action Type="MidCastDelay" Delay="2.5" />
                   <action Type="AfterCastDelay" Delay="5" />
                   <equip Set="Healing Breath Pre" />
                   <equip When="MidCast" Set="Healing Breath Mid" />
                </if>
                <else>
                   <equip Set="Fast Cast" />
                </else>
             </if>
             <elseif Group="Defensive">
                <if Spell="Stoneskin">
                   <equip Set="Stoneskin" />
                </if>
                <elseif Spell="*na|Bar*|Erase" PartyCountGT="1">
                   <action Type="CastDelay" Delay=".4" />
                   <action Type="MidCastDelay" Delay="2.5" />
                   <action Type="AfterCastDelay" Delay="5" />
                   <equip Set="Healing Breath Pre" />
                   <equip When="MidCast" Set="Healing Breath Mid" />
                </elseif>
                <elseif NotSpell="*raise" PartyCount="1" HPPLT="50">
                   <action Type="CastDelay" Delay=".4" />
                   <action Type="MidCastDelay" Delay="2.5" />
                   <action Type="AfterCastDelay" Delay="5" />
                   <equip Set="Healing Breath Pre" />
                   <equip When="MidCast" Set="Healing Breath Mid" />
                </elseif>
             </elseif>
          </if>
          
       <!-- Latent Effect Gear -->
          <if Spell="Jump" HPPLT="75" TPLT="100">
             <equip>
                <rring>Drake Ring</rring>
             </equip>
          </if>
          
          <if area="Leujaoam Sanctum|Mamool Ja training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle|The Ashu Talif|* Remnants">
             <equip When="PreCast|MidCast|AfterCast|Resting|Engaged|Idle">
                <rring Lock="True">Ulthalam's Ring</rring>
             </equip>
          </if>
       </rules>
    </spellcast>

    FAPFAPFAP

    Thank you both, That one minor problem fixed everything, FUCK YEAR, only thing that isnt working but very minor is my Kingdom Aketon isnt equiping when I enter sandy. But I love this Xml version, thanks

  2. #402
    Radsourceful

    Join Date
    Jul 2007
    Posts
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    BG Level
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    FFXI Server
    Bismarck

    Kingdom Aketon isnt equiping when I enter sandy.
    Just to be sure - you have to hit a spell/command once inside sandy for the rule to process, it won't just update when you zone - if you want that, look into autoexec.

    Not San d'Orian myself, but I bet aketon works inside the Chateau as well.

  3. #403
    Banned.

    Join Date
    Apr 2009
    Posts
    3,083
    BG Level
    7
    FFXI Server
    Shiva

    Quote Originally Posted by Radec View Post
    Just to be sure - you have to hit a spell/command once inside sandy for the rule to process, it won't just update when you zone - if you want that, look into autoexec.

    Not San d'Orian myself, but I bet aketon works inside the Chateau as well.
    ah ok, thanks

  4. #404
    Smells like Onions
    Join Date
    Oct 2009
    Posts
    3
    BG Level
    0
    FFXI Server
    Ifrit

    Ive been lookin at this for a while, but i guess cos i assume it should work, i cant see why it doesnt, if anyone could help me out i would really appreciate it

    The effect i get is my max HP drops and drain merrily casts, kinda defeats what im trying to do...

    Thanks in advance

    Code:
    <if Spell="Drain">
    	<action type="castdelay" delay="0.5" />
    	<action type="midcastdelay" delay="0.2" />
    	<equip when="precast" set="MinusHP" />
    	<equip when="midcast" set="DarkMagic" />
    	<if Advanced='"%WeatherElement" = "Dark"'>
    		<equip>
    			<main>Diabolos's Pole</main>
    		</equip>
    	</if>
    </if>

  5. #405
    Melee Summoner
    Join Date
    Jan 2007
    Posts
    36
    BG Level
    1
    FFXI Server
    Gilgamesh

    What are the contents of the sets being called? Are they full gear swaps? If you put on something (for argument's sake) like zenith crown in MinusHP and then don't equip a head piece of DarkMagic, would that be the sort of issue you're encountering?

    I found turning on the show gearswaps option to be a great help in figuring that stuff out on the fly. Although I'm not really sure what you're trying to accomplish in this case.

  6. #406
    Old Merits
    Join Date
    Jan 2007
    Posts
    1,102
    BG Level
    6
    FFXI Server
    Phoenix

    try it without the midcastdelay. or ditch both castdelay completly.

  7. #407
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
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    6
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    Phoenix

    If you don't want it to drop your HP, get rid of the <equip when="precast" set="minushp" />

    ...or did I completely misread what you're trying to do here?

  8. #408
    RIDE ARMOR
    Join Date
    Oct 2009
    Posts
    18
    BG Level
    1

    hey guys,

    Could you post a link for the latest version of SC?

  9. #409
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    Try the first page of this thread.

  10. #410
    Smells like Onions
    Join Date
    Oct 2009
    Posts
    3
    BG Level
    0
    FFXI Server
    Ifrit

    Most of my sets use BaseSet="Default" or one of the other sets, so this SHOULD be changing everything thats not there, this seems to be where the problem is however, as if i change it to:

    Code:
    <equip when="midcast" set="DarkMagic">
    	<feet>Goliard Clogs</feet>
    </equip>
    And force each slot that MinusHP changes it works, so i dont know if BaseSet="" is broken or what but this seems to be the only solution other than hard coding waits etc...

  11. #411
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    You would really have to post those sets for anyone to be able to help. You know what gear is in each set, but we don't. If you aren't getting the desired result with what you initially posted, it probably is just a simple oversight with how your sets are handled. Again, without giving more info, no one can really tell you what's wrong. All I can be certain of is that BaseSet="" works just fine.

  12. #412
    RIDE ARMOR
    Join Date
    Oct 2009
    Posts
    18
    BG Level
    1

    Quote Originally Posted by Viq View Post
    Try the first page of this thread.
    Will ofc I tried that but it says RC7 and I see some post referring to RC12 or higher.

  13. #413
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Maverick View Post
    Most of my sets use BaseSet="Default" or one of the other sets, so this SHOULD be changing everything thats not there, this seems to be where the problem is however, as if i change it to:

    Code:
    <equip when="midcast" set="DarkMagic">
    	<feet>Goliard Clogs</feet>
    </equip>
    And force each slot that MinusHP changes it works, so i dont know if BaseSet="" is broken or what but this seems to be the only solution other than hard coding waits etc...
    Post a full xml on paste.windower.net for us to look at...

  14. #414
    RIDE ARMOR
    Join Date
    Oct 2009
    Posts
    18
    BG Level
    1

    I downloaded the the file on the first page (is it the latest)? and each time i load it I get an error in the console window saying:

    CRITICAL ERROR: FAILED TO FIND Target

    Any thoughts?

  15. #415
    Relic Shield
    Join Date
    Jul 2007
    Posts
    1,662
    BG Level
    6
    FFXIV Character
    Issah Grimes
    FFXIV Server
    Balmung
    FFXI Server
    Phoenix

    Sorry didn't read through the thread so if someone has already posted this, i was wondering if anyone has a Devotion rule.

    The issue im having is that if i cast any cure my gear changes so it takes me out of my hp build. which is useless. So was wondering if anyone here could help me out :/

    Need to be able to get into my devotion set cure myself use devotion on <t> then go back to idle. Thanks in advance if anyone can help me, im still new to spellcast.

  16. #416
    Radsourceful

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    Bismarck

    Couple ways, as always. If you're open to having it scripted (one command does hp set > cure self > devotion), something like:
    Code:
    sc set preDevotion;
    input /raw /ma "Cure III" <me>;
    pause 5; //Guessed on 5, test if this is long enough
    devotion <t>; //consider altering to <stpc> or <stpt/al> since it will be 5 seconds since you hit start
    Should work as long as you don't have anything that will alter gear on precast on Devotion.

    Only using spellcast, and 2 button presses.

    Code:
    //This is predevotion setup, I use 37+ blue magic to control actions here.
    //The command assumed is "exuviation <me>"
    <if spell="exuviation">
    <action type="Var" cmd="set preDevotion 1"/>
    <equip set="preDevotion" when="precast"/>
    <action type="changespell" spell="Cure III"/>
    </if>
    and
    Code:
    //prevents Cure3 from swapping any gear when you're readying devotion
    <if spell="Cure III" advanced='"%preDevotion"="1"'>
    <action type="return"/>
    </if>
    and
    Code:
    //Unlocks you after using devotion, but assumes you land it
    <if spell="Devotion" advanced='"%preDevotion"="1"'>
    <action type="Var" cmd="set preDevotion 0"/>
    <equip when="aftercast" set="idleGear"/>
    </if>
    <if advanced='"%preDevotion"="1"' notspell="Cure III|Devotion">
    <action type="Var" cmd="set preDevotion 0"/>
    </if>
    It's not especially neat, but removes the "input /raw /ma "Cure III" <me>" from the first script by locking gear swaps if you've said you're readying devotion. If you try to cast something other than cure3 or devotion it'll unlock you, in case you started by accident.

    Course you could always just alias the pre-cure part...

    Code:
    alias preDev sc set preDevotion; input /raw /ma "Cure III" <me>;
    and then not have a precast swap on devotion.

    Edit: Code probably functional, but untested.

  17. #417
    Cerberus
    Join Date
    Mar 2005
    Posts
    395
    BG Level
    4
    FFXI Server
    Leviathan

    Re: Status Update - Windower

    After I work on Windower 3.42 and get it done, I will be finishing SC 2.30 also.

    Hopefully should start dev within 3 weeks again.

  18. #418
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    I'm having an issue with my spellcast - I just wrote 3 new sets for PLD and it screwed everything up and the people in my LS who help me with it aren't on yet. Was hoping maybe someone here could see the error.

    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config AutoLoadXML="true" />
    	<variables>
    
    
    
    
    
    	</variables>
    	<sets>
    
    <group name="WAR">
    
    <set name="war tp">
       <ammo>Fire Bomblet</ammo>
       <head>Champion's Galea</head>
       <neck>Peacock Charm</neck>
       <lear>Assault Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Adaman Hauberk</body>
       <hands>Dusk Gloves</hands>
       <lring>Rajas Ring</lring>
       <rring>Blitz Ring</rring>
       <back>Cuchulain's Mantle</back>
       <waist>Quick Belt</waist>
       <legs>Byakko's Haidate</legs>
       <feet>Aurum Sabatons</feet>
    </set>
    
    
    <set name="war idle">
       <ammo>Fire Bomblet</ammo>
       <head>Champion's Galea</head>
       <neck>Orochi Nodowa</neck>
       <lear>Assault Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Shadow Brstplate</body>
       <hands>Hct. Mittens +1</hands>
       <lring>Rajas Ring</lring>
       <rring>Blitz Ring</rring>
       <back>Cuchulain's Mantle</back>
       <waist>Quick Belt</waist>
       <legs>Byakko's Haidate</legs>
       <feet>Hermes' Sandals</feet>
    </set>
    
    
    <set name="RRnoAGG">
       <ammo>Fire Bomblet</ammo>
       <head>Hecatomb Cap</head>
       <neck>Aqua Gorget</neck>
       <lear>Triumph Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Adaman Hauberk</body>
       <hands>Hct. Mittens +1</hands>
       <lring>Rajas Ring</lring>
       <rring>Triumph Ring</rring>
       <back>Cuchulain's Mantle</back>
       <waist>Warwolf Belt</waist>
       <legs>Byakko's Haidate</legs>
       <feet>Hct. Leggings +1</feet>
    </set>
    
    <set name="KJnoAGG">
       <ammo>Fire Bomblet</ammo>
       <head>Hecatomb Cap</head>
       <neck>Kubira Beads</neck>
       <lear>Triumph Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Adaman Hauberk</body>
       <hands>Hct. Mittens +1</hands>
       <lring>Rajas Ring</lring>
       <rring>Triumph Ring</rring>
       <back>Cuchulain's Mantle</back>
       <waist>Warwolf Belt</waist>
       <legs>Aurum Cuisses</legs>
       <feet>Hct. Leggings +1</feet>
    </set>
    
    
    <set name="KJwithAGG">
       <ammo>Fire Bomblet</ammo>
       <head>Hecatomb Cap</head>
       <neck>Kubira Beads</neck>
       <lear>Triumph Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Adaman Hauberk</body>
       <hands>Hct. Mittens +1</hands>
       <lring>Rajas Ring</lring>
       <rring>Triumph Ring</rring>
       <back>Cuchulain's Mantle</back>
       <waist>Warwolf Belt</waist>
       <legs>Warrior's Cuisses</legs>
       <feet>Hct. Leggings +1</feet>
    </set>
    
    <set name="RRwithAGG">
       <ammo>Fire Bomblet</ammo>
       <head>Hecatomb Cap</head>
       <neck>Kubira Beads</neck>
       <lear>Triumph Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Adaman Hauberk</body>
       <hands>Hct. Mittens +1</hands>
       <lring>Rajas Ring</lring>
       <rring>Triumph Ring</rring>
       <back>Forager's Mantle</back>
       <waist>Warwolf Belt</waist>
       <legs>Byakko's Haidate</legs>
       <feet>Hct. Leggings +1</feet>
    </set>
    
    <set name="SteelCyclone">
       <ammo>Bibiki Seashell</ammo>
       <head>Hecatomb Cap</head>
       <neck>Aqua Gorget</neck>
       <lear>Triumph Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Shadow Brstplate</body>
       <hands>Hct. Mittens +1</hands>
       <lring>Rajas Ring</lring>
       <rring>Triumph Ring</rring>
       <back>Forager's Mantle</back>
       <waist>Warwolf Belt</waist>
       <legs>Aurum Cuisses</legs>
       <feet>Hct. Leggings +1</feet>
    </set>
    
    
    
    </group>
    
    <group name="WAR2">
    
    <set name="war tp">
       <ammo>Snakeeye</ammo>
       <head>Champion's Galea</head>
       <neck>Orochi Nodowa</neck>
       <lear>Triumph Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Shadow Brstplate</body>
       <hands>Heavy Gauntlets</hands>
       <lring>Patronus Ring</lring>
       <rring>Jelly Ring</rring>
       <back>Cuchulain's Mantle</back>
       <waist>Quick Belt</waist>
       <legs>Byakko's Haidate</legs>
       <feet>Shadow Sabatons</feet>
    </set>
    
    
    <set name="war idle">
       <ammo>Snakeeye</ammo>
       <head>Champion's Galea</head>
       <neck>Orochi Nodowa</neck>
       <lear>Assault Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Shadow Brstplate</body>
       <hands>Heavy Gauntlets</hands>
       <lring>Patronus Ring</lring>
       <rring>Jelly Ring</rring>
       <back>Cuchulain's Mantle</back>
       <waist>Quick Belt</waist>
       <legs>Byakko's Haidate</legs>
       <feet>Hermes' Sandals</feet>
    </set>
    
    <set name="RRnoAGG">
       <range>Snakeeye</range>
       <head>Hecatomb Cap</head>
       <neck>Aqua Gorget</neck>
       <lear>Triumph Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Adaman Hauberk</body>
       <hands>Hct. Mittens +1</hands>
       <lring>Rajas Ring</lring>
       <rring>Triumph Ring</rring>
       <back>Cuchulain's Mantle</back>
       <waist>Warwolf Belt</waist>
       <legs>Byakko's Haidate</legs>
       <feet>Hct. Leggings +1</feet>
    </set>
    
    <set name="KJnoAGG">
       <range>Snakeeye</range>
       <head>Hecatomb Cap</head>
       <neck>Kubira Beads</neck>
       <lear>Triumph Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Adaman Hauberk</body>
       <hands>Hct. Mittens +1</hands>
       <lring>Rajas Ring</lring>
       <rring>Triumph Ring</rring>
       <back>Cuchulain's Mantle</back>
       <waist>Warwolf Belt</waist>
       <legs>Aurum Cuisses</legs>
       <feet>Hct. Leggings +1</feet>
    </set>
    
    </group>
    
    <group name="PLDsolo">
    
    
    <set name="PLDidle">
       <head>Champion's Galea</head>
       <neck>Shield Torque</neck>
       <lear>Buckler Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Shadow Brstplate</body>
       <hands>Heavy Gauntlets</hands>
       <lring>Patronus Ring</lring>
       <rring>Jelly Ring</rring>
       <back>Boxer's Mantle</back>
       <waist>Warwolf Belt</waist>
       <legs>Aurum Cuisses</legs>
       <feet>Gallant Leggings</feet>
    </set>
    
    <set name="Reprisal">
       <head>Champion's Galea</head>
       <neck>Shield Torque</neck>
       <lear>Buckler Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Shadow Brstplate</body>
       <hands>Dusk Gloves</hands>
       <lring>Iota Ring</lring>
       <rring>Blitz Ring</rring>
       <back>Boxer's Mantle</back>
       <waist>Quick Belt</waist>
       <legs>Aurum Cuisses</legs>
       <feet>Aurum Sabatons</feet>
    </set>
    
    <set name="Stoneskin">
       <head>Champion's Galea</head>
       <neck>Morgana's Choker</neck>
       <lear>Buckler Earring</lear>
       <rear>Harvest Earring</rear>
       <body>Adaman Cuirass</body>
       <hands>Dvt. Mitts +1</hands>
       <lring>Sapphire Ring</lring>
       <rring>Sapphire Ring</rring>
       <back>Boxer's Mantle</back>
       <waist>Quick Belt</waist>
       <legs>Jet Seraweels</legs>
       <feet>Gallant Leggings</feet>
    </set>
    
    <set name="Phalanx">
       <head>Champion's Galea</head>
       <neck>Shield Torque</neck>
       <lear>Buckler Earring</lear>
       <rear>Brutal Earring</rear>
       <body>Shadow Brstplate</body>
       <hands>Dusk Gloves</hands>
       <lring>Iota Ring</lring>
       <rring>Blitz Ring</rring>
       <back>Boxer's Mantle</back>
       <waist>Quick Belt</waist>
       <legs>Aurum Cuisses</legs>
       <feet>Aurum Sabatons</feet>
    </set>
    
    </group>
    
    	</sets>
    
    	<rules>
    
    <if group="WAR">
    <action type="equip" when="idle" set="war idle" />
    <action type="equip" when="engaged" set="war tp" />
    
    
    <!--WAR Raging Rush-->
    
    
    <if spell="Raging Rush">
    <if buffactive="aggressor">
    <action type="Equip" when="Precast" set="RRwithAGG" />
    <action type="castdelay" delay=".5" />
    <action type="Equip" when="Aftercast" set="war tp" />
    </if>
    <else>
    <action type="equip" when="precast" set="RRnoAGG" />
    <action type="castdelay" delay=".5" />
    <action type="Equip" when="Aftercast" set="war tp" />
    </else>
    </if>
    
    <!--WAR King's Justice-->
    
    
    <if spell="King's Justice">
    <if buffactive="aggressor">
    <action type="Equip" when="Precast" set="KJwithAGG" />
    <action type="castdelay" delay=".5" />
    <action type="Equip" when="Aftercast" set="war tp" />
    </if>
    <else>
    <action type="Equip" when="Precast" set="KJnoAGG" />
    <action type="castdelay" delay=".5" />
    <action type="Equip" when="Aftercast" set="war tp" />
    </else>
    </if>
    
    
    </if>
    
    
    <!-- WAR SOLO RULES!!!!!!!!!!!!!!!!!!!!!!-->
    
    
    <!--WAR idle/tp-->
    <if group="WAR2">
    <action type="equip" when="idle" set="war idle" />
    <action type="equip" when="engaged" set="war tp" />
    
    
    <!--WAR2 Raging Rush-->
    
    
    <if spell="Raging Rush">
    <action type="Equip" when="Precast" set="RRnoAGG" />
    <action type="castdelay" delay=".5" />
    <action type="Equip" when="Aftercast" set="war tp" />
    </if>
    
    
    <!--Herc Ring/Muscle Belt+1 Case-->
    
    
    <if HPPLT="50">
    <action type="equip">
    <lring lock="yes">Hercules' Ring</lring>
    <waist lock="yes">Muscle Belt +1</waist>
    <waist lock="yes">Soldier's Earring</waist>
    </action>
    </if>
    <else>
    <action type="equip">
    <lring lock="yes">Patronus Ring</lring>
    <waist lock="yes">Quick Belt</waist>
    <waist lock="yes">Triumph Earring</waist>
    </action>
    </else>
    </if>
    
    
    <!--PLD solo rule-->
    
    
    <if spell="Reprisal">
    <action type="Equip" when="Precast" set="Reprisal" />
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="Aftercast" set="PLDidle" />
    </if>
    
    <if spell="Stoneskin">
    <action type="Equip" when="Precast" set="Stoneskin" />
    <action type="castdelay" delay=".5" />
    <action type="Equip" when="Aftercast" set="PLDidle" />
    </if>
    
    <if spell="Phalanx">
    <action type="Equip" when="Precast" set="Phalanx" />
    <action type="castdelay" delay=".5" />
    <action type="Equip" when="Aftercast" set="PLDidle" />
    </if>
    
    
    </rules> 
    
    
    </spellcast>

  19. #419
    Hydra
    Join Date
    Jan 2008
    Posts
    137
    BG Level
    3
    FFXI Server
    Cerberus

    First step, indent your shit properly. >_> Makes it much easier to read/diagnose problems. Also, if you run your xml through this you get properly indented code compatible with 2.3 (which would mean you'd have to upgrade to 2.3, but that's a good idea anyway).

    Offhand I'd say it'd be a good idea if you stopped using nothing but if statements and got into more if/elseif/else statements. Like the group checking for example, or the WS checks. You also have no rule for if you're in the PLDsolo group at all.

  20. #420
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    50,602
    BG Level
    10

    Just swiped up a Vampire Earring, whats the easiest way to get SpellCast to get it to recognize to equip only at night on ws?

    This is what my ws's look like at the moment;
    Code:
    </if>
     
    		<if spell="Guillotine|Insurgency">
    			<action type="equip" when="prews" set="guillotine" />
    			<action type="equip" when="afterws" set="tp" />
    		</if>
     
    		<if spell="Spiral Hell">
    			<action type="equip" when="prews" set="spiral" />
    			<action type="equip" when="afterws" set="tp" />
     
    		</if>
     
    		<if spell="Spinning Slash">
    			<action type="equip" when="prews" set="spinning" />
    			<action type="equip" when="afterws" set="tp" />
     
    		</if>
     
    		<if spell="Ground Strike">
    			<action type="equip" when="prews" set="ground" />
    			<action type="equip" when="afterws" set="tp" />
     
    		</if>
     
    		<if spell="Steel Cyclone">
    			<action type="equip" when="prews" set="steel" />
    			<action type="equip" when="afterws" set="tp" />
     
    		</if>

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